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import { mkdir, readFile, rm, writeFile } from 'fs/promises'
import { join } from 'path'
import { z } from 'zod/v4'
import { getSessionCreatedTeams } from '../../bootstrap/state.js'
import { logForDebugging } from '../debug.js'
import { getTeamsDir } from '../envUtils.js'
import { errorMessage, getErrnoCode } from '../errors.js'
import { execFileNoThrowWithCwd } from '../execFileNoThrow.js'
import { gitExe } from '../git.js'
import { lazySchema } from '../lazySchema.js'
import type { PermissionMode } from '../permissions/PermissionMode.js'
import * as lockfile from '../lockfile.js'
import { jsonParse, jsonStringify } from '../slowOperations.js'
import { getTasksDir, notifyTasksUpdated } from '../tasks.js'
import { getAgentName, getTeamName, isTeammate } from '../teammate.js'
import { type BackendType, isPaneBackend } from './backends/types.js'
import { TEAM_LEAD_NAME } from './constants.js'
export const inputSchema = lazySchema(() =>
z.strictObject({
operation: z
.enum(['spawnTeam', 'cleanup'])
.describe(
'Operation: spawnTeam to create a team, cleanup to remove team and task directories.',
),
agent_type: z
.string()
.optional()
.describe(
'Type/role of the team lead (e.g., "researcher", "test-runner"). ' +
'Used for team file and inter-agent coordination.',
),
team_name: z
.string()
.optional()
.describe('Name for the new team to create (required for spawnTeam).'),
description: z
.string()
.optional()
.describe('Team description/purpose (only used with spawnTeam).'),
}),
)
// Output types for different operations
export type SpawnTeamOutput = {
team_name: string
team_file_path: string
lead_agent_id: string
}
export type CleanupOutput = {
success: boolean
message: string
team_name?: string
}
export type TeamAllowedPath = {
path: string // Directory path (absolute)
toolName: string // The tool this applies to (e.g., "Edit", "Write")
addedBy: string // Agent name who added this rule
addedAt: number // Timestamp when added
}
export type TeamFile = {
name: string
description?: string
createdAt: number
leadAgentId: string
leadSessionId?: string // Actual session UUID of the leader (for discovery)
hiddenPaneIds?: string[] // Pane IDs that are currently hidden from the UI
teamAllowedPaths?: TeamAllowedPath[] // Paths all teammates can edit without asking
members: Array<{
agentId: string
name: string
agentType?: string
model?: string
prompt?: string
color?: string
planModeRequired?: boolean
joinedAt: number
tmuxPaneId: string
cwd: string
worktreePath?: string
sessionId?: string
subscriptions: string[]
backendType?: BackendType
isActive?: boolean // false when idle, undefined/true when active
mode?: PermissionMode // Current permission mode for this teammate
}>
}
export type Input = z.infer<ReturnType<typeof inputSchema>>
// Export SpawnTeamOutput as Output for backward compatibility
export type Output = SpawnTeamOutput
/**
* Sanitizes a name for use in tmux window names, worktree paths, and file paths.
* Replaces all non-alphanumeric characters with hyphens and lowercases.
*/
export function sanitizeName(name: string): string {
return name.replace(/[^a-zA-Z0-9]/g, '-').toLowerCase()
}
/**
* Sanitizes an agent name for use in deterministic agent IDs.
* Replaces @ with - to prevent ambiguity in the agentName@teamName format.
