File size: 15,892 Bytes
4f4dced | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 | mdl 1.3;
import ::math::*;
import ::state::*;
import ::tex::*;
import ::anno::*;
using .::OmniUe4FunctionTerrain import *;
using .::OmniUe4BaseTerrain import *;
export annotation sampler_color();
export annotation sampler_normal();
export annotation sampler_grayscale();
export annotation sampler_alpha();
export annotation sampler_masks();
export annotation sampler_distancefield();
export annotation dither_masked_off();
export annotation world_space_normal();
export material terrain_base(
float WorldSpaceUVMult = 5000.0,
float Set1Tile = 2.5,
uniform texture_2d Set1SuperNormal = texture_2d("./drivable_surfaces/general/road/road_base/set1supernormal.TGA",::tex::gamma_linear)
[[sampler_color()]],
float Set2Tile = 4.0,
uniform texture_2d Set2SuperNormal = texture_2d("./drivable_surfaces/general/road/road_base/set1supernormal.TGA",::tex::gamma_linear)
[[sampler_color()]],
float Set1Set2BlendNoiseTile = 1.0,
uniform texture_2d Set1Set2BlendNoise = texture_2d("./drivable_surfaces/general/road/road_base/t_noise_d.png",::tex::gamma_srgb)
[[sampler_color()]],
float NormalConvert = 1.0,
float NormalAmount = 0.2,
float Puddle_NormalAmount = 0.0,
float Puddle_NoiseTile = 0.5,
uniform texture_2d PuddleNoise = texture_2d("./drivable_surfaces/general/road/road_base/t_noise01.png",::tex::gamma_srgb)
[[sampler_color()]],
float Puddle_NoiseBlend = 1.0,
float Terrain_Set1Tile = 5.0,
uniform texture_2d Terrain_Set1SuperNormal = texture_2d("./surrounding_surfaces/terrain/terrain_base/grassdead_normal.TGA",::tex::gamma_srgb)
[[sampler_color()]],
float Terrain_Set2Tile = 2.5,
uniform texture_2d Terrain_Set2SuperNormal = texture_2d("./surrounding_surfaces/terrain/terrain_base/grass_normal.TGA",::tex::gamma_srgb)
[[sampler_color()]],
float Terrain_NoiseTile = 4.0,
uniform texture_2d TerrainNoise = texture_2d("./surrounding_surfaces/terrain/terrain_base/terrain_blend_noise.TGA",::tex::gamma_srgb)
[[sampler_color()]],
float Terrain_Edge1ParamA = 2.061228036880493,
float Terrain_Edge1ParamB = 0.09909400343895,
float Terrain_Edge1ParamC = -0.108556002378464,
float Terrain_Edge1Width = 1.0,
int VertexColorCoordinateIndex = 1,
float Terrain_Set3Tile = 6.309484004974365,
uniform texture_2d Terrain_Set3SuperNormal = texture_2d("./surrounding_surfaces/terrain/terrain_base/dark_normal.TGA",::tex::gamma_srgb)
[[sampler_color()]],
float Terrain_Edge2ParamA = 0.647574007511139,
float Terrain_Edge2ParamB = 3.697367906570435,
float Terrain_Edge2ParamC = -0.042270001024008,
float Terrain_Edge2Width = 1.0,
float Terrain_NormalConvert = 1.0,
float Terrain_Edge0ParamA = 0.336418986320496,
float Terrain_Edge0ParamB = 19.704376220703125,
float Terrain_Edge0ParamC = 0.005729999858886,
float Terrain_Edge0Width = 1.0,
uniform texture_2d Set1SuperAlbedo = texture_2d("./drivable_surfaces/general/road/road_base/set1superalbedo.TGA",::tex::gamma_srgb)
[[sampler_color()]],
uniform texture_2d Set2SuperAlbedo = texture_2d("./drivable_surfaces/general/road/road_base/set1superalbedo.TGA",::tex::gamma_srgb)
