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42.3 kB
| /****************************************************************************** | |
| * Copyright 2024 NVIDIA Corporation. All rights reserved. * | |
| ****************************************************************************** | |
| Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge, | |
| to any person obtaining a copy of the sample definition code that uses our | |
| Material Definition Language (the "MDL Materials"), to reproduce and distribute | |
| the MDL Materials, including without limitation the rights to use, copy, merge, | |
| publish, distribute, and sell modified and unmodified copies of the MDL | |
| Materials, and to permit persons to whom the MDL Materials is furnished to do | |
| so, in all cases solely for use with NVIDIA’s Material Definition Language, | |
| subject to the following further conditions: | |
| 1. The above copyright notices, this list of conditions, and the disclaimer | |
| that follows shall be retained in all copies of one or more of the MDL | |
| Materials, including in any software with which the MDL Materials are bundled, | |
| redistributed, and/or sold, and included either as stand-alone text files, | |
| human-readable headers or in the appropriate machine-readable metadata fields | |
| within text or binary files as long as those fields can be easily viewed by the | |
| user, as applicable. | |
| 2. The name of NVIDIA shall not be used to promote, endorse or advertise any | |
| Modified Version without specific prior written permission, except a) to comply | |
| with the notice requirements otherwise contained herein; or b) to acknowledge | |
| the contribution(s) of NVIDIA. | |
| THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS | |
| OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, | |
| FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, | |
| TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR | |
| ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, | |
| INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF | |
| CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE | |
| THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS. | |
| */ | |
| mdl 1.6; | |
| import ::anno::*; | |
| import ::base::*; | |
| import ::df::*; | |
| import ::math::*; | |
| import ::state::*; | |
| import ::tex::*; | |
| import ::nvidia::core_definitions::blend_colors; | |
| import ::nvidia::core_definitions::dimension; | |
| const string COPYRIGHT = | |
| " Copyright 2024 NVIDIA Corporation. All rights reserved.\n" | |
| " MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n" | |
| " WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n" | |
| " THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n" | |
| " EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n" | |
| " MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n" | |
| " COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n" | |
| " CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n" | |
| " GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n" | |
| " AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n" | |
| " INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n"; | |
| annotation preview_scale( float f); | |
| float screen(float base, float layer, float weight) | |
| { | |
| return base + (1.0f - base) * layer * weight; | |
| } | |
| float histogram_range(float input, float range = 1.0f, float position = 0.5f) | |
| { | |
| float low = ::math::clamp(1.0 - ::math::min(((1.0 - position) + range * 0.5), (1.0 - position) * 2), 0.0, 1.0); | |
| float high = ::math::clamp(math::min((position + range * 0.5 ), position * 2.0), 0.0, 1.0); | |
| return ::math::lerp(low, high, input); | |
| } | |
| ::base::texture_coordinate_info transform_coordinate_2( | |
| float4x4 transform | |
| [[ anno::description("A transformation to be applied to the source coordinates. rotation_translation_scale() is a suggested means to compute the transformation matrix.") ]], | |
| ::base::texture_coordinate_info coordinate = ::base::texture_coordinate_info() | |
| [[ anno::description("Coordinate, typically sourced from coordinate_source or coordinate_projection.") ]] | |
| ) [[ | |
| ::anno::description("Transform a texture coordinate by a matrix.") , | |
| ::anno::noinline() | |
| ]] | |
| { | |
| // Version 2 | |
| float4 r_position = transform * float4(coordinate.position.x,coordinate.position.y,coordinate.position.z,1); | |
| float4 u = transform[0]; | |
| float3 ru = ::math::normalize(float3(u.x,u.y,u.z)); | |
| float cos = ru.x; | |
| float sin = -ru.y; | |
| return ::base::texture_coordinate_info( | |
| float3(r_position.x,r_position.y,r_position.z), | |
| math::normalize(cos * coordinate.tangent_u - sin * coordinate.tangent_v), | |