*/
export function sanitizeAgentName(name: string): string {
return name.replace(/@/g, '-')
}
/**
* Gets the path to a team's directory
*/
export function getTeamDir(teamName: string): string {
return join(getTeamsDir(), sanitizeName(teamName))
}
/**
* Gets the path to a team's config.json file
*/
export function getTeamFilePath(teamName: string): string {
return join(getTeamDir(teamName), 'config.json')
}
/**
* Reads a team file by name (sync β for sync contexts like React render paths)
* @internal Exported for team discovery UI
*/
// sync IO: called from sync context
export function readTeamFile(teamName: string): TeamFile | null {
try {
const content = readFileSync(getTeamFilePath(teamName), 'utf-8')
return jsonParse(content) as TeamFile
} catch (e) {
if (getErrnoCode(e) === 'ENOENT') return null
logForDebugging(
`[TeammateTool] Failed to read team file for ${teamName}: ${errorMessage(e)}`,
)
return null
}
}
/**
* Reads a team file by name (async β for tool handlers and other async contexts)
*/
export async function readTeamFileAsync(
teamName: string,
): Promise<TeamFile | null> {
try {
const content = await readFile(getTeamFilePath(teamName), 'utf-8')
return jsonParse(content) as TeamFile
} catch (e) {
if (getErrnoCode(e) === 'ENOENT') return null
logForDebugging(
`[TeammateTool] Failed to read team file for ${teamName}: ${errorMessage(e)}`,
)
return null
}
}
/**
* Writes a team file (sync β for sync contexts)
*/
// sync IO: called from sync context
function writeTeamFile(teamName: string, teamFile: TeamFile): void {
const teamDir = getTeamDir(teamName)
mkdirSync(teamDir, { recursive: true })
writeFileSync(getTeamFilePath(teamName), jsonStringify(teamFile, null, 2))
}
/**
* Writes a team file (async β for tool handlers)
*/
export async function writeTeamFileAsync(
teamName: string,
teamFile: TeamFile,
): Promise<void> {
const teamDir = getTeamDir(teamName)
await mkdir(teamDir, { recursive: true })
await writeFile(getTeamFilePath(teamName), jsonStringify(teamFile, null, 2))
}
/**
* Atomically read-modify-write a team file under a file lock.
* Use this for concurrent member updates such as teammate spawning.
* Ensures parallel spawn operations don't clobber each other's member registrations.
*/
export async function mutateTeamFileAsync(
teamName: string,
mutator: (teamFile: TeamFile) => TeamFile | void,
): Promise<TeamFile> {
const teamDir = getTeamDir(teamName)
const teamFilePath = getTeamFilePath(teamName)
const lockFilePath = `${teamFilePath}.lock`
await mkdir(teamDir, { recursive: true })
// Ensure the file exists (create if not, ignore if already exists)
try {
await writeFile(teamFilePath, '{}', { encoding: 'utf-8', flag: 'wx' })
} catch (e) {
if (getErrnoCode(e) !== 'EEXIST') {
throw e
}
}
const release = await lockfile.lock(teamFilePath, {
lockfilePath: lockFilePath,
retries: {
retries: 10,
minTimeout: 5,
maxTimeout: 100,
},
})
try {
const current = await readTeamFileAsync(teamName)
if (!current || !Array.isArray(current.members)) {
throw new Error(`Team "${teamName}" does not exist`)
}
const next = mutator(current) ?? current
await writeFile(teamFilePath, jsonStringify(next, null, 2))
return next
} finally {
await release()
}
}
/**
* Removes a teammate from the team file by agent ID or name.
* Used by the leader when processing shutdown approvals.
*/
export function removeTeammateFromTeamFile(
teamName: string,
identifier: { agentId?: string; name?: string },
): boolean {
const identifierStr = identifier.agentId || identifier.name
if (!identifierStr) {
logForDebugging(
'[TeammateTool] removeTeammateFromTeamFile called with no identifier',
)
return false
}
const teamFile = readTeamFile(teamName)
if (!teamFile) {
logForDebugging(
`[TeammateTool] Cannot remove teammate ${identifierStr}: failed to read team file for "${teamName}"`,
)
return false
}
const originalLength = teamFile.members.length
teamFile.members = teamFile.members.filter(m => {
if (identifier.agentId && m.agentId === identifier.agentId) return false
if (identifier.name && m.name === identifier.name) return false
return true
})
if (teamFile.members.length === originalLength) {
logForDebugging(
`[TeammateTool] Teammate ${identifierStr} not found in team file for "${teamName}"`,
)
return false
}
writeTeamFile(teamName, teamFile)
logForDebugging(
`[TeammateTool] Removed teammate from team file: ${identifierStr}`,
)
return true
}
/**
* Adds a pane ID to the hidden panes list in the team file.
* @param teamName - The name of the team
* @param paneId - The pane ID to hide
* @returns true if the pane was added to hidden list, false if team doesn't exist
*/
export function addHiddenPaneId(teamName: string, paneId: string): boolean {
const teamFile = readTeamFile(teamName)
if (!teamFile) {
return false
}
const hiddenPaneIds = teamFile.hiddenPaneIds ?? []
if (!hiddenPaneIds.includes(paneId)) {
hiddenPaneIds.push(paneId)
teamFile.hiddenPaneIds = hiddenPaneIds
writeTeamFile(teamName, teamFile)
logForDebugging(
`[TeammateTool] Added ${paneId} to hidden panes for team ${teamName}`,
)
}
return true
}
/**
* Removes a pane ID from the hidden panes list in the team file.
