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| from typing import * | |
| from typing_extensions import Unpack | |
| import math | |
| import numpy as np | |
| from numpy import ndarray | |
| from ..helpers import no_warnings, timeit | |
| from .utils import max_pool_2d, sliding_window, pooling, lite_sum, lite_prod, lite_dot, lite_norm | |
| from .transforms import angle_between, unproject_cv | |
| from .mesh import triangulate_mesh, remove_unused_vertices | |
| __all__ = [ | |
| 'uv_map', | |
| 'pixel_coord_map', | |
| 'screen_coord_map', | |
| 'build_grid_mesh', | |
| 'build_mesh_from_map', | |
| 'build_mesh_from_depth_map', | |
| 'depth_map_edge', | |
| 'depth_map_aliasing', | |
| 'normal_map_edge', | |
| 'point_map_to_normal_map', | |
| 'depth_map_to_point_map', | |
| 'depth_map_to_normal_map', | |
| 'chessboard', | |
| 'masked_nearest_resize', | |
| 'masked_area_resize', | |
| 'colorize_depth_map', | |
| 'colorize_normal_map', | |
| 'colorize_segmentation_map', | |
| 'colorize_probability_map', | |
| 'flood_fill', | |
| 'perlin_noise', | |
| 'perlin_noise_map', | |
| 'fractal_perlin_noise_map' | |
| ] | |
| def uv_map( | |
| *size: Union[int, Tuple[int, int]], | |
| top: float = 0., | |
| left: float = 0., | |
| bottom: float = 1., | |
| right: float = 1., | |
| dtype: np.dtype = np.float32 | |
| ) -> ndarray: | |
| """ | |
| Get image UV space coordinate map, where (0., 0.) is the top-left corner of the image, and (1., 1.) is the bottom-right corner of the image. | |
| This is commonly used as normalized image coordinates in texture mapping (when image is not flipped vertically). | |
| ## Parameters | |
| - `*size`: `Tuple[int, int]` or two integers of map size `(height, width)` | |
| - `top`: `float`, optional top boundary in uv space. Defaults to 0. | |
| - `left`: `float`, optional left boundary in uv space. Defaults to 0. | |
| - `bottom`: `float`, optional bottom boundary in uv space. Defaults to 1. | |
| - `right`: `float`, optional right boundary in uv space. Defaults to 1. | |
| - `dtype`: `np.dtype`, optional data type of the output uv map. Defaults to np.float32. | |
| ## Returns | |
| - `uv (ndarray)`: shape `(height, width, 2)` | |
| ## Example Usage | |
| >>> uv_map(10, 10): | |
| [[[0.05, 0.05], [0.15, 0.05], ..., [0.95, 0.05]], | |
| [[0.05, 0.15], [0.15, 0.15], ..., [0.95, 0.15]], | |
| ... ... ... | |
| [[0.05, 0.95], [0.15, 0.95], ..., [0.95, 0.95]]] | |
| """ | |
| if len(size) == 1 and isinstance(size[0], tuple): | |
| height, width = size[0] | |
| else: | |
| height, width = size | |
| u = np.linspace(left + 0.5 / width * (right - left), right - 0.5 / width * (right - left), width, dtype=dtype) | |
| v = np.linspace(top + 0.5 / height * (bottom - top), bottom - 0.5 / height * (bottom - top), height, dtype=dtype) | |
| u, v = np.meshgrid(u, v, indexing='xy') | |
| return np.stack([u, v], axis=-1) | |
| def pixel_coord_map( | |
| *size: Union[int, Tuple[int, int]], | |
| top: int = 0, | |
| left: int = 0, | |
| convention: Literal['integer-center', 'integer-corner'] = 'integer-center', | |
| dtype: np.dtype = np.float32 | |
| ) -> ndarray: | |
| """ | |
| Get image pixel coordinates map, where (0, 0) is the top-left corner of the top-left pixel, and (width, height) is the bottom-right corner of the bottom-right pixel. | |
| ## Parameters | |
| - `*size`: `Tuple[int, int]` or two integers of map size `(height, width)` | |
| - `top`: `int`, optional top boundary of the pixel coord map. Defaults to 0. | |
| - `left`: `int`, optional left boundary of the pixel coord map. Defaults to 0. | |
| - `convention`: `str`, optional `'integer-center'` or `'integer-corner'`, whether integer coordinates correspond to pixel centers or corners. Defaults to 'integer-center'. | |
| - `'integer-center'`: `pixel[i][j]` has integer coordinates `(j, i)` as its center, and occupies square area `[j - 0.5, j + 0.5) × [i - 0.5, i + 0.5)`. | |
| The top-left corner of the top-left pixel is `(-0.5, -0.5)`, and the bottom-right corner of the bottom-right pixel is `(width - 0.5, height - 0.5)`. | |
| - `'integer-corner'`: `pixel[i][j]` has coordinates `(j + 0.5, i + 0.5)` as its center, and occupies square area `[j, j + 1) × [i, i + 1)`. | |
| The top-left corner of the top-left pixel is `(0, 0)`, and the bottom-right corner of the bottom-right pixel is `(width, height)`. | |
| - `dtype`: `np.dtype`, optional data type of the output pixel coord map. Defaults to np.float32. | |
| ## Returns | |
| ndarray: shape (height, width, 2) | |
| >>> pixel_coord_map(10, 10, convention='integer-center', dtype=int): | |
| [[[0, 0], [1, 0], ..., [9, 0]], | |
| [[0, 1], [1, 1], ..., [9, 1]], | |
| ... ... ... | |
| [[0, 9], [1, 9], ..., [9, 9]]] | |
| >>> pixel_coord_map(10, 10, convention='integer-corner', dtype=np.float32): | |
| [[[0.5, 0.5], [1.5, 0.5], ..., [9.5, 0.5]], | |
| [[0.5, 1.5], [1.5, 1.5], ..., [9.5, 1.5]], | |
| ... ... ... | |
| [[0.5, 9.5], [1.5, 9.5], ..., [9.5, 9.5]]] | |
| """ | |
| if len(size) == 1 and isinstance(size[0], tuple): | |
| height, width = size[0] | |
| else: | |
| height, width = size | |
| u = np.arange(left, left + width, dtype=dtype) | |
| v = np.arange(top, top + height, dtype=dtype) | |
| if convention == 'integer-corner': | |
| assert np.issubdtype(dtype, np.floating), "dtype should be a floating point type when convention is 'integer-corner'" | |
| u = u + 0.5 | |
| v = v + 0.5 | |
| u, v = np.meshgrid(u, v, indexing='xy') | |
| return np.stack([u, v], axis=2) | |
| def screen_coord_map( | |
| *size: Union[int, Tuple[int, int]], | |
| top: float = 1., | |
| left: float = 0., | |
| bottom: float = 0., | |
| right: float = 1., | |
| dtype: np.dtype = np.float32 | |
| ) -> ndarray: | |
| """ | |
| Get screen space coordinate map, where (0., 0.) is the bottom-left corner of the image, and (1., 1.) is the top-right corner of the image. | |
| This is commonly used in graphics APIs like OpenGL. | |
| ## Parameters | |
