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| '''OpenGL extension ATI.element_array | |
| This module customises the behaviour of the | |
| OpenGL.raw.GL.ATI.element_array to provide a more | |
| Python-friendly API | |
| Overview (from the spec) | |
| This extension provides a mechanism for an application to create | |
| an array of index data for use in specifying geometric primitives. | |
| This extension is most useful when used in conjunction with the | |
| ATI_vertex_array_object extension. ATI_vertex_array_object | |
| provides an interface for storing vertex array data in persistent, | |
| hardware-addressable memory. In cases where large amounts of | |
| vertex data are in use, the index data used to construct | |
| primitives (typically as passed to the GL through DrawElements) | |
| can impose a significant bandwidth burden. ATI_element_array | |
| allows the application to specify independent arrays of elements, | |
| which can then be cached using ATI_vertex_array_object. | |
| The official definition of this extension is available here: | |
| http://www.opengl.org/registry/specs/ATI/element_array.txt | |
| ''' | |
| from OpenGL import platform, constant, arrays | |
| from OpenGL import extensions, wrapper | |
| import ctypes | |
| from OpenGL.raw.GL import _types, _glgets | |
| from OpenGL.raw.GL.ATI.element_array import * | |
| from OpenGL.raw.GL.ATI.element_array import _EXTENSION_NAME | |
| def glInitElementArrayATI(): | |
| '''Return boolean indicating whether this extension is available''' | |
| from OpenGL import extensions | |
| return extensions.hasGLExtension( _EXTENSION_NAME ) | |
| # INPUT glElementPointerATI.pointer size not checked against 'type' | |
| glElementPointerATI=wrapper.wrapper(glElementPointerATI).setInputArraySize( | |
| 'pointer', None | |
| ) | |
| ### END AUTOGENERATED SECTION |