| math::normalize(cos * coordinate.tangent_v + sin * coordinate.tangent_u)); | |
| } | |
| ::base::texture_coordinate_info vmat_transform( | |
| float2 translation = float2(0.0, 0.0), | |
| float rotation = 0.0, // rotation in degrees | |
| float2 scaling = float2(1.0, 1.0), | |
| uniform ::base::texture_coordinate_system system = ::base::texture_coordinate_uvw, | |
| uniform int uv_space = 0 | |
| ) | |
| { | |
| float rotation_rad = (rotation * 3.1415926535897932384626433832f) / 180.f; | |
| float4x4 scale = | |
| float4x4(1.0 /scaling.x, 0. , 0. , 0., | |
| 0. , 1.0 /scaling.y , 0. , 0., | |
| 0. , 0. , 1.0, 0., | |
| translation.x , translation.y , 0.0, 1.); | |
| float s = ::math::sin(rotation_rad); | |
| float c = ::math::cos(rotation_rad); | |
| float4x4 rotate = | |
| float4x4( c , -s , 0.0 , 0.0, | |
| s , c , 0.0 , 0.0, | |
| 0.0, 0.0 , 1.0 , 0.0, | |
| 0. , 0.0 , 0.0 , 1.); | |
| return transform_coordinate_2(scale*rotate, ::base::coordinate_source(system, uv_space)); | |
| } | |
| ::base::texture_coordinate_info vmat_transform_post_scale( | |
| ::base::texture_coordinate_info uvw, | |
| float2 scale = float2(1.0f) | |
| ) | |
| { | |
| return ::base::texture_coordinate_info( | |
| position: float3(uvw.position.x / scale.x, | |
| uvw.position.y / scale.y, | |
| uvw.position.z), | |
| tangent_u: uvw.tangent_u, | |
| tangent_v: uvw.tangent_v | |
| ); | |
| } | |
| int lowbias32(int x) | |
| { | |
| x ^= x >>> 16; | |
| x *= 0x7feb352d; | |
| x ^= x >>> 15; | |
| x *= 0x846ca68b; | |
| x ^= x >>> 16; | |
| return x; | |
| } | |
| float uint2float(int x) | |
| { | |
| return float(x & 0x7FFFFFFF) + (x < 0 ? 2147483648.0 : 0.0); | |
| } | |
| float2 rnd22(int2 p) { | |
| float2 ret_val = float2( | |
| uint2float(lowbias32(p[0] + lowbias32(p[1]))) / 4294967296.f, | |
| uint2float(lowbias32(p[0] + 32000 + lowbias32(p[1]))) / 4294967296.f | |
| ); | |
| return ret_val; | |
| } | |
| float2x2 invert_2x2(float2x2 M) | |
| { | |
| float det = M[0][0]*M[1][1] - M[0][1]*M[1][0]; | |
| //https://www.chilimath.com/lessons/advanced-algebra/inverse-of-a-2x2-matrix/ | |
| return (1.0 / det) * float2x2(M[1][1], -M[0][1], -M[1][0], M[0][0]); | |
| } | |
| float3 srgb2rgb(float3 val) | |
| { | |
| return ::math::pow(::math::max(val, float3(0.0f)), 2.2); | |
| } | |
| float3 rgb2srgb(float3 val) [[ anno::unused() ]] { | |
| return ::math::pow( ::math::max(val, float3(0.f)), float3(1./2.2) ); | |
| } | |
| float3 nonrepeat_lookup( | |
| uniform texture_2d texture = texture_2d(), | |
| ::base::texture_coordinate_info uvw = ::base::coordinate_source(), | |
| float texture_scale = 1.0, | |
| float3 average_color = float3(0.5), | |
| float patch_size = 8.0 | |
| ) | |
| { | |
| float2 uv_in = float2(uvw.position[0], uvw.position[1]) * texture_scale; | |
| float Z = patch_size; // patch scale inside example texture | |
| float3 O = float3(0.f); | |
| float2x2 M0 = float2x2(1.f,0.f, 0.5f, ::math::sqrt(3.f)/2.f); | |
| float2x2 M = invert_2x2(M0); // transform matrix <-> tilted space | |
| float2 U = uv_in; | |
| float2 V = M * uv_in; //pre-tilted hexa coordinates | |
| int2 I = int2(::math::floor(V)); // hexa-tile id | |
| // The mean color needs to be determined in Photoshop then to make the | |
| // average color work out, take the float value and calculate the apropriate | |
| // mean value as (value^(1/2.2)) | |
| float3 m = average_color; | |
| float3 F = float3(::math::frac(V)[0], ::math::frac(V)[1], 0.f), W; | |
| F[2] = 1.0 - F[0] - F[1]; // local hexa coordinates | |
| if( F[2] > 0.f ) | |
| O = (W[0] = F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I))) - m) | |
| + (W[1] = F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0,1)))) - m) | |
| + (W[2] = F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1,0)))) - m); | |
| else | |
| O = (W[0] = -F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1)))) - m) | |
| + (W[1] = 1.f - F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1, 0)))) - m) | |
| + (W[2] = 1.f - F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0, 1)))) - m); | |
| O = m + O/::math::length(W); | |
| O = ::math::clamp( (O), 0.0, 1.0); | |
| return float3(O); | |
| } | |
| float3 endless_normal( | |
| uniform texture_2d texture = texture_2d(), | |
| float factor = 1.0, | |
| bool flip_tangent_u = false, | |
| bool flip_tangent_v = false, | |
| ::base::texture_coordinate_info uvw = ::base::coordinate_source(), | |
| float texture_scale = 10.0, | |
| float3 average_color = float3(0.5, 0.5, 1.0), | |
| float patch_size = 8.0 | |
| //bool srgb2rgb = false, | |
| //bool rgb2srgb = false | |
| ) | |
| { | |
| float3 transformed_tangent_u = flip_tangent_u ? uvw.tangent_u : - uvw.tangent_u; | |
| float3 transformed_tangent_v = flip_tangent_v ? uvw.tangent_v : - uvw.tangent_v; | |
| // normalized Lookup | |
| float3 tangent_space_normal = | |
| (nonrepeat_lookup ( | |
