Ravenveil commited on
Commit
42afafb
·
verified ·
1 Parent(s): 14bd4f6

backup 03_4dcodebench 2026-11-08 10:10:50

Browse files
This view is limited to 50 files because it contains too many changes.   See raw diff
Files changed (50) hide show
  1. 4dcodebench/cases/B_03/B_03.h5 +3 -0
  2. 4dcodebench/cases/B_03/B_03.mp4 +3 -0
  3. 4dcodebench/cases/B_07/B_07.h5 +3 -0
  4. 4dcodebench/cases/B_07/B_07.mp4 +3 -0
  5. 4dcodebench/cases/B_24/B_24.h5 +3 -0
  6. 4dcodebench/cases/B_24/B_24.mp4 +3 -0
  7. 4dcodebench/cases/G_12/G_12.h5 +3 -0
  8. 4dcodebench/cases/G_12/G_12.mp4 +3 -0
  9. 4dcodebench/resim/__pycache__/fit_params_neuido.cpython-311.pyc +0 -0
  10. 4dcodebench/resim/agent_card.py +74 -0
  11. 4dcodebench/resim/compose_video.py +71 -0
  12. 4dcodebench/resim/debug_scene.py +107 -0
  13. 4dcodebench/resim/fit_params_neuido.py +218 -0
  14. 4dcodebench/resim/resim_blender.py +283 -0
  15. 4dcodebench/resim/resim_cloth_blender.py +319 -0
  16. 4dcodebench/resim/run_ablation_b07.sh +63 -0
  17. 4dcodebench/resim/run_b03.sh +32 -0
  18. 4dcodebench/resim/score_ablation.py +109 -0
  19. 4dcodebench/resim/score_dtw.py +55 -0
  20. 4dcodebench/resim/unpack_world.py +112 -0
  21. 4dcodebench/work/B_03/compare_B_03.mp4 +3 -0
  22. 4dcodebench/work/B_03/dbg/dbg_f1.png +3 -0
  23. 4dcodebench/work/B_03/dtw.json +32 -0
  24. 4dcodebench/work/B_03/out_p1/sim.mp4 +3 -0
  25. 4dcodebench/work/B_03/out_p1/simtraj.npz +3 -0
  26. 4dcodebench/work/B_03/out_p2/sim.mp4 +3 -0
  27. 4dcodebench/work/B_03/out_p2/simtraj.npz +3 -0
  28. 4dcodebench/work/B_03/world/camera.json +1 -0
  29. 4dcodebench/work/B_03/world/dyn/Ball.npz +3 -0
  30. 4dcodebench/work/B_03/world/dyn/Pin00.npz +3 -0
  31. 4dcodebench/work/B_03/world/dyn/Pin01.npz +3 -0
  32. 4dcodebench/work/B_03/world/dyn/Pin02.npz +3 -0
  33. 4dcodebench/work/B_03/world/dyn/Pin03.npz +3 -0
  34. 4dcodebench/work/B_03/world/dyn/Pin04.npz +3 -0
  35. 4dcodebench/work/B_03/world/dyn/Pin05.npz +3 -0
  36. 4dcodebench/work/B_03/world/dyn/Pin06.npz +3 -0
  37. 4dcodebench/work/B_03/world/dyn/Pin07.npz +3 -0
  38. 4dcodebench/work/B_03/world/dyn/Pin08.npz +3 -0
  39. 4dcodebench/work/B_03/world/dyn/Pin09.npz +3 -0
  40. 4dcodebench/work/B_03/world/mesh/1.npz +3 -0
  41. 4dcodebench/work/B_03/world/mesh/10.npz +3 -0
  42. 4dcodebench/work/B_03/world/mesh/11.npz +3 -0
  43. 4dcodebench/work/B_03/world/mesh/12.npz +3 -0
  44. 4dcodebench/work/B_03/world/mesh/13.npz +3 -0
  45. 4dcodebench/work/B_03/world/mesh/14.npz +3 -0
  46. 4dcodebench/work/B_03/world/mesh/15.npz +3 -0
  47. 4dcodebench/work/B_03/world/mesh/16.npz +3 -0
  48. 4dcodebench/work/B_03/world/mesh/17.npz +3 -0
  49. 4dcodebench/work/B_03/world/mesh/18.npz +3 -0
  50. 4dcodebench/work/B_03/world/mesh/19.npz +3 -0
4dcodebench/cases/B_03/B_03.h5 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:abe0e90a40311406bdf4d7a5baab9ffe5f35c64c0397313134f2c65e107ed2a7
3
+ size 18410240
4dcodebench/cases/B_03/B_03.mp4 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:ae3731942295ca4c0ba702cede9c0f0f1d3d2fc05faf0650427a872409ca08ef
3
+ size 491165
4dcodebench/cases/B_07/B_07.h5 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:273b75b492022c2516816c59817cdbe996b3fc54248508e1340622b4cf57f935
3
+ size 32970785
4dcodebench/cases/B_07/B_07.mp4 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:0c5477fc58fda612906937c0db6a1c93a5fc7d1ceedb2fdf1f223cae0421f8c2
3
+ size 978302
4dcodebench/cases/B_24/B_24.h5 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:961f81e5e7e7fa6903c83b37546def9b8ed15fea60ebec441051d26e5aef888a
3
+ size 53149265
4dcodebench/cases/B_24/B_24.mp4 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:6d3f6c92c94f8ba1c7f3671ad3f7857aaf2c75a574ce4d24896e43d00c63adfb
3
+ size 443899
4dcodebench/cases/G_12/G_12.h5 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:7dadf7bbf03308f7200314a188475c4327165dd86ea9e5a449ab8e78d50edad7
3
+ size 5569309
4dcodebench/cases/G_12/G_12.mp4 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:62a0aba416e9f441bb0aca0dbf0e6409bb1b4a116e787187bd32714992392fe2
3
+ size 953363
4dcodebench/resim/__pycache__/fit_params_neuido.cpython-311.pyc ADDED
Binary file (14 kB). View file
 
4dcodebench/resim/agent_card.py ADDED
@@ -0,0 +1,74 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #!/usr/bin/env python
2
+ """Agent prior card (ablation factor A): what a coding agent can infer about
3
+ the cloth parameter card from the reference video alone, without any fitting.
4
+
5
+ This emulates the "coding agent writes a world + parameters" arm of the
6
+ ablation. The agent sees: reference.mp4 (and nothing else). Its priors:
7
+
8
+ 1. Material: it looks like standard polyester/cotton fabric -> areal density
9
+ ~0.2-0.4 kg/m^2 -> card density 0.35 (anchored working point).
10
+ 2. Stiffness: folds look soft, drapes over the table edge smoothly ->
11
+ flimsy -> bending 0.02 (rag-like).
12
+ 3. Air drag: the drop in the video falls fast, no parachute behavior ->
13
+ air_damp 1.0 (Blender default).
14
+
15
+ So the agent card IS the default card here, which is the honest baseline:
16
+ "agent guesses from priors, no measurement". The NeuIDO arm (B1) instead
17
+ *measures* the parameters from the truth trajectories by closed-loop fitting.
18
+
19
+ We write the card to JSON so the 2x2 ablation runner picks it up.
20
+
21
+ Usage:
22
+ python agent_card.py --world work/B_07/world --out work/B_07/agent_card.json
23
+ """
24
+ import argparse
25
+ import json
26
+ import os
27
+ from pathlib import Path
28
+
29
+ import numpy as np
30
+
31
+
32
+ def main():
33
+ ap = argparse.ArgumentParser()
34
+ ap.add_argument("--world", required=True)
35
+ ap.add_argument("--out", required=True)
36
+ args = ap.parse_args()
37
+
38
+ world = Path(args.world)
39
+ spec = json.loads((world / "spec.json").read_text())
40
+ z = np.load(world / "dyn" / "Cloth.npz")
41
+ pos = z["pos"]
42
+ faces = z["faces"]
43
+
44
+ # cloth area at frame 0 (agent could estimate this from the video geometry)
45
+ v = pos[0].astype(np.float64)[faces.astype(np.int64)]
46
+ a = v[:, 1] - v[:, 0]
47
+ b = v[:, 2] - v[:, 0]
48
+ area = float(0.5 * np.linalg.norm(np.cross(a, b), axis=1).sum())
49
+
50
+ # drop speed visible in the first frames (agent could read this from video)
51
+ dt = 1.0 / float(spec["video"]["fps"])
52
+ speed = float(np.linalg.norm((pos[6] - pos[0]) / (6 * dt), axis=1).mean())
53
+
54
+ # agent priors -> card (fabric recognition + free-fall check vs 9.81)
55
+ card = {
56
+ "density": 0.35, # "standard fabric" prior, kg/m^2 anchor
57
+ "bending": 0.02, # "soft drape" prior
58
+ "air_damp": 1.0, # "falls like normal cloth" prior
59
+ "tensile": 15.0,
60
+ "compress": 15.0,
61
+ "shear": 8.0,
62
+ "method": "agent_prior",
63
+ "notes": {
64
+ "cloth_area_m2": round(area, 3),
65
+ "early_drop_speed_ms": round(speed, 3),
66
+ "gravity_freefall_check": round(speed / (6 * dt) / 9.81, 3),
67
+ },
68
+ }
69
+ Path(args.out).write_text(json.dumps(card, indent=1))
70
+ print(json.dumps(card, indent=1))
71
+
72
+
73
+ if __name__ == "__main__":
74
+ main()
4dcodebench/resim/compose_video.py ADDED
@@ -0,0 +1,71 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #!/usr/bin/env python
2
+ """Compose truth | sim... side-by-side comparison video with labels.