[[sampler_color()]],
float AlbedoMult = 2.0,
float Puddle_AlbedoMult = 1.0,
uniform texture_2d Terrain_Set1SuperAlbedo = texture_2d("./surrounding_surfaces/terrain/terrain_base/grassdead_basecolor.TGA",::tex::gamma_srgb)
[[sampler_color()]],
uniform texture_2d Terrain_Set2SuperAlbedo = texture_2d("./surrounding_surfaces/terrain/terrain_base/grass_basecolor.TGA",::tex::gamma_srgb)
[[sampler_color()]],
uniform texture_2d Terrain_Set3SuperAlbedo = texture_2d("./surrounding_surfaces/terrain/terrain_base/dark_basecolor.TGA",::tex::gamma_srgb)
[[sampler_color()]],
uniform texture_2d Terrain_GlobalAlbedo = texture_2d("./surrounding_surfaces/terrain/terrain_base/white.png",::tex::gamma_srgb)
[[sampler_color()]],
float Terrain_Edge3ParamA = 0.243763998150826,
float Terrain_Edge3ParamB = 1.786692976951599,
float Terrain_Edge3ParamC = 0.033920001238585,
float Terrain_Edge3Width = 0.961905002593994,
float SpecularPow_Order1 = 1.0,
float SpecularMult_Order2 = 1.0,
float Puddle_SpecularPow_Order1 = 2.0,
float Puddle_SpecularMult_Order2 = 0.32,
float RoughnessPow_Order1 = 1.5,
float RoughnessMult_Order2 = 1.0,
float RoughnessOffset_Order3 = -0.085716,
float Puddle_RoughnessPow_Order1 = 1.0,
float Puddle_RoughnessMult_Order2 = 1.0,
float Puddle_RoughnessOffset_Order3 = -1.0)
=
let {
float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0);
float2 CustomizedUV0_mdl = float2(state::texture_coordinate(0).x,1.0-state::texture_coordinate(0).y);
float3 Local0 = ((state::transform_point(state::coordinate_internal,state::coordinate_world,state::position())*state::meters_per_scene_unit()*100.0) / WorldSpaceUVMult);
float2 Local1 = (float2(Local0.x,Local0.y) * Set1Tile);
float4 Local2 = tex::lookup_float4(Set1SuperNormal,float2(Local1.x,1.0-Local1.y),tex::wrap_repeat,tex::wrap_repeat);
float2 Local3 = (float2(Local0.x,Local0.y) * Set2Tile);
float4 Local4 = tex::lookup_float4(Set2SuperNormal,float2(Local3.x,1.0-Local3.y),tex::wrap_repeat,tex::wrap_repeat);
float2 Local5 = (float2(Local0.x,Local0.y) * Set1Set2BlendNoiseTile);
float4 Local6 = tex::lookup_float4(Set1Set2BlendNoise,float2(Local5.x,1.0-Local5.y),tex::wrap_repeat,tex::wrap_repeat);
float3 Local7 = math::lerp(float3(Local2.x,Local2.y,Local2.z),float3(Local4.x,Local4.y,Local4.z),Local6.x);
float3 Local8 = (Local7 * 2.0);
float3 Local9 = (Local8 - 1.0);
float3 Local10 = math::lerp(Local7,Local9,NormalConvert);
float3 Local11 = math::lerp(float3(0.0,0.0,1.0),Local10,NormalAmount);
float3 Local12 = math::lerp(float3(0.0,0.0,1.0),Local10,Puddle_NormalAmount);
float2 Local13 = (float2(Local0.x,Local0.y) * Puddle_NoiseTile);
float4 Local14 = tex::lookup_float4(PuddleNoise,float2(Local13.x,1.0-Local13.y),tex::wrap_repeat,tex::wrap_repeat);
float Local15 = (Local14.x * Puddle_NoiseBlend);
float3 Local16 = math::lerp(Local11,Local12,Local15);
float2 Local17 = (float2(Local0.x,Local0.y) * Terrain_Set1Tile);
float4 Local18 = tex::lookup_float4(Terrain_Set1SuperNormal,float2(Local17.x,1.0-Local17.y),tex::wrap_repeat,tex::wrap_repeat);
float2 Local19 = (float2(Local0.x,Local0.y) * Terrain_Set2Tile);