| texture: texture, | |
| uvw: uvw, | |
| texture_scale: texture_scale, | |
| average_color: average_color, | |
| patch_size: patch_size | |
| ) - 0.5) * (2.0 * factor); | |
| return ::math::normalize(transformed_tangent_u * tangent_space_normal.x + | |
| transformed_tangent_v * tangent_space_normal.y + | |
| state::normal()*1.0); | |
| } | |
| color endless_texture( | |
| uniform texture_2d texture = texture_2d(), | |
| ::base::texture_coordinate_info uvw = ::base::coordinate_source(), | |
| float texture_scale = 10.0, | |
| float3 average_color = float3(0.5, 0.5, .5), | |
| float patch_size = 8.0, | |
| bool gamma_correct_lookup = true | |
| ) | |
| { | |
| return gamma_correct_lookup ? color(srgb2rgb( | |
| nonrepeat_lookup ( | |
| texture: texture, | |
| uvw: uvw, | |
| texture_scale: texture_scale, | |
| average_color: average_color, | |
| patch_size: patch_size | |
| )) | |
| ) : color(nonrepeat_lookup ( | |
| texture: texture, | |
| uvw: uvw, | |
| texture_scale: texture_scale, | |
| average_color: average_color, | |
| patch_size: patch_size | |
| )); | |
| } | |
| float3 normalmap_normal( | |
| uniform texture_2d texture, | |
| float factor = 1.0, | |
| ::base::texture_coordinate_info uvw = ::base::texture_coordinate_info() | |
| ) | |
| { | |
| float3 lookup = (::tex::lookup_float3(texture, float2(uvw.position.x, uvw.position.y)) - float3(0.5)) * (factor * 2.0); | |
| return ::math::normalize(uvw.tangent_u * lookup.x + uvw.tangent_v * lookup.y + state::normal() * (lookup.z + (1.0 - factor))); | |
| } | |
| float3 rgb2hsl(float3 c) | |
| [[ | |
| ::anno::description("Converts a color value to HSL. The function outputs the hue to \n" | |
| "lie in the range from 0.0-1.0."), | |
| ::anno::author("NVIDIA vMaterials") | |
| ]] | |
| { | |
| float3 hsl; | |
| float cMax = ::math::max(::math::max(c.x, c.y), c.z); | |
| float cMin = ::math::min(::math::min(c.x, c.y), c.z); | |
| float delta = cMax - cMin; | |
| hsl.z = (cMax + cMin) / 2.0; | |
| hsl.x = ((cMax == cMin) ? 0 : | |
| (cMax == c.x) ? (c.y - c.z) / delta + ((c.z > c.y) ? 6.0f : 0.0f): | |
| (cMax == c.y) ? (c.z - c.x) / delta + 2.0 : (c.x - c.y) / delta + 4.0) / 6.0f; | |
| hsl.y = (hsl.z == 0.0 || hsl.z == 1.0) ? 0.0 : delta / (1.0 - ::math::abs(2.0 * hsl.z - 1.0)); | |
| return hsl; | |
| } | |
| // converts a HSL value back to a color | |
| // The Hue is expected to lie in the range | |
| float f_n(float n, float a, float h, float l) { | |
| float k = ::math::fmod(n + h * 12.f, 12.f); | |
| return l - a * ::math::max(-1.0f, ::math::min(::math::min(k-3.0f, 9.0f-k), 1.0f)); | |
| } | |
| color hsl2rgb(float3 hsl) | |
| [[ | |
| ::anno::description("Converts a HSL value back to a color. Note that the hue is expected to \n" | |
| "lie in the range from 0.0-1.0."), | |
| ::anno::author("NVIDIA vMaterials") | |
| ]] | |
| { | |
| float h = hsl.x, s = hsl.y, l = hsl.z; | |
| float a = s * ::math::min(l, 1.0f - l); | |
| return color(f_n(0.0, a, h, l), | |
| f_n(8.0, a, h, l), | |
| f_n(4.0, a, h, l)); | |
| } | |
| const string DESCRIPTION = "A hammer paint material"; | |
| export material Hammer_Paint( | |
| uniform bool infinite_tiling = true [[ | |
| ::anno::description("Enables infinite tiling feature which removes repeating texture patterns. Note that depending on the material this feature changes the appearance of the material slightly."), | |
| ::anno::display_name("Infinite Tiling"), | |
| ::anno::in_group("Appearance"), | |
| ::anno::ui_order(0) | |
| ]], | |
| color paint_color = color(0.028426f, 0.144128f, 0.144128f) [[ | |
| ::anno::description("Choose the color of the paint."), | |
| ::anno::display_name("Paint Color"), | |
| ::anno::in_group("Appearance"), | |
| ::anno::ui_order(1) | |
| ]], | |
| float contrast = 0.24f [[ | |
| ::anno::description("Increases the contrast of the hammer paint surface."), | |
| ::anno::display_name("Paint Contrast"), | |
| ::anno::in_group("Appearance"), | |
| ::anno::hard_range(0.f, 1.f), | |
| ::anno::ui_order(2) | |
| ]], | |
| float roughness = 0.3f [[ | |
| ::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."), | |
| ::anno::display_name("Roughness"), | |
| ::anno::in_group("Appearance"), | |
| ::anno::hard_range(0.f, 1.f), | |
| ::anno::ui_order(3) | |
| ]], | |
| float bump_strength = 0.5f [[ | |
| ::anno::description("\t\nSpecifies the strength of the bump."), | |
| ::anno::display_name("Bump Strength"), | |
| ::anno::in_group("Appearance"), | |
| ::anno::hard_range(0.f, 1.f), | |
| ::anno::ui_order(4) | |
| ]], | |
| float2 texture_translate = float2(0.f) [[ | |
| ::anno::description("Controls the position of the texture."), | |
| ::anno::display_name("Texture Translate"), | |
| ::anno::in_group("Transform"), | |
| ::anno::ui_order(5) | |
| ]], | |
| float texture_rotate = 0.f [[ | |
| ::anno::description("Rotates angle of the texture in degrees."), | |