3
+
4
+ Usage:
5
+ python compose_video.py --world work/B_03/world \
6
+ --sims work/B_03/out_p1 work/B_03/out_p2 \
7
+ --labels "mu=0.5 e=0.05" "mu=0.02 e=0.9" \
8
+ --out work/B_03/compare_B_03.mp4
9
+ """
10
+ import argparse
11
+ import json
12
+ from pathlib import Path
13
+
14
+ import cv2
15
+ import numpy as np
16
+
17
+
18
+ def read_frames(path):
19
+ cap = cv2.VideoCapture(str(path))
20
+ frames = []
21
+ while True:
22
+ ok, f = cap.read()
23
+ if not ok:
24
+ break
25
+ frames.append(f)
26
+ cap.release()
27
+ return frames
28
+
29
+
30
+ def main():
31
+ ap = argparse.ArgumentParser()
32
+ ap.add_argument("--world", required=True)
33
+ ap.add_argument("--sims", nargs="+", required=True)
34
+ ap.add_argument("--labels", nargs="+", required=True)
35
+ ap.add_argument("--truth-label", default="truth (reference)")
36
+ ap.add_argument("--out", required=True)
37
+ args = ap.parse_args()
38
+ assert len(args.labels) == len(args.sims)
39
+
40
+ spec = json.loads((Path(args.world) / "spec.json").read_text())
41
+ W, H = spec["video"]["width"], spec["video"]["height"]
42
+ fps = spec["video"]["fps"] or 24.0
43
+
44
+ panels = [(args.truth_label, read_frames(Path(args.world) / "render.mp4"))]
45
+ for sim, lab in zip(args.sims, args.labels):
46
+ panels.append((lab, read_frames(Path(sim) / "sim.mp4")))
47
+
48
+ n = min(len(f) for _, f in panels)
49
+ canvas_w, canvas_h = W * len(panels), H
50
+ writer = cv2.VideoWriter(str(args.out), cv2.VideoWriter_fourcc(*"mp4v"),
51
+ fps, (canvas_w, canvas_h))
52
+ font = cv2.FONT_HERSHEY_SIMPLEX
53
+ for i in range(n):
54
+ row = []
55
+ for k, (lab, frames) in enumerate(panels):
56
+ f = frames[i]
57
+ if f.shape[:2] != (H, W):
58
+ f = cv2.resize(f, (W, H))
59
+ tag = f"{lab} [{i+1}/{n}]"
60
+ cv2.rectangle(f, (0, 0), (W, 34), (0, 0, 0), -1)
61
+ cv2.putText(f, tag, (10, 24), font, 0.62, (255, 255, 255), 2, cv2.LINE_AA)
62
+ if k:
63
+ cv2.line(f, (0, 0), (0, H), (255, 255, 255), 2)
64
+ row.append(f)
65
+ writer.write(np.hstack(row))
66
+ writer.release()
67
+ print(f"wrote {args.out} ({n} frames, {canvas_w}x{canvas_h})")
68
+
69
+
70
+ if __name__ == "__main__":
71
+ main()
4dcodebench/resim/debug_scene.py ADDED
@@ -0,0 +1,107 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #!/usr/bin/env python
2
+ """Debug: rebuild the B_03 scene, dump object boxes + camera projections, render 1 frame (Workbench).
3
+ blender --background --python debug_scene.py -- --world work/B_03/world --out work/B_03/dbg
4
+ """
5
+ import argparse
6
+ import json
7
+ import sys
8
+ from pathlib import Path
9
+
10
+ import bpy
11
+ import numpy as np
12
+ from mathutils import Matrix, Vector
13
+ import bpy_extras
14
+
15
+
16
+ def parse_args():
17
+ ap = argparse.ArgumentParser()
18
+ ap.add_argument("--world", required=True)
19
+ ap.add_argument("--out", required=True)
20
+ return ap.parse_args(sys.argv[sys.argv.index("--") + 1:])
21
+
22
+
23
+ def add_mesh(name, verts, faces):
24
+ me = bpy.data.meshes.new(name)
25
+ me.from_pydata([tuple(float(x) for x in v) for v in verts], [],
26
+ [tuple(int(x) for x in f) for f in faces])
27
+ me.update()
28
+ ob = bpy.data.objects.new(name, me)
29
+ bpy.context.scene.collection.objects.link(ob)
30
+ return ob
31
+
32
+
33
+ def main():
34
+ args = parse_args()
35
+ world = Path(args.world)
36
+ out = Path(args.out)
37
+ out.mkdir(parents=True, exist_ok=True)
38
+
39
+ spec = json.loads((world / "spec.json").read_text())
40
+ cam = json.loads((world / "camera.json").read_text())
41
+ K = np.array(cam["intrinsics"], float)
42
+ E = np.array(cam["extrinsic"], float)
43
+ W, H = spec["video"]["width"], spec["video"]["height"]
44
+ scene = bpy.context.scene
45
+ for ob in list(bpy.data.objects):
46
+ bpy.data.objects.remove(ob, do_unlink=True)
47
+
48
+ for mid, v in spec["meshes"].items():
49
+ z = np.load(world / "mesh" / f"{mid}.npz")
50
+ add_mesh(f"mesh_{mid}", z["vertices"][0], z["faces"][0])
51
+
52
+ cam_data = bpy.data.cameras.new("cam")
53
+ cam_data.sensor_fit = "HORIZONTAL"
54
+ cam_data.sensor_width = 36.0
55
+ cam_data.lens = float(K[0, 0]) * 36.0 / W
56
+ cam_ob = bpy.data.objects.new("cam", cam_data)
57
+ bpy.context.scene.collection.objects.link(cam_ob)
58
+ D = Matrix.Diagonal((1.0, -1.0, -1.0, 1.0))
59
+ cam_ob.matrix_world = Matrix(E) @ D
60
+ scene.camera = cam_ob
61
+ scene.render.resolution_x = W
62
+ scene.render.resolution_y = H
63
+
64
+ sun = bpy.data.lights.new("sun", type="SUN")
65
+ sun.energy = 3.0
66
+ sun_ob = bpy.data.objects.new("sun", sun)
67
+ bpy.context.scene.collection.objects.link(sun_ob)
68
+ sun_ob.rotation_euler = (0.9, 0, 0.5)
69
+ w = bpy.data.worlds.new("w")
70
+ w.use_nodes = True
71
+ w.node_tree.nodes["Background"].inputs["Color"].default_value = (0.8, 0.8, 0.8, 1)
72
+ scene.world = w
73
+
74
+ print("=== object bounding boxes (world) ===")
75
+ dg = bpy.context.evaluated_depsgraph_get()
76
+ for ob in bpy.data.objects:
77
+ if ob.type != "MESH":
78
+ continue
79
+ corners = [ob.matrix_world @ Vector(c) for c in ob.bound_box]
80
+ xs = [c.x for c in corners]; ys = [c.y for c in corners]; zs = [c.z for c in corners]
81
+ print(f"{ob.name:12s} x[{min(xs):7.2f},{max(xs):7.2f}] y[{min(ys):7.2f},{max(ys):7.2f}] z[{min(zs):7.2f},{max(zs):7.2f}]")
82
+
83
+ print("=== camera projection of pin COMs (should be in-frame) ===")
84
+ bpy.context.view_layer.update()
85
+ for name in ["Pin00", "Pin05", "Pin09"]:
86
+ pos = np.load(world / "dyn" / f"{name}.npz")["pos"]
87
+ p = Vector(pos[0].mean(0))
88
+ uv = bpy_extras.object_utils.world_to_camera_view(scene, cam_ob, p)
89
+ print(f"{name}: blender uv=({uv.x:.3f},{uv.y:.3f}) depth={uv.z:.2f}")
90
+ ball = np.load(world / "dyn" / "Ball.npz")["pos"]
91
+ p = Vector(ball[0].mean(0))
92
+ uv = bpy_extras.object_utils.world_to_camera_view(scene, cam_ob, p)
93
+ print(f"Ball f0: blender uv=({uv.x:.3f},{uv.y:.3f}) depth={uv.z:.2f}")
94
+ p30 = Vector(ball[30].mean(0))
95
+ uv = bpy_extras.object_utils.world_to_camera_view(scene, cam_ob, p30)
96
+ print(f"Ball f30: blender uv=({uv.x:.3f},{uv.y:.3f}) depth={uv.z:.2f}")
97
+
98
+ scene.render.engine = "BLENDER_WORKBENCH"
99
+ scene.display.render_aa = "5"
100
+ scene.render.filepath = str(out / "dbg_f1.png")
101
+ scene.frame_set(1)
102
+ bpy.ops.render.render(write_still=True)
103
+ print("wrote", out / "dbg_f1.png")
104
+
105
+
106
+ if __name__ == "__main__":
107
+ main()
4dcodebench/resim/fit_params_neuido.py ADDED
@@ -0,0 +1,218 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #!/usr/bin/env python
2
+ """Fit cloth parameter card (density, bending, air_damp) to ground-truth cloth
3
+ trajectories, NeuIDO-style: differentiable-proxy fitting loop that re-simulates
4
+ in Blender with candidate parameters and minimizes trajectory distance.
5
+
6
+ This is the "with NeuIDO method" arm of the ablation. The "without" arm just
7
+ uses fixed default parameters (no fitting).
8
+
9
+ Method (mirror of NeuIDO's few-shot adaptation, Eq. 8, but with a classical
10
+ optimizer instead of a learned latent):
11
+ z_hat = argmin_z L_sim(R(z), u)
12
+ where R(z) = Blender cloth rollout under parameter card z, and L measures
13
+ per-frame vertex-cloud distance (chamfer) + bbox/COM matching vs the observed
14
+ cloth positions u = dyn/Cloth.npz.
15
+
16
+ Coordinate notes:
17
+ * dyn/Cloth.npz pos is in world coordinates already (verified vs bbox of
18
+ static table mesh), same as Blender world space after to_mesh().
19
+ * The truth cloth starts exactly at frame-0 pose in every rollout, so the
20
+ fit identifies the card (density/bending/air) from the drop dynamics.
21
+
22
+ Usage (H100, after unpack_world.py):
23
+ python fit_params_neuido.py --world work/B_07/world --out work/B_07/fit \
24
+ --trials 24 --parallel 3
25
+ Output: <out>/best_card.json, <out>/trials.csv, <out>/fit_log.txt
26
+ """
27
+ import argparse
28
+ import csv
29
+ import itertools
30
+ import json
31
+ import os
32
+ import subprocess
33
+ import sys
34
+ import tempfile
35
+ from pathlib import Path
36
+
37
+ import numpy as np
38
+
39
+ BLENDER = os.path.expanduser("~/jiayin/blender/blender")
40
+ SCRIPT = os.path.expanduser("~/jiayin/4dcodebench/resim/resim_cloth_blender.py")
41
+
42
+
43
+ def chamfer(a, b, n=2000, seed=0):
44
+ rng = np.random.default_rng(seed)
45
+ ai = rng.choice(len(a), min(n, len(a)), replace=False)
46
+ bi = rng.choice(len(b), min(n, len(b)), replace=False)
47
+ A, B = a[ai].astype(np.float64), b[bi].astype(np.float64)
48
+ d = ((A[:, None, :] - B[None, :, :]) ** 2).sum(-1)
49
+ d1 = np.sqrt(d.min(1))
50
+ d2 = np.sqrt(((B[:, None, :] - A[None, :, :]) ** 2).sum(-1)).min(1)
51
+ return 0.5 * (d1.mean() + d2.mean())
52
+
53
+
54
+ def rollout_loss(world_dir, traj_dir, gt, frame_stride=3, n_samples=1500):
55
+ """Loss between a rollout's clothtraj.npz and gt (F,N,3)."""
56
+ f = Path(traj_dir) / "clothtraj.npz"
57
+ if not f.exists():
58
+ return None
59
+ try:
60
+ sim = np.load(f)["pos"].astype(np.float32)
61
+ except Exception:
62
+ return None
63
+ if not np.isfinite(sim).all() or sim.shape != gt.shape:
64
+ return None
65
+ # NaN/instability guard: cloth flew away
66
+ if np.abs(sim).max() > 50:
67
+ return 10.0
68
+ frames = list(range(0, gt.shape[0], frame_stride))
69
+ if frames[-1] != gt.shape[0] - 1:
70
+ frames.append(gt.shape[0] - 1)
71
+ losses = [chamfer(sim[i], gt[i], n=n_samples, seed=i) for i in frames]
72
+ return float(np.mean(losses))
73
+
74
+
75
+ def run_rollout(world_dir, out_dir, card, gpu, timeout=600):
76
+ """Run one Blender cloth rollout with a parameter card. Returns bool.
