Download lib/python3.9/site-packages/OpenGL/GL/MESA/window_pos.py from camenduru/slahmr-test: direct link, hf CLI and curl.
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2.57 kB
| '''OpenGL extension MESA.window_pos | |
| This module customises the behaviour of the | |
| OpenGL.raw.GL.MESA.window_pos to provide a more | |
| Python-friendly API | |
| Overview (from the spec) | |
| In order to set the current raster position to a specific window | |
| coordinate with the RasterPos command, the modelview matrix, projection | |
| matrix and viewport must be set very carefully. Furthermore, if the | |
| desired window coordinate is outside of the window's bounds one must | |
| rely on a subtle side-effect of the Bitmap command in order to circumvent | |
| frustum clipping. | |
| This extension provides a set of functions to directly set the | |
| current raster position, bypassing the modelview matrix, the | |
| projection matrix and the viewport to window mapping. Furthermore, | |
| clip testing is not performed. | |
| This greatly simplifies the process of setting the current raster | |
| position to a specific window coordinate prior to calling DrawPixels, | |
| CopyPixels or Bitmap. | |
| The official definition of this extension is available here: | |
| http://www.opengl.org/registry/specs/MESA/window_pos.txt | |
| ''' | |
| from OpenGL import platform, constant, arrays | |
| from OpenGL import extensions, wrapper | |
| import ctypes | |
| from OpenGL.raw.GL import _types, _glgets | |
| from OpenGL.raw.GL.MESA.window_pos import * | |
| from OpenGL.raw.GL.MESA.window_pos import _EXTENSION_NAME | |
| def glInitWindowPosMESA(): | |
| '''Return boolean indicating whether this extension is available''' | |
| from OpenGL import extensions | |
| return extensions.hasGLExtension( _EXTENSION_NAME ) | |
| glWindowPos2dvMESA=wrapper.wrapper(glWindowPos2dvMESA).setInputArraySize( | |
| 'v', 2 | |
| ) | |
| glWindowPos2fvMESA=wrapper.wrapper(glWindowPos2fvMESA).setInputArraySize( | |
| 'v', 2 | |
| ) | |
| glWindowPos2ivMESA=wrapper.wrapper(glWindowPos2ivMESA).setInputArraySize( | |
| 'v', 2 | |
| ) | |
| glWindowPos2svMESA=wrapper.wrapper(glWindowPos2svMESA).setInputArraySize( | |
| 'v', 2 | |
| ) | |
| glWindowPos3dvMESA=wrapper.wrapper(glWindowPos3dvMESA).setInputArraySize( | |
| 'v', 3 | |
| ) | |
| glWindowPos3fvMESA=wrapper.wrapper(glWindowPos3fvMESA).setInputArraySize( | |
| 'v', 3 | |
| ) | |
| glWindowPos3ivMESA=wrapper.wrapper(glWindowPos3ivMESA).setInputArraySize( | |
| 'v', 3 | |
| ) | |
| glWindowPos3svMESA=wrapper.wrapper(glWindowPos3svMESA).setInputArraySize( | |
| 'v', 3 | |
| ) | |
| glWindowPos4dvMESA=wrapper.wrapper(glWindowPos4dvMESA).setInputArraySize( | |
| 'v', 4 | |
| ) | |
| glWindowPos4fvMESA=wrapper.wrapper(glWindowPos4fvMESA).setInputArraySize( | |
| 'v', 4 | |
| ) | |
| glWindowPos4ivMESA=wrapper.wrapper(glWindowPos4ivMESA).setInputArraySize( | |
| 'v', 4 | |
| ) | |
| glWindowPos4svMESA=wrapper.wrapper(glWindowPos4svMESA).setInputArraySize( | |
| 'v', 4 | |
| ) | |
| ### END AUTOGENERATED SECTION |