| ::anno::display_name("Texture Rotate"), | |
| ::anno::in_group("Transform"), | |
| ::anno::soft_range(0.f, 360.f), | |
| ::anno::ui_order(6) | |
| ]], | |
| float2 texture_scale = float2(1.f) [[ | |
| ::anno::description("Larger numbers increase the size."), | |
| ::anno::display_name("Texture Scale"), | |
| ::anno::in_group("Transform"), | |
| ::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)), | |
| ::preview_scale(2.1f), | |
| ::anno::ui_order(7) | |
| ]], | |
| uniform int uv_space_index = 0 [[ | |
| ::anno::description("Uses selected UV space for material."), | |
| ::anno::display_name("UV Space Index"), | |
| ::anno::in_group("Transform"), | |
| ::anno::ui_order(8) | |
| ]], | |
| uniform bool roundcorners_enable = true [[ | |
| ::anno::description("Enables the round corner effect. Comes at a slight performance cost as additional raytracing calls are required to evaluate the round corner effect."), | |
| ::anno::display_name("Enable Round Corners"), | |
| ::anno::in_group("Round Corners"), | |
| ::anno::ui_order(9) | |
| ]], | |
| uniform float roundcorners_radius_mm = 1.5f [[ | |
| ::anno::description("Radius of the rounded corners in millimeters."), | |
| ::anno::display_name("Round Corner Radius (mm)"), | |
| ::anno::in_group("Round Corners"), | |
| ::anno::soft_range(0.f, 10.f), | |
| ::anno::ui_order(10) | |
| ]], | |
| uniform bool roundcorners_across_materials = false [[ | |
| ::anno::description("Applies the round corner effect across different materials when enabled."), | |
| ::anno::display_name("Across Materials"), | |
| ::anno::in_group("Round Corners"), | |
| ::anno::ui_order(11) | |
| ]]) | |
| [[ | |
| ::anno::display_name("Hammer Paint - Dark Blue"), | |
| ::anno::description(DESCRIPTION), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::key_words(string[]("paint", "hammer", "tool", "coated", "interior", "coat", "shiny", "decorative", "infinite tiling", "blue", "dark", "cool")), | |
| ::anno::contributor("Maik Rohland"), | |
| ::anno::contributor("Ruediger Raab"), | |
| ::anno::author("NVIDIA vMaterials"), | |
| ::anno::thumbnail("./.thumbs/Hammer_Paint.Hammer_Paint.png") | |
| ]] | |
| = | |
| let { | |
| bool tmp0 = false; | |
| material_surface tmp1(::df::custom_curve_layer(0.0599999987f, 1.f, 5.f, 1.f, ::df::microfacet_ggx_smith_bsdf(screen(histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/hammer_paint_multi_rough.jpg", ::tex::gamma_linear), vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.200000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(2.f)), 4.f, float3(0.409000009f, 0.0960000008f, 0.f), 4.f, false) : ::base::file_texture(texture_2d("./textures/hammer_paint_multi_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.200000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(2.f)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).x, ::math::lerp(0.479999989f, 0.74000001f, roughness), ::math::lerp(0.109999999f, 0.589999974f, roughness)), float3(infinite_tiling ? endless_texture(texture_2d("./textures/hammer_paint_multi_rough.jpg", ::tex::gamma_linear), vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.200000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(2.f)), 4.f, float3(0.409000009f, 0.0960000008f, 0.f), 4.f, false) : ::base::file_texture(texture_2d("./textures/hammer_paint_multi_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.200000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(2.f)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).y, ::math::lerp(0.300000012f, 0.859999955f, roughness)) * screen(histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/hammer_paint_multi_rough.jpg", ::tex::gamma_linear), vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.200000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(2.f)), 4.f, float3(0.409000009f, 0.0960000008f, 0.f), 4.f, false) : ::base::file_texture(texture_2d("./textures/hammer_paint_multi_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.200000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(2.f)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).x, ::math::lerp(0.479999989f, 0.74000001f, roughness), ::math::lerp(0.109999999f, 0.589999974f, roughness)), float3(infinite_tiling ? endless_texture(texture_2d("./textures/hammer_paint_multi_rough.jpg", ::tex::gamma_linear), vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.200000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(2.f)), 4.f, float3(0.409000009f, 0.0960000008f, 0.f), 4.f, false) : ::base::file_texture(texture_2d("./textures/hammer_paint_multi_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.200000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(2.f)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).y, ::math::lerp(0.300000012f, 