Download lib/python3.9/site-packages/OpenGL/raw/GLES2/QCOM/tiled_rendering.py from camenduru/slahmr-test: direct link, hf CLI and curl.
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https://huggingface.co/camenduru/slahmr-test/resolve/main/lib/python3.9/site-packages/OpenGL/raw/GLES2/QCOM/tiled_rendering.py
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hf download hf://camenduru/slahmr-test/lib/python3.9/site-packages/OpenGL/raw/GLES2/QCOM/tiled_rendering.py
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curl -L -o tiled_rendering.py https://huggingface.co/camenduru/slahmr-test/resolve/main/lib/python3.9/site-packages/OpenGL/raw/GLES2/QCOM/tiled_rendering.py
3.07 kB
| '''Autogenerated by xml_generate script, do not edit!''' | |
| from OpenGL import platform as _p, arrays | |
| # Code generation uses this | |
| from OpenGL.raw.GLES2 import _types as _cs | |
| # End users want this... | |
| from OpenGL.raw.GLES2._types import * | |
| from OpenGL.raw.GLES2 import _errors | |
| from OpenGL.constant import Constant as _C | |
| import ctypes | |
| _EXTENSION_NAME = 'GLES2_QCOM_tiled_rendering' | |
| def _f( function ): | |
| return _p.createFunction( function,_p.PLATFORM.GLES2,'GLES2_QCOM_tiled_rendering',error_checker=_errors._error_checker) | |
| GL_COLOR_BUFFER_BIT0_QCOM=_C('GL_COLOR_BUFFER_BIT0_QCOM',0x00000001) | |
| GL_COLOR_BUFFER_BIT1_QCOM=_C('GL_COLOR_BUFFER_BIT1_QCOM',0x00000002) | |
| GL_COLOR_BUFFER_BIT2_QCOM=_C('GL_COLOR_BUFFER_BIT2_QCOM',0x00000004) | |
| GL_COLOR_BUFFER_BIT3_QCOM=_C('GL_COLOR_BUFFER_BIT3_QCOM',0x00000008) | |
| GL_COLOR_BUFFER_BIT4_QCOM=_C('GL_COLOR_BUFFER_BIT4_QCOM',0x00000010) | |
| GL_COLOR_BUFFER_BIT5_QCOM=_C('GL_COLOR_BUFFER_BIT5_QCOM',0x00000020) | |
| GL_COLOR_BUFFER_BIT6_QCOM=_C('GL_COLOR_BUFFER_BIT6_QCOM',0x00000040) | |
| GL_COLOR_BUFFER_BIT7_QCOM=_C('GL_COLOR_BUFFER_BIT7_QCOM',0x00000080) | |
| GL_DEPTH_BUFFER_BIT0_QCOM=_C('GL_DEPTH_BUFFER_BIT0_QCOM',0x00000100) | |
| GL_DEPTH_BUFFER_BIT1_QCOM=_C('GL_DEPTH_BUFFER_BIT1_QCOM',0x00000200) | |
| GL_DEPTH_BUFFER_BIT2_QCOM=_C('GL_DEPTH_BUFFER_BIT2_QCOM',0x00000400) | |
| GL_DEPTH_BUFFER_BIT3_QCOM=_C('GL_DEPTH_BUFFER_BIT3_QCOM',0x00000800) | |
| GL_DEPTH_BUFFER_BIT4_QCOM=_C('GL_DEPTH_BUFFER_BIT4_QCOM',0x00001000) | |
| GL_DEPTH_BUFFER_BIT5_QCOM=_C('GL_DEPTH_BUFFER_BIT5_QCOM',0x00002000) | |
| GL_DEPTH_BUFFER_BIT6_QCOM=_C('GL_DEPTH_BUFFER_BIT6_QCOM',0x00004000) | |
| GL_DEPTH_BUFFER_BIT7_QCOM=_C('GL_DEPTH_BUFFER_BIT7_QCOM',0x00008000) | |
| GL_MULTISAMPLE_BUFFER_BIT0_QCOM=_C('GL_MULTISAMPLE_BUFFER_BIT0_QCOM',0x01000000) | |
| GL_MULTISAMPLE_BUFFER_BIT1_QCOM=_C('GL_MULTISAMPLE_BUFFER_BIT1_QCOM',0x02000000) | |
| GL_MULTISAMPLE_BUFFER_BIT2_QCOM=_C('GL_MULTISAMPLE_BUFFER_BIT2_QCOM',0x04000000) | |
| GL_MULTISAMPLE_BUFFER_BIT3_QCOM=_C('GL_MULTISAMPLE_BUFFER_BIT3_QCOM',0x08000000) | |
| GL_MULTISAMPLE_BUFFER_BIT4_QCOM=_C('GL_MULTISAMPLE_BUFFER_BIT4_QCOM',0x10000000) | |
| GL_MULTISAMPLE_BUFFER_BIT5_QCOM=_C('GL_MULTISAMPLE_BUFFER_BIT5_QCOM',0x20000000) | |
| GL_MULTISAMPLE_BUFFER_BIT6_QCOM=_C('GL_MULTISAMPLE_BUFFER_BIT6_QCOM',0x40000000) | |
| GL_MULTISAMPLE_BUFFER_BIT7_QCOM=_C('GL_MULTISAMPLE_BUFFER_BIT7_QCOM',0x80000000) | |
| GL_STENCIL_BUFFER_BIT0_QCOM=_C('GL_STENCIL_BUFFER_BIT0_QCOM',0x00010000) | |
| GL_STENCIL_BUFFER_BIT1_QCOM=_C('GL_STENCIL_BUFFER_BIT1_QCOM',0x00020000) | |
| GL_STENCIL_BUFFER_BIT2_QCOM=_C('GL_STENCIL_BUFFER_BIT2_QCOM',0x00040000) | |
| GL_STENCIL_BUFFER_BIT3_QCOM=_C('GL_STENCIL_BUFFER_BIT3_QCOM',0x00080000) | |
| GL_STENCIL_BUFFER_BIT4_QCOM=_C('GL_STENCIL_BUFFER_BIT4_QCOM',0x00100000) | |
| GL_STENCIL_BUFFER_BIT5_QCOM=_C('GL_STENCIL_BUFFER_BIT5_QCOM',0x00200000) | |
| GL_STENCIL_BUFFER_BIT6_QCOM=_C('GL_STENCIL_BUFFER_BIT6_QCOM',0x00400000) | |
| GL_STENCIL_BUFFER_BIT7_QCOM=_C('GL_STENCIL_BUFFER_BIT7_QCOM',0x00800000) | |
| def glEndTilingQCOM(preserveMask):pass | |
| def glStartTilingQCOM(x,y,width,height,preserveMask):pass | |