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| // This file is part of Eigen, a lightweight C++ template library | |
| // for linear algebra. | |
| // | |
| // Copyright (C) 2008 Gael Guennebaud <gael.guennebaud@inria.fr> | |
| // | |
| // This Source Code Form is subject to the terms of the Mozilla | |
| // Public License v. 2.0. If a copy of the MPL was not distributed | |
| // with this file, You can obtain one at http://mozilla.org/MPL/2.0/. | |
| namespace Eigen { | |
| /** \geometry_module \ingroup Geometry_Module | |
| * | |
| * \class AngleAxis | |
| * | |
| * \brief Represents a 3D rotation as a rotation angle around an arbitrary 3D axis | |
| * | |
| * \param _Scalar the scalar type, i.e., the type of the coefficients. | |
| * | |
| * \warning When setting up an AngleAxis object, the axis vector \b must \b be \b normalized. | |
| * | |
| * The following two typedefs are provided for convenience: | |
| * \li \c AngleAxisf for \c float | |
| * \li \c AngleAxisd for \c double | |
| * | |
| * Combined with MatrixBase::Unit{X,Y,Z}, AngleAxis can be used to easily | |
| * mimic Euler-angles. Here is an example: | |
| * \include AngleAxis_mimic_euler.cpp | |
| * Output: \verbinclude AngleAxis_mimic_euler.out | |
| * | |
| * \note This class is not aimed to be used to store a rotation transformation, | |
| * but rather to make easier the creation of other rotation (Quaternion, rotation Matrix) | |
| * and transformation objects. | |
| * | |
| * \sa class Quaternion, class Transform, MatrixBase::UnitX() | |
| */ | |
| namespace internal { | |
| template<typename _Scalar> struct traits<AngleAxis<_Scalar> > | |
| { | |
| typedef _Scalar Scalar; | |
| }; | |
| } | |
| template<typename _Scalar> | |
| class AngleAxis : public RotationBase<AngleAxis<_Scalar>,3> | |
| { | |
| typedef RotationBase<AngleAxis<_Scalar>,3> Base; | |
| public: | |
| using Base::operator*; | |
| enum { Dim = 3 }; | |
| /** the scalar type of the coefficients */ | |
| typedef _Scalar Scalar; | |
| typedef Matrix<Scalar,3,3> Matrix3; | |
| typedef Matrix<Scalar,3,1> Vector3; | |
| typedef Quaternion<Scalar> QuaternionType; | |
| protected: | |
| Vector3 m_axis; | |
| Scalar m_angle; | |
| public: | |
| /** Default constructor without initialization. */ | |
| EIGEN_DEVICE_FUNC AngleAxis() {} | |
| /** Constructs and initialize the angle-axis rotation from an \a angle in radian | |
| * and an \a axis which \b must \b be \b normalized. | |
| * | |
| * \warning If the \a axis vector is not normalized, then the angle-axis object | |
| * represents an invalid rotation. */ | |
| template<typename Derived> | |
| EIGEN_DEVICE_FUNC | |
| inline AngleAxis(const Scalar& angle, const MatrixBase<Derived>& axis) : m_axis(axis), m_angle(angle) {} | |
| /** Constructs and initialize the angle-axis rotation from a quaternion \a q. | |
| * This function implicitly normalizes the quaternion \a q. | |
| */ | |
| template<typename QuatDerived> | |
| EIGEN_DEVICE_FUNC inline explicit AngleAxis(const QuaternionBase<QuatDerived>& q) { *this = q; } | |
| /** Constructs and initialize the angle-axis rotation from a 3x3 rotation matrix. */ | |
| template<typename Derived> | |
| EIGEN_DEVICE_FUNC inline explicit AngleAxis(const MatrixBase<Derived>& m) { *this = m; } | |
| /** \returns the value of the rotation angle in radian */ | |
| EIGEN_DEVICE_FUNC Scalar angle() const { return m_angle; } | |
| /** \returns a read-write reference to the stored angle in radian */ | |
| EIGEN_DEVICE_FUNC Scalar& angle() { return m_angle; } | |
| /** \returns the rotation axis */ | |
| EIGEN_DEVICE_FUNC const Vector3& axis() const { return m_axis; } | |
| /** \returns a read-write reference to the stored rotation axis. | |
| * | |
| * \warning The rotation axis must remain a \b unit vector. | |
| */ | |
| EIGEN_DEVICE_FUNC Vector3& axis() { return m_axis; } | |
| /** Concatenates two rotations */ | |
| EIGEN_DEVICE_FUNC inline QuaternionType operator* (const AngleAxis& other) const | |
| { return QuaternionType(*this) * QuaternionType(other); } | |
| /** Concatenates two rotations */ | |
| EIGEN_DEVICE_FUNC inline QuaternionType operator* (const QuaternionType& other) const | |
| { return QuaternionType(*this) * other; } | |
| /** Concatenates two rotations */ | |
| friend EIGEN_DEVICE_FUNC inline QuaternionType operator* (const QuaternionType& a, const AngleAxis& b) | |
| { return a * QuaternionType(b); } | |
| /** \returns the inverse rotation, i.e., an angle-axis with opposite rotation angle */ | |
| EIGEN_DEVICE_FUNC AngleAxis inverse() const | |
| { return AngleAxis(-m_angle, m_axis); } | |