0.859999955f, roughness)), screen(histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/hammer_paint_multi_rough.jpg", ::tex::gamma_linear), vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.200000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(2.f)), 4.f, float3(0.409000009f, 0.0960000008f, 0.f), 4.f, false) : ::base::file_texture(texture_2d("./textures/hammer_paint_multi_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.200000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(2.f)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).x, ::math::lerp(0.479999989f, 0.74000001f, roughness), ::math::lerp(0.109999999f, 0.589999974f, roughness)), float3(infinite_tiling ? endless_texture(texture_2d("./textures/hammer_paint_multi_rough.jpg", ::tex::gamma_linear), vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.200000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(2.f)), 4.f, float3(0.409000009f, 0.0960000008f, 0.f), 4.f, false) : ::base::file_texture(texture_2d("./textures/hammer_paint_multi_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.200000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(2.f)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).y, ::math::lerp(0.300000012f, 0.859999955f, roughness)) * screen(histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/hammer_paint_multi_rough.jpg", ::tex::gamma_linear), vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.200000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(2.f)), 4.f, float3(0.409000009f, 0.0960000008f, 0.f), 4.f, false) : ::base::file_texture(texture_2d("./textures/hammer_paint_multi_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.200000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(2.f)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).x, ::math::lerp(0.479999989f, 0.74000001f, roughness), ::math::lerp(0.109999999f, 0.589999974f, roughness)), float3(infinite_tiling ? endless_texture(texture_2d("./textures/hammer_paint_multi_rough.jpg", ::tex::gamma_linear), vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.200000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(2.f)), 4.f, float3(0.409000009f, 0.0960000008f, 0.f), 4.f, false) : ::base::file_texture(texture_2d("./textures/hammer_paint_multi_rough.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.200000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(2.f)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).y, ::math::lerp(0.300000012f, 0.859999955f, roughness)), color(1.f, 1.f, 1.f), color(0.f, 0.f, 0.f), ::state::texture_tangent_u(0), ::df::scatter_reflect), ::df::weighted_layer(0.550000012f, ::df::diffuse_reflection_bsdf(nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(paint_color, color(0.f, 0.f, 0.f), ::base::color_layer_blend, float3(infinite_tiling ? endless_texture(texture_2d("./textures/hammer_paint_multi_diff.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale * 0.200000003f, ::base::texture_coordinate_uvw, uv_space_index), 4.f, float3(0.559000015f, 0.108000003f, 0.143999994f), 4.f, false) : ::base::file_texture(texture_2d("./textures/hammer_paint_multi_diff.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.200000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).x, true).tint, color(float3(infinite_tiling ? endless_texture(texture_2d("./textures/hammer_paint_multi_diff.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale * 0.200000003f, ::base::texture_coordinate_uvw, uv_space_index), 4.f, float3(0.559000015f, 0.108000003f, 0.143999994f), 4.f, false) : ::base::file_texture(texture_2d("./textures/hammer_paint_multi_diff.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.200000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).y), ::base::color_layer_add, contrast * 0.25f, true).tint, hsl2rgb(float3(rgb2hsl(float3(paint_color)).x, rgb2hsl(float3(paint_color)).y, rgb2hsl(float3(paint_color)).z * (contrast * 0.119999997f))), ::base::color_layer_blend, float3(infinite_tiling ? endless_texture(texture_2d("./textures/hammer_paint_multi_diff.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale * 0.200000003f, ::base::texture_coordinate_uvw, uv_space_index), 4.f, float3(0.559000015f, 0.108000003f, 0.143999994f), 4.f, false) : ::base::file_texture(texture_2d("./textures/hammer_paint_multi_diff.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.200000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).z * contrast, false).tint, 0.f), ::df::weighted_layer(1.f, ::df::microfacet_ggx_smith_bsdf(0.230399996f, 0.230399996f, nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(paint_color, color(0.f, 0.f, 0.f), ::base::color_layer_blend, float3(infinite_tiling ? endless_texture(texture_2d("./textures/hammer_paint_multi_diff.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale * 0.200000003f, ::base::texture_coordinate_uvw, uv_space_index), 4.f, float3(0.559000015f, 0.108000003f, 0.143999994f), 4.f, false) : ::base::file_texture(texture_2d("./textures/hammer_paint_multi_diff.