* @param teamName - The name of the team
* @param paneId - The pane ID to show (remove from hidden list)
* @returns true if the pane was removed from hidden list, false if team doesn't exist
*/
export function removeHiddenPaneId(teamName: string, paneId: string): boolean {
const teamFile = readTeamFile(teamName)
if (!teamFile) {
return false
}
const hiddenPaneIds = teamFile.hiddenPaneIds ?? []
const index = hiddenPaneIds.indexOf(paneId)
if (index !== -1) {
hiddenPaneIds.splice(index, 1)
teamFile.hiddenPaneIds = hiddenPaneIds
writeTeamFile(teamName, teamFile)
logForDebugging(
`[TeammateTool] Removed ${paneId} from hidden panes for team ${teamName}`,
)
}
return true
}
/**
* Removes a teammate from the team config file by pane ID.
* Also removes from hiddenPaneIds if present.
* @param teamName - The name of the team
* @param tmuxPaneId - The pane ID of the teammate to remove
* @returns true if the member was removed, false if team or member doesn't exist
*/
export function removeMemberFromTeam(
teamName: string,
tmuxPaneId: string,
): boolean {
const teamFile = readTeamFile(teamName)
if (!teamFile) {
return false
}
const memberIndex = teamFile.members.findIndex(
m => m.tmuxPaneId === tmuxPaneId,
)
if (memberIndex === -1) {
return false
}
// Remove from members array
teamFile.members.splice(memberIndex, 1)
// Also remove from hiddenPaneIds if present
if (teamFile.hiddenPaneIds) {
const hiddenIndex = teamFile.hiddenPaneIds.indexOf(tmuxPaneId)
if (hiddenIndex !== -1) {
teamFile.hiddenPaneIds.splice(hiddenIndex, 1)
}
}
writeTeamFile(teamName, teamFile)
logForDebugging(
`[TeammateTool] Removed member with pane ${tmuxPaneId} from team ${teamName}`,
)
return true
}
/**
* Removes a teammate from a team's member list by agent ID.
* Use this for in-process teammates which all share the same tmuxPaneId.
* @param teamName - The name of the team
* @param agentId - The agent ID of the teammate to remove (e.g., "researcher@my-team")
* @returns true if the member was removed, false if team or member doesn't exist
*/
export function removeMemberByAgentId(
teamName: string,
agentId: string,
): boolean {
const teamFile = readTeamFile(teamName)
if (!teamFile) {
return false
}
const memberIndex = teamFile.members.findIndex(m => m.agentId === agentId)
if (memberIndex === -1) {
return false
}
// Remove from members array
teamFile.members.splice(memberIndex, 1)
writeTeamFile(teamName, teamFile)
logForDebugging(
`[TeammateTool] Removed member ${agentId} from team ${teamName}`,
)
return true
}
/**
* Sets a team member's permission mode.
* Called when the team leader changes a teammate's mode via the TeamsDialog.
* @param teamName - The name of the team
* @param memberName - The name of the member to update
* @param mode - The new permission mode
*/
export function setMemberMode(
teamName: string,
memberName: string,
mode: PermissionMode,
): boolean {
const teamFile = readTeamFile(teamName)
if (!teamFile) {
return false
}
const member = teamFile.members.find(m => m.name === memberName)
if (!member) {
logForDebugging(
`[TeammateTool] Cannot set member mode: member ${memberName} not found in team ${teamName}`,
)
return false
}
// Only write if the value is actually changing
if (member.mode === mode) {
return true
}
// Create updated members array immutably
const updatedMembers = teamFile.members.map(m =>
m.name === memberName ? { ...m, mode } : m,
)
writeTeamFile(teamName, { ...teamFile, members: updatedMembers })
logForDebugging(
`[TeammateTool] Set member ${memberName} in team ${teamName} to mode: ${mode}`,
)
return true
}
/**
* Sync the current teammate's mode to config.json so team lead sees it.
* No-op if not running as a teammate.
* @param mode - The permission mode to sync
* @param teamNameOverride - Optional team name override (uses env var if not provided)
*/
export function syncTeammateMode(
mode: PermissionMode,
teamNameOverride?: string,
): void {
if (!isTeammate()) return
const teamName = teamNameOverride ?? getTeamName()
const agentName = getAgentName()
if (teamName && agentName) {
setMemberMode(teamName, agentName, mode)
}
}
/**
* Sets multiple team members' permission modes in a single atomic operation.
* Avoids race conditions when updating multiple teammates at once.