float4 Local20 = tex::lookup_float4(Terrain_Set2SuperNormal,float2(Local19.x,1.0-Local19.y),tex::wrap_repeat,tex::wrap_repeat);
float2 Local21 = (float2(Local0.x,Local0.y) * Terrain_NoiseTile);
float4 Local22 = tex::lookup_float4(TerrainNoise,float2(Local21.x,1.0-Local21.y),tex::wrap_repeat,tex::wrap_repeat);
float Local23 = (1.0 - Local22.x);
float Local24 = (Local23 * Terrain_Edge1ParamA);
float Local25 = (1.0 + Terrain_Edge1ParamB);
float Local26 = (Terrain_Edge1ParamA * -1.0);
float Local27 = (Local26 + 0.0);
float Local28 = math::min(Local25,Local27);
float Local29 = math::max(Local25,Local27);
float Local30 = (Local25 - Local27);
float Local31 = (1.0 - Terrain_Edge1ParamC);
float Local32 = (Local30 / Local31);
float Local33 = math::min(1.0,Terrain_Edge1ParamC);
float Local34 = math::max(1.0,Terrain_Edge1ParamC);
float Local35 = (1.0 - Terrain_Edge1Width);
float Local36 = (1.0 - Local35);
float Local37 = (Local31 / Local36);
float Local38 = (::vertex_color_from_coordinate(VertexColorCoordinateIndex).x - Local35);
float Local39 = (Local37 * Local38);
float Local40 = (Local39 + Terrain_Edge1ParamC);
float Local41 = math::min(math::max(Local40,Local33),Local34);
float Local42 = math::pow(Local41,1.5);
float Local43 = (Local42 - Terrain_Edge1ParamC);
float Local44 = (Local32 * Local43);
float Local45 = (Local44 + Local27);
float Local46 = math::min(math::max(Local45,Local28),Local29);
float Local47 = (Local24 + Local46);
float Local48 = math::min(math::max(Local47,0.0),1.0);
float3 Local49 = math::lerp(float3(Local18.x,Local18.y,Local18.z),float3(Local20.x,Local20.y,Local20.z),Local48);
float2 Local50 = (float2(Local0.x,Local0.y) * Terrain_Set3Tile);
float4 Local51 = tex::lookup_float4(Terrain_Set3SuperNormal,float2(Local50.x,1.0-Local50.y),tex::wrap_repeat,tex::wrap_repeat);
float Local52 = (Local23 * Terrain_Edge2ParamA);
float Local53 = (1.0 + Terrain_Edge2ParamB);
float Local54 = (Terrain_Edge2ParamA * -1.0);
float Local55 = (Local54 + 0.0);
float Local56 = math::min(Local53,Local55);
float Local57 = math::max(Local53,Local55);
float Local58 = (Local53 - Local55);
float Local59 = (1.0 - Terrain_Edge2ParamC);
float Local60 = (Local58 / Local59);
float Local61 = math::min(1.0,Terrain_Edge2ParamC);
float Local62 = math::max(1.0,Terrain_Edge2ParamC);
float Local63 = (1.0 - Terrain_Edge2Width);
float Local64 = (1.0 - Local63);
float Local65 = (Local59 / Local64);
float Local66 = (::vertex_color_from_coordinate(VertexColorCoordinateIndex).z - Local63);
float Local67 = (Local65 * Local66);
float Local68 = (Local67 + Terrain_Edge2ParamC);
float Local69 = math::min(math::max(Local68,Local61),Local62);
float Local70 = math::pow(Local69,1.5);
float Local71 = (Local70 - Terrain_Edge2ParamC);
float Local72 = (Local60 * Local71);
float Local73 = (Local72 + Local55);
float Local74 = math::min(math::max(Local73,Local56),Local57);
float Local75 = (Local52 + Local74);
float Local76 = math::min(math::max(Local75,0.0),1.0);
float3 Local77 = math::lerp(Local49,float3(Local51.x,Local51.y,Local51.z),Local76);
float3 Local78 = (Local77 * 2.0);