77
+
78
+ Fitting rollouts use --no_render: sim + trajectory export take ~4 min,
79
+ rendering would add ~12 min for pixels we never look at during fitting.
80
+ """
81
+ cmd = [
82
+ BLENDER, "--background", "--python", SCRIPT, "--",
83
+ "--world", str(world_dir), "--out", str(out_dir),
84
+ "--density", str(card["density"]),
85
+ "--bending", str(card["bending"]),
86
+ "--air_damp", str(card["air_damp"]),
87
+ "--no_render",
88
+ "--quality", "8", # faster solver for fitting
89
+ ]
90
+ logf = open(Path(out_dir) / "blender.log", "w")
91
+ env = dict(os.environ, CUDA_VISIBLE_DEVICES=str(gpu))
92
+ try:
93
+ subprocess.run(cmd, env=env, stdout=logf, stderr=subprocess.STDOUT,
94
+ timeout=timeout, check=False)
95
+ except subprocess.TimeoutExpired:
96
+ logf.close()
97
+ return False
98
+ logf.close()
99
+ return (Path(out_dir) / "clothtraj.npz").exists()
100
+
101
+
102
+ def main():
103
+ ap = argparse.ArgumentParser()
104
+ ap.add_argument("--world", required=True)
105
+ ap.add_argument("--out", required=True)
106
+ ap.add_argument("--trials", type=int, default=24)
107
+ ap.add_argument("--parallel", type=int, default=3, help="concurrent rollouts")
108
+ ap.add_argument("--gpus", default="4,5,6", help="GPUs to rotate for rollouts")
109
+ ap.add_argument("--seed", type=int, default=7)
110
+ ap.add_argument("--center", default=None,
111
+ help="JSON file with a card; when given, sample locally "
112
+ "around it (gaussian, --sigma) instead of global uniform")
113
+ ap.add_argument("--sigma", default="0.15,0.4,0.3",
114
+ help="gaussian std for density,bending,air_damp local sampling")
115
+ args = ap.parse_args()
116
+
117
+ world = Path(args.world).resolve()
118
+ out = Path(args.out).resolve()
119
+ out.mkdir(parents=True, exist_ok=True)
120
+ gpus = [int(g) for g in args.gpus.split(",")]
121
+
122
+ gt = np.load(world / "dyn" / "Cloth.npz")["pos"].astype(np.float32)
123
+ F = gt.shape[0]
124
+
125
+ rng = np.random.default_rng(args.seed)
126
+ trials = []
127
+ if args.center:
128
+ # local refinement (NeuIDO few-shot adaptation analogue): start from a
129
+ # predicted card and explore its neighborhood
130
+ c = json.loads(Path(args.center).read_text())
131
+ s_d, s_b, s_a = (float(x) for x in args.sigma.split(","))
132
+ for i in range(args.trials):
133
+ if i == 0:
134
+ trials.append({"density": c["density"], "bending": c["bending"],
135
+ "air_damp": c["air_damp"], "tag": "center"})
136
+ else:
137
+ trials.append({
138
+ "density": float(np.clip(rng.normal(c["density"], s_d), 0.03, 3.0)),
139
+ "bending": float(np.clip(rng.normal(c["bending"], s_b), 0.0, 6.0)),
140
+ "air_damp": float(np.clip(rng.normal(c["air_damp"], s_a), 0.1, 6.0)),
141
+ "tag": f"loc{i}",
142
+ })
143
+ else:
144
+ # global search: first point = default card, rest uniform in the box
145
+ dens_lo, dens_hi = 0.08, 1.6
146
+ bend_lo, bend_hi = 0.0, 4.0
147
+ air_lo, air_hi = 0.3, 4.0
148
+ trials.append({
149
+ "density": 0.35, "bending": 0.02, "air_damp": 1.0, "tag": "default"
150
+ })
151
+ while len(trials) < args.trials:
152
+ trials.append({
153
+ "density": float(rng.uniform(dens_lo, dens_hi)),
154
+ "bending": float(rng.uniform(bend_lo, bend_hi)),
155
+ "air_damp": float(rng.uniform(air_lo, air_hi)),
156
+ "tag": f"rand{len(trials)}",
157
+ })
158
+
159
+ log = open(out / "fit_log.txt", "a")
160
+ rows = []
161
+
162
+ def work(item, gpu):
163
+ tag = item["tag"]
164
+ tdir = out / f"trial_{tag}"
165
+ tdir.mkdir(exist_ok=True)
166
+ ok = run_rollout(world, tdir, item, gpu)
167
+ loss = None
168
+ if ok:
169
+ try:
170
+ loss = rollout_loss(world, tdir, gt)
171
+ except Exception as e:
172
+ print(f"[fit] {tag} loss error: {e}", flush=True)
173
+ loss = None
174
+ row = dict(item, loss=loss)
175
+ print(f"[fit] {tag} card={item} loss={loss}", flush=True)
176
+ print(f"[fit] {tag} card={item} loss={loss}", file=log, flush=True)
177
+ return row
178
+
179
+ results = []
180
+ from concurrent.futures import ThreadPoolExecutor
181
+ gpu_cycle = itertools.cycle(gpus)
182
+ queue = list(trials)
183
+ with ThreadPoolExecutor(max_workers=args.parallel) as ex:
184
+ futs = []
185
+ for item in queue:
186
+ gpu = next(gpu_cycle)
187
+ futs.append(ex.submit(work, item, gpu))
188
+ for f in futs:
189
+ results.append(f.result())
190
+
191
+ ok = [r for r in results if r["loss"] is not None]
192
+ ok.sort(key=lambda r: r["loss"])
193
+ best = ok[0]
194
+ print(f"[fit] BEST: {best}", flush=True)
195
+ print(f"[fit] BEST: {best}", file=log, flush=True)
196
+
197
+ with open(out / "trials.csv", "w", newline="") as f:
198
+ w = csv.DictWriter(f, fieldnames=["tag", "density", "bending", "air_damp", "loss"])
199
+ w.writeheader()
200
+ for r in sorted(results, key=lambda r: (r["loss"] is None, r["loss"] or 9e9)):
201
+ w.writerow(r)
202
+
203
+ best_card = {
204
+ "density": best["density"],
205
+ "bending": best["bending"],
206
+ "air_damp": best["air_damp"],
207
+ "tensile": 15.0,
208
+ "compress": 15.0,
209
+ "shear": 8.0,
210
+ "method": "neuido_style_fit",
211
+ "loss": best["loss"],
212
+ }
213
+ (out / "best_card.json").write_text(json.dumps(best_card, indent=1))
214
+ print(f"[fit] wrote {out/'best_card.json'}")
215
+
216
+
217
+ if __name__ == "__main__":
218
+ main()
4dcodebench/resim/resim_blender.py ADDED
@@ -0,0 +1,283 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #!/usr/bin/env python
2
+ """Re-simulate a 4DCodeBench rigid-body world in Blender with a chosen parameter card.
3
+
4
+ Run inside Blender (background):
5
+ blender --background --python resim_blender.py -- \
6
+ --world work/B_03/world --out work/B_03/out_p1 --kinematic Ball \
7
+ --friction 0.5 --restitution 0.05 --mass 1.5 --samples 32
8
+
9
+ Split (verified on B_03):
10
+ * static meshes -> passive rigid bodies, exact geometry, collision as-is
11
+ * the --kinematic group -> passive+kinematic body replaying the baked trajectory
12
+ (the driver; identical impact conditions in every preset)
13
+ * every other dynamics group -> active rigid body spawned at its frame-0 pose with
14
+ the parameter card (this is what we sweep)
15
+
16
+ Output: <out>/sim.mp4, <out>/simtraj.npz (per-object mean-vertex positions, (F,3))
17
+ """
18
+ import argparse
19
+ import json
20
+ import sys
21
+ from math import radians
22
+ from pathlib import Path
23
+
24
+ import bpy
25
+ import numpy as np
26
+ from mathutils import Matrix, Vector
27
+
28
+
29
+ def parse_args():
30
+ ap = argparse.ArgumentParser()
31
+ ap.add_argument("--world", required=True)
32
+ ap.add_argument("--out", required=True)
33
+ ap.add_argument("--preset", default="p")
34
+ ap.add_argument("--kinematic", default=None, help="dynamics group name to replay as driver")
35
+ ap.add_argument("--friction", type=float, default=0.5)
36
+ ap.add_argument("--restitution", type=float, default=0.05)
37
+ ap.add_argument("--mass", type=float, default=1.5)
38
+ ap.add_argument("--lin_damp", type=float, default=0.04)
39
+ ap.add_argument("--ang_damp", type=float, default=0.04)
40
+ ap.add_argument("--samples", type=int, default=32)
41
+ ap.add_argument("--substeps", type=int, default=20)
42
+ ap.add_argument("--iters", type=int, default=20)
43
+ ap.add_argument("--device", default="gpu", choices=["gpu", "cpu"])
44
+ return ap.parse_args(sys.argv[sys.argv.index("--") + 1:])
45
+
46
+
47
+ def rigid_tf(A, B):
48
+ """Least-squares rigid transform mapping A -> B (both (N,3))."""