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.200000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).x, true).tint, color(float3(infinite_tiling ? endless_texture(texture_2d("./textures/hammer_paint_multi_diff.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale * 0.200000003f, ::base::texture_coordinate_uvw, uv_space_index), 4.f, float3(0.559000015f, 0.108000003f, 0.143999994f), 4.f, false) : ::base::file_texture(texture_2d("./textures/hammer_paint_multi_diff.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.200000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).y), ::base::color_layer_add, contrast * 0.25f, true).tint, hsl2rgb(float3(rgb2hsl(float3(paint_color)).x, rgb2hsl(float3(paint_color)).y, rgb2hsl(float3(paint_color)).z * (contrast * 0.119999997f))), ::base::color_layer_blend, float3(infinite_tiling ? endless_texture(texture_2d("./textures/hammer_paint_multi_diff.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale * 0.200000003f, ::base::texture_coordinate_uvw, uv_space_index), 4.f, float3(0.559000015f, 0.108000003f, 0.143999994f), 4.f, false) : ::base::file_texture(texture_2d("./textures/hammer_paint_multi_diff.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.200000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).z * contrast, false).tint, nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(paint_color, color(0.f, 0.f, 0.f), ::base::color_layer_blend, float3(infinite_tiling ? endless_texture(texture_2d("./textures/hammer_paint_multi_diff.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale * 0.200000003f, ::base::texture_coordinate_uvw, uv_space_index), 4.f, float3(0.559000015f, 0.108000003f, 0.143999994f), 4.f, false) : ::base::file_texture(texture_2d("./textures/hammer_paint_multi_diff.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.200000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).x, true).tint, color(float3(infinite_tiling ? endless_texture(texture_2d("./textures/hammer_paint_multi_diff.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale * 0.200000003f, ::base::texture_coordinate_uvw, uv_space_index), 4.f, float3(0.559000015f, 0.108000003f, 0.143999994f), 4.f, false) : ::base::file_texture(texture_2d("./textures/hammer_paint_multi_diff.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.200000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).y), ::base::color_layer_add, contrast * 0.25f, true).tint, hsl2rgb(float3(rgb2hsl(float3(paint_color)).x, rgb2hsl(float3(paint_color)).y, rgb2hsl(float3(paint_color)).z * (contrast * 0.119999997f))), ::base::color_layer_blend, float3(infinite_tiling ? endless_texture(texture_2d("./textures/hammer_paint_multi_diff.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale * 0.200000003f, ::base::texture_coordinate_uvw, uv_space_index), 4.f, float3(0.559000015f, 0.108000003f, 0.143999994f), 4.f, false) : ::base::file_texture(texture_2d("./textures/hammer_paint_multi_diff.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.200000003f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).z * contrast, false).tint, ::state::texture_tangent_u(0), ::df::scatter_reflect), bsdf(), infinite_tiling ? endless_normal(texture_2d("./textures/hammer_paint_norm.jpg", ::tex::gamma_linear), bump_strength, true, true, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.200000003f, ::base::texture_coordinate_uvw, uv_space_index), 4.f, float3(0.5f, 0.5f, 1.f), 4.f) : normalmap_normal(texture_2d("./textures/hammer_paint_norm.jpg", ::tex::gamma_linear), bump_strength, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.200000003f, ::base::texture_coordinate_uvw, uv_space_index))), infinite_tiling ? endless_normal(texture_2d("./textures/hammer_paint_norm.jpg", ::tex::gamma_linear), bump_strength, true, true, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.200000003f, ::base::texture_coordinate_uvw, uv_space_index), 4.f, float3(0.5f, 0.5f, 1.f), 4.f) : normalmap_normal(texture_2d("./textures/hammer_paint_norm.jpg", ::tex::gamma_linear), bump_strength, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.200000003f, ::base::texture_coordinate_uvw, uv_space_index))), infinite_tiling ? endless_normal(texture_2d("./textures/hammer_paint_norm.jpg", ::tex::gamma_linear), bump_strength, true, true, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.200000003f, ::base::texture_coordinate_uvw, uv_space_index), 4.f, float3(0.5f, 0.5f, 1.f), 4.f) : normalmap_normal(texture_2d("./textures/hammer_paint_norm.jpg", ::tex::gamma_linear), bump_strength, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.200000003f, ::base::texture_coordinate_uvw, uv_space_index))), material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance)); | |