* @param teamName - The name of the team
* @param modeUpdates - Array of {memberName, mode} to update
*/
export function setMultipleMemberModes(
teamName: string,
modeUpdates: Array<{ memberName: string; mode: PermissionMode }>,
): boolean {
const teamFile = readTeamFile(teamName)
if (!teamFile) {
return false
}
// Build a map of updates for efficient lookup
const updateMap = new Map(modeUpdates.map(u => [u.memberName, u.mode]))
// Create updated members array immutably
let anyChanged = false
const updatedMembers = teamFile.members.map(member => {
const newMode = updateMap.get(member.name)
if (newMode !== undefined && member.mode !== newMode) {
anyChanged = true
return { ...member, mode: newMode }
}
return member
})
if (anyChanged) {
writeTeamFile(teamName, { ...teamFile, members: updatedMembers })
logForDebugging(
`[TeammateTool] Set ${modeUpdates.length} member modes in team ${teamName}`,
)
}
return true
}
/**
* Sets a team member's active status.
* Called when a teammate becomes idle (isActive=false) or starts a new turn (isActive=true).
* @param teamName - The name of the team
* @param memberName - The name of the member to update
* @param isActive - Whether the member is active (true) or idle (false)
*/
export async function setMemberActive(
teamName: string,
memberName: string,
isActive: boolean,
): Promise<void> {
const teamFile = await readTeamFileAsync(teamName)
if (!teamFile) {
logForDebugging(
`[TeammateTool] Cannot set member active: team ${teamName} not found`,
)
return
}
const member = teamFile.members.find(m => m.name === memberName)
if (!member) {
logForDebugging(
`[TeammateTool] Cannot set member active: member ${memberName} not found in team ${teamName}`,
)
return
}
// Only write if the value is actually changing
if (member.isActive === isActive) {
return
}
member.isActive = isActive
await writeTeamFileAsync(teamName, teamFile)
logForDebugging(
`[TeammateTool] Set member ${memberName} in team ${teamName} to ${isActive ? 'active' : 'idle'}`,
)
}
/**
* Destroys a git worktree at the given path.
* First attempts to use `git worktree remove`, then falls back to rm -rf.
* Safe to call on non-existent paths.
*/
async function destroyWorktree(worktreePath: string): Promise<void> {
// Read the .git file in the worktree to find the main repo
const gitFilePath = join(worktreePath, '.git')
let mainRepoPath: string | null = null
try {
const gitFileContent = (await readFile(gitFilePath, 'utf-8')).trim()
// The .git file contains something like: gitdir: /path/to/repo/.git/worktrees/worktree-name
const match = gitFileContent.match(/^gitdir:\s*(.+)$/)
if (match && match[1]) {
// Extract the main repo .git directory (go up from .git/worktrees/name to .git)
const worktreeGitDir = match[1]
// Go up 2 levels from .git/worktrees/name to get to .git, then get parent for repo root
const mainGitDir = join(worktreeGitDir, '..', '..')
mainRepoPath = join(mainGitDir, '..')
}
} catch {
// Ignore errors reading .git file (path doesn't exist, not a file, etc.)
}
// Try to remove using git worktree remove command
if (mainRepoPath) {
const result = await execFileNoThrowWithCwd(
gitExe(),
['worktree', 'remove', '--force', worktreePath],
{ cwd: mainRepoPath },
)
if (result.code === 0) {
logForDebugging(
`[TeammateTool] Removed worktree via git: ${worktreePath}`,
)
return
}
// Check if the error is "not a working tree" (already removed)
if (result.stderr?.includes('not a working tree')) {
logForDebugging(
`[TeammateTool] Worktree already removed: ${worktreePath}`,
)
return
}
logForDebugging(
`[TeammateTool] git worktree remove failed, falling back to rm: ${result.stderr}`,
)
}
// Fallback: manually remove the directory
try {
await rm(worktreePath, { recursive: true, force: true })
logForDebugging(
`[TeammateTool] Removed worktree directory manually: ${worktreePath}`,
)
} catch (error) {
logForDebugging(
`[TeammateTool] Failed to remove worktree ${worktreePath}: ${errorMessage(error)}`,
)
}
}
/**
* Mark a team as created this session so it gets cleaned up on exit.
* Call this right after the initial writeTeamFile. TeamDelete should
* call unregisterTeamForSessionCleanup to prevent double-cleanup.
* Backing Set lives in bootstrap/state.ts so resetStateForTests()
* clears it between tests (avoids the PR #17615 cross-shard leak class).