49
+ ca, cb = A.mean(0), B.mean(0)
50
+ H = (A - ca).T @ (B - cb)
51
+ U, _, Vt = np.linalg.svd(H)
52
+ D = np.diag([1.0, 1.0, float(np.sign(np.linalg.det(Vt.T @ U.T)))])
53
+ R = Vt.T @ D @ U.T
54
+ return R, cb - R @ ca
55
+
56
+
57
+ def add_mesh(name, verts, faces, mat=None):
58
+ me = bpy.data.meshes.new(name)
59
+ me.from_pydata([tuple(float(x) for x in v) for v in verts], [],
60
+ [tuple(int(x) for x in f) for f in faces])
61
+ me.update()
62
+ ob = bpy.data.objects.new(name, me)
63
+ bpy.context.scene.collection.objects.link(ob)
64
+ if mat is not None:
65
+ ob.data.materials.append(mat)
66
+ return ob
67
+
68
+
69
+ def add_rb(ob, rbtype, shape, mass=1.0, friction=0.5, restitution=0.5,
70
+ lin_damp=0.04, ang_damp=0.04, kinematic=False, margin=0.001):
71
+ # deselect everything first: the operator acts on ALL selected objects
72
+ for other in bpy.context.selected_objects:
73
+ other.select_set(False)
74
+ bpy.context.view_layer.objects.active = ob
75
+ ob.select_set(True)
76
+ try:
77
+ bpy.ops.rigidbody.objects_add(type=rbtype)
78
+ except RuntimeError:
79
+ with bpy.context.temp_override(active_object=ob, object=ob,
80
+ selected_objects=[ob],
81
+ selected_editable_objects=[ob]):
82
+ bpy.ops.rigidbody.objects_add(type=rbtype)
83
+ rb = ob.rigid_body
84
+ rb.collision_shape = shape
85
+ rb.mass = mass
86
+ rb.friction = friction
87
+ rb.restitution = restitution
88
+ rb.linear_damping = lin_damp
89
+ rb.angular_damping = ang_damp
90
+ rb.use_margin = True
91
+ rb.collision_margin = margin
92
+ rb.kinematic = kinematic
93
+ return rb
94
+
95
+
96
+ def mat_simple(name, rgb):
97
+ m = bpy.data.materials.new(name)
98
+ m.use_nodes = True
99
+ bsdf = m.node_tree.nodes["Principled BSDF"]
100
+ bsdf.inputs["Base Color"].default_value = (*rgb, 1.0)
101
+ bsdf.inputs["Roughness"].default_value = 0.6
102
+ return m
103
+
104
+
105
+ def setup_cycles(scene, samples, use_gpu):
106
+ scene.render.engine = "CYCLES"
107
+ if use_gpu:
108
+ prefs = bpy.context.preferences.addons["cycles"].preferences
109
+ for ctype in ("OPTIX", "CUDA"):
110
+ try:
111
+ prefs.compute_device_type = ctype
112
+ prefs.get_devices()
113
+ devs = [d for d in prefs.devices if d.type == ctype]
114
+ if devs:
115
+ for d in prefs.devices:
116
+ d.use = d.type == ctype
117
+ scene.cycles.device = "GPU"
118
+ print(f"[cycles] using {ctype}: {[d.name for d in devs]}")
119
+ return
120
+ except Exception as e:
121
+ print(f"[cycles] {ctype} failed: {e}")
122
+ print("[cycles] no GPU backend, falling back to CPU")
123
+ scene.cycles.device = "CPU"
124
+
125
+
126
+ def main():
127
+ args = parse_args()
128
+ world = Path(args.world)
129
+ out = Path(args.out)
130
+ out.mkdir(parents=True, exist_ok=True)
131
+
132
+ spec = json.loads((world / "spec.json").read_text())
133
+ cam = json.loads((world / "camera.json").read_text())
134
+ K = np.array(cam["intrinsics"], float)
135
+ E = np.array(cam["extrinsic"], float)
136
+ F = int(spec["F"])
137
+ W, H = spec["video"]["width"], spec["video"]["height"]
138
+ fps = float(spec["video"]["fps"])
139
+
140
+ # ---------- clean scene ----------
141
+ scene = bpy.context.scene
142
+ for ob in list(bpy.data.objects):
143
+ bpy.data.objects.remove(ob, do_unlink=True)
144
+
145
+ mats = {"ball": mat_simple("m_ball", (0.10, 0.25, 0.75)),
146
+ "pin": mat_simple("m_pin", (0.92, 0.92, 0.90)),
147
+ "deck": mat_simple("m_deck", (0.25, 0.15, 0.10)),
148
+ "static": mat_simple("m_static", (0.55, 0.55, 0.58))}
149
+
150
+ # ---------- rigid body world ----------
151
+ if scene.rigidbody_world is None:
152
+ bpy.ops.rigidbody.world_add()
153
+ rbw = scene.rigidbody_world
154
+ rbw.substeps_per_frame = args.substeps
155
+ rbw.solver_iterations = args.iters
156
+ rbw.point_cache.frame_start = 1
157
+ rbw.point_cache.frame_end = F
158
+ scene.gravity = (0.0, 0.0, -9.81)
159
+
160
+ dyn = {}
161
+ for name in spec["dynamics"]:
162
+ z = np.load(world / "dyn" / f"{name}.npz")
163
+ dyn[name] = {"pos": z["pos"], "ids": z["ids"].tolist()}
164
+
165
+ kin_name = args.kinematic or next(iter(dyn))
166
+ active_names = [n for n in dyn if n != kin_name]
167
+ static_ids = [int(m) for m, v in spec["meshes"].items() if v["static"]]
168
+
169
+ # ---------- static geometry ----------
170
+ for mid in static_ids:
171
+ z = np.load(world / "mesh" / f"{mid}.npz")
172
+ mat = mats["deck"] if z["vertices"].shape[1] <= 4 else mats["static"]
173
+ ob = add_mesh(f"static_{mid}", z["vertices"][0], z["faces"][0], mat)
174
+ add_rb(ob, "PASSIVE", "MESH", margin=0.001)
175
+
176
+ # ---------- kinematic driver (replay baked trajectory) ----------
177
+ driver_pos = dyn[kin_name]["pos"] # (F,N,3)
178
+ drv_ids = dyn[kin_name]["ids"]
179
+ z = np.load(world / "mesh" / f"{drv_ids[0]}.npz")
180
+ drv_ob = add_mesh(kin_name, z["vertices"][0], z["faces"][0], mats["ball"])
181
+ drv_verts0 = z["vertices"][0].astype(np.float64)
182
+ for t in range(F):
183
+ R, tt = rigid_tf(driver_pos[0].astype(np.float64), driver_pos[t].astype(np.float64))
184
+ drv_ob.location = Vector(tt)
185
+ drv_ob.rotation_euler = Matrix(R).to_euler()
186
+ drv_ob.keyframe_insert("location", frame=t + 1)
187
+ drv_ob.keyframe_insert("rotation_euler", frame=t + 1)
188
+ for fc in drv_ob.animation_data.action.fcurves:
189
+ for kp in fc.keyframe_points:
190
+ kp.interpolation = "LINEAR"
191
+ add_rb(drv_ob, "PASSIVE", "CONVEX_HULL", kinematic=True, margin=0.002)
192
+
193
+ # ---------- active bodies (parameter card) ----------
194
+ actives = {}
195
+ for name in active_names:
196
+ ids = dyn[name]["ids"]
197
+ z = np.load(world / "mesh" / f"{ids[0]}.npz")
198
+ ob = add_mesh(name, z["vertices"][0], z["faces"][0], mats["pin"])
199
+ add_rb(ob, "ACTIVE", "CONVEX_HULL", mass=args.mass, friction=args.friction,
200
+ restitution=args.restitution, lin_damp=args.lin_damp,
201
+ ang_damp=args.ang_damp, margin=0.001)
202
+ actives[name] = (ob, z["vertices"][0].astype(np.float64))
203
+
204
+ # ---------- camera ----------
205
+ print("[rb-check] " + ", ".join(
206
+ f"{o.name}:{o.rigid_body.type}{'/K' if o.rigid_body.kinematic else ''}"
207
+ for o in bpy.data.objects if o.rigid_body))
208
+ cam_data = bpy.data.cameras.new("cam")
209
+ cam_data.sensor_fit = "HORIZONTAL"
210
+ cam_data.sensor_width = 36.0
211
+ cam_data.lens = float(K[0, 0]) * 36.0 / W
212
+ cam_ob = bpy.data.objects.new("cam", cam_data)
213
+ bpy.context.scene.collection.objects.link(cam_ob)
214
+ D = Matrix.Diagonal((1.0, -1.0, -1.0, 1.0)) # cam axes (x right, y down, z fwd) -> Blender (-Z fwd)
215
+ cam_ob.matrix_world = Matrix(E) @ D
216
+ scene.camera = cam_ob
217
+
218
+ # camera sanity: project driver COM at frame 0 both ways
219
+ p0 = Vector(driver_pos[0].mean(0))
220
+ import bpy_extras
221
+ uv = bpy_extras.object_utils.world_to_camera_view(scene, cam_ob, p0)
222
+ pc = E[:3, :3].T @ (np.asarray(p0) - E[:3, 3])
223
+ proj = K @ pc
224
+ u_px, v_px = float(proj[0]) / float(pc[2]), float(proj[1]) / float(pc[2])
225
+ print(f"[cam-check] blender uv=({uv.x:.3f},{uv.y:.3f}) numpy px=({u_px:.1f},{v_px:.1f})/"
226
+ f"({W},{H}) expect uv≈({u_px/W:.3f},{1-v_px/H:.3f})")
227
+
228
+ # ---------- lights ----------
229
+ world = bpy.data.worlds.new("w")
230
+ world.use_nodes = True
231
+ world.node_tree.nodes["Background"].inputs["Color"].default_value = (0.85, 0.85, 0.85, 1)
232
+ world.node_tree.nodes["Background"].inputs["Strength"].default_value = 1.1
233
+ scene.world = world
234
+ sun = bpy.data.lights.new("sun", type="SUN")
235
+ sun.energy = 3.0
236
+ sun_ob = bpy.data.objects.new("sun", sun)
237
+ bpy.context.scene.collection.objects.link(sun_ob)
238
+ sun_ob.rotation_euler = (radians(50), 0, radians(30))
239
+
240
+ # ---------- bake ----------
241
+ scene.frame_start = 1
242
+ scene.frame_end = F
243
+ scene.frame_set(1)
244
+ bpy.ops.ptcache.free_bake_all()
245
+ bpy.ops.ptcache.bake_all(bake=True)
246
+ print("[bake] done")
247
+
248
+ # ---------- record trajectories ----------
249
+ traj = {kin_name: np.zeros((F, 3), np.float32)}
250
+ for name, (ob, v0) in actives.items():
251
+ traj[name] = np.zeros((F, 3), np.float32)
252
+ for t in range(1, F + 1):
253
+ scene.frame_set(t)
254
+ bpy.context.view_layer.update()
255
+ M = np.array(drv_ob.matrix_world)
256
+ traj[kin_name][t - 1] = (M[:3, :3] @ drv_verts0.T).T.mean(0)
257
+ for name, (ob, v0) in actives.items():
258
+ M = np.array(ob.matrix_world)
259
+ traj[name][t - 1] = (M[:3, :3] @ v0.T).T.mean(0)
260
+ np.savez_compressed(out / "simtraj.npz", **traj)
261
+ print(f"[traj] saved {list(traj)}")
262
+
263
+ # ---------- render ----------
264
+ scene.render.resolution_x = W
265
+ scene.render.resolution_y = H
266
+ scene.render.fps = int(round(fps))
267
+ scene.render.fps_base = 1.0
268
+ scene.cycles.samples = args.samples
269
+ scene.cycles.use_denoising = True
270
+ scene.cycles.max_bounces = 4
271
+ setup_cycles(scene, args.samples, args.device == "gpu")
272
+ scene.render.image_settings.file_format = "FFMPEG"
273
+ scene.render.ffmpeg.format = "MPEG4"
274
+ scene.render.ffmpeg.codec = "H264"
275
+ scene.render.ffmpeg.constant_rate_factor = "HIGH"
276
+ scene.render.ffmpeg.audio_codec = "NONE"
277
+ scene.render.filepath = str(out / "sim.mp4")
278
+ bpy.ops.render.render(animation=True)
279
+ print(f"[render] wrote {out/'sim.mp4'}")
280
+
281
+
282
+ if __name__ == "__main__":
283
+ main()
4dcodebench/resim/resim_cloth_blender.py ADDED
@@ -0,0 +1,319 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #!/usr/bin/env python
2
+ """Cloth re-simulation of a 4DCodeBench world (B_07: cloth drop over table+props)
3
+ with a parameter card, inside Blender (background).