| material_surface tmp2 = material_surface(scattering: bsdf(), emission: material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance)); | |
| color tmp3 = color(1.f, 1.f, 1.f); | |
| material_volume tmp4 = material_volume(scattering: vdf(), absorption_coefficient: color(0.f, 0.f, 0.f), scattering_coefficient: color(0.f, 0.f, 0.f)); | |
| material_geometry tmp5(float3(0.f), 1.f, roundcorners_enable ? ::state::rounded_corner_normal(roundcorners_radius_mm * 0.00100000005f, roundcorners_across_materials, 1.f) : ::state::normal()); | |
| } in | |
| material( | |
| thin_walled: tmp0, | |
| surface: tmp1, | |
| backface: tmp2, | |
| ior: tmp3, | |
| volume: tmp4, | |
| geometry: tmp5); | |
| // 2 | |
| export material Hammer_Paint_Brilliant_Blue(*) | |
| [[ | |
| ::anno::display_name("Hammer Paint - Brilliant Blue"), | |
| ::anno::description(DESCRIPTION), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::key_words(string[]("paint", "hammer", "tool", "coated", "interior", "coat", "shiny", "decorative", "infinite tiling", "blue", "cool", "brilliant")), | |
| ::anno::contributor("Maik Rohland"), | |
| ::anno::contributor("Ruediger Raab"), | |
| ::anno::author("NVIDIA vMaterials"), | |
| ::anno::thumbnail("./.thumbs/Hammer_Paint.Hammer_Paint_Brilliant_Blue.png") | |
| ]] = Hammer_Paint | |
| ( | |
| infinite_tiling: true, | |
| paint_color: color(0.116971f, 0.230740f, 0.238398f), | |
| contrast: 0.12f, | |
| roughness: 0.29f, | |
| bump_strength: 0.5f, | |
| texture_translate: float2(0.0f), | |
| texture_rotate: 0.0f, | |
| texture_scale: float2(1.0f), | |
| uv_space_index: 0, | |
| roundcorners_enable: false, | |
| roundcorners_radius_mm: 0.5f, | |
| roundcorners_across_materials: false | |
| ); | |
| // 3 | |
| export material Hammer_Paint_Red(*) | |
| [[ | |
| ::anno::display_name("Hammer Paint - Red"), | |
| ::anno::description(DESCRIPTION), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::key_words(string[]("paint", "hammer", "tool", "coated", "interior", "coat", "shiny", "decorative", "infinite tiling", "red", "warm", "saturated")), | |
| ::anno::contributor("Maik Rohland"), | |
| ::anno::contributor("Ruediger Raab"), | |
| ::anno::author("NVIDIA vMaterials"), | |
| ::anno::thumbnail("./.thumbs/Hammer_Paint.Hammer_Paint_Red.png") | |
| ]] = Hammer_Paint | |
| ( | |
| infinite_tiling: true, | |
| paint_color: color(0.637597f, 0.052861f, 0.017642f), | |
| contrast: 0.1f, | |
| roughness: 0.3f, | |
| bump_strength: 0.5f, | |
| texture_translate: float2(0.0f), | |
| texture_rotate: 0.0f, | |
| texture_scale: float2(1.0f), | |
| uv_space_index: 0, | |
| roundcorners_enable: false, | |
| roundcorners_radius_mm: 0.5f, | |
| roundcorners_across_materials: false | |
| ); | |
| // 4 | |
| export material Hammer_Paint_Dark_Red(*) | |
| [[ | |
| ::anno::display_name("Hammer Paint - Dark Red"), | |
| ::anno::description(DESCRIPTION), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::key_words(string[]("paint", "hammer", "tool", "coated", "interior", "coat", "shiny", "decorative", "infinite tiling", "red", "warm", "dark", "saturated")), | |
| ::anno::contributor("Maik Rohland"), | |
| ::anno::contributor("Ruediger Raab"), | |
| ::anno::author("NVIDIA vMaterials"), | |
| ::anno::thumbnail("./.thumbs/Hammer_Paint.Hammer_Paint_Dark_Red.png") | |
| ]] = Hammer_Paint | |
| ( | |
| infinite_tiling: true, | |
| paint_color: color(0.366253f, 0.034340f, 0.012286f), | |
| contrast: 0.59f, | |
| roughness: 0.3f, | |
| bump_strength: 0.5f, | |
| texture_translate: float2(0.0f), | |
| texture_rotate: 0.0f, | |
| texture_scale: float2(1.0f), | |
| uv_space_index: 0, | |
| roundcorners_enable: false, | |
| roundcorners_radius_mm: 0.5f, | |
| roundcorners_across_materials: false | |
| ); | |
| // 5 | |
| export material Hammer_Paint_Green(*) | |
| [[ | |
| ::anno::display_name("Hammer Paint - Green"), | |
| ::anno::description(DESCRIPTION), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::key_words(string[]("paint", "hammer", "tool", "coated", "interior", "coat", "shiny", "decorative", "infinite tiling", "green")), | |
| ::anno::contributor("Maik Rohland"), | |
| ::anno::contributor("Ruediger Raab"), | |
| ::anno::author("NVIDIA vMaterials"), | |
| ::anno::thumbnail("./.thumbs/Hammer_Paint.Hammer_Paint_Green.png") | |
| ]] = Hammer_Paint | |
| ( | |
| infinite_tiling: true, | |
| paint_color: color(0.107023f, 0.198069f, 0.029557f), | |
| contrast: 0.77f, | |
| roughness: 0.42f, | |
| bump_strength: 0.5f, | |
| texture_translate: float2(0.0f), | |
| texture_rotate: 0.0f, | |
| texture_scale: float2(1.0f), | |
| uv_space_index: 0, | |
| roundcorners_enable: false, | |
| roundcorners_radius_mm: 0.5f, | |
| roundcorners_across_materials: false | |
| ); | |
| // 6 | |
| export material Hammer_Paint_Black(*) | |
| [[ | |
| ::anno::display_name("Hammer Paint - Black"), | |