float3 Local79 = (Local78 - 1.0);
float3 Local80 = math::lerp(Local77,Local79,Terrain_NormalConvert);
float Local81 = (Local23 * Terrain_Edge0ParamA);
float Local82 = (1.0 + Terrain_Edge0ParamB);
float Local83 = (Terrain_Edge0ParamA * -1.0);
float Local84 = (Local83 + 0.0);
float Local85 = math::min(Local82,Local84);
float Local86 = math::max(Local82,Local84);
float Local87 = (Local82 - Local84);
float Local88 = (1.0 - Terrain_Edge0ParamC);
float Local89 = (Local87 / Local88);
float Local90 = math::min(1.0,Terrain_Edge0ParamC);
float Local91 = math::max(1.0,Terrain_Edge0ParamC);
float Local92 = (1.0 - Terrain_Edge0Width);
float Local93 = (1.0 - Local92);
float Local94 = (Local88 / Local93);
float Local95 = (::vertex_color_from_coordinate(VertexColorCoordinateIndex).x - Local92);
float Local96 = (Local94 * Local95);
float Local97 = (Local96 + Terrain_Edge0ParamC);
float Local98 = math::min(math::max(Local97,Local90),Local91);
float Local99 = math::pow(Local98,1.5);
float Local100 = (Local99 - Terrain_Edge0ParamC);
float Local101 = (Local89 * Local100);
float Local102 = (Local101 + Local84);
float Local103 = math::min(math::max(Local102,Local85),Local86);
float Local104 = (Local81 + Local103);
float Local105 = math::min(math::max(Local104,0.0),1.0);
float3 Local106 = math::lerp(Local16,Local80,Local105);
float Local106a = Local106.x * Local106.x + Local106.y * Local106.y + Local106.z * Local106.z;
float Local106b = math::pow(Local106a, 0.5);
float3 Normal_mdl = Local106 / Local106b;
float4 Local107 = tex::lookup_float4(Set1SuperAlbedo,float2(Local1.x,1.0-Local1.y),tex::wrap_repeat,tex::wrap_repeat);
float4 Local108 = tex::lookup_float4(Set2SuperAlbedo,float2(Local3.x,1.0-Local3.y),tex::wrap_repeat,tex::wrap_repeat);
float3 Local109 = math::lerp(float3(float2(Local107.x,Local107.y).x,float2(Local107.x,Local107.y).y,Local107.z),float3(float2(Local108.x,Local108.y).x,float2(Local108.x,Local108.y).y,Local108.z),Local6.x);
float3 Local110 = (Local109 * AlbedoMult);
float3 Local111 = math::min(math::max(Local110,float3(0.0,0.0,0.0)),float3(1.0,1.0,1.0));
float3 Local112 = (Local109 * Puddle_AlbedoMult);
float3 Local113 = math::min(math::max(Local112,float3(0.0,0.0,0.0)),float3(1.0,1.0,1.0));
float3 Local114 = math::lerp(Local111,Local113,Local15);
float4 Local115 = tex::lookup_float4(Terrain_Set1SuperAlbedo,float2(Local17.x,1.0-Local17.y),tex::wrap_repeat,tex::wrap_repeat);
float4 Local116 = tex::lookup_float4(Terrain_Set2SuperAlbedo,float2(Local19.x,1.0-Local19.y),tex::wrap_repeat,tex::wrap_repeat);
float3 Local117 = math::lerp(float3(Local115.x,Local115.y,Local115.z),float3(Local116.x,Local116.y,Local116.z),Local48);
float4 Local118 = tex::lookup_float4(Terrain_Set3SuperAlbedo,float2(Local50.x,1.0-Local50.y),tex::wrap_repeat,tex::wrap_repeat);
float3 Local119 = math::lerp(Local117,float3(Local118.x,Local118.y,Local118.z),Local76);
float3 Local120 = math::lerp(Local114,Local119,Local105);
float4 Local121 = tex::lookup_float4(Terrain_GlobalAlbedo,float2(CustomizedUV0_mdl.x,1.0-CustomizedUV0_mdl.y),tex::wrap_repeat,tex::wrap_repeat);