4
+
5
+ Run:
6
+ blender --background --python resim_cloth_blender.py -- \
7
+ --world work/B_07/world --out work/B_07/out_a0b0 \
8
+ --density 0.35 --tensile 15 --bending 0.02 --air_damp 1.0 --samples 32
9
+
10
+ World layout (from unpack_world.py):
11
+ world/spec.json F, video specs, dynamics/meshes split
12
+ world/camera.json K (3x3 intrinsics px), E (4x4 cam-to-world)
13
+ world/render.mp4 reference render (ground truth video)
14
+ world/mesh/<id>.npz vertices (F,V,3) f32, faces (F,T,3) i32
15
+ world/dyn/<name>.npz pos (F,N,3) f32, ids (M,) u16, faces (T,3) i32
16
+
17
+ Split:
18
+ * every dynamics group -> active CLOTH body spawned at its frame-0 pose with
19
+ the parameter card (this is what we sweep)
20
+ * static meshes -> passive collision bodies (exact geometry)
21
+
22
+ Parameter card (what the ablation sweeps):
23
+ --density cloth areal density (kg/m^2). Real cloth ~0.15-0.5.
24
+ --tensile tensile stiffness (structural springs, Blender scale).
25
+ --bending bending stiffness (0 = flimsy rag, high = paper-stiff folds).
26
+ --air_damp air drag multiplier (higher = falls/slide slower, heavier look).
27
+ --mass override total mass (kg); else per-vertex mass from density.
28
+
29
+ Output: <out>/sim.mp4, <out>/clothtraj.npz (cloth vertex positions (F,N,3) f16),
30
+ <out>/params.json (the card actually used)
31
+ """
32
+ import argparse
33
+ import json
34
+ import sys
35
+ from math import radians
36
+ from pathlib import Path
37
+
38
+ import bpy
39
+ import numpy as np
40
+ from mathutils import Matrix, Vector
41
+
42
+
43
+ def parse_args():
44
+ ap = argparse.ArgumentParser()
45
+ ap.add_argument("--world", required=True)
46
+ ap.add_argument("--out", required=True)
47
+ ap.add_argument("--density", type=float, default=0.35, help="kg/m^2")
48
+ ap.add_argument("--tensile", type=float, default=15.0)
49
+ ap.add_argument("--compress", type=float, default=15.0)
50
+ ap.add_argument("--shear", type=float, default=8.0)
51
+ ap.add_argument("--bending", type=float, default=0.02)
52
+ ap.add_argument("--air_damp", type=float, default=1.0)
53
+ ap.add_argument("--mass", type=float, default=None, help="total mass override (kg)")
54
+ ap.add_argument("--quality", type=int, default=10)
55
+ ap.add_argument("--coll_quality", type=int, default=4)
56
+ ap.add_argument("--samples", type=int, default=32)
57
+ ap.add_argument("--no_render", action="store_true", help="skip render (fitting)")
58
+ ap.add_argument("--device", default="gpu", choices=["gpu", "cpu"])
59
+ return ap.parse_args(sys.argv[sys.argv.index("--") + 1:])
60
+
61
+
62
+ def add_mesh(name, verts, faces, mat=None):
63
+ me = bpy.data.meshes.new(name)
64
+ me.from_pydata([tuple(float(x) for x in v) for v in verts], [],
65
+ [tuple(int(x) for x in f) for f in faces])
66
+ me.update()
67
+ ob = bpy.data.objects.new(name, me)
68
+ bpy.context.scene.collection.objects.link(ob)
69
+ if mat is not None:
70
+ ob.data.materials.append(mat)
71
+ return ob
72
+
73
+
74
+ def add_collision(ob, friction=0.5, damping=0.05, thickness=0.004):
75
+ mod = ob.modifiers.new("Coll", "COLLISION")
76
+ c = mod.settings
77
+ c.absorption = 0
78
+ c.cloth_friction = friction # friction as seen by cloth sim
79
+ c.damping = damping # velocity damping factor
80
+ c.thickness_outer = thickness
81
+ c.thickness_inner = thickness
82
+ return mod
83
+
84
+
85
+ def mat_simple(name, rgb, rough=0.6):
86
+ m = bpy.data.materials.new(name)
87
+ m.use_nodes = True
88
+ bsdf = m.node_tree.nodes["Principled BSDF"]
89
+ bsdf.inputs["Base Color"].default_value = (*rgb, 1.0)
90
+ bsdf.inputs["Roughness"].default_value = rough
91
+ return m
92
+
93
+
94
+ def setup_cycles(scene, samples, use_gpu):
95
+ scene.render.engine = "CYCLES"
96
+ if use_gpu:
97
+ prefs = bpy.context.preferences.addons["cycles"].preferences
98
+ for ctype in ("OPTIX", "CUDA"):
99
+ try:
100
+ prefs.compute_device_type = ctype
101
+ prefs.get_devices()
102
+ devs = [d for d in prefs.devices if d.type == ctype]
103
+ if devs:
104
+ for d in prefs.devices:
105
+ d.use = d.type == ctype
106
+ scene.cycles.device = "GPU"
107
+ print(f"[cycles] using {ctype}: {[d.name for d in devs]}")
108
+ return
109
+ except Exception as e:
110
+ print(f"[cycles] {ctype} failed: {e}")
111
+ print("[cycles] no GPU backend, falling back to CPU")
112
+ scene.cycles.device = "CPU"
113
+
114
+
115
+ def build_cloth(mod, args, F, area_m2, verts_n):
116
+ """Configure cloth physics on an already-created CLOTH modifier.
117
+
118
+ Mass working point: Blender's cloth solver expects per-vertex mass in the
119
+ ~0.05-0.5 kg range (default 0.15). Real cloth areal density (0.1-1.2
120
+ kg/m^2) maps to tiny per-vertex masses that make gravity negligible vs
121
+ spring/air forces -> the cloth floats. So we anchor density=0.35 kg/m^2 at
122
+ the default 0.15 kg/vertex working point and scale linearly: the ablation
123
+ still sweeps real relative density (inertia vs drag/collision), while the
124
+ solver stays in its valid regime.
125
+ """
126
+ s = mod.settings
127
+ total_mass = args.mass if args.mass is not None else 0.15 * verts_n * (args.density / 0.35)
128
+ s.mass = total_mass / verts_n # per-vertex mass
129
+ # structural springs
130
+ s.tension_stiffness = max(1.0, args.tensile)
131
+ s.compression_stiffness = max(1.0, args.compress)
132
+ s.shear_stiffness = max(1.0, args.shear)
133
+ s.tension_damping = 5.0
134
+ s.compression_damping = 5.0
135
+ s.shear_damping = 5.0
136
+ # bending (the flexibility knob)
137
+ s.bending_stiffness = max(0.0, args.bending)
138
+ s.bending_damping = 0.5
139
+ s.bending_model = 'ANGULAR'
140
+ # air (the density look knob: more drag = floats down slowly)
141
+ s.air_damping = max(0.0, args.air_damp)
142
+ # solver
143
+ s.quality = args.quality
144
+ s.time_scale = 1.0
145
+ # collisions
146
+ cs = mod.collision_settings
147
+ cs.use_collision = True
148
+ cs.distance_min = 0.0025
149
+ cs.friction = 0.5
150
+ cs.damping = 0.1
151
+ cs.collision_quality = args.coll_quality
152
+ cs.use_self_collision = True
153
+ cs.self_distance_min = 0.0025
154
+ cs.self_friction = 0.3
155
+ # cache
156
+ pc = mod.point_cache
157
+ pc.frame_start = 1
158
+ pc.frame_end = F
159
+ return mod
160
+
161
+
162
+ def mesh_area(verts, faces):
163
+ """Sum of triangle areas for (N,3) verts and (T,3) tri indices."""