| - `*size`: `Tuple[int, int]` or two integers of map size `(height, width)` | |
| - `top`: `float`, optional top boundary in the screen space. Defaults to 1. | |
| - `left`: `float`, optional left boundary in the screen space. Defaults to 0. | |
| - `bottom`: `float`, optional bottom boundary in the screen space. Defaults to 0. | |
| - `right`: `float`, optional right boundary in the screen space. Defaults to 1. | |
| - `dtype`: `np.dtype`, optional data type of the output map. Defaults to np.float32. | |
| ## Returns | |
| (ndarray): shape (height, width, 2) | |
| """ | |
| if len(size) == 1 and isinstance(size[0], tuple): | |
| height, width = size[0] | |
| else: | |
| height, width = size | |
| x = np.linspace(left + 0.5 / width, right - 0.5 / width, width, dtype=dtype) | |
| y = np.linspace(top - 0.5 / height, bottom - 0.5 / height, height, dtype=dtype) | |
| x, y = np.meshgrid(x, y, indexing='xy') | |
| return np.stack([x, y], axis=2) | |
| def build_grid_mesh(height: int, width: int, *, shared_vertices: bool = True) -> ndarray: | |
| """ | |
| Get mesh of `height * width` faces arranged in a 2D grid. | |
| Parameters | |
| ---- | |
| height (int): height of the grid | |
| width (int): width of the grid | |
| shared_vertices (bool, optional): whether the vertices are shared among faces. Defaults to True. | |
| Returns | |
| ---- | |
| faces (ndarray): faces in shape (height, width, 4). | |
| - If shared_vertices is `True`, the vertex indices are arranged from 0 to `(H + 1) * (W + 1) - 1` like | |
| ``` | |
| 0 ----------- 1 --- ... -------- W-1 --------------- W | |
| | (0,0) | (0,1) | (0,W-1) | | |
| W+1 ------- W+2 --- ... -------- 2*W --------------- 2*W+1 | |
| | (1,0) | (1,1) | ... | | |
| ... | |
| | (H-1,0) | (H-1,1) | (H-1,W-1) | | |
| H*(W+1) ----- H*(W+1)+1 --- ... --- (H+1)*(W+1)-2 ----- (H+1)*(W+1)-1 | |
| ``` | |
| - If shared_vertices is `False`, each face has its own 4 vertices. | |
| The vertex indices are arranged from 0 to `H * W * 4 - 1`, like | |
| ``` | |
| 0 ------- 3 4 ------- 7 ... (W-1)*4 ---- (W-1)*4+3 | |
| | (0,0) | | (0,1) | | (0,W-1) | | |
| 1 ------- 2 5 ------- 6 ... (W-1)*4+1 -- (W-1)*4+2 | |
| W*4 ----- W*4+3 | |
| | (1,0) | .... | |
| W*4+1 --- W*4+2 | |
| ... | |
| (H-1)*W*4 ---- (H-1)*W*4+3 ... H*W*4 - 4 ----- H*W*4 - 1 | |
| | (H-1,0) | | (H-1,W-1) | | |
| (H-1)*W*4+1 -- (H-1)*W*4+2 ... H*W*4 - 3 ------ H*W*4 - 2 | |
| ``` | |
| """ | |
| if shared_vertices: | |
| single_row_faces = np.stack([ | |
| np.arange(0, width, dtype=np.int32), | |
| np.arange(width + 1, 2 * width + 1, dtype=np.int32), | |
| np.arange(width + 2, 2 * width + 2, dtype=np.int32), | |
| np.arange(1, width + 1, dtype=np.int32) | |
| ], axis=1) | |
| faces = (np.arange(0, height * (width + 1), width + 1, dtype=np.int32)[:, None, None] + single_row_faces[None, :, :]) | |
| else: | |
| faces = np.arange(0, height * width * 4, dtype=np.int32).reshape((height, width, 4)) | |
| return faces | |
| def build_mesh_from_map( | |
| *maps: ndarray, | |
| mask: Optional[ndarray] = None, | |
| domain: Literal['vertex', 'face'] = 'vertex', | |
| tri: bool = False, | |
| ) -> Tuple[ndarray, ...]: | |
| """ | |
| Get a mesh regarding image pixel uv coordinates as vertices and image grid as faces. | |
| ## Parameters | |
| *maps (ndarray): attribute maps in shape (height, width, [channels]) | |
| mask (ndarray, optional): binary mask of shape (height, width), dtype=bool. Defaults to None. | |
| domain (Literal['vertex', 'face'], optional): whether the pixel attributes correspond to vertices or faces. Defaults to 'vertex'. | |
| tri (bool, optional): whether to triangulate the mesh. Defaults to False. | |
| ## Returns | |
| faces (ndarray): faces connecting neighboring pixels. shape (T, 4) if tri is False, else (T, 3) | |
| *attributes (ndarray): vertex or face attributes in corresponding order with input maps | |
| """ | |
| assert (len(maps) > 0) or (mask is not None), "At least one of maps or mask should be provided" | |
| height, width = maps[0].shape[:2] if mask is None else mask.shape | |
| assert all(x.shape[:2] == (height, width) for x in maps), "All maps should have the same shape" | |
| if domain == 'vertex': | |
| faces = build_grid_mesh(height - 1, width - 1, shared_vertices=True).reshape(-1, 4) | |
| if mask is not None: | |
| quad_mask = (mask[:-1, :-1] & mask[1:, :-1] & mask[1:, 1:] & mask[:-1, 1:]).ravel() | |
| faces = faces[quad_mask] | |
| if tri: | |
| faces = triangulate_mesh(faces) | |
| vertex_attributes = tuple(x.reshape(-1, *x.shape[2:]) for x in maps) | |
| faces, *vertex_attributes = remove_unused_vertices(faces, *vertex_attributes) | |
| return faces, *vertex_attributes | |
| elif domain == 'face': | |
| faces = build_grid_mesh(height, width, shared_vertices=True).reshape(-1, 4) | |
| face_attributes = tuple(x.reshape(-1, *x.shape[2:]) for x in maps) | |
| if mask is not None: | |
| where_mask = np.where(mask.reshape(-1)) | |
| faces = faces[where_mask] | |
| face_attributes = face_attributes[where_mask] | |
| if tri: | |
| faces, face_indices = triangulate_mesh(faces, return_face_indices=True) | |
| face_attributes = tuple(x[face_indices] for x in face_attributes) | |
| return faces, *face_attributes | |
| else: | |
| raise ValueError(f"Unknown domain type: {domain}. Must be 'vertex' or 'face'.") | |
| def build_mesh_from_depth_map( | |
| depth: ndarray, | |
| *maps: ndarray, | |
| intrinsics: ndarray, | |
| extrinsics: Optional[ndarray] = None, | |
| atol: Optional[float] = None, | |
| rtol: Optional[float] = None, | |
| domain: Literal['vertex', 'face'] = 'vertex', | |
| tri: bool = False, | |
| ) -> Tuple[ndarray, ...]: | |
| """ | |
| Get a mesh by lifting depth map to 3D, while removing depths of large depth difference. | |
| ## Parameters | |
| depth (ndarray): [H, W] depth map | |
| extrinsics (ndarray, optional): [4, 4] extrinsics matrix. Defaults to None. | |
| intrinsics (ndarray, optional): [3, 3] intrinsics matrix. Defaults to None. | |