| ::anno::description(DESCRIPTION), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::key_words(string[]("paint", "hammer", "tool", "coated", "interior", "coat", "shiny", "decorative", "infinite tiling", "black", "dark", "neutral")), | |
| ::anno::contributor("Maik Rohland"), | |
| ::anno::contributor("Ruediger Raab"), | |
| ::anno::author("NVIDIA vMaterials"), | |
| ::anno::thumbnail("./.thumbs/Hammer_Paint.Hammer_Paint_Black.png") | |
| ]] = Hammer_Paint | |
| ( | |
| infinite_tiling: true, | |
| paint_color: color(0.012286f, 0.012286f, 0.012286f), | |
| contrast: 0.19f, | |
| roughness: 0.3f, | |
| bump_strength: 0.5f, | |
| texture_translate: float2(0.0f), | |
| texture_rotate: 0.0f, | |
| texture_scale: float2(1.0f), | |
| uv_space_index: 0, | |
| roundcorners_enable: false, | |
| roundcorners_radius_mm: 0.5f, | |
| roundcorners_across_materials: false | |
| ); | |
| // 7 | |
| export material Hammer_Paint_Anthracite(*) | |
| [[ | |
| ::anno::display_name("Hammer Paint - Anthracite"), | |
| ::anno::description(DESCRIPTION), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::key_words(string[]("paint", "hammer", "tool", "coated", "interior", "coat", "shiny", "decorative", "infinite tiling", "anthracite", "gray", "neutral")), | |
| ::anno::contributor("Maik Rohland"), | |
| ::anno::contributor("Ruediger Raab"), | |
| ::anno::author("NVIDIA vMaterials"), | |
| ::anno::thumbnail("./.thumbs/Hammer_Paint.Hammer_Paint_Anthracite.png") | |
| ]] = Hammer_Paint | |
| ( | |
| infinite_tiling: true, | |
| paint_color: color(0.078187f, 0.084376f, 0.095307f), | |
| contrast: 0.19f, | |
| roughness: 0.3f, | |
| bump_strength: 0.5f, | |
| texture_translate: float2(0.0f), | |
| texture_rotate: 0.0f, | |
| texture_scale: float2(1.0f), | |
| uv_space_index: 0, | |
| roundcorners_enable: false, | |
| roundcorners_radius_mm: 0.5f, | |
| roundcorners_across_materials: false | |
| ); | |
| // 8 | |
| export material Hammer_Paint_Copper(*) | |
| [[ | |
| ::anno::display_name("Hammer Paint - Copper"), | |
| ::anno::description(DESCRIPTION), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::key_words(string[]("paint", "hammer", "tool", "coated", "interior", "coat", "shiny", "decorative", "infinite tiling", "copper", "warm", "orange")), | |
| ::anno::contributor("Maik Rohland"), | |
| ::anno::contributor("Ruediger Raab"), | |
| ::anno::author("NVIDIA vMaterials"), | |
| ::anno::thumbnail("./.thumbs/Hammer_Paint.Hammer_Paint_Copper.png") | |
| ]] = Hammer_Paint | |
| ( | |
| infinite_tiling: true, | |
| paint_color: color(0.552011f, 0.165132f, 0.012286f), | |
| contrast: 0.53f, | |
| roughness: 0.25f, | |
| bump_strength: 0.5f, | |
| texture_translate: float2(0.0f), | |
| texture_rotate: 0.0f, | |
| texture_scale: float2(1.0f), | |
| uv_space_index: 0, | |
| roundcorners_enable: false, | |
| roundcorners_radius_mm: 0.5f, | |
| roundcorners_across_materials: false | |
| ); | |
| // 9 | |
| export material Hammer_Paint_Aluminum(*) | |
| [[ | |
| ::anno::display_name("Hammer Paint - Aluminum"), | |
| ::anno::description(DESCRIPTION), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::key_words(string[]("paint", "hammer", "tool", "coated", "interior", "coat", "shiny", "decorative", "infinite tiling", "gray", "aluminum", "neutral")), | |
| ::anno::contributor("Maik Rohland"), | |
| ::anno::contributor("Ruediger Raab"), | |
| ::anno::author("NVIDIA vMaterials"), | |
| ::anno::thumbnail("./.thumbs/Hammer_Paint.Hammer_Paint_Aluminum.png") | |
| ]] = Hammer_Paint | |
| ( | |
| infinite_tiling: true, | |
| paint_color: color(0.318547f, 0.304987f, 0.226966f), | |
| contrast: 0.53f, | |
| roughness: 0.3f, | |
| bump_strength: 0.5f, | |
| texture_translate: float2(0.0f), | |
| texture_rotate: 0.0f, | |
| texture_scale: float2(1.0f), | |
| uv_space_index: 0, | |
| roundcorners_enable: false, | |
| roundcorners_radius_mm: 0.5f, | |
| roundcorners_across_materials: false | |
| ); | |
| // 10 | |
| export material Hammer_Paint_Gold(*) | |
| [[ | |
| ::anno::display_name("Hammer Paint - Gold"), | |
| ::anno::description(DESCRIPTION), | |
| ::anno::copyright_notice(COPYRIGHT), | |
| ::anno::key_words(string[]("paint", "hammer", "tool", "coated", "interior", "coat", "shiny", "decorative", "infinite tiling", "gold", "yellow", "warm")), | |
| ::anno::contributor("Maik Rohland"), | |
| ::anno::contributor("Ruediger Raab"), | |
| ::anno::author("NVIDIA vMaterials"), | |
| ::anno::thumbnail("./.thumbs/Hammer_Paint.Hammer_Paint_Gold.png") | |
| ]] = Hammer_Paint | |
| ( | |
| infinite_tiling: true, | |
| paint_color: color(0.564712f, 0.337164f, 0.009721f), | |
| contrast: 0.0f, | |
| roughness: 0.0f, | |
| bump_strength: 0.5f, | |
| texture_translate: float2(0.0f), | |
| texture_rotate: 0.0f, | |
| texture_scale: float2(1.0f), | |
| uv_space_index: 0, | |
| roundcorners_enable: false, | |
| roundcorners_radius_mm: 0.5f, | |
| roundcorners_across_materials: false | |
| ); | |