Download lib/python3.9/site-packages/OpenGL/GL/EXT/compiled_vertex_array.py from camenduru/slahmr-test: direct link, hf CLI and curl.
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1.74 kB
| '''OpenGL extension EXT.compiled_vertex_array | |
| This module customises the behaviour of the | |
| OpenGL.raw.GL.EXT.compiled_vertex_array to provide a more | |
| Python-friendly API | |
| Overview (from the spec) | |
| This extension defines an interface which allows static vertex array | |
| data to be cached or pre-compiled for more efficient rendering. This | |
| is useful for implementations which can cache the transformed results | |
| of array data for reuse by several DrawArrays, ArrayElement, or | |
| DrawElements commands. It is also useful for implementations which | |
| can transfer array data to fast memory for more efficient processing. | |
| For example, rendering an M by N mesh of quadrilaterals can be | |
| accomplished by setting up vertex arrays containing all of the | |
| vertexes in the mesh and issuing M DrawElements commands each of | |
| which operate on 2 * N vertexes. Each DrawElements command after | |
| the first will share N vertexes with the preceding DrawElements | |
| command. If the vertex array data is locked while the DrawElements | |
| commands are executed, then OpenGL may be able to transform each | |
| of these shared vertexes just once. | |
| The official definition of this extension is available here: | |
| http://www.opengl.org/registry/specs/EXT/compiled_vertex_array.txt | |
| ''' | |
| from OpenGL import platform, constant, arrays | |
| from OpenGL import extensions, wrapper | |
| import ctypes | |
| from OpenGL.raw.GL import _types, _glgets | |
| from OpenGL.raw.GL.EXT.compiled_vertex_array import * | |
| from OpenGL.raw.GL.EXT.compiled_vertex_array import _EXTENSION_NAME | |
| def glInitCompiledVertexArrayEXT(): | |
| '''Return boolean indicating whether this extension is available''' | |
| from OpenGL import extensions | |
| return extensions.hasGLExtension( _EXTENSION_NAME ) | |
| ### END AUTOGENERATED SECTION |