| *maps (ndarray): [H, W, C] vertex attributes. Defaults to None. | |
| atol (float, optional): absolute tolerance of difference. Defaults to None. | |
| rtol (float, optional): relative tolerance of difference. Defaults to None. | |
| triangles with vertices having depth difference larger than atol + rtol * depth will be marked. | |
| domain (Literal['vertex', 'face'], optional): whether the pixel attributes correspond to vertices or faces. Defaults to 'vertex'. | |
| tri (bool, optional): whether to triangulate the mesh. Defaults to False. | |
| ## Returns | |
| faces (ndarray): [T, 3] faces | |
| vertices (ndarray): [N, 3] vertices | |
| *attributes (ndarray): [N, C] vertex attributes or [T, C] face attributes | |
| """ | |
| height, width = depth.shape | |
| mask = np.isfinite(depth) | |
| if atol is not None or rtol is not None: | |
| mask = mask & ~depth_map_edge(depth, atol=atol, rtol=rtol, kernel_size=3, mask=mask) | |
| if domain == 'vertex': | |
| uv = uv_map(height, width, dtype=depth.dtype) | |
| pts_map = unproject_cv(uv, depth, intrinsics, extrinsics) | |
| faces, vertices, *attributes = build_mesh_from_map(pts_map, *maps, mask=mask, domain='vertex', tri=False) | |
| faces, vertices, *attributes = remove_unused_vertices(faces, vertices, *attributes) | |
| elif domain == 'face': | |
| uv = np.stack(np.meshgrid(np.linspace(0, 1, width + 1), np.linspace(0, 1, height + 1), indexing='xy'), axis=-1) | |
| depth = pooling(np.where(mask, depth, np.nan), kernel_size=2, stride=1, padding=1, axis=(0, 1), mode='mean') | |
| vertices = unproject_cv(uv, depth, intrinsics, extrinsics).reshape(-1, 3) | |
| faces, *attributes = build_mesh_from_map(*maps, mask=mask, domain='face', tri=False) | |
| faces, vertices = remove_unused_vertices(faces, vertices) | |
| if tri: | |
| faces = triangulate_mesh(faces, vertices=vertices, method='diagonal') | |
| return faces, vertices, *attributes | |
| def depth_map_edge( | |
| depth: ndarray, | |
| atol: Optional[float] = None, | |
| rtol: Optional[float] = None, | |
| ltol: Optional[float] = None, | |
| kernel_size: int = 3, | |
| mask: ndarray = None | |
| ) -> ndarray: | |
| """ | |
| Compute the edge mask from depth map. The edge is defined as the pixels whose neighbors have large difference in depth. | |
| ## Parameters | |
| depth (ndarray): shape (..., height, width), linear depth map | |
| atol (float): absolute tolerance | |
| rtol (float): relative tolerance | |
| ltol (float): relative tolerance of inverse depth laplacian | |
| ## Returns | |
| edge (ndarray): shape (..., height, width) of dtype torch.bool | |
| """ | |
| if mask is not None: | |
| depth = np.where(mask, depth, np.nan) | |
| if atol is not None or rtol is not None: | |
| diff = (max_pool_2d(depth, kernel_size, stride=1, padding=kernel_size // 2) + max_pool_2d(-depth, kernel_size, stride=1, padding=kernel_size // 2)) | |
| edge = np.zeros_like(depth, dtype=bool) | |
| if atol is not None: | |
| edge |= diff > atol | |
| if rtol is not None: | |
| edge |= diff / depth > rtol | |
| if ltol is not None: | |
| disp = 1 / depth | |
| disp_mean_pooling = pooling(disp, kernel_size, stride=1, padding=kernel_size // 2, axis=(-2, -1), mode='mean') | |
| laplacian = (disp - disp_mean_pooling) / disp | |
| laplacian_window_max = pooling(laplacian, kernel_size, stride=1, padding=kernel_size // 2, axis=(-2, -1), mode='max') | |
| laplacian_window_min = pooling(laplacian, kernel_size, stride=1, padding=kernel_size // 2, axis=(-2, -1), mode='min') | |
| edge |= (laplacian_window_max > ltol) & (laplacian_window_min < -ltol) | |
| return edge | |
| def depth_map_aliasing(depth: ndarray, atol: float = None, rtol: float = None, kernel_size: int = 3, mask: ndarray = None) -> ndarray: | |
| """ | |
| Compute the map that indicates the aliasing of x depth map, identifying pixels which neither close to the maximum nor the minimum of its neighbors. | |
| ## Parameters | |
| depth (ndarray): shape (..., height, width), linear depth map | |
| atol (float): absolute tolerance | |
| rtol (float): relative tolerance | |
| ## Returns | |
| edge (ndarray): shape (..., height, width) of dtype torch.bool | |
| """ | |
| if mask is None: | |
| diff_max = max_pool_2d(depth, kernel_size, stride=1, padding=kernel_size // 2) - depth | |
| diff_min = max_pool_2d(-depth, kernel_size, stride=1, padding=kernel_size // 2) + depth | |
| else: | |
| diff_max = max_pool_2d(np.where(mask, depth, -np.inf), kernel_size, stride=1, padding=kernel_size // 2) - depth | |
| diff_min = max_pool_2d(np.where(mask, -depth, -np.inf), kernel_size, stride=1, padding=kernel_size // 2) + depth | |
| diff = np.minimum(diff_max, diff_min) | |
| edge = np.zeros_like(depth, dtype=bool) | |
| if atol is not None: | |
| edge |= diff > atol | |
| if rtol is not None: | |
| edge |= diff / depth > rtol | |
| return edge | |
| def normal_map_edge(normals: ndarray, tol: float, kernel_size: int = 3, mask: ndarray = None) -> ndarray: | |
| """ | |
| Compute the edge mask from normal map. | |
| ## Parameters | |
| normal (ndarray): shape (..., height, width, 3), normal map | |
| tol (float): tolerance in degrees | |
| ## Returns | |
| edge (ndarray): shape (..., height, width) of dtype torch.bool | |
| """ | |
| assert normals.ndim >= 3 and normals.shape[-1] == 3, "normal should be of shape (..., height, width, 3)" | |
| normals = normals / (np.linalg.norm(normals, axis=-1, keepdims=True) + 1e-12) | |
| padding = kernel_size // 2 | |
| normals_window = sliding_window( | |
| np.pad(normals, (*([(0, 0)] * (normals.ndim - 3)), (padding, padding), (padding, padding), (0, 0)), mode='edge'), | |
| window_size=kernel_size, | |
| stride=1, | |
| axis=(-3, -2) | |
| ) | |
| if mask is None: | |
| angle_diff = np.arccos((normals[..., None, None] * normals_window).sum(axis=-3)).max(axis=(-2, -1)) | |
| else: | |
| mask_window = sliding_window( | |
