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064bfd6 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 | import { logForDebugging } from '../../utils/debug.js'
import { isBareMode } from '../../utils/envUtils.js'
import { errorMessage } from '../../utils/errors.js'
import { logError } from '../../utils/log.js'
import {
createLSPServerManager,
type LSPServerManager,
} from './LSPServerManager.js'
import { registerLSPNotificationHandlers } from './passiveFeedback.js'
/**
* Initialization state of the LSP server manager
*/
type InitializationState = 'not-started' | 'pending' | 'success' | 'failed'
/**
* Global singleton instance of the LSP server manager.
* Initialized during Claude Code startup.
*/
let lspManagerInstance: LSPServerManager | undefined
/**
* Current initialization state
*/
let initializationState: InitializationState = 'not-started'
/**
* Error from last initialization attempt, if any
*/
let initializationError: Error | undefined
/**
* Generation counter to prevent stale initialization promises from updating state
*/
let initializationGeneration = 0
/**
* Promise that resolves when initialization completes (success or failure)
*/
let initializationPromise: Promise<void> | undefined
/**
* Test-only sync reset. shutdownLspServerManager() is async and tears down
* real connections; this only clears the module-scope singleton state so
* reinitializeLspServerManager() early-returns on 'not-started' in downstream
* tests on the same shard.
*/
export function _resetLspManagerForTesting(): void {
initializationState = 'not-started'
initializationError = undefined
initializationPromise = undefined
initializationGeneration++
}
/**
* Get the singleton LSP server manager instance.
* Returns undefined if not yet initialized, initialization failed, or still pending.
*
* Callers should check for undefined and handle gracefully, as initialization happens
* asynchronously during Claude Code startup. Use getInitializationStatus() to
* distinguish between pending, failed, and not-started states.
*/
export function getLspServerManager(): LSPServerManager | undefined {
// Don't return a broken instance if initialization failed
if (initializationState === 'failed') {
return undefined
}
return lspManagerInstance
}
/**
* Get the current initialization status of the LSP server manager.
*
* @returns Status object with current state and error (if failed)
*/
export function getInitializationStatus():
| { status: 'not-started' }
| { status: 'pending' }
| { status: 'success' }
| { status: 'failed'; error: Error } {
if (initializationState === 'failed') {
return {
status: 'failed',
error: initializationError || new Error('Initialization failed'),
}
}
if (initializationState === 'not-started') {
return { status: 'not-started' }
}
if (initializationState === 'pending') {
return { status: 'pending' }
}
return { status: 'success' }
}
/**
* Check whether at least one language server is connected and healthy.
* Backs LSPTool.isEnabled().
*/
export function isLspConnected(): boolean {
if (initializationState === 'failed') return false
const manager = getLspServerManager()
if (!manager) return false
const servers = manager.getAllServers()
if (servers.size === 0) return false
for (const server of servers.values()) {
if (server.state !== 'error') return true
}
return false
}
/**
* Wait for LSP server manager initialization to complete.
*
* Returns immediately if initialization has already completed (success or failure).
* If initialization is pending, waits for it to complete.
* If initialization hasn't started, returns immediately.
*
* @returns Promise that resolves when initialization is complete
*/
export async function waitForInitialization(): Promise<void> {
// If already initialized or failed, return immediately
if (initializationState === 'success' || initializationState === 'failed') {
return
}
// If pending and we have a promise, wait for it
if (initializationState === 'pending' && initializationPromise) {
await initializationPromise
}
// If not started, return immediately (nothing to wait for)
}
/**
* Initialize the LSP server manager singleton.
*
* This function is called during Claude Code startup. It synchronously creates
* the manager instance, then starts async initialization (loading LSP configs)
* in the background without blocking the startup process.
*
* Safe to call multiple times - will only initialize once (idempotent).
* However, if initialization previously failed, calling again will retry.
