Jul 6 07:49 refactor: integrate ink-picture as source directory chenbhao +1: Claude Opus 4.6 - Move ink-picture dependencies from file: reference to direct source integration
- Remove ink-picture's own node_modules, build, package.json, tsconfig.json, biome.json
- Update all ink-picture imports to use src/ink-picture path alias
- Add ink-picture path alias to tsconfig.json
- Add is-unicode-supported, iterm2-version, jimp, node-fetch, sixel as direct deps
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> 05:31 refactor: replace custom image rendering with ink-picture across all components chenbhao +1: Claude Big Pickle - ImageShowTool: remove jimp/timg rendering, use ink-picture Image component
with auto-detected protocol (Kitty, Sixel, iTerm2, HalfBlock, Braille, ASCII)
- InlineImage: replace manual kitty escape sequences + writeRaw with ink-picture
- Ink runtime: remove dead rawWritesAtRow APC/DCS handling (no longer needed)
- Delete unused utils/terminalImage.ts and utils/kittyProtocol.ts
- tests: expand ImageShowTool test coverage to 29 tests
Co-Authored-By: Claude Big Pickle <noreply@anthropic.com> Jul 5 05:24 chore: rename VersperClaw to Codev, update org to chenbhao chenbhao +1: Claude Big Pickle Rename all references across the codebase: VersperClaw → Codev,
Versper Claw → Codev, versperclaw → codev, VERSPER_CLAW → CODEV,
versperai → chenbhao (GitHub username change).
Co-Authored-By: Claude Big Pickle <noreply@anthropic.com> Jul 3 03:48 feat: add inline terminal image rendering with Kitty protocol support chenbhao +1: Claude Big Pickle Introduce InlineImage component, ImageShow tool, and image caching/detection
utilities for rendering images directly in the terminal via the Kitty graphics
protocol. Falls back to clickable hyperlinks when protocol is unavailable.
Co-Authored-By: Claude Big Pickle <noreply@anthropic.com> Jun 30 03:01 fix: /friend motion — interrupt hold on new action, drain queue, fix emotion mapping chenbhao +1: Claude Big Pickle - MotionController: interrupt hold when new playAction arrives instead of
queueing, so LLM text-message actions are not blocked by stale 10s hold
- MotionController: drain action queue in hold timer callback to prevent
silent drop of queued actions
- App.tsx: remove hold=true from emotion-only messages — action plays once,
emotion timer handles duration independently
- App.tsx: remove awkward emotion→action mappings (neutral→salute,
relaxed→salute, sad→shy) that caused unnatural gestures
Co-Authored-By: Claude Big Pickle <noreply@anthropic.com> 02:08 feat: /friend aliveness system, motion controller fix, VAD tuning, high-pass filter chenbhao +1: Claude Big Pickle - Remove redundant files (HistoryPanel, MoodIndicator, vmd-loader, vrm-ik-handler, web-file-picker, FriendScreenObserveTool)
- Add action parameter to friend_emotion for VRM animation playback
- Fix motion-controller: replace broken 'finished' event with frame-accurate completion detection and action queue
- Add aliveness system: breathing, postural sway, speech micro-movements, listening response, micro-expressions, enhanced blink
- Add Silero VAD threshold tuning and high-pass filter for low-frequency noise rejection
- Fix build scripts (vite build instead of tauri build)
- Add LipSync.isActive() for speech-driven animation blending
Co-Authored-By: Claude Big Pickle <noreply@anthropic.com> Jun 22 11:24 chore: questionnaire rename 10:33 chore: no appimage 08:51 feat: polling voice create stt 5s 架构变更:浏览器 VAD → 服务器端定时分段
根本问题
onnxruntime-web WASM 后端在 Tauri 的 WebKitGTK
中无法运行(即使所有文件都在本地提供)。这是 WebKitGTK 的一个已知限制。
解决方案
不再尝试在浏览器中运行 VAD。改为服务器端的定时音频分段:
F2 开始 → 服务器用 cpal/arecord 录制音频 → 每 5 秒:
├─ 结束当前 STT 连接 → Groq 转写 → sendText() → CLI 对话
└─ 创建新的 STT 连接,继续录制
F2 结束 → 清理
变更文件
┌──────────────────┬────────────────────────────────────────────────────────────┐
│ 文件 │ 变更 │
├──────────────────┼────────────────────────────────────────────────────────────┤
│ FriendService.ts │ 新增定时分段:_flushSegment() + captureTimer,将音频分段为 │
│ │ 5 秒窗口,自动发送到 CLI │
├──────────────────┼────────────────────────────────────────────────────────────┤
