Download OVOW/third_party/Motion324/utils/render.py from AIGeeksGroup/PhysicalWM: direct link, hf CLI and curl.
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- Download file 14.6 kB
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https://huggingface.co/datasets/AIGeeksGroup/PhysicalWM/resolve/main/OVOW/third_party/Motion324/utils/render.py
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hf download hf://datasets/AIGeeksGroup/PhysicalWM/OVOW/third_party/Motion324/utils/render.py
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curl -L -o render.py https://huggingface.co/datasets/AIGeeksGroup/PhysicalWM/resolve/main/OVOW/third_party/Motion324/utils/render.py
14.6 kB
| import bpy | |
| import bmesh | |
| import os | |
| import numpy as np | |
| import torch | |
| import math | |
| import mathutils | |
| from mathutils import Vector | |
| import imageio | |
| import imageio.v3 as iio | |
| import glob | |
| def clear_scene(): | |
| """Clear the current scene.""" | |
| bpy.ops.wm.read_homefile(use_empty=True) | |
| for obj in bpy.data.objects: | |
| bpy.data.objects.remove(obj, do_unlink=True) | |
| def import_glb(filepath): | |
| """Import GLB/GLTF file and return mesh objects.""" | |
| bpy.ops.import_scene.gltf(filepath=filepath) | |
| mesh_objects = [obj for obj in bpy.context.scene.objects if (obj.type == 'MESH' and obj.name != 'Cube' and obj.name != 'Icosphere')] | |
| if not mesh_objects: | |
| raise ValueError("No mesh objects found") | |
| for obj in mesh_objects: | |
| if obj.animation_data: | |
| obj.animation_data_clear() | |
| if obj.data.shape_keys: | |
| obj.shape_key_clear() | |
| bpy.context.view_layer.objects.active = obj | |
| bpy.ops.object.transform_apply(location=True, rotation=True, scale=True) | |
| print(f"Loaded {len(mesh_objects)} mesh objects") | |
| for mesh_obj in mesh_objects: | |
| print(f"Mesh: {mesh_obj.name}, Vertices: {len(mesh_obj.data.vertices)}") | |
| return mesh_objects | |
| def import_fbx(filepath): | |
| """Import FBX file and align to trimesh coordinate system.""" | |
| bpy.ops.import_scene.fbx(filepath=filepath) | |
| mesh_objects = [obj for obj in bpy.context.scene.objects if (obj.type == 'MESH' and obj.name != 'Cube' and obj.name != 'Icosphere')] | |
| if not mesh_objects: | |
| raise ValueError("No mesh objects found") | |
| for obj in mesh_objects: | |
| if obj.animation_data: | |
| obj.animation_data_clear() | |
| if obj.data.shape_keys: | |
| obj.shape_key_clear() | |
| bpy.context.view_layer.objects.active = obj | |
| bpy.ops.object.transform_apply(location=True, rotation=True, scale=True) | |
| bpy.ops.object.transform_apply(location=True, rotation=True, scale=True) | |
| print(f"Loaded {len(mesh_objects)} mesh objects from FBX") | |
| for mesh_obj in mesh_objects: | |
| print(f"Mesh: {mesh_obj.name}, Vertices: {len(mesh_obj.data.vertices)}") | |
| return mesh_objects | |
| def get_mesh_vertices(mesh_obj): | |
| """Extract vertex coordinates from a mesh object.""" | |
| vertices = [] | |
| for vertex in mesh_obj.data.vertices: | |
| vertices.append([vertex.co[0], vertex.co[1], vertex.co[2]]) | |
| return np.array(vertices) | |
| def get_all_vertices(mesh_objects): | |
| """Extract vertex coordinates from multiple mesh objects.""" | |
| all_vertices = [] | |
| for mesh_obj in mesh_objects: | |
| vertices = get_mesh_vertices(mesh_obj) | |
| all_vertices.append(torch.from_numpy(vertices)) | |
| return all_vertices | |
| def get_mesh_faces(mesh_obj): | |
