ONNX
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import math
import struct
import os
os.environ['PYGAME_HIDE_SUPPORT_PROMPT'] = "hide" # Disable pygame welcome message
import pygame
import time

class Button:
  def __init__(self) -> None:
    self.pressed = False
    self.on_pressed = False
    self.on_released = False
    self.data = 0
    self.click_count = 0  # 记录连续点击次数
    self.last_pressed_time = 0  # 上次按下时间

  def __call__(self, data) -> None:
    current_time = time.perf_counter()
    # print('before',self.data)

    self.pressed = (data != 0)
    self.on_pressed = self.pressed and self.data == 0
    self.on_released = not self.pressed and self.data != 0

    # print('after',self.data)
            # 处理连续点击
    if self.on_pressed:
        # print('on_pressed')
        # print('on_pressed current_time',current_time)
        # print('on_pressed last_pressed_time',self.last_pressed_time)
        # print('on_pressed diff',current_time-self.last_pressed_time)

        if current_time - self.last_pressed_time <= 0.3:  # 0.1 秒以内的连续点击
            self.click_count += 1
            # print(self.click_count)
        else:
            self.click_count = 0  # 超过时间间隔,重置计数器
        self.last_pressed_time = current_time
    self.data = data
    
  def reset_click_count(self):
        """手动重置连续点击计数器"""
        self.click_count = 0

class Axis:
  def __init__(self) -> None:
    self.data = 0.0
    self.pressed = False
    self.on_pressed = False
    self.on_released = False
  
    self.smooth = 0.03
    self.deadzone = 0.01
    self.threshold = 0.5

  def __call__(self, data) -> None:
    data_deadzone = 0.0 if math.fabs(data) < self.deadzone else data
    new_data = self.data * (1 - self.smooth) + data_deadzone * self.smooth
    self.pressed = math.fabs(new_data) > self.threshold
    self.on_pressed = self.pressed and math.fabs(self.data) < self.threshold
    self.on_released = not self.pressed and math.fabs(self.data) > self.threshold
    self.data = new_data


class Joystick:
  def __init__(self) -> None:
    # Buttons
    self.back = Button()
    self.start = Button()
    # self.LS = Button()
    # self.RS = Button()
    self.LB = Button()
    self.RB = Button()
    self.LT = Button()
    self.RT = Button()
    self.A = Button()
    self.B = Button()
    self.X = Button()
    self.Y = Button()
    self.up = Button()
    self.down = Button()
    self.left = Button()
    self.right = Button()
    self.F1 = Button()
    self.F2 = Button()

    # Axes
    # self.LT = Axis()
    # self.RT = Axis()
    self.lx = Axis()
    self.ly = Axis()
    self.rx = Axis()
    self.ry = Axis()
    
    self.last_active_time = time.perf_counter()  # 最后一次活动时间
    self.inactive_timeout = 0.5  # 超时时间(单位:秒)
  def update(self):
    """
    Update the current handle key based on the original data
    Used to update flag bits such as on_pressed

    Examples:
    >>> new_A_data = 1
    >>> self.A( new_A_data )
    """
    pass

  def extract(self, wireless_remote):
    """
    Extract data from unitree_joystick
    wireless_remote: uint8_t[40]
    """
    # Buttons
    button1 = [int(data) for data in f'{wireless_remote[2]:08b}']
    button2 = [int(data) for data in f'{wireless_remote[3]:08b}']
    self.LT(button1[2])
    self.RT(button1[3])
    self.back(button1[4])
    self.start(button1[5])
    self.LB(button1[6])
    self.RB(button1[7])
    self.left(button2[0])    
    self.down(button2[1])
    self.right(button2[2])
    self.up(button2[3])
    self.Y(button2[4])
    self.X(button2[5])
    self.B(button2[6])
    self.A(button2[7])
    # Axes
    self.lx( struct.unpack('f', bytes(wireless_remote[4:8]))[0] )
    self.rx( struct.unpack('f', bytes(wireless_remote[8:12]))[0] )
    self.ry( struct.unpack('f', bytes(wireless_remote[12:16]))[0] )
    self.ly( struct.unpack('f', bytes(wireless_remote[20:24]))[0] )
    
