File size: 7,462 Bytes
fe775b6 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 | // based on MSH reader from PyMesh
// Copyright (c) 2015 Qingnan Zhou <qzhou@adobe.com>
// Copyright (C) 2020 Vladimir Fonov <vladimir.fonov@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla
// Public License v. 2.0. If a copy of the MPL was not distributed
// with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_MSH_LOADER_H
#define IGL_MSH_LOADER_H
#include "igl_inline.h"
#include <fstream>
#include <map>
#include <string>
#include <vector>
#include <algorithm>
namespace igl {
// Class for loading information from .msh file
// depends only on c++stl library
class MshLoader {
public:
struct msh_struct {
int tag,el_type;
msh_struct(int _tag=0,int _type=0):
tag(_tag),el_type(_type){}
bool operator== (const msh_struct& a) const {
return this->tag==a.tag &&
this->el_type==a.el_type;
}
bool operator< (const msh_struct& a) const {
return (this->tag*100+this->el_type) <
(a.tag*100+a.el_type);
}
};
typedef double Float;
typedef std::vector<int> IndexVector;
typedef std::vector<int> IntVector;
typedef std::vector<Float> FloatVector;
typedef std::vector<FloatVector> FloatField;
typedef std::vector<IntVector> IntField;
typedef std::vector<std::string> FieldNames;
typedef std::multimap<msh_struct,int> StructIndex;
typedef std::vector<msh_struct> StructVector;
enum {ELEMENT_LINE=1, ELEMENT_TRI=2, ELEMENT_QUAD=3,
ELEMENT_TET=4, ELEMENT_HEX=5, ELEMENT_PRISM=6,
ELEMENT_PYRAMID=7,
// 2nd order elements
ELEMENT_LINE_2ND_ORDER=8, ELEMENT_TRI_2ND_ORDER=9,
ELEMENT_QUAD_2ND_ORDER=10,ELEMENT_TET_2ND_ORDER=11,
ELEMENT_HEX_2ND_ORDER=12, ELEMENT_PRISM_2ND_ORDER=13,
ELEMENT_PYRAMID_2ND_ORDER=14,
// other elements
ELEMENT_POINT=15 };
public:
MshLoader(const std::string &filename);
public:
// get nodes , x,y,z sequentially
const FloatVector& get_nodes() const { return m_nodes; }
// get elements , identifying nodes that create an element
// variable length per element
const IndexVector& get_elements() const { return m_elements; }
// get element types
const IntVector& get_elements_types() const { return m_elements_types; }
// get element lengths
const IntVector& get_elements_lengths() const { return m_elements_lengths; }
// get element tags ( physical (0) and elementary (1) )
const IntField& get_elements_tags() const { return m_elements_tags; }
// get element IDs
const IntVector& get_elements_ids() const { return m_elements_ids; }
// get reverse index from node to element
const IndexVector& get_elements_nodes_idx() const { return m_elements_nodes_idx; }
// get fields assigned per node, all fields and components sequentially
const FloatField& get_node_fields() const { return m_node_fields;}
// get node field names,
const FieldNames& get_node_fields_names() const { return m_node_fields_names;}
// get number of node field components
const IntVector& get_node_fields_components() const {return m_node_fields_components;}
int get_node_field_components(size_t c) const
{
return m_node_fields_components[c];
}
// get fields assigned per element, all fields and components sequentially
const FloatField& get_element_fields() const { return m_element_fields;}
// get element field names
const FieldNames& get_element_fields_names() const { return m_element_fields_names;}
// get number of element field components
const IntVector& get_element_fields_components() const {return m_element_fields_components;}
int get_element_field_components(size_t c) const {
return m_element_fields_components[c];
}
// check if field is present at node level
bool is_node_field(const std::string& fieldname) const {
return (std::find(std::begin(m_node_fields_names),
std::end(m_node_fields_names),
fieldname) != std::end(m_node_fields_names) );
}
// check if field is present at element level
bool is_element_field(const std::string& fieldname) const {
return (std::find(std::begin(m_element_fields_names),
std::end(m_element_fields_names),
fieldname) != std::end(m_node_fields_names) );
}
// check if all elements have ids assigned sequentially
bool is_element_map_identity() const ;
// create tag index
// tag_column: ( physical (0) or elementary (1) ) specifying which tag to use
void index_structures(int tag_column);
// get tag index, call index_structure_tags first
const StructIndex& get_structure_index() const
{
return m_structure_index;
}
// get size of a structure identified by tag and element type
const StructIndex& get_structure_length() const
{
return m_structure_length;
}
//! get list of structures
const StructVector& get_structures() const
{
return m_structures;
}
public:
// helper function, calculate number of nodes associated with an element
static int num_nodes_per_elem_type(int elem_type);
private:
void parse_nodes(std::ifstream& fin);
void parse_elements(std::ifstream& fin);
void parse_node_field(std::ifstream& fin);
void parse_element_field(std::ifstream& fin);
void parse_unknown_field(std::ifstream& fin,
const std::string& fieldname);
private:
bool m_binary;
size_t m_data_size;
FloatVector m_nodes; // len x 3 vector
IndexVector m_elements; // linear array for nodes corresponding to each element
IndexVector m_elements_nodes_idx; // element indexes
IntVector m_elements_ids; // element id's
IntVector m_elements_types; // Element types
IntVector m_elements_lengths; // Element lengths
IntField m_elements_tags; // Element tags, currently 2xtags per element
FloatField m_node_fields; // Float field defined at each node
IntVector m_node_fields_components; // Number of components for node field
FieldNames m_node_fields_names; // Node field name
FloatField m_element_fields; // Float field defined at each element
IntVector m_element_fields_components; // Number of components for element field
FieldNames m_element_fields_names; // Element field name
StructIndex m_structure_index; // index tag ids
StructVector m_structures; // unique structures
StructIndex m_structure_length; // length of structures with consistent element type
};
} //igl
#ifndef IGL_STATIC_LIBRARY
# include "MshLoader.cpp"
#endif
#endif //IGL_MSH_LOADER_H |