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from __future__ import annotations
import argparse
import json
import sys
from pathlib import Path
from typing import Any, Iterable
import bpy
from mathutils import Matrix, Vector
OBJECT_TYPES = {"MESH", "EMPTY", "ARMATURE", "CURVE", "SURFACE", "FONT"}
def parse_args() -> argparse.Namespace:
argv_source = getattr(bpy.app, "argv", None) or sys.argv
argv: list[str] = []
if "--" in argv_source:
argv = argv_source[argv_source.index("--") + 1 :]
parser = argparse.ArgumentParser(description="Render aligned eval images from a run_big_eval report")
parser.add_argument("--report_json", required=True)
parser.add_argument("--out_dir", required=True)
parser.add_argument("--models", default=None, help="Comma-separated model keys; defaults to report order.")
parser.add_argument("--render_gt", action=argparse.BooleanOptionalAction, default=True)
parser.add_argument("--resolution_x", type=int, default=768)
parser.add_argument("--resolution_y", type=int, default=432)
parser.add_argument("--samples", type=int, default=32)
parser.add_argument("--engine", choices=["BLENDER_EEVEE", "BLENDER_EEVEE_NEXT", "CYCLES"], default="BLENDER_EEVEE")
parser.add_argument("--transparent", action=argparse.BooleanOptionalAction, default=False)
return parser.parse_args(argv)
def clear_scene() -> None:
bpy.ops.object.select_all(action="SELECT")
bpy.ops.object.delete()
for collection in list(bpy.data.collections):
bpy.data.collections.remove(collection)
for block in (
bpy.data.meshes,
bpy.data.materials,
bpy.data.images,
bpy.data.lights,
bpy.data.cameras,
bpy.data.curves,
bpy.data.armatures,
):
for item in list(block):
if item.users == 0:
block.remove(item)
def load_scene(path: Path) -> None:
ext = path.suffix.lower()
if ext == ".blend":
bpy.ops.wm.open_mainfile(filepath=str(path))
return
clear_scene()
if ext in {".glb", ".gltf"}:
bpy.ops.import_scene.gltf(filepath=str(path))
return
raise ValueError(f"Unsupported scene asset: {path}")
def active_camera() -> bpy.types.Object:
scene = bpy.context.scene
if scene.camera is not None and scene.camera.type == "CAMERA":
return scene.camera
cameras = [obj for obj in scene.objects if obj.type == "CAMERA"]
if not cameras:
raise FileNotFoundError("GT scene has no camera to copy for rendering.")
return cameras[0]
def copy_camera_data(src: bpy.types.Camera) -> bpy.types.Camera:
dst = bpy.data.cameras.new("Eval_GT_Camera_Data")
dst.type = src.type
dst.lens = src.lens
dst.sensor_width = src.sensor_width
dst.sensor_height = src.sensor_height
dst.sensor_fit = src.sensor_fit
dst.shift_x = src.shift_x
dst.shift_y = src.shift_y
dst.clip_start = src.clip_start
dst.clip_end = src.clip_end
dst.ortho_scale = src.ortho_scale
dst.dof.use_dof = False
return dst
def baked_gt_camera(gt_scene: Path, gt_matrix: list[list[float]], gt_frame: int) -> dict[str, Any]:
load_scene(gt_scene)
scene = bpy.context.scene
scene.frame_set(gt_frame)
bpy.context.view_layer.update()
cam = active_camera()
eval_matrix = Matrix(gt_matrix) @ cam.matrix_world.copy()
return {
"matrix_world": [[float(v) for v in row] for row in eval_matrix],
"data": {
"type": cam.data.type,
"lens": float(cam.data.lens),
"sensor_width": float(cam.data.sensor_width),
"sensor_height": float(cam.data.sensor_height),
"sensor_fit": cam.data.sensor_fit,
"shift_x": float(cam.data.shift_x),
"shift_y": float(cam.data.shift_y),
"clip_start": float(cam.data.clip_start),
"clip_end": float(cam.data.clip_end),