| np.pad(mask, (*([(0, 0)] * (mask.ndim - 3)), (padding, padding), (padding, padding)), mode='edge'), | |
| window_size=kernel_size, | |
| stride=1, | |
| axis=(-3, -2) | |
| ) | |
| angle_diff = np.where(mask_window, np.arccos((normals[..., None, None] * normals_window).sum(axis=-3)), 0).max(axis=(-2, -1)) | |
| angle_diff = max_pool_2d(angle_diff, kernel_size, stride=1, padding=kernel_size // 2) | |
| edge = angle_diff > np.deg2rad(tol) | |
| return edge | |
| def point_map_to_normal_map(point: ndarray, mask: ndarray = None, edge_threshold: float = None) -> ndarray: | |
| """Calculate normal map from point map. Value range is [-1, 1]. | |
| ## Parameters | |
| point (ndarray): shape (height, width, 3), point map | |
| mask (optional, ndarray): shape (height, width), dtype=bool. Mask of valid depth pixels. Defaults to None. | |
| edge_threshold (optional, float): threshold for the angle (in degrees) between the normal and the view direction. Defaults to None. | |
| ## Returns | |
| normal (ndarray): shape (height, width, 3), normal map. | |
| """ | |
| height, width = point.shape[-3:-1] | |
| has_mask = mask is not None | |
| if mask is None: | |
| mask = np.ones_like(point[..., 0], dtype=bool) | |
| mask_pad = np.zeros((height + 2, width + 2), dtype=bool) | |
| mask_pad[1:-1, 1:-1] = mask | |
| mask = mask_pad | |
| pts = np.zeros((height + 2, width + 2, 3), dtype=point.dtype) | |
| pts[1:-1, 1:-1, :] = point | |
| up = pts[:-2, 1:-1, :] - pts[1:-1, 1:-1, :] | |
| left = pts[1:-1, :-2, :] - pts[1:-1, 1:-1, :] | |
| down = pts[2:, 1:-1, :] - pts[1:-1, 1:-1, :] | |
| right = pts[1:-1, 2:, :] - pts[1:-1, 1:-1, :] | |
| normal = np.stack([ | |
| np.cross(up, left, axis=-1), | |
| np.cross(left, down, axis=-1), | |
| np.cross(down, right, axis=-1), | |
| np.cross(right, up, axis=-1), | |
| ]) | |
| normal = normal / (np.linalg.norm(normal, axis=-1, keepdims=True) + 1e-12) | |
| valid = np.stack([ | |
| mask[:-2, 1:-1] & mask[1:-1, :-2], | |
| mask[1:-1, :-2] & mask[2:, 1:-1], | |
| mask[2:, 1:-1] & mask[1:-1, 2:], | |
| mask[1:-1, 2:] & mask[:-2, 1:-1], | |
| ]) & mask[None, 1:-1, 1:-1] | |
| if edge_threshold is not None: | |
| view_angle = angle_between(pts[None, 1:-1, 1:-1, :], normal) | |
| view_angle = np.minimum(view_angle, np.pi - view_angle) | |
| valid = valid & (view_angle < np.deg2rad(edge_threshold)) | |
| normal = (normal * valid[..., None]).sum(axis=0) | |
| normal = normal / (np.linalg.norm(normal, axis=-1, keepdims=True) + 1e-12) | |
| if has_mask: | |
| normal_mask = valid.any(axis=0) | |
| normal = np.where(normal_mask[..., None], normal, 0) | |
| return normal, normal_mask | |
| else: | |
| return normal | |
| def depth_map_to_normal_map(depth: ndarray, intrinsics: ndarray, mask: ndarray = None, edge_threshold: float = None) -> ndarray: | |
| """Calculate normal map from depth map. Value range is [-1, 1]. Normal direction in OpenCV identity camera's coordinate system. | |
| ## Parameters | |
| depth (ndarray): shape (height, width), linear depth map | |
| intrinsics (ndarray): shape (3, 3), intrinsics matrix | |
| mask (optional, ndarray): shape (height, width), dtype=bool. Mask of valid depth pixels. Defaults to None. | |
| edge_threshold (optional, float): threshold for the angle (in degrees) between the normal and the view direction. Defaults to None. | |
| ## Returns | |
| normal (ndarray): shape (height, width, 3), normal map. | |
| """ | |
| points = depth_map_to_point_map(depth, intrinsics) | |
| normals = point_map_to_normal_map(points, mask, edge_threshold) | |
| return normals | |
| def depth_map_to_point_map( | |
| depth: ndarray, | |
| intrinsics: ndarray, | |
| extrinsics: ndarray = None, | |
| ) -> ndarray: | |
| """Unproject depth map to 3D points. | |
| ## Parameters | |
| depth (ndarray): [..., H, W] depth value | |
| intrinsics ( ndarray): [..., 3, 3] intrinsics matrix | |
| extrinsics (optional, ndarray): [..., 4, 4] extrinsics matrix | |
| ## Returns | |
| points (ndarray): [..., N, 3] 3d points | |
| """ | |
| assert intrinsics is not None, "intrinsics matrix is required" | |
| uv = uv_map(depth.shape[-2:], dtype=depth.dtype) | |
| points = unproject_cv( | |
| uv, | |
| depth, | |
| intrinsics=intrinsics[..., None, :, :], | |
| extrinsics=extrinsics[..., None, :, :] if extrinsics is not None else None | |
| ) | |
| return points | |
| def chessboard(*size: Union[int, Tuple[int, int]], grid_size: int, color_a: ndarray, color_b: ndarray) -> ndarray: | |
| """Get a chessboard image | |
| ## Parameters | |
| - `*size`: `Tuple[int, int]` or two integers of map size `(height, width)` | |
| - `grid_size (int)`: size of chessboard grid | |
| - `color_a (ndarray)`: color of the grid at the top-left corner | |
| - `color_b (ndarray)`: color in complementary grid cells | |
| ## Returns | |
| image (ndarray): shape (height, width, channels), chessboard image | |
| """ | |
| if len(size) == 1 and isinstance(size[0], tuple): | |
| height, width = size[0] | |
| else: | |
| height, width = size | |
| x = np.arange(width) // grid_size | |
| y = np.arange(height) // grid_size | |
| mask = (x[None, :] + y[:, None]) % 2 | |
| image = np.where(mask[..., None], color_a, color_b) | |
| return image | |
| def masked_nearest_resize( | |
| *image: ndarray, | |
| mask: ndarray, | |
| size: Tuple[int, int], | |
| return_index: bool = False | |
| ) -> Tuple[Unpack[Tuple[ndarray, ...]], ndarray, Tuple[ndarray, ...]]: | |
| """ | |
| Resize image(s) by nearest sampling with mask awareness. Suitable for sparse maps.  | |
| - Downsampling: Assign the nearest valid pixel within the target pixel's receptive field. | |
| - Upsampling: Assign the valid pixel to only the nearest pixel in the resized map. | |
| ### Parameters | |
| - `*image`: Input image(s) of shape `(..., H, W, C)` or `(... , H, W)` | |
| - You can pass multiple images to be resized at the same time for efficiency. | |
| - `mask`: input mask of shape `(..., H, W)`, dtype=bool | |
