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| '''OpenGL extension ARB.multisample | |
| This module customises the behaviour of the | |
| OpenGL.raw.WGL.ARB.multisample to provide a more | |
| Python-friendly API | |
| Overview (from the spec) | |
| This extension provides a mechanism to antialias all GL primitives: | |
| points, lines, polygons, bitmaps, and images. The technique is to | |
| sample all primitives multiple times at each pixel. The color | |
| sample values are resolved to a single, displayable color each time | |
| a pixel is updated, so the antialiasing appears to be automatic at | |
| the application level. Because each sample includes depth and | |
| stencil information, the depth and stencil functions perform | |
| equivalently to the single-sample mode. | |
| An additional buffer, called the multisample buffer, is added to | |
| the framebuffer. Pixel sample values, including color, depth, and | |
| stencil values, are stored in this buffer. When the framebuffer | |
| includes a multisample buffer, it does not also include separate | |
| depth or stencil buffers, even if the multisample buffer does not | |
| store depth or stencil values. Color buffers (left/right, front/ | |
| back, and aux) do coexist with the multisample buffer, however. | |
| Multisample antialiasing is most valuable for rendering polygons, | |
| because it requires no sorting for hidden surface elimination, and | |
| it correctly handles adjacent polygons, object silhouettes, and | |
| even intersecting polygons. If only points or lines are being | |
| rendered, the "smooth" antialiasing mechanism provided by the base | |
| GL may result in a higher quality image. This extension is | |
| designed to allow multisample and smooth antialiasing techniques | |
| to be alternated during the rendering of a single scene. | |
| The official definition of this extension is available here: | |
| http://www.opengl.org/registry/specs/ARB/multisample.txt | |
| ''' | |
| from OpenGL import platform, constant, arrays | |
| from OpenGL import extensions, wrapper | |
| import ctypes | |
| from OpenGL.raw.WGL import _types, _glgets | |
| from OpenGL.raw.WGL.ARB.multisample import * | |
| from OpenGL.raw.WGL.ARB.multisample import _EXTENSION_NAME | |
| def glInitMultisampleARB(): | |
| '''Return boolean indicating whether this extension is available''' | |
| from OpenGL import extensions | |
| return extensions.hasGLExtension( _EXTENSION_NAME ) | |
| ### END AUTOGENERATED SECTION |