Add Unity non-blocking runtime diagram
Browse filesAdd the game-engine/model timing diagram near the top of the model card and summarize how Causal GPT-RL removes inference from the engine's critical path.
- README.md +6 -0
- assets/game-engine-does-not-wait-for-the-model.svg +109 -0
README.md
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@@ -40,6 +40,12 @@ environment folder ships the original `config.json` + `model.safetensors`, so a
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policy can be loaded directly and re-evaluated while retaining a different amount
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of history, plus the ONNX variants used for Unity deployment.
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- **Code (GitHub):** [ccnets-team/causal-gpt-rl](https://github.com/ccnets-team/causal-gpt-rl)
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- **Hugging Face org:** https://huggingface.co/ccnets
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- Website: https://ccnets.org
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policy can be loaded directly and re-evaluated while retaining a different amount
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of history, plus the ONNX variants used for Unity deployment.
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**Causal GPT-RL generates the next action from the completed trajectory while
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the game engine advances the world, removing model inference from the engine's
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critical path.**
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- **Code (GitHub):** [ccnets-team/causal-gpt-rl](https://github.com/ccnets-team/causal-gpt-rl)
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- **Hugging Face org:** https://huggingface.co/ccnets
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- Website: https://ccnets.org
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assets/game-engine-does-not-wait-for-the-model.svg
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