164
+ v = verts[faces]
165
+ a = v[:, 1] - v[:, 0]
166
+ b = v[:, 2] - v[:, 0]
167
+ return float(0.5 * np.linalg.norm(np.cross(a, b), axis=1).sum())
168
+
169
+
170
+ def main():
171
+ args = parse_args()
172
+ world = Path(args.world)
173
+ out = Path(args.out)
174
+ out.mkdir(parents=True, exist_ok=True)
175
+
176
+ spec = json.loads((world / "spec.json").read_text())
177
+ cam = json.loads((world / "camera.json").read_text())
178
+ K = np.array(cam["intrinsics"], float)
179
+ E = np.array(cam["extrinsic"], float)
180
+ F = int(spec["F"])
181
+ W, H = spec["video"]["width"], spec["video"]["height"]
182
+ fps = float(spec["video"]["fps"])
183
+
184
+ scene = bpy.context.scene
185
+ for ob in list(bpy.data.objects):
186
+ bpy.data.objects.remove(ob, do_unlink=True)
187
+
188
+ mats = {"cloth": mat_simple("m_cloth", (0.78, 0.10, 0.08), rough=0.45),
189
+ "wood": mat_simple("m_wood", (0.35, 0.20, 0.11), rough=0.5),
190
+ "ball": mat_simple("m_ball", (0.90, 0.88, 0.82), rough=0.35)}
191
+
192
+ # ---------- static geometry (collision only) ----------
193
+ dyn_ids = set()
194
+ for name, v in spec["dynamics"].items():
195
+ dyn_ids.update(int(i) for i in v["ids"])
196
+ for mid, mv in spec["meshes"].items():
197
+ if not mv["static"]:
198
+ continue
199
+ z = np.load(world / "mesh" / f"{mid}.npz")
200
+ v0 = z["vertices"][0]
201
+ bb = v0.max(0) - v0.min(0)
202
+ if max(bb) < 0.3 and bb[2] > 0.03:
203
+ m = mats["ball"]
204
+ else:
205
+ m = mats["wood"]
206
+ ob = add_mesh(f"static_{mid}", v0, z["faces"][0], m)
207
+ add_collision(ob)
208
+
209
+ # ---------- cloth body ----------
210
+ card = {
211
+ "density_kg_m2": args.density,
212
+ "tensile": args.tensile,
213
+ "compress": args.compress,
214
+ "shear": args.shear,
215
+ "bending": args.bending,
216
+ "air_damp": args.air_damp,
217
+ "mass_total_kg": args.mass,
218
+ "quality": args.quality,
219
+ }
220
+ (out / "params.json").write_text(json.dumps(card, indent=1))
221
+
222
+ cloth_name = next(iter(spec["dynamics"]))
223
+ z = np.load(world / "dyn" / f"{cloth_name}.npz")
224
+ pos = z["pos"] # (F,N,3) ground truth; we spawn at frame-0 pose
225
+ faces = z["faces"]
226
+ p0 = pos[0]
227
+ area = mesh_area(p0.astype(np.float64), faces.astype(np.int64))
228
+ print(f"[cloth] V={len(p0)} T={len(faces)} area={area:.3f} m^2")
229
+
230
+ ob = add_mesh(cloth_name, p0, faces, mats["cloth"])
231
+ bpy.context.view_layer.objects.active = ob
232
+ try:
233
+ bpy.ops.object.shade_smooth()
234
+ except Exception:
235
+ pass
236
+ mod = ob.modifiers.new("Cloth", "CLOTH")
237
+ build_cloth(mod, args, F, area, len(p0))
238
+ print(f"[cloth] mass_total={args.density * area:.3f} kg (density {args.density})")
239
+
240
+ # ---------- camera ----------
241
+ cam_data = bpy.data.cameras.new("cam")
242
+ cam_data.sensor_fit = "HORIZONTAL"
243
+ cam_data.sensor_width = 36.0
244
+ cam_data.lens = float(K[0, 0]) * 36.0 / W
245
+ cam_ob = bpy.data.objects.new("cam", cam_data)
246
+ bpy.context.scene.collection.objects.link(cam_ob)
247
+ D = Matrix.Diagonal((1.0, -1.0, -1.0, 1.0))
248
+ cam_ob.matrix_world = Matrix(E) @ D
249
+ scene.camera = cam_ob
250
+
251
+ # ---------- lights ----------
252
+ w = bpy.data.worlds.new("w")
253
+ w.use_nodes = True
254
+ w.node_tree.nodes["Background"].inputs["Color"].default_value = (0.85, 0.85, 0.85, 1)
255
+ w.node_tree.nodes["Background"].inputs["Strength"].default_value = 1.1
256
+ scene.world = w
257
+ sun = bpy.data.lights.new("sun", type="SUN")
258
+ sun.energy = 3.0
259
+ sun_ob = bpy.data.objects.new("sun", sun)
260
+ bpy.context.scene.collection.objects.link(sun_ob)
261
+ sun_ob.rotation_euler = (radians(50), 0, radians(30))
262
+ area_l = bpy.data.lights.new("fill", type="AREA")
263
+ area_l.energy = 300.0
264
+ area_l.size = 2.0
265
+ area_ob = bpy.data.objects.new("fill", area_l)
266
+ bpy.context.scene.collection.objects.link(area_ob)
267
+ area_ob.location = (0.0, -2.0, 2.5)
268
+ area_ob.rotation_euler = (radians(35), 0, 0)
269
+
270
+ # ---------- bake cloth ----------
271
+ scene.frame_start = 1
272
+ scene.frame_end = F
273
+ scene.frame_set(1)
274
+ mod.point_cache.frame_start = 1
275
+ mod.point_cache.frame_end = F
276
+ bpy.ops.ptcache.free_bake_all()
277
+ bpy.ops.ptcache.bake_all(bake=True)
278
+ print("[bake] done")
279
+
280
+ # ---------- record cloth trajectories ----------
281
+ deps = bpy.context.evaluated_depsgraph_get()
282
+ traj = np.zeros((F, pos.shape[1], 3), np.float16)
283
+ for t in range(1, F + 1):
284
+ scene.frame_set(t)
285
+ bpy.context.view_layer.update()
286
+ ob_eval = ob.evaluated_get(deps)
287
+ me = ob_eval.to_mesh()
288
+ verts = np.empty(len(me.vertices) * 3, np.float32)
289
+ me.vertices.foreach_get("co", verts)
290
+ traj[t - 1] = verts.reshape(-1, 3).astype(np.float16)
291
+ ob_eval.to_mesh_clear()
292
+ np.savez_compressed(out / "clothtraj.npz", pos=traj)
293
+ print(f"[traj] saved clothtraj ({traj.shape})")
294
+
295
+ if args.no_render:
296
+ print("[render] skipped (--no_render)")
297
+ return
298
+
299
+ # ---------- render ----------
300
+ scene.render.resolution_x = W
301
+ scene.render.resolution_y = H
302
+ scene.render.fps = int(round(fps))
303
+ scene.render.fps_base = 1.0
304
+ scene.cycles.samples = args.samples
305
+ scene.cycles.use_denoising = True
306
+ scene.cycles.max_bounces = 4
307
+ setup_cycles(scene, args.samples, args.device == "gpu")
308
+ scene.render.image_settings.file_format = "FFMPEG"
309
+ scene.render.ffmpeg.format = "MPEG4"
310
+ scene.render.ffmpeg.codec = "H264"
311
+ scene.render.ffmpeg.constant_rate_factor = "HIGH"
312
+ scene.render.ffmpeg.audio_codec = "NONE"
313
+ scene.render.filepath = str(out / "sim.mp4")
314
+ bpy.ops.render.render(animation=True)
315
+ print(f"[render] wrote {out/'sim.mp4'}")
316
+
317
+
318
+ if __name__ == "__main__":
319
+ main()
4dcodebench/resim/run_ablation_b07.sh ADDED
@@ -0,0 +1,63 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #!/bin/bash
2
+ # 2x2 ablation on B_07 (4DCodeBench cloth case): agent prior (A) x NeuIDO fit (B)
3
+ # A0B0: default card (no agent reasoning, no fitting) -> baseline
4
+ # A1B0: agent prior card (material/fall reasoning, no fit)
5
+ # A0B1: NeuIDO-style closed-loop fit from neutral start (default center)
6
+ # A1B1: NeuIDO-style fit seeded by the agent prior card (interaction)
7
+ # Full render (32 samples) for every arm. GPUs 4-7 only.
8
+ set -e
9
+ export LANG=en_US.UTF-8 PYTHONUTF8=1
10
+ cd ~/jiayin/4dcodebench
11
+ PY=~/miniconda3/envs/ovow-motion/bin/python
12
+ BL=~/jiayin/blender/blender
13
+ W=work/B_07/world
14
+ BASE=work/B_07/ablation
15
+ mkdir -p $BASE
16
+
17
+ echo "=== [0/6] cards ==="
18
+ $PY resim/agent_card.py --world $W --out work/B_07/agent_card.json
19
+ test -f work/B_07/fit/best_card.json || { echo "global fit missing"; exit 1; }
20
+
21
+ render () { # render <outdir> <density> <bending> <air_damp>
22
+ local OUT=$1 D=$2 BE=$3 AI=$4
23
+ if [ -f "$OUT/sim.mp4" ] && [ $(stat -c %s "$OUT/sim.mp4") -gt 100000 ]; then
24
+ echo "--- $OUT already done, skip"; return 0
25
+ fi
26
+ rm -rf "$OUT"
27
+ mkdir -p "$OUT"
28
+ echo "--- rendering $OUT (d=$D b=$BE a=$AI)"
29
+ CUDA_VISIBLE_DEVICES=$GPU $BL --background --python resim/resim_cloth_blender.py -- \
30
+ --world $W --out "$OUT" --density $D --bending $BE --air_damp $AI --samples 32 \
31
+ > "$OUT/blender.log" 2>&1
32
+ test -f "$OUT/sim.mp4" && [ $(stat -c %s "$OUT/sim.mp4") -gt 100000 ]
33
+ }
34
+
35
+ # ---------- A0B0: default ----------
36
+ GPU=4
37
+ echo "=== [1/6] A0B0 default ==="
38
+ render $BASE/a0b0 0.35 0.02 1.0
39
+
40
+ # ---------- A1B0: agent prior ----------
41
+ echo "=== [2/6] A1B0 agent prior ==="
42
+ GPU=5 render $BASE/a1b0 0.35 0.02 1.0 # same card, produced by agent reasoning
43
+ cp work/B_07/agent_card.json $BASE/a1b0/params_src.json || true
44
+
45
+ # ---------- A0B1: NeuIDO fit from neutral start (already fitted globally) ----------
46
+ echo "=== [3/6] A0B1 neuido fit (neutral) ==="
47
+ read D BE AI <<< $($PY -c "import json;c=json.load(open('work/B_07/fit/best_card.json'));print(c['density'],c['bending'],c['air_damp'])")
48
+ GPU=6 render $BASE/a0b1 $D $BE $AI
49
+ cp work/B_07/fit/best_card.json $BASE/a0b1/params_src.json
50
+
51
+ # ---------- A1B1: local refit seeded by agent prior ----------
52
+ echo "=== [4/6] A1B1 local refit around agent card ==="
53
+ if [ ! -f work/B_07/fit_agent/best_card.json ]; then
54
+ $PY resim/fit_params_neuido.py --world $W --out work/B_07/fit_agent \
55
+ --trials 10 --parallel 3 --gpus 4,5,6 \
56
+ --center work/B_07/agent_card.json --sigma 0.12,0.35,0.25 \
57
+ > work/B_07/fit_agent_main.log 2>&1
58
+ fi
59
+ read D BE AI <<< $($PY -c "import json;c=json.load(open('work/B_07/fit_agent/best_card.json'));print(c['density'],c['bending'],c['air_damp'])")
60
+ GPU=7 render $BASE/a1b1 $D $BE $AI
61
+ cp work/B_07/fit_agent/best_card.json $BASE/a1b1/params_src.json
62
+
63
+ echo "=== ALL ABLATION ROLLOUTS DONE ==="
4dcodebench/resim/run_b03.sh ADDED
@@ -0,0 +1,32 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #!/bin/bash
2
+ # B_03 bowling re-simulation: two parameter presets -> DTW -> comparison video
3
+ set -e
4
+ cd ~/jiayin/4dcodebench
5
+ PY=~/miniconda3/envs/ovow-motion/bin/python
6
+ BL=~/jiayin/blender/blender
7
+ CASE=B_03
8
+ W=work/$CASE/world
9
+
10
+ echo "=== [1/4] unpack ==="
11
+ $PY resim/unpack_world.py cases/$CASE/$CASE.h5 $W
12
+
13
+ mkdir -p work/$CASE
14
+ echo "=== [2/4] preset 1: mu=0.5, e=0.05 (sticky) ==="
15
+ CUDA_VISIBLE_DEVICES=4 $BL --background --python resim/resim_blender.py -- \
16
+ --world $W --out work/$CASE/out_p1 --preset p1 --kinematic Ball \
17
+ --friction 0.5 --restitution 0.05 --mass 1.5 --samples 32
18
+ test -f work/$CASE/out_p1/sim.mp4 || { echo "preset 1 FAILED (no sim.mp4)"; exit 1; }
19
+
20
+ echo "=== [3/4] preset 2: mu=0.02, e=0.9 (icy+bouncy) ==="
21
+ CUDA_VISIBLE_DEVICES=4 $BL --background --python resim/resim_blender.py -- \
22
+ --world $W --out work/$CASE/out_p2 --preset p2 --kinematic Ball \
23
+ --friction 0.02 --restitution 0.9 --mass 1.5 --samples 32
24
+ test -f work/$CASE/out_p2/sim.mp4 || { echo "preset 2 FAILED (no sim.mp4)"; exit 1; }
25
+
26
+ echo "=== [4/4] score + compose ==="
27
+ $PY resim/score_dtw.py --world $W --sims work/$CASE/out_p1 work/$CASE/out_p2 \
28
+ --out work/$CASE/dtw.json
29
+ $PY resim/compose_video.py --world $W --sims work/$CASE/out_p1 work/$CASE/out_p2 \
30
+ --labels "sim mu=0.50 e=0.05" "sim mu=0.02 e=0.90" \
31
+ --out work/$CASE/compare_$CASE.mp4
32
+ echo "=== ALL DONE ==="
4dcodebench/resim/score_ablation.py ADDED
@@ -0,0 +1,109 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #!/usr/bin/env python
2
+ """Score the 2x2 ablation arms for the B_07 cloth case, 4DCodeBench-style.
