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| '''OpenGL extension ARB.depth_texture | |
| This module customises the behaviour of the | |
| OpenGL.raw.GL.ARB.depth_texture to provide a more | |
| Python-friendly API | |
| Overview (from the spec) | |
| This is a clarification of the GL_SGIX_depth_texture extension. The | |
| original overview follows: | |
| This extension defines a new depth texture format. An important | |
| application of depth texture images is shadow casting, but separating | |
| this from the shadow extension allows for the potential use of depth | |
| textures in other applications such as image-based rendering or | |
| displacement mapping. This extension does not define new depth-texture | |
| environment functions, such as filtering or applying the depth values | |
| computed from a texture but leaves this to other extensions, such as | |
| the shadow extension. | |
| The official definition of this extension is available here: | |
| http://www.opengl.org/registry/specs/ARB/depth_texture.txt | |
| ''' | |
| from OpenGL import platform, constant, arrays | |
| from OpenGL import extensions, wrapper | |
| import ctypes | |
| from OpenGL.raw.GL import _types, _glgets | |
| from OpenGL.raw.GL.ARB.depth_texture import * | |
| from OpenGL.raw.GL.ARB.depth_texture import _EXTENSION_NAME | |
| def glInitDepthTextureARB(): | |
| '''Return boolean indicating whether this extension is available''' | |
| from OpenGL import extensions | |
| return extensions.hasGLExtension( _EXTENSION_NAME ) | |
| ### END AUTOGENERATED SECTION |