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| '''OpenGL extension EXT.light_texture | |
| This module customises the behaviour of the | |
| OpenGL.raw.GL.EXT.light_texture to provide a more | |
| Python-friendly API | |
| Overview (from the spec) | |
| This extension defines a general mechanism for substituting the | |
| fragment color computed during texture environment processing in | |
| place of other fragment attributes such as the fragment normal, or | |
| as sources for some of the computations in the fragment processing | |
| pipeline, for example as material or light parameters in the | |
| fragment lighting computations. | |
| Cf ----------------------+ | |
| | +-> to lighting parameters | |
| v | | |
| +------------+ +--------+ +-------------+ | |
| | | | | | | | |
| | texel |------->| texenv |-----| texture |---> Cf' (to Light Environment | |
| | generation | | | | application | or Fog) | |
| | | | | | | | |
| +------------+ +--------+ +-------------+ | |
| The official definition of this extension is available here: | |
| http://www.opengl.org/registry/specs/EXT/light_texture.txt | |
| ''' | |
| from OpenGL import platform, constant, arrays | |
| from OpenGL import extensions, wrapper | |
| import ctypes | |
| from OpenGL.raw.GL import _types, _glgets | |
| from OpenGL.raw.GL.EXT.light_texture import * | |
| from OpenGL.raw.GL.EXT.light_texture import _EXTENSION_NAME | |
| def glInitLightTextureEXT(): | |
| '''Return boolean indicating whether this extension is available''' | |
| from OpenGL import extensions | |
| return extensions.hasGLExtension( _EXTENSION_NAME ) | |
| ### END AUTOGENERATED SECTION |