Download lib/python3.9/site-packages/OpenGL/GL/EXT/cull_vertex.py from camenduru/slahmr-test: direct link, hf CLI and curl.
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| '''OpenGL extension EXT.cull_vertex | |
| This module customises the behaviour of the | |
| OpenGL.raw.GL.EXT.cull_vertex to provide a more | |
| Python-friendly API | |
| Overview (from the spec) | |
| This extension introduces a method for culling vertexes in object | |
| space based on the value of the dot product between the normal at | |
| the vertex and a culling eye direction. | |
| Culling a polygon by examining its vertexes in object space can be | |
| more efficient than screen space polygon culling since the transformation | |
| to screen space (which may include a division by w) can be avoided for | |
| culled vertexes. Also, vertex culling can be computed before vertexes | |
| are assembled into primitives. This is a useful property when drawing | |
| meshes with shared vertexes, since a vertex can be culled once, and the | |
| resulting state can be used for all primitives which share the vertex. | |
| The official definition of this extension is available here: | |
| http://www.opengl.org/registry/specs/EXT/cull_vertex.txt | |
| ''' | |
| from OpenGL import platform, constant, arrays | |
| from OpenGL import extensions, wrapper | |
| import ctypes | |
| from OpenGL.raw.GL import _types, _glgets | |
| from OpenGL.raw.GL.EXT.cull_vertex import * | |
| from OpenGL.raw.GL.EXT.cull_vertex import _EXTENSION_NAME | |
| def glInitCullVertexEXT(): | |
| '''Return boolean indicating whether this extension is available''' | |
| from OpenGL import extensions | |
| return extensions.hasGLExtension( _EXTENSION_NAME ) | |
| glCullParameterdvEXT=wrapper.wrapper(glCullParameterdvEXT).setOutput( | |
| 'params',size=(4,),orPassIn=True | |
| ) | |
| glCullParameterfvEXT=wrapper.wrapper(glCullParameterfvEXT).setOutput( | |
| 'params',size=(4,),orPassIn=True | |
| ) | |
| ### END AUTOGENERATED SECTION |