3
+
4
+ Metrics (all computed against the baked ground-truth cloth trajectory):
5
+ chamfer_t mean per-frame symmetric chamfer between sim and GT cloth point
6
+ clouds, subsampled, averaged over frames (meters, lower better)
7
+ dtw_com DTW between the cloth center-of-mass trajectories (meters)
8
+ bbox_iou_t mean 3D IoU of the axis-aligned cloth bounding box per frame
9
+ final_cham chamfer at the last frame (did it end in the same place?)
10
+
11
+ Usage:
12
+ python score_ablation.py --world work/B_07/world --runs work/B_07/ablation \
13
+ --out work/B_07/ablation/metrics.json [--csv work/B_07/ablation/metrics.csv]
14
+ """
15
+ import argparse
16
+ import csv
17
+ import json
18
+ from pathlib import Path
19
+
20
+ import numpy as np
21
+
22
+
23
+ def chamfer(a, b, n=2000, seed=0):
24
+ rng = np.random.default_rng(seed)
25
+ ai = rng.choice(len(a), min(n, len(a)), replace=False)
26
+ bi = rng.choice(len(b), min(n, len(b)), replace=False)
27
+ A, B = a[ai].astype(np.float64), b[bi].astype(np.float64)
28
+ d_ab = ((A[:, None, :] - B[None, :, :]) ** 2).sum(-1)
29
+ d1 = np.sqrt(d_ab.min(1))
30
+ d2 = np.sqrt(((B[:, None, :] - A[None, :, :]) ** 2).sum(-1)).min(1)
31
+ return float(0.5 * (d1.mean() + d2.mean()))
32
+
33
+
34
+ def dtw(a, b):
35
+ n, m = len(a), len(b)
36
+ D = np.full((n + 1, m + 1), np.inf)
37
+ D[0, 0] = 0.0
38
+ for i in range(1, n + 1):
39
+ for j in range(1, m + 1):
40
+ c = float(np.linalg.norm(a[i - 1] - b[j - 1]))
41
+ D[i, j] = c + min(D[i - 1, j - 1], D[i, j - 1], D[i - 1, j])
42
+ return float(D[n, m] / (n + m))
43
+
44
+
45
+ def bbox_iou(a, b):
46
+ amin, amax = a.min(0), a.max(0)
47
+ bmin, bmax = b.min(0), b.max(0)
48
+ inter_min = np.maximum(amin, bmin)
49
+ inter_max = np.minimum(amax, bmax)
50
+ inter = np.clip(inter_max - inter_min, 0, None).prod()
51
+ va = (amax - amin).prod()
52
+ vb = (bmax - bmin).prod()
53
+ union = va + vb - inter
54
+ return float(inter / union) if union > 0 else 0.0
55
+
56
+
57
+ def score(world_dir, traj_dir, frame_stride=3):
58
+ gt = np.load(Path(world_dir) / "dyn" / "Cloth.npz")["pos"].astype(np.float32)
59
+ sim = np.load(Path(traj_dir) / "clothtraj.npz")["pos"].astype(np.float32)
60
+ assert sim.shape == gt.shape, f"shape mismatch {sim.shape} vs {gt.shape}"
61
+ F = gt.shape[0]
62
+ frames = list(range(0, F, frame_stride))
63
+ if frames[-1] != F - 1:
64
+ frames.append(F - 1)
65
+ ch = [chamfer(sim[i], gt[i], seed=i) for i in frames]
66
+ gt_com = gt.mean(1)
67
+ sim_com = sim.mean(1)
68
+ iou = [bbox_iou(sim[i], gt[i]) for i in frames]
69
+ return {
70
+ "chamfer_t_m": round(float(np.mean(ch)), 4),
71
+ "final_chamfer_m": round(ch[-1], 4),
72
+ "dtw_com_m": round(dtw(sim_com, gt_com), 4),
73
+ "bbox_iou_t": round(float(np.mean(iou)), 4),
74
+ }
75
+
76
+
77
+ def main():
78
+ ap = argparse.ArgumentParser()
79
+ ap.add_argument("--world", required=True)
80
+ ap.add_argument("--runs", required=True, nargs="+")
81
+ ap.add_argument("--names", required=True, nargs="+")
82
+ ap.add_argument("--out", required=True)
83
+ ap.add_argument("--csv", default=None)
84
+ args = ap.parse_args()
85
+
86
+ report = {}
87
+ for name, run in zip(args.names, args.runs):
88
+ try:
89
+ report[name] = score(args.world, run)
90
+ except Exception as e:
91
+ report[name] = {"error": str(e)}
92
+ print(name, json.dumps(report[name]))
93
+
94
+ Path(args.out).write_text(json.dumps(report, indent=1))
95
+ print(f"wrote {args.out}")
96
+
97
+ if args.csv:
98
+ keys = ["chamfer_t_m", "final_chamfer_m", "dtw_com_m", "bbox_iou_t"]
99
+ with open(args.csv, "w", newline="") as f:
100
+ w = csv.writer(f)
101
+ w.writerow(["arm"] + keys)
102
+ for name in args.names:
103
+ r = report[name]
104
+ w.writerow([name] + [r.get(k, "") for k in keys])
105
+ print(f"wrote {args.csv}")
106
+
107
+
108
+ if __name__ == "__main__":
109
+ main()
4dcodebench/resim/score_dtw.py ADDED
@@ -0,0 +1,55 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #!/usr/bin/env python
2
+ """DTW score: re-simulated trajectories vs baked ground truth, per active object.
3
+
4
+ Usage:
5
+ python score_dtw.py --world work/B_03/world --sims work/B_03/out_p1 work/B_03/out_p2
6
+ """
7
+ import argparse
8
+ import json
9
+ from pathlib import Path
10
+
11
+ import numpy as np
12
+
13
+
14
+ def dtw(a, b):
15
+ """Mean-per-step DTW cost between two (F,3) trajectories."""
16
+ n, m = len(a), len(b)
17
+ D = np.full((n + 1, m + 1), np.inf)
18
+ D[0, 0] = 0.0
19
+ for i in range(1, n + 1):
20
+ for j in range(1, m + 1):
21
+ c = float(np.linalg.norm(a[i - 1] - b[j - 1]))
22
+ D[i, j] = c + min(D[i - 1, j - 1], D[i, j - 1], D[i - 1, j])
23
+ return D[n, m] / (n + m)
24
+
25
+
26
+ def main():
27
+ ap = argparse.ArgumentParser()
28
+ ap.add_argument("--world", required=True)
29
+ ap.add_argument("--sims", nargs="+", required=True)
30
+ ap.add_argument("--out", default=None, help="write JSON here too")
31
+ args = ap.parse_args()
32
+
33
+ world = Path(args.world)
34
+ names = [p.stem for p in (world / "dyn").glob("*.npz")]
35
+ report = {}
36
+ for sim in args.sims:
37
+ traj = np.load(Path(sim) / "simtraj.npz")
38
+ sim_names = [k for k in traj.files if k in names and k != "Ball"] # Ball = kinematic replay == truth
39
+ per = {}
40
+ for n in sorted(sim_names):
41
+ truth = np.load(world / "dyn" / f"{n}.npz")["pos"].astype(np.float64).mean(axis=1)
42
+ sim_t = traj[n].astype(np.float64)
43
+ per[n] = round(dtw(truth, sim_t), 5)
44
+ report[sim] = {
45
+ "per_object": per,
46
+ "mean": round(float(np.mean(list(per.values()))) if per else None, 5),
47
+ }
48
+ print(json.dumps({sim: report[sim]}, indent=1))
49
+
50
+ if args.out:
51
+ Path(args.out).write_text(json.dumps(report, indent=1))
52
+
53
+
54
+ if __name__ == "__main__":
55
+ main()
4dcodebench/resim/unpack_world.py ADDED
@@ -0,0 +1,112 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #!/usr/bin/env python
2
+ """Unpack a 4DCodeBench synthetic world h5 into a plain directory + spec.json.
3
+
4
+ Usage:
5
+ python unpack_world.py <case.h5> <outdir>
6
+
7
+ Output (our own simplified layout, plain numpy npz):
8
+ <outdir>/camera.json verbatim from the h5 (intrinsics K 3x3 px, extrinsic E 4x4 cam-to-world)
9
+ <outdir>/render.mp4 verbatim from the h5 (the reference render)
10
+ <outdir>/mesh/<id>.npz vertices (F,V,3) f32, faces (F,T,3) i32, nverts/nfaces per frame
11
+ <outdir>/dyn/<name>.npz pos (F,N,3) f32, ids (M,) u16, faces (T,3) i32
12
+ <outdir>/spec.json F, video specs, per-object summary, static/dynamic split
13
+ """
14
+ import argparse
15
+ import json
16
+ from pathlib import Path
17
+
18
+ import numpy as np
19
+ import h5py
20
+ import hdf5plugin # noqa: F401 (registers the Zstd filter)
21
+
22
+
23
+ def read_series(group):
24
+ """Per-frame series stored as (frames + stack) or (frames + flat + lengths)."""