| - `size`: target size `(H', W')` | |
| - `return_index`: whether to return the nearest neighbor indices in the original map for each pixel in the resized map. | |
| Defaults to False. | |
| ### Returns | |
| - `*resized_image`: resized image(s) of shape `(..., H', W', C)`. or `(..., H', W')` | |
| - `resized_mask`: mask of the resized map of shape `(..., H', W')` | |
| - `nearest_indices`: tuple of shape `(..., H', W')`. The nearest neighbor indices of the resized map of each dimension. | |
| """ | |
| height, width = mask.shape[-2:] | |
| target_height, target_width = size | |
| filter_h_f, filter_w_f = height / target_height, width / target_width | |
| filter_h_i, filter_w_i = math.ceil(filter_h_f), math.ceil(filter_w_f) | |
| filter_size = filter_h_i * filter_w_i | |
| filter_shape = (filter_h_i, filter_w_i) | |
| padding_h, padding_w = filter_h_i // 2 + 1, filter_w_i // 2 + 1 | |
| padding_shape = ((padding_h, padding_h), (padding_w, padding_w)) | |
| # Window the original mask and uv | |
| pixels = pixel_coord_map(height, width, convention='integer-corner', dtype=np.float32) | |
| indices = np.arange(height * width, dtype=np.int32).reshape(height, width) | |
| window_pixels = sliding_window(pixels, window_size=filter_shape, pad_size=padding_shape, axis=(0, 1)) | |
| window_indices = sliding_window(indices, window_size=filter_shape, pad_size=padding_shape, axis=(0, 1)) | |
| window_mask = sliding_window(mask, window_size=filter_shape, pad_size=padding_shape, axis=(-2, -1)) | |
| # Gather the target pixels's local window | |
| target_centers = uv_map(target_height, target_width, dtype=np.float32) * np.array([width, height], dtype=np.float32) | |
| target_lefttop = target_centers - np.array((filter_w_f / 2, filter_h_f / 2), dtype=np.float32) | |
| target_window = np.round(target_lefttop).astype(np.int32) + np.array((padding_w, padding_h), dtype=np.int32) | |
| target_window_pixels = window_pixels[target_window[..., 1], target_window[..., 0], :, :, :].reshape(target_height, target_width, 2, filter_size) # (target_height, tgt_width, 2, filter_size) | |
| target_window_mask = window_mask[..., target_window[..., 1], target_window[..., 0], :, :].reshape(*mask.shape[:-2], target_height, target_width, filter_size) # (..., target_height, tgt_width, filter_size) | |
| target_window_indices = window_indices[target_window[..., 1], target_window[..., 0], :, :].reshape(target_height, target_width, filter_size) # (target_height, tgt_width, filter_size) | |
| # Compute nearest neighbor in the local window for each pixel | |
| delta = target_window_pixels - target_centers[..., None] | |
| eps = np.finfo(np.float32).eps * max(height, width) # Shift a small epsilon to avoid numerical issues when the pixel is exactly on the border | |
| target_window_mask &= (-filter_w_f / 2 + eps < delta[..., 0, :]) & (delta[..., 0, :] <= filter_w_f / 2 + eps) & (-filter_h_f / 2 + eps < delta[..., 1, :]) & (delta[..., 1, :] <= filter_h_f / 2 + eps) | |
| dist = np.where(target_window_mask, np.square(delta[..., 0, :]) + np.square(delta[..., 1, :]), np.inf) # (..., target_height, tgt_width, filter_size) | |
| nearest_in_window = np.argmin(dist, axis=-1, keepdims=True) # (..., target_height, tgt_width, 1) | |
| nearest_idx = np.take_along_axis( | |
| np.broadcast_to(target_window_indices, dist.shape), | |
| nearest_in_window, | |
| axis=-1 | |
| ).squeeze(-1) # (..., target_height, tgt_width) | |
| nearest_i, nearest_j = nearest_idx // width, nearest_idx % width | |
| target_mask = np.any(target_window_mask, axis=-1) | |
| batch_indices = [np.arange(n).reshape([1] * i + [n] + [1] * (mask.ndim - i - 1)) for i, n in enumerate(mask.shape[:-2])] | |
| nearest_indices = (*batch_indices, nearest_i, nearest_j) | |
| outputs = tuple(x[nearest_indices] for x in image) | |
| if return_index: | |
| ret = (*outputs, target_mask, nearest_indices) | |
| else: | |
| ret = (*outputs, target_mask) | |
| if len(ret) == 1: | |
| return ret[0] | |
| else: | |
| return ret | |
| def masked_area_resize( | |
| *image: ndarray, | |
| mask: ndarray, | |
| size: Tuple[int, int] | |
| ) -> Tuple[Unpack[Tuple[ndarray, ...]], ndarray]: | |
| """ | |
| Resize 2D map by area sampling with mask awareness. | |
| ### Parameters | |
| - `*image`: Input image(s) of shape `(..., H, W, C)` or `(..., H, W)` | |
| - You can pass multiple images to be resized at the same time for efficiency. | |
| - `mask`: Input mask of shape `(..., H, W)` | |
| - `size`: target image size `(H', W')` | |
| ### Returns | |
| - `*resized_image`: resized image(s) of shape `(..., H', W', C)`. or `(..., H', W')` | |
| - `resized_mask`: mask of the resized map of shape `(..., H', W')` | |
| """ | |
| height, width = mask.shape[-2:] | |
| target_height, target_width = size | |
| filter_h_f, filter_w_f = max(1, height / target_height), max(1, width / target_width) | |
| filter_h_i, filter_w_i = math.ceil(filter_h_f), math.ceil(filter_w_f) | |
| filter_size = filter_h_i * filter_w_i | |
| filter_shape = (filter_h_i, filter_w_i) | |
| padding_h, padding_w = filter_h_i // 2 + 1, filter_w_i // 2 + 1 | |
| padding_shape = ((padding_h, padding_h), (padding_w, padding_w)) | |
| # Window the original mask and uv (non-copy) | |
| pixels = pixel_coord_map((height, width), convention='integer-corner', dtype=np.float32) | |
| indices = np.arange(height * width, dtype=np.int32).reshape(height, width) | |
| window_pixels = sliding_window(pixels, window_size=filter_shape, pad_size=padding_shape, axis=(0, 1)) | |
| window_indices = sliding_window(indices, window_size=filter_shape, pad_size=padding_shape, axis=(0, 1)) | |
| window_mask = sliding_window(mask, window_size=filter_shape, pad_size=padding_shape, axis=(-2, -1)) | |
| # Gather the target pixels's local window | |
| target_center = uv_map((target_height, target_width), dtype=np.float32) * np.array([width, height], dtype=np.float32) | |
| target_lefttop = target_center - np.array((filter_w_f / 2, filter_h_f / 2), dtype=np.float32) | |
