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| '''OpenGL extension NV.render_depth_texture | |
| This module customises the behaviour of the | |
| OpenGL.raw.WGL.NV.render_depth_texture to provide a more | |
| Python-friendly API | |
| Overview (from the spec) | |
| This extension allows a depth buffer to be used for both rendering and | |
| texturing. It is built upon the ARB_render_texture extension; the only | |
| addition in this extension is the ability to use a depth buffer as a | |
| DEPTH_COMPONENT texture map. | |
| The official definition of this extension is available here: | |
| http://www.opengl.org/registry/specs/NV/render_depth_texture.txt | |
| ''' | |
| from OpenGL import platform, constant, arrays | |
| from OpenGL import extensions, wrapper | |
| import ctypes | |
| from OpenGL.raw.WGL import _types, _glgets | |
| from OpenGL.raw.WGL.NV.render_depth_texture import * | |
| from OpenGL.raw.WGL.NV.render_depth_texture import _EXTENSION_NAME | |
| def glInitRenderDepthTextureNV(): | |
| '''Return boolean indicating whether this extension is available''' | |
| from OpenGL import extensions | |
| return extensions.hasGLExtension( _EXTENSION_NAME ) | |
| ### END AUTOGENERATED SECTION |