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| '''OpenGL extension NV.fragment_program4 | |
| This module customises the behaviour of the | |
| OpenGL.raw.GL.NV.fragment_program4 to provide a more | |
| Python-friendly API | |
| Overview (from the spec) | |
| This extension builds on the common assembly instruction set | |
| infrastructure provided by NV_gpu_program4, adding fragment | |
| program-specific features. | |
| This extension provides interpolation modifiers to fragment program | |
| attributes allowing programs to specify that specified attributes be | |
| flat-shaded (constant over a primitive), centroid-sampled (multisample | |
| rendering), or interpolated linearly in screen space. The set of input | |
| and output bindings provided includes all bindings supported by | |
| ARB_fragment_program. Additional input bindings are provided to determine | |
| whether fragments were generated by front- or back-facing primitives | |
| ("fragment.facing"), to identify the individual primitive used to generate | |
| the fragment ("primitive.id"), and to determine distances to user clip | |
| planes ("fragment.clip[n]"). Additionally generic input attributes allow | |
| a fragment program to receive a greater number of attributes from previous | |
| pipeline stages than possible using only the pre-defined fixed-function | |
| attributes. | |
| By and large, programs written to ARB_fragment_program can be ported | |
| directly by simply changing the program header from "!!ARBfp1.0" to | |
| "!!NVfp4.0", and then modifying instructions to take advantage of the | |
| expanded feature set. There are a small number of areas where this | |
| extension is not a functional superset of previous fragment program | |
| extensions, which are documented in the NV_gpu_program4 specification. | |
| The official definition of this extension is available here: | |
| http://www.opengl.org/registry/specs/NV/fragment_program4.txt | |
| ''' | |
| from OpenGL import platform, constant, arrays | |
| from OpenGL import extensions, wrapper | |
| import ctypes | |
| from OpenGL.raw.GL import _types, _glgets | |
| from OpenGL.raw.GL.NV.fragment_program4 import * | |
| from OpenGL.raw.GL.NV.fragment_program4 import _EXTENSION_NAME | |
| def glInitFragmentProgram4NV(): | |
| '''Return boolean indicating whether this extension is available''' | |
| from OpenGL import extensions | |
| return extensions.hasGLExtension( _EXTENSION_NAME ) | |
| ### END AUTOGENERATED SECTION |