*/
export function initializeLspServerManager(): void {
// --bare / SIMPLE: no LSP. LSP is for editor integration (diagnostics,
// hover, go-to-def in the REPL). Scripted -p calls have no use for it.
if (isBareMode()) {
return
}
logForDebugging('[LSP MANAGER] initializeLspServerManager() called')
// Skip if already initialized or currently initializing
if (lspManagerInstance !== undefined && initializationState !== 'failed') {
logForDebugging(
'[LSP MANAGER] Already initialized or initializing, skipping',
)
return
}
// Reset state for retry if previous initialization failed
if (initializationState === 'failed') {
lspManagerInstance = undefined
initializationError = undefined
}
// Create the manager instance and mark as pending
lspManagerInstance = createLSPServerManager()
initializationState = 'pending'
logForDebugging('[LSP MANAGER] Created manager instance, state=pending')
// Increment generation to invalidate any pending initializations
const currentGeneration = ++initializationGeneration
logForDebugging(
`[LSP MANAGER] Starting async initialization (generation ${currentGeneration})`,
)
// Start initialization asynchronously without blocking
// Store the promise so callers can await it via waitForInitialization()
initializationPromise = lspManagerInstance
.initialize()
.then(() => {
// Only update state if this is still the current initialization
if (currentGeneration === initializationGeneration) {
initializationState = 'success'
logForDebugging('LSP server manager initialized successfully')
// Register passive notification handlers for diagnostics
if (lspManagerInstance) {
registerLSPNotificationHandlers(lspManagerInstance)
}
}
})
.catch((error: unknown) => {
// Only update state if this is still the current initialization
if (currentGeneration === initializationGeneration) {
initializationState = 'failed'
initializationError = error as Error
// Clear the instance since it's not usable
lspManagerInstance = undefined
logError(error as Error)
logForDebugging(
`Failed to initialize LSP server manager: ${errorMessage(error)}`,
)
}
})
}
/**
* Force re-initialization of the LSP server manager, even after a prior
* successful init. Called from refreshActivePlugins() after plugin caches
* are cleared, so newly-loaded plugin LSP servers are picked up.
*
* Fixes https://github.com/anthropics/claude-code/issues/15521:
* loadAllPlugins() is memoized and can be called very early in startup
* (via getCommands prefetch in setup.ts) before marketplaces are reconciled,
* caching an empty plugin list. initializeLspServerManager() then reads that
* stale memoized result and initializes with 0 servers. Unlike commands/agents/
* hooks/MCP, LSP was never re-initialized on plugin refresh.
*
* Safe to call when no LSP plugins changed: initialize() is just config
* parsing (servers are lazy-started on first use). Also safe during pending
* init: the generation counter invalidates the in-flight promise.
*/
export function reinitializeLspServerManager(): void {
if (initializationState === 'not-started') {
// initializeLspServerManager() was never called (e.g. headless subcommand
// path). Don't start it now.
return
}
logForDebugging('[LSP MANAGER] reinitializeLspServerManager() called')
// Best-effort shutdown of any running servers on the old instance so
// /reload-plugins doesn't leak child processes. Fire-and-forget: the
// primary use case (issue #15521) has 0 servers so this is usually a no-op.
if (lspManagerInstance) {
void lspManagerInstance.shutdown().catch(err => {
logForDebugging(
`[LSP MANAGER] old instance shutdown during reinit failed: ${errorMessage(err)}`,
)
})
}
// Force the idempotence check in initializeLspServerManager() to fall
// through. Generation counter handles invalidating any in-flight init.
lspManagerInstance = undefined
initializationState = 'not-started'
initializationError = undefined
initializeLspServerManager()
}
/**
* Shutdown the LSP server manager and clean up resources.
*
* This should be called during Claude Code shutdown. Stops all running LSP servers
* and clears internal state. Safe to call when not initialized (no-op).
*
* NOTE: Errors during shutdown are logged for monitoring but NOT propagated to the caller.
* State is always cleared even if shutdown fails, to prevent resource accumulation.
* This is acceptable during application exit when recovery is not possible.
*
* @returns Promise that resolves when shutdown completes (errors are swallowed)
*/
export async function shutdownLspServerManager(): Promise<void> {
if (lspManagerInstance === undefined) {
return
}
try {
await lspManagerInstance.shutdown()
logForDebugging('LSP server manager shut down successfully')
} catch (error: unknown) {
logError(error as Error)
logForDebugging(
`Failed to shutdown LSP server manager: ${errorMessage(error)}`,
)
} finally {
// Always clear state even if shutdown failed
lspManagerInstance = undefined
initializationState = 'not-started'
initializationError = undefined
initializationPromise = undefined
// Increment generation to invalidate any pending initializations
initializationGeneration++
}
}
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