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| '''OpenGL extension EXT.bindable_uniform | |
| This module customises the behaviour of the | |
| OpenGL.raw.GL.EXT.bindable_uniform to provide a more | |
| Python-friendly API | |
| Overview (from the spec) | |
| This extension introduces the concept of bindable uniforms to the OpenGL | |
| Shading Language. A uniform variable can be declared bindable, which | |
| means that the storage for the uniform is not allocated by the | |
| compiler/linker anymore, but is backed by a buffer object. This buffer | |
| object is bound to the bindable uniform through the new command | |
| UniformBufferEXT(). Binding needs to happen after linking a program | |
| object. | |
| Binding different buffer objects to a bindable uniform allows an | |
| application to easily use different "uniform data sets", without having to | |
| re-specify the data every time. | |
| A buffer object can be bound to bindable uniforms in different program | |
| objects. If those bindable uniforms are all of the same type, accessing a | |
| bindable uniform in program object A will result in the same data if the | |
| same access is made in program object B. This provides a mechanism for | |
| 'environment uniforms', uniform values that can be shared among multiple | |
| program objects. | |
| The official definition of this extension is available here: | |
| http://www.opengl.org/registry/specs/EXT/bindable_uniform.txt | |
| ''' | |
| from OpenGL import platform, constant, arrays | |
| from OpenGL import extensions, wrapper | |
| import ctypes | |
| from OpenGL.raw.GL import _types, _glgets | |
| from OpenGL.raw.GL.EXT.bindable_uniform import * | |
| from OpenGL.raw.GL.EXT.bindable_uniform import _EXTENSION_NAME | |
| def glInitBindableUniformEXT(): | |
| '''Return boolean indicating whether this extension is available''' | |
| from OpenGL import extensions | |
| return extensions.hasGLExtension( _EXTENSION_NAME ) | |
| ### END AUTOGENERATED SECTION |