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| '''OpenGL extension NV.shader_atomic_float | |
| This module customises the behaviour of the | |
| OpenGL.raw.GL.NV.shader_atomic_float to provide a more | |
| Python-friendly API | |
| Overview (from the spec) | |
| This extension provides GLSL built-in functions and assembly opcodes | |
| allowing shaders to perform atomic read-modify-write operations to buffer | |
| or texture memory with floating-point components. The set of atomic | |
| operations provided by this extension is limited to adds and exchanges. | |
| Providing atomic add support allows shaders to atomically accumulate the | |
| sum of floating-point values into buffer or texture memory across multiple | |
| (possibly concurrent) shader invocations. | |
| This extension provides GLSL support for atomics targeting image uniforms | |
| (if GLSL 4.20, ARB_shader_image_load_store, or EXT_shader_image_load_store | |
| is supported) or floating-point pointers (if NV_gpu_shader5 is supported). | |
| Additionally, assembly opcodes for these operations is also provided if | |
| NV_gpu_program5 is supported. | |
| The official definition of this extension is available here: | |
| http://www.opengl.org/registry/specs/NV/shader_atomic_float.txt | |
| ''' | |
| from OpenGL import platform, constant, arrays | |
| from OpenGL import extensions, wrapper | |
| import ctypes | |
| from OpenGL.raw.GL import _types, _glgets | |
| from OpenGL.raw.GL.NV.shader_atomic_float import * | |
| from OpenGL.raw.GL.NV.shader_atomic_float import _EXTENSION_NAME | |
| def glInitShaderAtomicFloatNV(): | |
| '''Return boolean indicating whether this extension is available''' | |
| from OpenGL import extensions | |
| return extensions.hasGLExtension( _EXTENSION_NAME ) | |
| ### END AUTOGENERATED SECTION |