Download lib/python3.9/site-packages/OpenGL/GL/ATI/vertex_array_object.py from camenduru/slahmr-test: direct link, hf CLI and curl.
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| '''OpenGL extension ATI.vertex_array_object | |
| This module customises the behaviour of the | |
| OpenGL.raw.GL.ATI.vertex_array_object to provide a more | |
| Python-friendly API | |
| Overview (from the spec) | |
| This extension defines an interface that allows multiple sets of | |
| vertex array data to be cached in persistent server-side memory. | |
| It is intended to allow client data to be stored in memory that | |
| can be directly accessed by graphics hardware. | |
| The official definition of this extension is available here: | |
| http://www.opengl.org/registry/specs/ATI/vertex_array_object.txt | |
| ''' | |
| from OpenGL import platform, constant, arrays | |
| from OpenGL import extensions, wrapper | |
| import ctypes | |
| from OpenGL.raw.GL import _types, _glgets | |
| from OpenGL.raw.GL.ATI.vertex_array_object import * | |
| from OpenGL.raw.GL.ATI.vertex_array_object import _EXTENSION_NAME | |
| def glInitVertexArrayObjectATI(): | |
| '''Return boolean indicating whether this extension is available''' | |
| from OpenGL import extensions | |
| return extensions.hasGLExtension( _EXTENSION_NAME ) | |
| # INPUT glNewObjectBufferATI.pointer size not checked against size | |
| glNewObjectBufferATI=wrapper.wrapper(glNewObjectBufferATI).setInputArraySize( | |
| 'pointer', None | |
| ) | |
| # INPUT glUpdateObjectBufferATI.pointer size not checked against size | |
| glUpdateObjectBufferATI=wrapper.wrapper(glUpdateObjectBufferATI).setInputArraySize( | |
| 'pointer', None | |
| ) | |
| glGetObjectBufferfvATI=wrapper.wrapper(glGetObjectBufferfvATI).setOutput( | |
| 'params',size=(1,),orPassIn=True | |
| ) | |
| glGetObjectBufferivATI=wrapper.wrapper(glGetObjectBufferivATI).setOutput( | |
| 'params',size=(1,),orPassIn=True | |
| ) | |
| glGetArrayObjectfvATI=wrapper.wrapper(glGetArrayObjectfvATI).setOutput( | |
| 'params',size=(1,),orPassIn=True | |
| ) | |
| glGetArrayObjectivATI=wrapper.wrapper(glGetArrayObjectivATI).setOutput( | |
| 'params',size=(1,),orPassIn=True | |
| ) | |
| glGetVariantArrayObjectfvATI=wrapper.wrapper(glGetVariantArrayObjectfvATI).setOutput( | |
| 'params',size=(1,),orPassIn=True | |
| ) | |
| glGetVariantArrayObjectivATI=wrapper.wrapper(glGetVariantArrayObjectivATI).setOutput( | |
| 'params',size=(1,),orPassIn=True | |
| ) | |
| ### END AUTOGENERATED SECTION |