│ useServerStt.ts │ 完全重写:移除浏览器 VAD(@ricky0123/vad-web / │
│ │ onnxruntime-web),新增基于轮询的服务器端语音通话 │
├──────────────────┼─────────────────────────────────────────────────────────… 07:40 feat: VAD but just case choose 00:45 feat: cycle time activate check friend Jun 21 15:30 feat: grop free stt 14:11 feat: friend text tts ok but websearch tts not ok 13:28 fix: Microphone access denied 12:07 feat: inter-process 架构对比
之前: 之后:
CLI TUI CLI TUI (单一进程)
└── /friend start ├── FriendService (in-process, cpal)
├── 服务器子进程 :3456 │ ├── STT via cpal
│ ├── chat-service.ts │ ├── enqueue() → 主 CLI
│ │ └── CLI SDK 子进程│ └── SSE → Tauri
│ ├── arecord 子进程 ├── 轻量 Bun.serve (in-process)
│ └── SSE └── Tauri (thin display only)
└── Tauri (getUserMedia) 08:11 feat: csp null 00:30 feat: full screen friend Jun 20 19:28 fix: friend render 17:16 fix: esc in /friend start 1. 启动 Tauri 窗口(异步,后台运行)
2. 渲染 FriendStartView 组件,显示状态信息
3. 按 Esc 或 Enter 关闭 TUI 面板,Tauri 窗口继续在后台运行
launchTauri 之前用了 await 会阻塞 UI,现在改成了直接调用让它在后台异步运行。试试 /friend start 看看效果 16:34 feat: /friend start tauri app 14:29 feat: friend refactor to src Jun 19 16:14 feat: keep only color 15:16 feat: /release-notes and what's news /cache/changelog.md 14:42 chore: use pre-compiler code Jun 15 14:00 feat: goal dot status color cycle 问题找到了。goalStatusColor 返回 'red', 'yellow' 等原始颜色字符串,但 ThemedText.resolveColor() 期望的是:
- 要么是 theme key(如 claude, success 等)
- 要么是带 ansi: 前缀的原始颜色(如 'ansi:red')
由于 'red' 既不是 theme key 也没有前缀,resolveColor 找不到对应颜色就返回 undefined,导致无色(灰色)。
修复方案:goalStatusColor 返回带 'ansi:' 前缀的颜色字符串。
● Update(src/components/PromptInput/GoalIndicator.tsx)
⎿ Added 6 lines, removed 6 lines
8 export function goalStatusColor(status: GoalStatus): string {
9 switch (status) {
10 case 'pursuing':
11 - return 'yellow'
11 + return 'ansi:yellow'
12 case 'paused':
13 - return 'gray'
13 + return 'ansi:gray'
14 case 'achieved':
15 - return 'green'
15 + return 'ansi:green'
16 case 'blocked':
17 - return 'red'
17 + return 'ansi:red'
18 case 'usage-limited':
19 - return 'gray'
19 + return 'ansi:gray'
20 case 'budget-limited':
… 12:20 chore: goal promptinput-footsider lastline 11:07 feat: /goal 新增文件 (12个)
- src/commands/goal/index.ts — 命令入口
- src/commands/goal/goal.tsx — 命令核心逻辑
- src/utils/goal.ts — prompt 构建和工具函数
- src/tools/GoalUpdateTool/ — update_goal 工具 (3个文件)
- src/tools/GoalCreateTool/ — create_goal 工具 (3个文件)
- src/tools/GoalGetTool/ — get_goal 工具 (3个文件)
- src/hooks/useGoalAutoContinue.ts — 自动继续 hook
- src/components/PromptInput/GoalIndicator.tsx — Footer 状态显示
修改文件 (6个)
- src/state/AppStateStore.ts — 添加 GoalStatus / Goal 类型和 goal 字段
- src/commands.ts — 注册 goal 命令
- src/tools.ts — 注册三个 goal 工具
- src/screens/REPL.tsx — 调用 useGoalAutoContinue(queryGuard)
- src/components/PromptInput/PromptInputFooterLeftSide.tsx — 引入并显示 GoalIndicator
- src/bootstrap/state.ts — 添加 getTotalTokensUsed() 函数
功能
- /goal <objective> — 设置长期自治目标
- /goal pause|resume|clear|edit — 管理目标
- agent 在每个 turn 结束后自动 enqueue 继续 prompt(直到目标完成或被阻塞)
- update_goal 工具供 agent 标记目标完成或 3+ 轮阻塞后标记 blocked
- Footer 显示 goal 状态指示器 Jun 14 13:45 feat: feishu connect 02:48 fix: desktop provider kepp TUI Jun 13 04:36 feat: add nvidia provider 02:06 chore: rm bak of fix config render 02:01 feat: voice stt+tts just first have voice Jun 12 17:13 feat: voice add fully-local STT (faster-whisper) + TTS (edge-tts) May 23 16:49 feat: desktop cd desktop && bun run tauri dev May 21 17:08 chore: fix prompt identity 16:32 fix: opencode login May 7 16:44 fix: after /login opencode freemodel exit then /model can't fetch model list May 6 15:57 feat: better collapsing fetch result when set verbose is false in /config 13:19 feat: keep ctx line online 12:49 fix: move ctx line to rightdown 12:11 feat: ctx line 09:14 fix: model not display life-free model 09:00 fix: fetch active opencode model 07:20 feat: add new free provider opencode Apr 13 01:58 chore: back to clawd logo Apr 9 13:57 chore: original design to avoid ip issues Apr 6 07:24 chore: rename skill message Apr 5 10:33 feat: automode 09:24 fix: /sandbox add sandbox-runtime version num @0.0.44 07:22 fix: /sandbox not look rg has been installed in project or pc