| target_bottomright = target_center + np.array((filter_w_f / 2, filter_h_f / 2), dtype=np.float32) | |
| target_window = np.floor(target_lefttop).astype(np.int32) + np.array((padding_w, padding_h), dtype=np.int32) | |
| target_window_centers = window_pixels[target_window[..., 1], target_window[..., 0], :, :, :].reshape(target_height, target_width, 2, filter_size) # (target_height, tgt_width, 2, filter_size) | |
| target_window_mask = window_mask[..., target_window[..., 1], target_window[..., 0], :, :].reshape(*mask.shape[:-2], target_height, target_width, filter_size) # (..., target_height, tgt_width, filter_size) | |
| target_window_indices = window_indices[target_window[..., 1], target_window[..., 0], :, :].reshape(target_height, target_width, filter_size) # (target_height, tgt_width, filter_size) | |
| # Compute pixel area in the local windows | |
| # (..., target_height, tgt_width, filter_size) | |
| target_window_lefttop = np.maximum(target_window_centers - 0.5, target_lefttop[..., None]) | |
| target_window_rightbottom = np.minimum(target_window_centers + 0.5, target_bottomright[..., None]) | |
| target_window_area = (target_window_rightbottom - target_window_lefttop).clip(0, None) | |
| target_window_area = np.where(target_window_mask, target_window_area[..., 0, :] * target_window_area[..., 1, :], 0) | |
| target_area = np.sum(target_window_area, axis=-1) # (..., target_height, tgt_width) | |
| target_mask = target_area >= 0 | |
| # Weighted sum by area | |
| outputs = [] | |
| for x in image: | |
| assert x.shape[:mask.ndim] == mask.shape, "Image and mask should have the same batch shape and spatial shape" | |
| expand_channels = (slice(None),) * (x.ndim - mask.ndim) | |
| x = np.where(mask[(..., *expand_channels)], x, 0) | |
| x = x.reshape(*x.shape[:mask.ndim - 2], height * width, *x.shape[mask.ndim:])[(*((slice(None),) * (mask.ndim - 2)), target_window_indices)] # (..., target_height, tgt_width, filter_size, ...) | |
| x = (x * target_window_area[(..., *expand_channels)]).sum(axis=mask.ndim) / np.maximum(target_area[(..., *expand_channels)], np.finfo(np.float32).eps) # (..., target_height, tgt_width, ...) | |
| outputs.append(x) | |
| ret = *outputs, target_mask | |
| if len(ret) == 1: | |
| return ret[0] | |
| else: | |
| return ret | |
| def colorize_depth_map(depth: ndarray, mask: ndarray = None, near: Optional[float] = None, far: Optional[float] = None, cmap: str = 'Spectral') -> ndarray: | |
| """Colorize depth map for visualization. | |
| ## Parameters | |
| - `depth` (ndarray): shape (..., H, W), linear depth map | |
| - `mask` (ndarray, optional): shape (..., H, W), dtype=bool. Mask of valid depth pixels. Defaults to None. | |
| - `near` (float, optional): near plane for depth normalization. If None, use the 0.1% quantile of valid depth values. Defaults to None. | |
| - `far` (float, optional): far plane for depth normalization. If None, use the 99.9% quantile of valid depth values. Defaults to None. | |
| - `cmap` (str, optional): colormap name in matplotlib. Defaults to 'Spectral'. | |
| ## Returns | |
| - `colored` (ndarray): shape (..., H, W, 3), dtype=uint8, RGB [0, 255] | |
| """ | |
| try: | |
| import matplotlib | |
| except ImportError: | |
| raise ImportError("matplotlib is required for colorizing depth map") | |
| if mask is None: | |
| depth = np.where(depth > 0, depth, np.nan) | |
| else: | |
| depth = np.where((depth > 0) & mask, depth, np.nan) | |
| if near is None: | |
| near = np.nanmin(depth) | |
| if far is None: | |
| far = np.nanmax(depth) | |
| disp = (1 / depth - 1 / far) / (1 / near - 1 / far) | |
| colored = np.nan_to_num(matplotlib.colormaps[cmap](1.0 - disp)[..., :3], 0) | |
| colored = np.ascontiguousarray((colored.clip(0, 1) * 255).astype(np.uint8)) | |
| return colored | |
| def colorize_normal_map(normal: ndarray, mask: ndarray = None, flip_yz: bool = False, normalize: bool = True) -> np.ndarray: | |
| """Colorize normal map for visualization. Value range is [-1, 1]. | |
| ## Parameters | |
| - `normal` (ndarray): shape (H, W, 3), normal | |
| - `mask` (ndarray, optional): shape (H, W), dtype=bool. Mask of valid depth pixels. Defaults to None. | |
| - `flip_yz` (bool, optional): whether to flip the y and z. | |
| - This is useful when converting between OpenCV and OpenGL camera coordinate systems. Defaults to False. | |
| - `normalize` (bool, optional): whether to normalize the normal vectors. Defaults to True. | |
| ## Returns | |
| - `colored` (ndarray): shape (H, W, 3), dtype=uint8, RGB in [0, 255] | |
| """ | |
| if normalize: | |
| normal = normal / (np.linalg.norm(normal, axis=-1, keepdims=True) + np.finfo(normal.dtype).tiny) | |
| if mask is not None: | |
| normal = np.where(mask[..., None], normal, 0) | |
| if flip_yz: | |
| normal = normal * [0.5, -0.5, -0.5] + 0.5 | |
| else: | |
| normal = normal * 0.5 + 0.5 | |
| normal = (normal.clip(0, 1) * 255).astype(np.uint8) | |
| return normal | |
| def colorize_segmentation_map(segmentation: np.ndarray, mask: Optional[np.ndarray] = None, vdim: int = 0) -> np.ndarray: | |
| """Colorize segmentation map for visualization. The same value will be assigned with the same color. | |
| Parameters | |
| ---- | |
| - `segmentation` (ndarray): shape (..., H, W, [...]), segmentation map. The last `ndim` dimensions are treated as value channels. | |
| - `mask` (ndarray, optional): shape (..., H, W), binary mask indicating valid regions. Defaults to None (all regions are valid). | |
| - `vdim` (int, optional): number of dimensions to treat as value channels. Defaults to 0 (scalars) | |
| Returns | |
| ---- | |
| - `colored` (ndarray): shape (..., H, W, 3), dtype=uint8, RGB in [0, 255] | |
| """ | |
| if not (0 <= vdim <= segmentation.ndim): | |
| raise ValueError(f"vdim should be in [0, segmentation.ndim], got vdim={vdim} and segmentation.ndim={segmentation.ndim}") | |
| if vdim == 0: | |
| map_shape = segmentation.shape | |