| """Extract face indices from a mesh object.""" | |
| faces = [] | |
| for face in mesh_obj.data.polygons: | |
| faces.append(list(face.vertices)) | |
| return np.array(faces) | |
| def get_all_faces(mesh_objects): | |
| """Extract face indices from multiple mesh objects, adjusting vertex indices for merged meshes.""" | |
| all_faces = [] | |
| vertex_count = 0 | |
| for mesh_obj in mesh_objects: | |
| faces = get_mesh_faces(mesh_obj) | |
| if len(all_faces) > 0: | |
| faces = faces + vertex_count | |
| all_faces.append(torch.from_numpy(faces)) | |
| vertex_count += len(mesh_obj.data.vertices) | |
| return all_faces | |
| def move_vertices_with_trajectory(mesh_obj, frame, trajectories): | |
| """Move mesh vertices according to trajectory data for a specific frame.""" | |
| bpy.context.view_layer.objects.active = mesh_obj | |
| bpy.ops.object.mode_set(mode='OBJECT') | |
| if mesh_obj.data.shape_keys is None: | |
| basis = mesh_obj.shape_key_add(name='Basis') | |
| basis.interpolation = 'KEY_LINEAR' | |
| bpy.context.scene.frame_set(frame) | |
| shape_key_name = f"Frame_{frame}" | |
| shape_key = mesh_obj.data.shape_keys.key_blocks.get(shape_key_name) | |
| if not shape_key: | |
| shape_key = mesh_obj.shape_key_add(name=shape_key_name) | |
| shape_key.interpolation = 'KEY_LINEAR' | |
| if hasattr(trajectories[frame], 'numpy'): | |
| positions = trajectories[frame].numpy() | |
| else: | |
| positions = trajectories[frame] | |
| for idx, pos in enumerate(positions): | |
| shape_key.data[idx].co = Vector(pos) | |
| shape_key.value = 1.0 | |
| shape_key.keyframe_insert(data_path="value", frame=frame) | |
| if frame > 0: | |
| shape_key.value = 0.0 | |
| shape_key.keyframe_insert(data_path="value", frame=frame - 1) | |
| def drive_mesh_with_trajs_frames(mesh_objects, trajs, output_dir, azi=0.0, ele=0.0, export_format="fbx"): | |
| """Drive mesh animation with trajectory data and optionally export to various formats.""" | |
| try: | |
| print(output_dir) | |
| os.makedirs(output_dir, exist_ok=True) | |
| print("Setting up animations for all meshes...") | |
| for i in range(len(mesh_objects)): | |
| mesh_obj = mesh_objects[i] | |
| traj = trajs[i] | |
| num_frames = traj.shape[0] | |
| print(traj.shape) | |
| print(traj.max(), traj.min()) | |
| for frame in range(num_frames): | |
| move_vertices_with_trajectory(mesh_obj, frame, traj) | |
| # Insert all keyframes first | |
| for frame in range(num_frames): | |
| for shape_key in mesh_obj.data.shape_keys.key_blocks[1:]: | |
| shape_key.value = 0 | |
| shape_key.keyframe_insert("value", frame=frame) | |
| current_shape_key = mesh_obj.data.shape_keys.key_blocks[f"Frame_{frame}"] | |
| current_shape_key.value = 1 | |
| current_shape_key.keyframe_insert("value", frame=frame) | |
| # Set interpolation to CONSTANT for all keyframes at once (AFTER all keyframes are inserted) | |
| if mesh_obj.data.shape_keys.animation_data and mesh_obj.data.shape_keys.animation_data.action: | |
| fcurves = mesh_obj.data.shape_keys.animation_data.action.fcurves | |
| for fc in fcurves: | |
| for kf in fc.keyframe_points: | |
| kf.interpolation = 'CONSTANT' | |
| print("Setting up scene...") | |
| bpy.context.scene.frame_start = 0 | |
| bpy.context.scene.frame_end = trajs.shape[1] - 1 | |
| if export_format != "none": | |
| print(f"Exporting animated mesh to {export_format.upper()} format...") | |
| bpy.ops.object.select_all(action='DESELECT') | |
| for obj in mesh_objects: | |