    
    # 检查是否有按键按下
    if any([
        self.LT.pressed, self.RT.pressed, self.back.pressed, self.start.pressed,
        self.LB.pressed, self.RB.pressed, self.left.pressed, self.down.pressed,
        self.right.pressed, self.up.pressed, self.Y.pressed, self.X.pressed,
        self.B.pressed, self.A.pressed
    ]):
        self.last_active_time = time.perf_counter()  # 更新最后一次活动时间
    elif time.perf_counter() - self.last_active_time > self.inactive_timeout:
        # 超过设定的超时时间未按下任何键,重置所有按键的点击计数
        self.reset_all_click_counts()
        self.last_active_time = time.perf_counter()  # 重置最后活动时间

  def reset_all_click_counts(self):
        """重置所有按键的连续点击计数器"""
        for button in [
            self.LT, self.RT, self.back, self.start, self.LB, self.RB,
            self.left, self.down, self.right, self.up, self.Y, self.X, self.B, self.A
        ]:
            button.reset_click_count()
        
  def combine(self):
    """
    Merge data from Joystick to wireless_remote    
    """
    # prepare an empty list
    wireless_remote = [0 for _ in range(40)]

    # Buttons
    wireless_remote[2] = int(''.join([f'{key}' for key in [
      0, 0, round(self.LT.data), round(self.RT.data), 
      self.back.data, self.start.data, self.LB.data, self.RB.data,
    ]]), 2)
    wireless_remote[3] = int(''.join([f'{key}' for key in [
      self.left.data, self.down.data, self.right.data, 
      self.up.data, self.Y.data, self.X.data, self.B.data, self.A.data,
    ]]), 2)

    # Axes
    sticks = [self.lx.data, self.rx.data, self.ry.data, self.ly.data]
    packs = list(map(lambda x: struct.pack('f', x), sticks))
    wireless_remote[4:8] = packs[0]
    wireless_remote[8:12] = packs[1]
    wireless_remote[12:16] = packs[2]
    wireless_remote[20:24] = packs[3]
    return wireless_remote

class PyGameJoystick(Joystick):
  def __init__(self) -> None:
    super().__init__()

    pygame.init()
    pygame.joystick.init()
    if pygame.joystick.get_count() <= 0:
      raise Exception("No joystick found!")
    
    self._joystick = pygame.joystick.Joystick(0)
    self._joystick.init()

  def print(self):
    print("\naxes: ")
    for i in range(self._joystick.get_numaxes()):
      print(self._joystick.get_axis(i), end=" ")
    print("\nbuttons: ")
    for i in range(self._joystick.get_numbuttons()):
      print(self._joystick.get_button(i), end=" ")
    print("\nhats: ")
    for i in range(self._joystick.get_numhats()):
      print(self._joystick.get_hat(i), end=" ")
    print("\nballs: ")
    for i in range(self._joystick.get_numballs()):
      print(self._joystick.get_ball(i), end=" ")
    print("\n")

class LogicJoystick(PyGameJoystick):
  """ Logic F710 """
  def __init__(self) -> None:
    super().__init__()

  def update(self):
    pygame.event.pump()

    self.back(self._joystick.get_button(6))
    self.start(self._joystick.get_button(7))
    self.LS(self._joystick.get_button(9))
    self.RS(self._joystick.get_button(10))
    self.LB(self._joystick.get_button(4))
    self.RB(self._joystick.get_button(5))
    self.A(self._joystick.get_button(0))
    self.B(self._joystick.get_button(1))
    self.X(self._joystick.get_button(2))
    self.Y(self._joystick.get_button(3))

    self.LT((self._joystick.get_axis(2) + 1)/2)
    self.RT((self._joystick.get_axis(5) + 1)/2)
    self.rx(self._joystick.get_axis(3))
    self.ry(-self._joystick.get_axis(4))


    # Logitech controller has 2 modes
    # mode 1: light down
    self.up(1 if self._joystick.get_hat(0)[1] > 0.5 else 0)
    self.down(1 if self._joystick.get_hat(0)[1] < -0.5 else 0)
    self.left(1 if self._joystick.get_hat(0)[0] < -0.5 else 0)
    self.right(1 if self._joystick.get_hat(0)[0] > 0.5 else 0)
    self.lx(self._joystick.get_axis(0))
    self.ly(-self._joystick.get_axis(1))
    # mode 2: light up
    # self.up(1 if self._joystick.get_axis(1) < -0.5 else 0)
    # self.down(1 if self._joystick.get_axis(0) > 0.5 else 0)
    # self.left(1 if self._joystick.get_axis(0) < -0.5 else 0)
    # self.right(1 if self._joystick.get_axis(0) > 0.5 else 0)
    # self.lx(self._joystick.get_hat(0)[1])
    # self.ly(self._joystick.get_hat(0)[1])