"ortho_scale": float(cam.data.ortho_scale),
},
}
def add_baked_camera(camera_info: dict[str, Any]) -> bpy.types.Object:
data_info = camera_info["data"]
cam_data = bpy.data.cameras.new("Eval_GT_Camera_Data")
cam_data.type = data_info["type"]
cam_data.lens = data_info["lens"]
cam_data.sensor_width = data_info["sensor_width"]
cam_data.sensor_height = data_info["sensor_height"]
cam_data.sensor_fit = data_info["sensor_fit"]
cam_data.shift_x = data_info["shift_x"]
cam_data.shift_y = data_info["shift_y"]
cam_data.clip_start = data_info["clip_start"]
cam_data.clip_end = max(data_info["clip_end"], 1000.0)
cam_data.ortho_scale = data_info["ortho_scale"]
cam = bpy.data.objects.new("Eval_GT_Camera", cam_data)
bpy.context.scene.collection.objects.link(cam)
cam.matrix_world = Matrix(camera_info["matrix_world"])
bpy.context.scene.camera = cam
return cam
def root_objects(objects: Iterable[bpy.types.Object]) -> list[bpy.types.Object]:
object_set = set(objects)
return [obj for obj in objects if obj.parent not in object_set]
def remove_cameras_and_lights() -> None:
for obj in list(bpy.context.scene.objects):
if obj.type in {"CAMERA", "LIGHT"}:
bpy.data.objects.remove(obj, do_unlink=True)
def apply_alignment(matrix: list[list[float]]) -> None:
objects = [obj for obj in bpy.context.scene.objects if obj.type in OBJECT_TYPES]
parent = bpy.data.objects.new("Eval_Alignment", None)
bpy.context.scene.collection.objects.link(parent)
parent.matrix_world = Matrix(matrix)
for obj in root_objects(objects):
obj.parent = parent
obj.matrix_parent_inverse = Matrix.Identity(4)
def scene_bounds() -> tuple[Vector, Vector] | None:
bpy.context.view_layer.update()
mins: list[Vector] = []
maxs: list[Vector] = []
for obj in bpy.context.scene.objects:
if obj.type != "MESH":
continue
corners = [obj.matrix_world @ Vector(corner) for corner in obj.bound_box]
mins.append(Vector((min(v.x for v in corners), min(v.y for v in corners), min(v.z for v in corners))))
maxs.append(Vector((max(v.x for v in corners), max(v.y for v in corners), max(v.z for v in corners))))
if not mins:
return None
return (
Vector((min(v.x for v in mins), min(v.y for v in mins), min(v.z for v in mins))),
Vector((max(v.x for v in maxs), max(v.y for v in maxs), max(v.z for v in maxs))),
)
def add_eval_light() -> None:
bounds = scene_bounds()
if bounds is None:
loc = Vector((3.0, -4.0, 5.0))
size = 4.0
energy = 450.0
else:
bmin, bmax = bounds
center = 0.5 * (bmin + bmax)
diag = max((bmax - bmin).length, 1.0)
loc = center + Vector((0.35 * diag, -0.65 * diag, 1.1 * diag))
size = max(3.0, 0.55 * diag)
energy = 500.0
light_data = bpy.data.lights.new("Eval_Key_Light", "AREA")
light = bpy.data.objects.new("Eval_Key_Light", light_data)
bpy.context.scene.collection.objects.link(light)
light.location = loc
light.data.size = size
light.data.energy = energy
def configure_render(args: argparse.Namespace, output: Path) -> None:
scene = bpy.context.scene
engine = args.engine
try:
scene.render.engine = engine
except TypeError:
if engine in {"BLENDER_EEVEE", "BLENDER_EEVEE_NEXT"}:
fallback = "BLENDER_EEVEE_NEXT" if engine == "BLENDER_EEVEE" else "BLENDER_EEVEE"
scene.render.engine = fallback
engine = fallback
else:
raise
if engine == "CYCLES":
scene.cycles.samples = args.samples
elif hasattr(scene, "eevee"):
scene.eevee.taa_render_samples = args.samples
scene.render.resolution_x = args.resolution_x
scene.render.resolution_y = args.resolution_y
scene.render.resolution_percentage = 100