| obj.select_set(True) | |
| filename = os.path.basename(output_dir) | |
| export_path = os.path.join(os.path.dirname(output_dir), f"{filename}.{export_format}") | |
| if export_format == "abc": | |
| bpy.ops.wm.alembic_export( | |
| filepath=export_path, | |
| start=bpy.context.scene.frame_start, | |
| end=bpy.context.scene.frame_end, | |
| selected=True, | |
| uvs=True, | |
| face_sets=True | |
| ) | |
| elif export_format == "fbx": | |
| # Optimized FBX export for shape key animations | |
| bpy.ops.export_scene.fbx( | |
| filepath=export_path, | |
| use_selection=True, | |
| bake_anim=True, | |
| bake_anim_use_all_bones=False, | |
| bake_anim_use_nla_strips=False, | |
| bake_anim_use_all_actions=False, | |
| bake_anim_force_startend_keying=False, # Disabled: not needed for shape keys | |
| bake_anim_step=1.0, # Set to 1.0 to bake only existing keyframes | |
| bake_anim_simplify_factor=0.0, # Disable simplification for speed | |
| add_leaf_bones=False, | |
| path_mode='COPY', | |
| embed_textures=True, | |
| use_mesh_modifiers=True, | |
| use_mesh_edges=True, | |
| use_tspace=True, | |
| use_custom_props=True, | |
| use_active_collection=False, | |
| ) | |
| elif export_format == "glb": | |
| bpy.ops.export_scene.gltf( | |
| filepath=export_path, | |
| use_selection=True, | |
| export_format='GLB', | |
| export_animations=True, | |
| export_frame_range=True, | |
| ) | |
| print(f"Successfully exported animated mesh to: {export_path}") | |
| bpy.ops.object.select_all(action='DESELECT') | |
| except Exception as e: | |
| print(f"Error occurred: {str(e)}") | |
| raise | |
| def move_vertices_with_trajectory_gt(mesh_obj, frame, trajectories): | |
| """Move mesh vertices according to ground truth trajectory data for a specific frame.""" | |
| bpy.context.view_layer.objects.active = mesh_obj | |
| bpy.ops.object.mode_set(mode='OBJECT') | |
| if mesh_obj.data.shape_keys is None: | |
| basis = mesh_obj.shape_key_add(name='Basis') | |
| basis.interpolation = 'KEY_LINEAR' | |
| shape_key_name = f"Frame_{frame}" | |
| shape_key = mesh_obj.data.shape_keys.key_blocks.get(shape_key_name) | |
| if not shape_key: | |
| shape_key = mesh_obj.shape_key_add(name=shape_key_name) | |
| shape_key.interpolation = 'KEY_LINEAR' | |
| if hasattr(trajectories[frame], 'numpy'): | |
| positions = trajectories[frame].numpy() | |
| else: | |
| positions = trajectories[frame] | |
| for idx, pos in enumerate(positions): | |
| shape_key.data[idx].co = Vector(pos) | |
| def drive_mesh_with_trajs_frames_gt(mesh_objects, trajs, output_dir, azi=0.0, ele=0.0, export_format="glb"): | |
| """ | |
| Drive mesh animation by merging multiple meshes into one and using shape keys. | |
| This approach is most compatible with GLB export as it only requires handling a single object. | |
| Args: | |
| mesh_objects: List of Blender mesh objects | |
| trajs: Trajectory data with shape (1, T, N, 3), where N is the total number of vertices | |
| output_dir: Output directory | |
| export_format: Export format ('glb', 'fbx', 'abc', 'none') | |
| """ | |
| try: | |
| print(output_dir) | |
| os.makedirs(output_dir, exist_ok=True) | |
| print("Setting up animations for all meshes (V2 - Merged Mesh with Shape Keys)...") | |
| vertex_counts = [] | |
| for mesh_obj in mesh_objects: | |
| vertex_counts.append(len(mesh_obj.data.vertices)) | |
| print(f"Mesh objects count: {len(mesh_objects)}") | |
| print(f"Vertex counts per mesh: {vertex_counts}") | |