| value_shape = () | |
| else: | |
| map_shape = segmentation.shape[:-vdim] | |
| value_shape = segmentation.shape[-vdim:] | |
| flat = np.ascontiguousarray(segmentation.reshape(-1, *value_shape)) | |
| value_bytes = flat.view(np.uint8).reshape(flat.shape[0], -1) | |
| # Align each value/vector to 4 bytes before viewing as uint32 words. | |
| pad = (-value_bytes.shape[1]) % 4 | |
| if pad: | |
| value_bytes = np.pad(value_bytes, ((0, 0), (0, pad)), mode='constant', constant_values=0) | |
| words = value_bytes.view(np.uint32).reshape(flat.shape[0], -1) | |
| # 32-bit FNV-1a style accumulation, then avalanche mix. | |
| hashed = np.full(words.shape[0], np.uint32(0x811C9DC5), dtype=np.uint32) | |
| for i in range(words.shape[1]): | |
| hashed ^= words[:, i] | |
| hashed *= np.uint32(0x01000193) | |
| hashed ^= hashed >> np.uint32(16) | |
| hashed *= np.uint32(0x7FEB352D) | |
| hashed ^= hashed >> np.uint32(15) | |
| hashed *= np.uint32(0x846CA68B) | |
| hashed ^= hashed >> np.uint32(16) | |
| hash_bytes = hashed.view(np.uint8).reshape(-1, 4) | |
| if np.little_endian: | |
| colored = hash_bytes[:, 2::-1] | |
| else: | |
| colored = hash_bytes[:, 1:4] | |
| colored = colored.reshape(*map_shape, 3) | |
| if mask is not None: | |
| colored = np.where(mask, colored, 0) | |
| return np.ascontiguousarray(colored) | |
| def colorize_probability_map(probability: np.ndarray, mask: Optional[np.ndarray] = None, cmap: str = 'viridis', alpha: float = 1.0, beta: float = 1.0): | |
| """Colorize probability map for visualization. | |
| The remapping is: | |
| `p' = p^alpha / (p^alpha + (1 - p)^beta)` | |
| where larger `alpha` suppresses low-to-mid probabilities and larger `beta` suppresses high probabilities. | |
| Parameters | |
| ------- | |
| - `probability` (ndarray): shape (..., H, W), probability map with values in [0, 1]. | |
| - `mask` (ndarray, optional): shape (..., H, W), binary mask indicating valid regions. Defaults to None (all regions are valid). | |
| - `cmap` (str, optional): colormap name in matplotlib. Defaults to 'viridis'. | |
| - `alpha` (float, optional): exponent applied to `probability` in contrast remapping. Defaults to 1.0. | |
| - `beta` (float, optional): exponent applied to `(1 - probability)` in contrast remapping. Defaults to 1.0. | |
| Returns | |
| ------ | |
| - `colored` (ndarray): shape (..., H, W, 3), dtype=uint8, RGB in [0, 255]. | |
| Examples for tuning `alpha` and `beta` | |
| ------ | |
| | Parameters | Curve shape | Effect | | |
| |---|---|---| | |
| | `alpha=2.5, beta=2.5` | Steep S-shape | Separate "possible" and "impossible" around 0.5 | | |
| | `alpha=0.3, beta=1.0` | Fast early rise, then gradual flattening | Emphasize tiny probabilities near zero | | |
| | `alpha=1.0, beta=0.3` | Flat early, then sharp rise near the end | Emphasize subtle differences near certainty (close to 1) | | |
| | `alpha=0.5, beta=0.5` | Hourglass-like (inverse-S) | Increase contrast near both extremes globally | | |
| """ | |
| try: | |
| import matplotlib | |
| except ImportError: | |
| raise ImportError("matplotlib is required for colorizing probability map") | |
| a, b = probability ** alpha, (1 - probability) ** beta | |
| remapped_prob = a / (a + b) | |
| colored = matplotlib.colormaps[cmap](remapped_prob)[..., :3] | |
| colored = np.ascontiguousarray((colored.clip(0, 1) * 255).astype(np.uint8)) | |
| if mask is not None: | |
| colored = np.where(mask[..., None], colored, 0) | |
| return colored | |
| def flood_fill(*image: ndarray, mask: ndarray, return_index: bool = False) -> ndarray: | |
| """ | |
| Flooding fill the holes in the image(s) according to the mask.  | |
| Parameters | |
| ---- | |
| - `*image` (ndarray): shape (..., height, width, [C]), input image(s) | |
| - `mask` (ndarray): shape (..., height, width), binary mask indicating valid regions | |
| Returns | |
| ---- | |
| - `*filled_image` (ndarray): shape (..., height, width, [C]), flood filled map | |
| - `filled_indices` (Tuple[ndarray, ...], optional): tuple of shape (..., height, width). The nearest neighbor indices of each pixel in the original map. | |
| It satisfies `filled_image = image[filled_indices]` | |
| """ | |
| *batch_shape, height, width = mask.shape | |
| self_i, self_j = np.meshgrid( | |
| np.arange(height, dtype=np.float32), | |
| np.arange(width, dtype=np.float32), | |
| indexing='ij' | |
| ) | |
| nearest_i, nearest_j = np.broadcast_to(self_i, mask.shape), np.broadcast_to(self_j, mask.shape) | |
| filled_mask = mask.copy() | |
| step = (max(height, width) + 1) // 2 | |
| steps = [] | |
| while step > 1: | |
| steps.append(step) | |
| step = step // 2 | |
| steps += [1, 1] | |
| for step in steps: | |
| sliding_window_i = sliding_window(nearest_i, window_size=3, dilation=step, pad_size=step, axis=(-2, -1)).reshape(*batch_shape, height, width, 9) | |
| sliding_window_j = sliding_window(nearest_j, window_size=3, dilation=step, pad_size=step, axis=(-2, -1)).reshape(*batch_shape, height, width, 9) | |
| sliding_window_mask = sliding_window(filled_mask, window_size=3, dilation=step, pad_size=step, axis=(-2, -1)).reshape(*batch_shape, height, width, 9) | |
| filled_mask |= sliding_window_mask.any(axis=-1) | |
| dist = np.where(sliding_window_mask, np.square(sliding_window_i - self_i[..., None]) + np.square(sliding_window_j - self_j[..., None]), np.inf) | |
| nearest_in_window = np.argmin(dist, axis=-1) | |
| nearest_i = np.take_along_axis(sliding_window_i, nearest_in_window[..., None], axis=-1)[..., 0] | |
| nearest_j = np.take_along_axis(sliding_window_j, nearest_in_window[..., None], axis=-1)[..., 0] | |
| batch_indices = [np.arange(n).reshape([1] * i + [n] + [1] * (mask.ndim - i - 1)) for i, n in enumerate(batch_shape)] | |
| nearest_i, nearest_j = nearest_i.round().astype(int), nearest_j.round().astype(int) | |
| nearest_indices = (*batch_indices, nearest_i, nearest_j) | |
| outputs = tuple(x[nearest_indices] for x in image) | |
| if return_index: | |
