Download lib/python3.9/site-packages/OpenGL/GL/ARB/ES2_compatibility.py from camenduru/slahmr-test: direct link, hf CLI and curl.
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https://huggingface.co/camenduru/slahmr-test/resolve/main/lib/python3.9/site-packages/OpenGL/GL/ARB/ES2_compatibility.py
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curl -L -o ES2_compatibility.py https://huggingface.co/camenduru/slahmr-test/resolve/main/lib/python3.9/site-packages/OpenGL/GL/ARB/ES2_compatibility.py
1.96 kB
| '''OpenGL extension ARB.ES2_compatibility | |
| This module customises the behaviour of the | |
| OpenGL.raw.GL.ARB.ES2_compatibility to provide a more | |
| Python-friendly API | |
| Overview (from the spec) | |
| This extension adds support for features of OpenGL ES 2.0 that are | |
| missing from OpenGL 3.x. Enabling these features will ease the process | |
| of porting applications from OpenGL ES 2.0 to OpenGL. | |
| The official definition of this extension is available here: | |
| http://www.opengl.org/registry/specs/ARB/ES2_compatibility.txt | |
| ''' | |
| from OpenGL import platform, constant, arrays | |
| from OpenGL import extensions, wrapper | |
| import ctypes | |
| from OpenGL.raw.GL import _types, _glgets | |
| from OpenGL.raw.GL.ARB.ES2_compatibility import * | |
| from OpenGL.raw.GL.ARB.ES2_compatibility import _EXTENSION_NAME | |
| def glInitEs2CompatibilityARB(): | |
| '''Return boolean indicating whether this extension is available''' | |
| from OpenGL import extensions | |
| return extensions.hasGLExtension( _EXTENSION_NAME ) | |
| # INPUT glShaderBinary.binary size not checked against length | |
| # INPUT glShaderBinary.shaders size not checked against count | |
| glShaderBinary=wrapper.wrapper(glShaderBinary).setInputArraySize( | |
| 'binary', None | |
| ).setInputArraySize( | |
| 'shaders', None | |
| ) | |
| glGetShaderPrecisionFormat=wrapper.wrapper(glGetShaderPrecisionFormat).setOutput( | |
| 'range',size=(2,),orPassIn=True | |
| ).setOutput( | |
| 'precision',size=(2,),orPassIn=True | |
| ) | |
| ### END AUTOGENERATED SECTION | |
| from OpenGL import lazywrapper as _lazywrapper | |
| from OpenGL.arrays import GLintArray | |
| def glGetShaderPrecisionFormat(baseOperation, shadertype, precisiontype, range=None,precision=None ): | |
| """Provides range and precision if not provided, returns (range,precision)""" | |
| if range is None: | |
| range = GLintArray.zeros( (2,)) | |
| if precision is None: | |
| precision = GLintArray.zeros((2,)) | |
| baseOperation( shadertype, precisiontype, range, precision ) | |
| return range, precision | |