float Local122 = (Local23 * Terrain_Edge3ParamA);
float Local123 = (1.0 + Terrain_Edge3ParamB);
float Local124 = (Terrain_Edge3ParamA * -1.0);
float Local125 = (Local124 + 0.0);
float Local126 = math::min(Local123,Local125);
float Local127 = math::max(Local123,Local125);
float Local128 = (Local123 - Local125);
float Local129 = (1.0 - Terrain_Edge3ParamC);
float Local130 = (Local128 / Local129);
float Local131 = math::min(1.0,Terrain_Edge3ParamC);
float Local132 = math::max(1.0,Terrain_Edge3ParamC);
float Local133 = (1.0 - Terrain_Edge3Width);
float Local134 = (1.0 - Local133);
float Local135 = (Local129 / Local134);
float Local136 = (::vertex_color_from_coordinate(VertexColorCoordinateIndex).y - Local133);
float Local137 = (Local135 * Local136);
float Local138 = (Local137 + Terrain_Edge3ParamC);
float Local139 = math::min(math::max(Local138,Local131),Local132);
float Local140 = math::pow(Local139,1.5);
float Local141 = (Local140 - Terrain_Edge3ParamC);
float Local142 = (Local130 * Local141);
float Local143 = (Local142 + Local125);
float Local144 = math::min(math::max(Local143,Local126),Local127);
float Local145 = (Local122 + Local144);
float Local146 = math::min(math::max(Local145,0.0),1.0);
float3 Local147 = math::lerp(Local120,float3(Local121.x,Local121.y,Local121.z),Local146);
float Local148 = math::lerp(0.0,0.0,Local146);
float Local149 = math::lerp(Local107.w,Local108.w,Local6.x);
float Local150 = math::pow(Local149,SpecularPow_Order1);
float Local151 = (Local150 * SpecularMult_Order2);
float Local152 = math::pow(Local149,Puddle_SpecularPow_Order1);
float Local153 = (Local152 * Puddle_SpecularMult_Order2);
float Local154 = math::lerp(Local151,Local153,Local15);
float Local155 = math::lerp(Local115.w,Local116.w,Local48);
float Local156 = math::lerp(Local155,Local118.w,Local76);
float Local157 = math::lerp(Local154,Local156,Local105);
float Local158 = math::lerp(Local157,0.0,Local146);
float Local159 = math::lerp(Local2.w,Local4.w,Local6.x);
float Local160 = math::pow(Local159,RoughnessPow_Order1);
float Local161 = (Local160 * RoughnessMult_Order2);
float Local162 = (Local161 + RoughnessOffset_Order3);
float Local163 = math::pow(Local159,Puddle_RoughnessPow_Order1);
float Local164 = (Local163 * Puddle_RoughnessMult_Order2);
float Local165 = (Local164 + Puddle_RoughnessOffset_Order3);
float Local166 = math::lerp(Local162,Local165,Local15);
float Local167 = math::lerp(Local18.w,Local20.w,Local48);
float Local168 = math::lerp(Local167,Local51.w,Local76);
float Local169 = math::lerp(Local166,Local168,Local105);
float Local170 = math::lerp(Local169,1.0,Local146);
float3 EmissiveColor_mdl = float3(0.0,0.0,0.0);
float OpacityMask_mdl = 1.0;
float3 BaseColor_mdl = Local147;
float Metallic_mdl = Local148;
float Specular_mdl = Local158;
float Roughness_mdl = Local170;
} in
::OmniUe4Base(
base_color: BaseColor_mdl,
metallic: Metallic_mdl,
roughness: Roughness_mdl,
specular: Specular_mdl,
normal: Normal_mdl,
opacity: OpacityMask_mdl,
emissive_color: EmissiveColor_mdl,
displacement: WorldPositionOffset_mdl,
two_sided: false);
|