| ret = *outputs, nearest_indices | |
| else: | |
| ret = outputs | |
| if len(ret) == 1: | |
| return ret[0] | |
| else: | |
| return ret | |
| def perlin_noise(x: ndarray, seed: Optional[int] = None) -> ndarray: | |
| """Generate Perlin noise for the given coordinates. | |
| Parameters | |
| ---- | |
| - `x` (ndarray): shape (*batch_shape, N_1, ..., N_D, D), coordinates to sample Perlin. | |
| If input ndim is more than D + 1, the leading dimensions are treated as batch dimensions. Instances in the batch have different noise patterns. | |
| - `seed` (int, optional): random seed. The same seed will generate the same noise pattern(s). Defaults to None. | |
| Returns | |
| ---- | |
| - `y` (ndarray): shape (*batch_shape, N_1, ..., N_D), Perlin noise value at the given coordinates and seed. Value range is approximately [-1, 1] | |
| """ | |
| D = x.shape[-1] | |
| xi = x.astype(int) | |
| xf = x - xi | |
| # Prepare gradient set and hash permutation | |
| rng = np.random.default_rng(seed) | |
| hash_set_size = min(16 ** D, x.size // D) | |
| perm = rng.permutation(hash_set_size) | |
| gradient_set = rng.standard_normal((hash_set_size, D)).astype(x.dtype) | |
| gradient_set = gradient_set / (lite_norm(gradient_set, axis=-1)[..., None] + np.finfo(x.dtype).tiny) | |
| # Get corner coordinates | |
| unit_grid = np.stack( | |
| np.meshgrid(*([[0, 1]] * D), indexing='ij'), | |
| axis=-1 | |
| ).reshape(-1, D) # (2 ** D, D) | |
| x_corners = xi[..., None, :].repeat(unit_grid.shape[0], axis=-2) | |
| x_corners += unit_grid | |
| # Hash corner coordinates | |
| hash_idx = perm[x_corners[..., 0] % hash_set_size] | |
| for i in range(1, x.shape[-1]): | |
| hash_idx += x_corners[..., i] | |
| hash_idx %= hash_set_size | |
| hash_idx = perm[hash_idx] | |
| # Batch hashing | |
| if x.ndim > D + 1: | |
| # If batch dimensions exist, instances have different noise patterns | |
| batch_idx = np.arange(math.prod(x.shape[:x.ndim - D - 1])) | |
| batch_idx = batch_idx.reshape(*x.shape[:x.ndim - D - 1], *([1] * (D + 1))) | |
| hash_idx = perm[(hash_idx + batch_idx) % hash_set_size] | |
| # Compute dot products of each corner's gradient and the direction to the point | |
| gradients = gradient_set.view(f'<S{gradient_set.itemsize * D}').ravel()[hash_idx].view(x.dtype).reshape(*hash_idx.shape, D) # NOTE: equivalent to `gradients = gradient_set[hash_idx]`, but 6x faster. Flattened fancy indexing is faster. | |
| direction = xf[..., None, :].repeat(unit_grid.shape[0], axis=-2) | |
| direction -= unit_grid.astype(x.dtype) # NOTE: equivalent to `direction = xf[..., None, :] - unit_grid.astype(x.dtype)`, but 3x faster. Repeating is faster than broadcasting here. | |
| dot = lite_dot(gradients, direction, axis=-1) | |
| # Smooth interpolation | |
| u = np.polyval([6, -15, 10, 0, 0, 0], xf) | |
| w = u[..., None, :].repeat(unit_grid.shape[0], axis=-2) | |
| w -= unit_grid.astype(x.dtype) | |
| np.abs(w, out=w) | |
| w *= -1 | |
| w += 1 # NOTE: equivalent to `w = 1 - np.abs(u[..., None, :] - unit_grid.astype(x.dtype))`, but 3x faster | |
| w = lite_prod(w, axis=-1) | |
| y = lite_dot(dot, w, axis=-1) | |
| return y | |
| def perlin_noise_map(size: Tuple[int, ...], frequency: Union[float, ndarray], seed: Optional[int] = None, dtype: Optional[np.dtype] = np.float32) -> ndarray: | |
| """Generate Perlin noise map. | |
| Parameters | |
| ---- | |
| - `size` (Tuple[int, ...]): size of the noise map (..., H, W) | |
| - `frequency` (float | ndarray): frequency relative to map's larger dimension max(H, W) of the Perlin noise. | |
| Represents how many periods of noise fit in the larger dimension of the map. | |
| - `seed` (int, optional): random seed. The same seed will generate the same noise pattern(s). Defaults to None. | |
| Returns | |
| ---- | |
| - `noise_map` (ndarray): shape (..., H, W), Perlin noise map. Value range is approximately [-1, 1] | |
| """ | |
| height, width = size[-2:] | |
| uv = uv_map(size[-2:], dtype=dtype) | |
| frequency_uv = np.asarray(frequency, dtype=dtype)[..., None] * (np.array([width, height], dtype=dtype) / max(size[-2:])) | |
| x = np.broadcast_to(uv * frequency_uv[..., None, None, :], (*size, 2)) | |
| noise_map = perlin_noise(x, seed=seed) | |
| return noise_map | |
| def fractal_perlin_noise_map( | |
| size: Tuple[int, ...], | |
| base_frequency: Union[float, ndarray], | |
| octaves: int = 4, | |
| lacunarity: float = 2.0, | |
| gain: float = 0.5, | |
| seed: Optional[int] = None, | |
| dtype: Optional[np.dtype] = np.float32 | |
| ) -> ndarray: | |
| """Generate fractal Perlin noise map.  | |
| Parameters | |
| ---- | |
| - `size` (Tuple[int, ...]): size of the noise map (..., H, W) | |
| - `base_frequency` (float | ndarray): base frequency (relative to map's larger dimension max(H, W)) of the Perlin noise. | |
| Represents how many periods of noise fit in the larger dimension of the map. | |
| - `octaves` (int, optional): number of octaves. Defaults to 4. | |
| - `lacunarity` (float, optional): frequency multiplier between octaves. Defaults to 2.0. | |
| - `gain` (float, optional): amplitude multiplier between octaves. Defaults to 0.5. | |
| - `seed` (int, optional): random seed. The same seed will generate the same noise pattern. Defaults to None. | |
| Returns | |
| ---- | |
| - `noise_map` (ndarray): shape (..., H, W), fractal Perlin noise map. Value range is approximately [-1, 1] | |
| """ | |
| noise_map = np.zeros(size, dtype=dtype) | |
| amplitude = 1.0 | |
| frequency_uv = np.asarray(base_frequency, dtype=dtype).copy()[..., None] * (np.array([size[-1], size[-2]], dtype=dtype) / max(size[-2:])) | |
| uv = uv_map(size[-2:], dtype=dtype) | |
| for octave in range(octaves): | |
| x = np.broadcast_to(uv * frequency_uv[..., None, None, :], (*size, 2)) | |
| noise_map += amplitude * perlin_noise(x, seed=seed + octave if seed is not None else None) | |
| amplitude *= gain | |
| frequency_uv *= lacunarity | |
| return noise_map |