| template<class QuatDerived> | |
| EIGEN_DEVICE_FUNC AngleAxis& operator=(const QuaternionBase<QuatDerived>& q); | |
| template<typename Derived> | |
| EIGEN_DEVICE_FUNC AngleAxis& operator=(const MatrixBase<Derived>& m); | |
| template<typename Derived> | |
| EIGEN_DEVICE_FUNC AngleAxis& fromRotationMatrix(const MatrixBase<Derived>& m); | |
| EIGEN_DEVICE_FUNC Matrix3 toRotationMatrix(void) const; | |
| /** \returns \c *this with scalar type casted to \a NewScalarType | |
| * | |
| * Note that if \a NewScalarType is equal to the current scalar type of \c *this | |
| * then this function smartly returns a const reference to \c *this. | |
| */ | |
| template<typename NewScalarType> | |
| EIGEN_DEVICE_FUNC inline typename internal::cast_return_type<AngleAxis,AngleAxis<NewScalarType> >::type cast() const | |
| { return typename internal::cast_return_type<AngleAxis,AngleAxis<NewScalarType> >::type(*this); } | |
| /** Copy constructor with scalar type conversion */ | |
| template<typename OtherScalarType> | |
| EIGEN_DEVICE_FUNC inline explicit AngleAxis(const AngleAxis<OtherScalarType>& other) | |
| { | |
| m_axis = other.axis().template cast<Scalar>(); | |
| m_angle = Scalar(other.angle()); | |
| } | |
| EIGEN_DEVICE_FUNC static inline const AngleAxis Identity() { return AngleAxis(Scalar(0), Vector3::UnitX()); } | |
| /** \returns \c true if \c *this is approximately equal to \a other, within the precision | |
| * determined by \a prec. | |
| * | |
| * \sa MatrixBase::isApprox() */ | |
| EIGEN_DEVICE_FUNC bool isApprox(const AngleAxis& other, const typename NumTraits<Scalar>::Real& prec = NumTraits<Scalar>::dummy_precision()) const | |
| { return m_axis.isApprox(other.m_axis, prec) && internal::isApprox(m_angle,other.m_angle, prec); } | |
| }; | |
| /** \ingroup Geometry_Module | |
| * single precision angle-axis type */ | |
| typedef AngleAxis<float> AngleAxisf; | |
| /** \ingroup Geometry_Module | |
| * double precision angle-axis type */ | |
| typedef AngleAxis<double> AngleAxisd; | |
| /** Set \c *this from a \b unit quaternion. | |
| * | |
| * The resulting axis is normalized, and the computed angle is in the [0,pi] range. | |
| * | |
| * This function implicitly normalizes the quaternion \a q. | |
| */ | |
| template<typename Scalar> | |
| template<typename QuatDerived> | |
| EIGEN_DEVICE_FUNC AngleAxis<Scalar>& AngleAxis<Scalar>::operator=(const QuaternionBase<QuatDerived>& q) | |
| { | |
| EIGEN_USING_STD(atan2) | |
| EIGEN_USING_STD(abs) | |
| Scalar n = q.vec().norm(); | |
| if(n<NumTraits<Scalar>::epsilon()) | |
| n = q.vec().stableNorm(); | |
| if (n != Scalar(0)) | |
| { | |
| m_angle = Scalar(2)*atan2(n, abs(q.w())); | |
| if(q.w() < Scalar(0)) | |
| n = -n; | |
| m_axis = q.vec() / n; | |
| } | |
| else | |
| { | |
| m_angle = Scalar(0); | |
| m_axis << Scalar(1), Scalar(0), Scalar(0); | |
| } | |
| return *this; | |
| } | |
| /** Set \c *this from a 3x3 rotation matrix \a mat. | |
| */ | |
| template<typename Scalar> | |
| template<typename Derived> | |
| EIGEN_DEVICE_FUNC AngleAxis<Scalar>& AngleAxis<Scalar>::operator=(const MatrixBase<Derived>& mat) | |
| { | |
| // Since a direct conversion would not be really faster, | |
| // let's use the robust Quaternion implementation: | |
| return *this = QuaternionType(mat); | |
| } | |
| /** | |
| * \brief Sets \c *this from a 3x3 rotation matrix. | |
| **/ | |
| template<typename Scalar> | |
| template<typename Derived> | |
| EIGEN_DEVICE_FUNC AngleAxis<Scalar>& AngleAxis<Scalar>::fromRotationMatrix(const MatrixBase<Derived>& mat) | |
| { | |
| return *this = QuaternionType(mat); | |
| } | |
| /** Constructs and \returns an equivalent 3x3 rotation matrix. | |
| */ | |
| template<typename Scalar> | |
| typename AngleAxis<Scalar>::Matrix3 | |
| EIGEN_DEVICE_FUNC AngleAxis<Scalar>::toRotationMatrix(void) const | |
| { | |
| EIGEN_USING_STD(sin) | |
| EIGEN_USING_STD(cos) | |
| Matrix3 res; | |
| Vector3 sin_axis = sin(m_angle) * m_axis; | |
| Scalar c = cos(m_angle); | |
| Vector3 cos1_axis = (Scalar(1)-c) * m_axis; | |
| Scalar tmp; | |
| tmp = cos1_axis.x() * m_axis.y(); | |
| res.coeffRef(0,1) = tmp - sin_axis.z(); | |
| res.coeffRef(1,0) = tmp + sin_axis.z(); | |
| tmp = cos1_axis.x() * m_axis.z(); | |
| res.coeffRef(0,2) = tmp + sin_axis.y(); | |
| res.coeffRef(2,0) = tmp - sin_axis.y(); | |
| tmp = cos1_axis.y() * m_axis.z(); | |
| res.coeffRef(1,2) = tmp - sin_axis.x(); | |
| res.coeffRef(2,1) = tmp + sin_axis.x(); | |
| res.diagonal() = (cos1_axis.cwiseProduct(m_axis)).array() + c; | |
| return res; | |
| } | |
| } // end namespace Eigen | |