| print(f"Total vertices: {sum(vertex_counts)}") | |
| print(f"Trajectories shape: {trajs.shape}") | |
| total_vertices = sum(vertex_counts) | |
| if trajs.shape[2] != total_vertices: | |
| print(f"Warning: Total vertices ({total_vertices}) does not match trajectory points ({trajs.shape[2]})") | |
| num_frames = trajs.shape[1] | |
| trajs = trajs[0] | |
| print("Merging all meshes into one...") | |
| bpy.ops.object.select_all(action='DESELECT') | |
| for obj in mesh_objects: | |
| obj.select_set(True) | |
| bpy.context.view_layer.objects.active = mesh_objects[0] | |
| bpy.ops.object.join() | |
| merged_mesh = bpy.context.active_object | |
| merged_mesh.name = "MergedAnimatedMesh" | |
| print(f"Merged mesh created: {merged_mesh.name} with {len(merged_mesh.data.vertices)} vertices") | |
| print("Creating shape keys for merged mesh...") | |
| bpy.ops.object.mode_set(mode='OBJECT') | |
| basis = merged_mesh.shape_key_add(name='Basis') | |
| basis.interpolation = 'KEY_LINEAR' | |
| for frame_idx in range(num_frames): | |
| shape_key_name = f"Frame_{frame_idx}" | |
| shape_key = merged_mesh.shape_key_add(name=shape_key_name) | |
| shape_key.interpolation = 'KEY_LINEAR' | |
| if hasattr(trajs[frame_idx], 'numpy'): | |
| positions = trajs[frame_idx].numpy() | |
| else: | |
| positions = trajs[frame_idx] | |
| for vert_idx, pos in enumerate(positions): | |
| shape_key.data[vert_idx].co = Vector(pos) | |
| print(f"Created {num_frames} shape keys") | |
| print("Setting up shape key animation...") | |
| for frame_idx in range(num_frames): | |
| for shape_key in merged_mesh.data.shape_keys.key_blocks[1:]: | |
| shape_key.value = 0 | |
| shape_key.keyframe_insert("value", frame=frame_idx) | |
| current_shape_key = merged_mesh.data.shape_keys.key_blocks[f"Frame_{frame_idx}"] | |
| current_shape_key.value = 1 | |
| current_shape_key.keyframe_insert("value", frame=frame_idx) | |
| if merged_mesh.data.shape_keys.animation_data and merged_mesh.data.shape_keys.animation_data.action: | |
| fcurves = merged_mesh.data.shape_keys.animation_data.action.fcurves | |
| for fc in fcurves: | |
| for kf in fc.keyframe_points: | |
| kf.interpolation = 'CONSTANT' | |
| print("Shape key animation setup complete") | |
| bpy.context.scene.frame_start = 0 | |
| bpy.context.scene.frame_end = num_frames - 1 | |
| print("Setting up scene...") | |
| if export_format != "none": | |
| print(f"Exporting animated mesh to {export_format.upper()} format...") | |
| bpy.ops.object.select_all(action='DESELECT') | |
| merged_mesh.select_set(True) | |
| filename = os.path.basename(output_dir) | |
| export_path = os.path.join(os.path.dirname(output_dir), f"{filename}.{export_format}") | |
| if export_format == "abc": | |
| bpy.ops.wm.alembic_export( | |
| filepath=export_path, | |
| start=bpy.context.scene.frame_start, | |
| end=bpy.context.scene.frame_end, | |
| selected=True, | |
| uvs=True, | |
| face_sets=True | |
| ) | |
| elif export_format == "glb": | |
| bpy.ops.export_scene.gltf( | |
| filepath=export_path, | |
| use_selection=True, | |
| export_format='GLB', | |
| export_animations=True, | |
| export_frame_range=True, | |
| export_morph=True, | |
| export_morph_animation=True, | |
| ) | |
| print(f"Successfully exported animated mesh to: {export_path}") | |
| bpy.ops.object.select_all(action='DESELECT') | |
| print("Animation setup complete!") | |
| except Exception as e: | |
| print(f"Error occurred: {str(e)}") | |
| import traceback | |
| traceback.print_exc() | |
| raise | |