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5.31 kB
| import numpy as np | |
| def integral_image(image, *, dtype=None): | |
| r"""Integral image / summed area table. | |
| The integral image contains the sum of all elements above and to the | |
| left of it, i.e.: | |
| .. math:: | |
| S[m, n] = \sum_{i \leq m} \sum_{j \leq n} X[i, j] | |
| Parameters | |
| ---------- | |
| image : ndarray | |
| Input image. | |
| dtype : data-type, optional | |
| Data type (NumPy dtype) to be used for calculation, and for | |
| output array `S`. If None, defaults to the more precise of either | |
| float64 or `image`'s dtype. | |
| Returns | |
| ------- | |
| S : ndarray | |
| Integral image/summed area table of same shape as input image. | |
| Notes | |
| ----- | |
| For better accuracy and to avoid potential overflow, the data type of the | |
| output may differ from the input's when the default dtype of None is used. | |
| For inputs with integer dtype, the behavior matches that for | |
| :func:`numpy.cumsum`. Floating point inputs will be promoted to at least | |
| double precision. The user can set `dtype` to override this behavior. | |
| References | |
| ---------- | |
| .. [1] F.C. Crow, "Summed-area tables for texture mapping," | |
| ACM SIGGRAPH Computer Graphics, vol. 18, 1984, pp. 207-212. | |
| """ | |
| if dtype is None and image.real.dtype.kind == 'f': | |
| # default to at least double precision cumsum for accuracy | |
| dtype = np.promote_types(image.dtype, np.float64) | |
| S = image | |
| for i in range(image.ndim): | |
| S = S.cumsum(axis=i, dtype=dtype) | |
| return S | |
| def integrate(ii, start, end): | |
| """Use an integral image to integrate over a given window. | |
| Parameters | |
| ---------- | |
| ii : ndarray | |
| Integral image. | |
| start : List of tuples, each tuple of length equal to dimension of `ii` | |
| Coordinates of top left corner of window(s). | |
| Each tuple in the list contains the starting row, col, ... index | |
| i.e `[(row_win1, col_win1, ...), (row_win2, col_win2,...), ...]`. | |
| end : List of tuples, each tuple of length equal to dimension of `ii` | |
| Coordinates of bottom right corner of window(s). | |
| Each tuple in the list containing the end row, col, ... index i.e | |
| `[(row_win1, col_win1, ...), (row_win2, col_win2, ...), ...]`. | |
| Returns | |
| ------- | |
| S : scalar or ndarray | |
| Integral (sum) over the given window(s). | |
| See Also | |
| -------- | |
| integral_image : Create an integral image / summed area table. | |
| Examples | |
| -------- | |
| >>> arr = np.ones((5, 6), dtype=float) | |
| >>> ii = integral_image(arr) | |
| >>> integrate(ii, (1, 0), (1, 2)) # sum from (1, 0) to (1, 2) | |
| array([3.]) | |
| >>> integrate(ii, [(3, 3)], [(4, 5)]) # sum from (3, 3) to (4, 5) | |
| array([6.]) | |
| >>> # sum from (1, 0) to (1, 2) and from (3, 3) to (4, 5) | |
| >>> integrate(ii, [(1, 0), (3, 3)], [(1, 2), (4, 5)]) | |
| array([3., 6.]) | |
| """ | |
| start = np.atleast_2d(np.array(start)) | |
| end = np.atleast_2d(np.array(end)) | |
| rows = start.shape[0] | |
| total_shape = ii.shape | |
| total_shape = np.tile(total_shape, [rows, 1]) | |
| # convert negative indices into equivalent positive indices | |
| start_negatives = start < 0 | |
| end_negatives = end < 0 | |
| start = (start + total_shape) * start_negatives + start * ~(start_negatives) | |
| end = (end + total_shape) * end_negatives + end * ~(end_negatives) | |
| if np.any((end - start) < 0): | |
| raise IndexError('end coordinates must be greater or equal to start') | |
| # bit_perm is the total number of terms in the expression | |
| # of S. For example, in the case of a 4x4 2D image | |
| # sum of image from (1,1) to (2,2) is given by | |
| # S = + ii[2, 2] | |
| # - ii[0, 2] - ii[2, 0] | |
| # + ii[0, 0] | |
| # The total terms = 4 = 2 ** 2(dims) | |
| S = np.zeros(rows) | |
| bit_perm = 2**ii.ndim | |
| width = len(bin(bit_perm - 1)[2:]) | |
| # Sum of a (hyper)cube, from an integral image is computed using | |
| # values at the corners of the cube. The corners of cube are | |
| # selected using binary numbers as described in the following example. | |
| # In a 3D cube there are 8 corners. The corners are selected using | |
| # binary numbers 000 to 111. Each number is called a permutation, where | |
| # perm(000) means, select end corner where none of the coordinates | |
| # is replaced, i.e ii[end_row, end_col, end_depth]. Similarly, perm(001) | |
| # means replace last coordinate by start - 1, i.e | |
| # ii[end_row, end_col, start_depth - 1], and so on. | |
| # Sign of even permutations is positive, while those of odd is negative. | |
| # If 'start_coord - 1' is -ve it is labeled bad and not considered in | |
| # the final sum. | |
| for i in range(bit_perm): # for all permutations | |
| # boolean permutation array eg [True, False] for '10' | |
| binary = bin(i)[2:].zfill(width) | |
| bool_mask = [bit == '1' for bit in binary] | |
| sign = (-1) ** sum(bool_mask) # determine sign of permutation | |
| bad = [ | |
| np.any(((start[r] - 1) * bool_mask) < 0) for r in range(rows) | |
| ] # find out bad start rows | |
| corner_points = (end * (np.invert(bool_mask))) + ( | |
| (start - 1) * bool_mask | |
| ) # find corner for each row | |
| S += [ | |
| sign * float(ii[tuple(corner_points[r])]) if (not bad[r]) else 0 | |
| for r in range(rows) | |
| ] # add only good rows | |
| return S | |