scene.render.film_transparent = bool(args.transparent)
scene.render.image_settings.file_format = "PNG"
scene.render.filepath = str(output)
scene.view_settings.view_transform = "Filmic"
scene.view_settings.look = "Medium High Contrast"
scene.view_settings.exposure = 0.0
scene.view_settings.gamma = 1.0
scene.world.color = (0.04, 0.04, 0.04)
def frame_pairs_for(report: dict[str, Any], key: str) -> list[tuple[int, int]]:
details = report.get("iou_b", {}).get(key, {}).get("frame_details", [])
pairs: list[tuple[int, int]] = []
for item in details:
if "gt_frame_no" in item and "pred_frame_no" in item:
pairs.append((int(item["gt_frame_no"]), int(item["pred_frame_no"])))
if pairs:
return pairs
return [(1, 1)]
def default_models(report: dict[str, Any]) -> list[str]:
keys = [row["model"] for row in report.get("summary", []) if row.get("model") in report.get("alignments", {})]
if keys:
return keys
return [key for key in report.get("alignments", {}) if key != "gt"]
def render_one(
*,
args: argparse.Namespace,
key: str,
scene_path: Path,
matrix: list[list[float]],
camera_info: dict[str, Any],
target_frame: int,
output: Path,
) -> None:
load_scene(scene_path)
bpy.context.scene.frame_set(target_frame)
bpy.context.view_layer.update()
remove_cameras_and_lights()
apply_alignment(matrix)
add_baked_camera(camera_info)
add_eval_light()
output.parent.mkdir(parents=True, exist_ok=True)
configure_render(args, output)
bpy.ops.render.render(write_still=True)
print(f"RENDERED key={key} frame={target_frame} output={output}")
def main() -> None:
args = parse_args()
report_path = Path(args.report_json).resolve()
report = json.loads(report_path.read_text(encoding="utf-8"))
out_dir = Path(args.out_dir).resolve()
model_keys = [x.strip() for x in args.models.split(",") if x.strip()] if args.models else default_models(report)
gt_scene = Path(report["paths"]["gt"]["scene"])
first_key = model_keys[0]
gt_matrix = report["alignments"][first_key]["gt_matrix"]
manifest: dict[str, Any] = {
"report_json": str(report_path),
"gt_scene": str(gt_scene),
"models": model_keys,
"renders": {},
}
if args.render_gt:
gt_pairs = frame_pairs_for(report, first_key)
manifest["renders"]["gt"] = []
for idx, (gt_frame, _) in enumerate(gt_pairs):
camera_info = baked_gt_camera(gt_scene, gt_matrix, gt_frame)
output = out_dir / "gt" / f"frame_{idx:03d}_gt{gt_frame:04d}.png"
render_one(
args=args,
key="gt",
scene_path=gt_scene,
matrix=gt_matrix,
camera_info=camera_info,
target_frame=gt_frame,
output=output,
)
manifest["renders"]["gt"].append({"gt_frame": gt_frame, "pred_frame": gt_frame, "path": str(output)})
for key in model_keys:
pred_scene = Path(report["paths"][key]["scene"])
pred_matrix = report["alignments"][key]["pred_matrix"]
pairs = frame_pairs_for(report, key)
manifest["renders"][key] = []
for idx, (gt_frame, pred_frame) in enumerate(pairs):
camera_info = baked_gt_camera(gt_scene, gt_matrix, gt_frame)
output = out_dir / key / f"frame_{idx:03d}_gt{gt_frame:04d}_pred{pred_frame:04d}.png"
render_one(
args=args,
key=key,
scene_path=pred_scene,
matrix=pred_matrix,
camera_info=camera_info,
target_frame=pred_frame,
output=output,
)
manifest["renders"][key].append({"gt_frame": gt_frame, "pred_frame": pred_frame, "path": str(output)})
manifest_path = out_dir / "render_manifest.json"
manifest_path.write_text(json.dumps(manifest, indent=2) + "\n", encoding="utf-8")
print(f"WROTE_MANIFEST {manifest_path}")
if __name__ == "__main__":
main()
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