*/
export function registerTeamForSessionCleanup(teamName: string): void {
getSessionCreatedTeams().add(teamName)
}
/**
* Remove a team from session cleanup tracking (e.g., after explicit
* TeamDelete β already cleaned, don't try again on shutdown).
*/
export function unregisterTeamForSessionCleanup(teamName: string): void {
getSessionCreatedTeams().delete(teamName)
}
/**
* Clean up all teams created this session that weren't explicitly deleted.
* Registered with gracefulShutdown from init.ts.
*/
export async function cleanupSessionTeams(): Promise<void> {
const sessionCreatedTeams = getSessionCreatedTeams()
if (sessionCreatedTeams.size === 0) return
const teams = Array.from(sessionCreatedTeams)
logForDebugging(
`cleanupSessionTeams: removing ${teams.length} orphan team dir(s): ${teams.join(', ')}`,
)
// Kill panes first β on SIGINT the teammate processes are still running;
// deleting directories alone would orphan them in open tmux/iTerm2 panes.
// (TeamDeleteTool's path doesn't need this β by then teammates have
// gracefully exited and useInboxPoller has already closed their panes.)
await Promise.allSettled(teams.map(name => killOrphanedTeammatePanes(name)))
await Promise.allSettled(teams.map(name => cleanupTeamDirectories(name)))
sessionCreatedTeams.clear()
}
/**
* Best-effort kill of all pane-backed teammate panes for a team.
* Called from cleanupSessionTeams on ungraceful leader exit (SIGINT/SIGTERM).
* Dynamic imports avoid adding registry/detection to this module's static
* dep graph β this only runs at shutdown, so the import cost is irrelevant.
*/
async function killOrphanedTeammatePanes(teamName: string): Promise<void> {
const teamFile = readTeamFile(teamName)
if (!teamFile) return
const paneMembers = teamFile.members.filter(
m =>
m.name !== TEAM_LEAD_NAME &&
m.tmuxPaneId &&
m.backendType &&
isPaneBackend(m.backendType),
)
if (paneMembers.length === 0) return
const [{ ensureBackendsRegistered, getBackendByType }, { isInsideTmux }] =
await Promise.all([
import('./backends/registry.js'),
import('./backends/detection.js'),
])
await ensureBackendsRegistered()
const useExternalSession = !(await isInsideTmux())
await Promise.allSettled(
paneMembers.map(async m => {
// filter above guarantees these; narrow for the type system
if (!m.tmuxPaneId || !m.backendType || !isPaneBackend(m.backendType)) {
return
}
const ok = await getBackendByType(m.backendType).killPane(
m.tmuxPaneId,
useExternalSession,
)
logForDebugging(
`cleanupSessionTeams: killPane ${m.name} (${m.backendType} ${m.tmuxPaneId}) β ${ok}`,
)
}),
)
}
/**
* Cleans up team and task directories for a given team name.
* Also cleans up git worktrees created for teammates.
* Called when a swarm session is terminated.
*/
export async function cleanupTeamDirectories(teamName: string): Promise<void> {
const sanitizedName = sanitizeName(teamName)
// Read team file to get worktree paths BEFORE deleting the team directory
const teamFile = readTeamFile(teamName)
const worktreePaths: string[] = []
if (teamFile) {
for (const member of teamFile.members) {
if (member.worktreePath) {
worktreePaths.push(member.worktreePath)
}
}
}
// Clean up worktrees first
for (const worktreePath of worktreePaths) {
await destroyWorktree(worktreePath)
}
// Clean up team directory (~/.claude/teams/{team-name}/)
const teamDir = getTeamDir(teamName)
try {
await rm(teamDir, { recursive: true, force: true })
logForDebugging(`[TeammateTool] Cleaned up team directory: ${teamDir}`)
} catch (error) {
logForDebugging(
`[TeammateTool] Failed to clean up team directory ${teamDir}: ${errorMessage(error)}`,
)
}
// Clean up tasks directory (~/.claude/tasks/{taskListId}/)
// The leader and teammates all store tasks under the sanitized team name.
const tasksDir = getTasksDir(sanitizedName)
try {
await rm(tasksDir, { recursive: true, force: true })
logForDebugging(`[TeammateTool] Cleaned up tasks directory: ${tasksDir}`)
notifyTasksUpdated()
} catch (error) {
logForDebugging(
`[TeammateTool] Failed to clean up tasks directory ${tasksDir}: ${errorMessage(error)}`,
)
}
}
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