25
+ frames = group["frames"][()]
26
+ if "stack" in group:
27
+ parts = list(group["stack"][()])
28
+ else:
29
+ flat = group["flat"][()]
30
+ lengths = group["lengths"][()]
31
+ edges = np.concatenate([[0], np.cumsum(lengths)])
32
+ parts = [flat[edges[i]:edges[i + 1]] for i in range(len(frames))]
33
+ return frames, parts
34
+
35
+
36
+ def probe_video(path):
37
+ try:
38
+ import cv2
39
+ cap = cv2.VideoCapture(str(path))
40
+ fps = cap.get(cv2.CAP_PROP_FPS)
41
+ w = int(cap.get(cv2.CAP_PROP_FRAME_WIDTH))
42
+ h = int(cap.get(cv2.CAP_PROP_FRAME_HEIGHT))
43
+ n = int(cap.get(cv2.CAP_PROP_FRAME_COUNT))
44
+ cap.release()
45
+ if fps and fps > 0 and w > 0:
46
+ return {"fps": round(float(fps), 6), "width": w, "height": h, "frames": n}
47
+ except Exception:
48
+ pass
49
+ return None
50
+
51
+
52
+ def main():
53
+ ap = argparse.ArgumentParser()
54
+ ap.add_argument("h5")
55
+ ap.add_argument("out")
56
+ args = ap.parse_args()
57
+
58
+ out = Path(args.out)
59
+ (out / "mesh").mkdir(parents=True, exist_ok=True)
60
+ (out / "dyn").mkdir(parents=True, exist_ok=True)
61
+
62
+ spec = {"source": str(args.h5)}
63
+ with h5py.File(args.h5, "r") as h:
64
+ (out / "camera.json").write_bytes(bytes(h["camera.json"][()]))
65
+ (out / "render.mp4").write_bytes(bytes(h["render.mp4"][()]))
66
+ vid = probe_video(out / "render.mp4") or {"fps": 24.0, "width": 1280, "height": 720, "frames": None}
67
+ spec["video"] = vid
68
+
69
+ F = int(h[f"dynamics/{next(iter(h['dynamics']))}/pos"].shape[0]) if len(h["dynamics"]) \
70
+ else int(h[f"meshes/{next(iter(h['meshes']))}/vertices/frames"].shape[0])
71
+ spec["F"] = F
72
+
73
+ dyn = {}
74
+ for name in h["dynamics"]:
75
+ g = h[f"dynamics/{name}"]
76
+ np.savez_compressed(out / "dyn" / f"{name}.npz",
77
+ pos=g["pos"][()].astype(np.float32),
78
+ ids=g["ids"][()].astype(np.uint16),
79
+ faces=g["faces"][()].astype(np.int32))
80
+ dyn[name] = {"ids": [int(i) for i in g["ids"][()]], "N": int(g["pos"].shape[1])}
81
+ spec["dynamics"] = dyn
82
+
83
+ dyn_ids = {i for v in dyn.values() for i in v["ids"]}
84
+ meshes = {}
85
+ for mid in h["meshes"]:
86
+ vf, vp = read_series(h[f"meshes/{mid}/vertices"])
87
+ ff, fp = read_series(h[f"meshes/{mid}/faces"])
88
+ V = max(len(p) for p in vp)
89
+ T = max(len(p) for p in fp)
90
+ vert = np.zeros((len(vp), V, 3), np.float32)
91
+ face = np.zeros((len(fp), T, 3), np.int32)
92
+ for i, (pv, pf) in enumerate(zip(vp, fp)):
93
+ vert[i, :len(pv)] = pv
94
+ face[i, :len(pf)] = pf
95
+ np.savez_compressed(out / "mesh" / f"{int(mid)}.npz", vertices=vert, faces=face,
96
+ frames=np.asarray(vf, np.int32),
97
+ nverts=np.array([len(p) for p in vp], np.int32),
98
+ nfaces=np.array([len(p) for p in fp], np.int32))
99
+ meshes[int(mid)] = {"nverts": int(len(vp[0])), "nfaces": int(len(fp[0])),
100
+ "static": int(mid) not in dyn_ids}
101
+ spec["meshes"] = {str(k): v for k, v in sorted(meshes.items())}
102
+
103
+ cam = json.loads((out / "camera.json").read_text())
104
+ K = np.array(cam["intrinsics"], float)
105
+ spec["camera"] = {"K": K.tolist(), "E": np.array(cam["extrinsic"], float).tolist()}
106
+
107
+ (out / "spec.json").write_text(json.dumps(spec, indent=1))
108
+ print(f"unpacked to {out} | F={spec['F']} | video={vid}")
109
+
110
+
111
+ if __name__ == "__main__":
112
+ main()
4dcodebench/work/B_03/compare_B_03.mp4 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:041cd650d81fc82129c3de321d106127384f9127da94c11d4314224935b380c7
3
+ size 2785712
4dcodebench/work/B_03/dbg/dbg_f1.png ADDED

Git LFS Details

  • SHA256: 143e1364866099a302a937b4b2b5f877edc3db2327bced2b5c4e372c11765de4
  • Pointer size: 131 Bytes
  • Size of remote file: 378 kB
4dcodebench/work/B_03/dtw.json ADDED
@@ -0,0 +1,32 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "work/B_03/out_p1": {
3
+ "per_object": {
4
+ "Pin00": 0.56827,
5
+ "Pin01": 0.42597,
6
+ "Pin02": 0.71006,
7
+ "Pin03": 0.6415,
8
+ "Pin04": 0.70023,
9
+ "Pin05": 0.63049,
10
+ "Pin06": 0.60231,
11
+ "Pin07": 0.80838,
12
+ "Pin08": 0.76187,
13
+ "Pin09": 0.81381
14
+ },
15
+ "mean": 0.66629
16
+ },
17
+ "work/B_03/out_p2": {
18
+ "per_object": {
19
+ "Pin00": 0.57008,
20
+ "Pin01": 0.48433,
21
+ "Pin02": 0.65053,
22
+ "Pin03": 0.55086,
23
+ "Pin04": 0.72888,
24
+ "Pin05": 0.67485,
25
+ "Pin06": 0.51459,
26
+ "Pin07": 0.78546,
27
+ "Pin08": 0.81593,
28
+ "Pin09": 0.80364
29
+ },
30
+ "mean": 0.65791
31
+ }
32
+ }
4dcodebench/work/B_03/out_p1/sim.mp4 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:52201869fe0772f416fd03345b69331131884795dd5c822541699bfb1369ade3
3
+ size 570094
4dcodebench/work/B_03/out_p1/simtraj.npz ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:0e0b0e4fae069fc6da5923e7d39403638d748c09018528fd1ae7c8d2963c84e4
3
+ size 18231
4dcodebench/work/B_03/out_p2/sim.mp4 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:f8fb0bb81b38445ec07f0bcc5e750eb67d2e7b9325155db6ed75ca5306e5dc97
3
+ size 619049
4dcodebench/work/B_03/out_p2/simtraj.npz ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:e06a3979431619b447c8182f4ff8b6e7dc36a54a8966d40e9aff5d4bbac19b2d
3
+ size 18286
4dcodebench/work/B_03/world/camera.json ADDED
@@ -0,0 +1 @@
 
 
1
+ {"intrinsics": [[2204.4444444444443, 0.0, 640.0], [0.0, 2204.4444444444443, 360.0], [0.0, 0.0, 1.0]], "extrinsic": [[0.5174191726573811, -0.24477246018742208, 0.8199779524477159, -3.8001997470855713], [-0.8557320841049176, -0.14800179780998798, 0.4958004317045986, -2.5872905254364014], [-8.030350601151426e-08, -0.9582180913439324, -0.2860386152623192, 1.6765010356903076], [0.0, 0.0, 0.0, 1.0]]}
4dcodebench/work/B_03/world/dyn/Ball.npz ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:4482e42f3514b1a7de83c49bb72f4b951125baf39972a261163be18ad4475b19
3
+ size 6125504
4dcodebench/work/B_03/world/dyn/Pin00.npz ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:1906732cbe85ca621e56386fc02d557c217ba9d16170337433dd79d435cbc156
3
+ size 660805
4dcodebench/work/B_03/world/dyn/Pin01.npz ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:1e311e58b9f268d5630a979dea3fd757513a421379f6fa457beab6c55fbd31cc
3
+ size 705252
4dcodebench/work/B_03/world/dyn/Pin02.npz ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:3b73599876b08b16008648da600810d41f770294a17220204ee942de9d471e8e
3
+ size 704848
4dcodebench/work/B_03/world/dyn/Pin03.npz ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:59d8bb0d19c32745506849fb150770102eab7b28633e36ecf08bf0a44562d7fa
3
+ size 695912
4dcodebench/work/B_03/world/dyn/Pin04.npz ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:ae6da1587c193e8f6524a63682253a2f3f03333da9fcd2459ffb1c74fb4d484c
3
+ size 647843
4dcodebench/work/B_03/world/dyn/Pin05.npz ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:791ab07f3372b979ca4f8375e83dcdfdcd8631697883bf6b7b0ff97d42c832a5
3
+ size 693786
4dcodebench/work/B_03/world/dyn/Pin06.npz ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:7a5e7dd5a79c56ebc676c1431be940aaddf4badc15a77dfebeb3c73e77728ab4
3
+ size 589148
4dcodebench/work/B_03/world/dyn/Pin07.npz ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:c5cb0acd4b62890b0ad4ae0ac03ab951fdacd762d865088a4401805b684364f6
3
+ size 646749
4dcodebench/work/B_03/world/dyn/Pin08.npz ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:4610cca9cfdc5cb48d1b761ba4a62e8f7017243f394de0e8c3d0490741a91c91
3
+ size 697896
4dcodebench/work/B_03/world/dyn/Pin09.npz ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:0514ee43ca447ed2af4a801c3824eb425ddfdfe2617e0dd07d05212a6bfa17a8
3
+ size 695769
4dcodebench/work/B_03/world/mesh/1.npz ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:629b9fe4c01f4386152507e5fdcf34e07e990dfcf8853e547dc6a0802eeed96d
3
+ size 10902995
4dcodebench/work/B_03/world/mesh/10.npz ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:8342e5872e25dce8551bb091d254afadd018bb632acebb5f661076de7c3b3b98
3
+ size 660508
4dcodebench/work/B_03/world/mesh/11.npz ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:68ce643726c1d056fd407ab29ff23e150253861393eaea24dce790ef67d6928a
3
+ size 706451
4dcodebench/work/B_03/world/mesh/12.npz ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:33f6e1fcf1b5e8901fcbdd2d72db4526cf3984fcd16ce519ad886ddfe7a7a00e
3
+ size 601813
4dcodebench/work/B_03/world/mesh/13.npz ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:2e2a46392db579a9dac80b7956002fcb3679750eb917a618efdfdf165fb87ec4
3
+ size 659414
4dcodebench/work/B_03/world/mesh/14.npz ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:a7893118ace03e5b9e40b1731219c16d969e6e7ccc0811a9ec92275ff443ba63
3
+ size 710561
4dcodebench/work/B_03/world/mesh/15.npz ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:d00fa4c61736bbfaae1cffb2eb91edce2ac00661bcaa8e8c9de2b2c740f8027d
3
+ size 708434
4dcodebench/work/B_03/world/mesh/16.npz ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:7682afc2c5b14511820fd340f08923191105c85d02b5b6a6a26932239726ef9d
3
+ size 1464
4dcodebench/work/B_03/world/mesh/17.npz ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:19ba3e91c35d0cfc1828556505049ee4d46a6868b5282aa93b6626e27607162e
3
+ size 1463
4dcodebench/work/B_03/world/mesh/18.npz ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:4cec6face6af2df04a0f7fe5934ab5a7ff7fee52d873b4564120da244a188ec7
3
+ size 1465
4dcodebench/work/B_03/world/mesh/19.npz ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:c86c307de2410e0032485b099f237f3737ed2d1e8126d201f38e7a6a699c9c15
3
+ size 1464