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| '''OpenGL extension DFX.multisample | |
| This module customises the behaviour of the | |
| OpenGL.raw.WGL.DFX.multisample to provide a more | |
| Python-friendly API | |
| Overview (from the spec) | |
| This extension provides a mechanism to antialias all GL primitives: | |
| points, lines, polygons, bitmaps, and images. The technique is to | |
| sample all primitives multiple times at each pixel. The color sample | |
| values are resolved to a single, displayable color each time a pixel | |
| is updated, so the antialiasing appears to be automatic at the | |
| application level. Because each sample includes depth and stencil | |
| information, the depth and stencil functions perform equivalently to | |
| the single-sample mode. | |
| An additional buffer, called the multisample buffer, is added to the | |
| framebuffer. Pixel sample values, including color, depth, and | |
| stencil values, are stored in this buffer. When the framebuffer | |
| includes a multisample buffer, it does not also include separate | |
| depth or stencil buffers, even if the multisample buffer does not | |
| store depth or stencil values. Color buffers (left/right, | |
| front/back, and aux) do coexist with the multisample buffer, | |
| however. | |
| Multisample antialiasing is most valuable for rendering polygons, | |
| because it requires no sorting for hidden surface elimination, and | |
| it correctly handles adjacent polygons, object silhouettes, and even | |
| intersecting polygons. If only points or lines are being rendered, | |
| the "smooth" antialiasing mechanism provided by the base GL may | |
| result in a higher quality image. | |
| This extension is a subset of SGIS_multisample. It differs in these | |
| key ways: | |
| * Fragment alpha values are not affected by the fragment sample mask | |
| * The sample locations may or may not be fixed. Thus, there is no | |
| support for rendering the scene multiple times with different | |
| sample points. | |
| * Fragment masks are not computed for images or for bitmasks. | |
| Because of these differences a new extension was created. However, | |
| it is not expected that this extension will co-exist with | |
| SGIS_multisample. Because of this and the fact that there are only | |
| 32 push/pop bits the MULTISAMPLE_BIT_SGIS state value is the same as | |
| MUTLISAMPLE_BIT_3DFX. | |
| The official definition of this extension is available here: | |
| http://www.opengl.org/registry/specs/DFX/multisample.txt | |
| ''' | |
| from OpenGL import platform, constant, arrays | |
| from OpenGL import extensions, wrapper | |
| import ctypes | |
| from OpenGL.raw.WGL import _types, _glgets | |
| from OpenGL.raw.WGL.DFX.multisample import * | |
| from OpenGL.raw.WGL.DFX.multisample import _EXTENSION_NAME | |
| def glInitMultisampleDFX(): | |
| '''Return boolean indicating whether this extension is available''' | |
| from OpenGL import extensions | |
| return extensions.hasGLExtension( _EXTENSION_NAME ) | |
| ### END AUTOGENERATED SECTION |