Download lib/python3.9/site-packages/OpenGL/GL/INTEL/map_texture.py from camenduru/slahmr-test: direct link, hf CLI and curl.
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1.72 kB
| '''OpenGL extension INTEL.map_texture | |
| This module customises the behaviour of the | |
| OpenGL.raw.GL.INTEL.map_texture to provide a more | |
| Python-friendly API | |
| Overview (from the spec) | |
| Systems with integrated GPUs can share the same physical memory between CPU | |
| and GPU. This feature, if exposed by API, can bring significant performance | |
| benefits for graphics applications by reducing the complexity of | |
| uploading/accessing texture contents. This extension enables CPU direct | |
| access to the GPU memory holding textures. | |
| The problem with texture memory directly exposed to clients is that | |
| textures are often 'tiled'. Texels are kept in specific layout to improve | |
| locality of reference and thus performance of texturing. This 'tiling' | |
| is specific to particular hardware and would be thus difficult to use. | |
| This extension allows to create textures with 'linear' layout which allows | |
| for simplified access on user side (potentially sacrificing some | |
| performance during texture sampling). | |
| The official definition of this extension is available here: | |
| http://www.opengl.org/registry/specs/INTEL/map_texture.txt | |
| ''' | |
| from OpenGL import platform, constant, arrays | |
| from OpenGL import extensions, wrapper | |
| import ctypes | |
| from OpenGL.raw.GL import _types, _glgets | |
| from OpenGL.raw.GL.INTEL.map_texture import * | |
| from OpenGL.raw.GL.INTEL.map_texture import _EXTENSION_NAME | |
| def glInitMapTextureINTEL(): | |
| '''Return boolean indicating whether this extension is available''' | |
| from OpenGL import extensions | |
| return extensions.hasGLExtension( _EXTENSION_NAME ) | |
| glMapTexture2DINTEL=wrapper.wrapper(glMapTexture2DINTEL).setInputArraySize( | |
| 'stride', 1 | |
| ).setInputArraySize( | |
| 'layout', 1 | |
| ) | |
| ### END AUTOGENERATED SECTION |