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| // Implementation | |
| IGL_INLINE igl::embree::EmbreeIntersector::EmbreeIntersector() | |
| : | |
| //scene(NULL), | |
| geomID(0), | |
| vertices(NULL), | |
| triangles(NULL), | |
| initialized(false), | |
| device(igl::embree::EmbreeDevice::get_device()) | |
| { | |
| } | |
| IGL_INLINE igl::embree::EmbreeIntersector::EmbreeIntersector( | |
| const EmbreeIntersector &) | |
| :// To make -Weffc++ happy | |
| //scene(NULL), | |
| geomID(0), | |
| vertices(NULL), | |
| triangles(NULL), | |
| initialized(false) | |
| { | |
| assert(false && "Embree: Copying EmbreeIntersector is not allowed"); | |
| } | |
| IGL_INLINE igl::embree::EmbreeIntersector & igl::embree::EmbreeIntersector::operator=( | |
| const EmbreeIntersector &) | |
| { | |
| assert(false && "Embree: Assigning an EmbreeIntersector is not allowed"); | |
| return *this; | |
| } | |
| IGL_INLINE void igl::embree::EmbreeIntersector::init( | |
| const PointMatrixType& V, | |
| const FaceMatrixType& F, | |
| bool isStatic) | |
| { | |
| std::vector<const PointMatrixType*> Vtemp; | |
| std::vector<const FaceMatrixType*> Ftemp; | |
| std::vector<int> masks; | |
| Vtemp.push_back(&V); | |
| Ftemp.push_back(&F); | |
| masks.push_back(0xFFFFFFFF); | |
| init(Vtemp,Ftemp,masks,isStatic); | |
| } | |
| IGL_INLINE void igl::embree::EmbreeIntersector::init( | |
| const std::vector<const PointMatrixType*>& V, | |
| const std::vector<const FaceMatrixType*>& F, | |
| const std::vector<int>& masks, | |
| bool isStatic) | |
| { | |
| if(initialized) | |
| deinit(); | |
| using namespace std; | |
| if(V.size() == 0 || F.size() == 0) | |
| { | |
| std::cerr << "Embree: No geometry specified!"; | |
| return; | |
| } | |
| RTCBuildQuality buildQuality = isStatic ? RTC_BUILD_QUALITY_HIGH : RTC_BUILD_QUALITY_MEDIUM; | |
| // create a scene | |
| scene = rtcNewScene(device); | |
| rtcSetSceneFlags(scene, RTC_SCENE_FLAG_ROBUST); | |
| rtcSetSceneBuildQuality(scene, buildQuality); | |
| for(int g=0;g<(int)V.size();g++) | |
| { | |
| // create triangle mesh geometry in that scene | |
| RTCGeometry geom_0 = rtcNewGeometry (device, RTC_GEOMETRY_TYPE_TRIANGLE); | |
| rtcSetGeometryBuildQuality(geom_0,buildQuality); | |
| rtcSetGeometryTimeStepCount(geom_0,1); | |
| geomID = rtcAttachGeometry(scene,geom_0); | |
| rtcReleaseGeometry(geom_0); | |
| // fill vertex buffer | |
| vertices = (Vertex*)rtcSetNewGeometryBuffer(geom_0,RTC_BUFFER_TYPE_VERTEX,0,RTC_FORMAT_FLOAT3,4*sizeof(float),V[g]->rows()); | |
| for(int i=0;i<(int)V[g]->rows();i++) | |
| { | |
| vertices[i].x = (float)V[g]->coeff(i,0); | |
| vertices[i].y = (float)V[g]->coeff(i,1); | |
| vertices[i].z = (float)V[g]->coeff(i,2); | |
| } | |
| // fill triangle buffer | |
| triangles = (Triangle*) rtcSetNewGeometryBuffer(geom_0,RTC_BUFFER_TYPE_INDEX,0,RTC_FORMAT_UINT3,3*sizeof(int),F[g]->rows()); | |
| for(int i=0;i<(int)F[g]->rows();i++) | |
| { | |
| triangles[i].v0 = (int)F[g]->coeff(i,0); | |
| triangles[i].v1 = (int)F[g]->coeff(i,1); | |
| triangles[i].v2 = (int)F[g]->coeff(i,2); | |
| } | |
| rtcSetGeometryMask(geom_0,masks[g]); | |
| rtcCommitGeometry(geom_0); | |
| } | |
| rtcCommitScene(scene); | |
| if(rtcGetDeviceError (device) != RTC_ERROR_NONE) | |
| std::cerr << "Embree: An error occurred while initializing the provided geometry!" << endl; | |
| else | |
| std::cerr << "Embree: geometry added." << endl; | |
| initialized = true; | |
| } | |
| IGL_INLINE igl::embree::EmbreeIntersector | |
| ::~EmbreeIntersector() | |
| { | |
| if(initialized) | |
| deinit(); | |
| igl::embree::EmbreeDevice::release_device(); | |
| } | |
| IGL_INLINE void igl::embree::EmbreeIntersector::deinit() | |
| { | |
| if(device && scene) | |
| { | |
| rtcReleaseScene(scene); | |
| if(rtcGetDeviceError (device) != RTC_ERROR_NONE) | |
| { | |
| std::cerr << "Embree: An error occurred while resetting!" << std::endl; | |
| } | |
| else | |
| { | |
| std::cerr << "Embree: geometry removed." << std::endl; | |
| } | |
| } | |
| } | |
| IGL_INLINE bool igl::embree::EmbreeIntersector::intersectRay( | |
| const Eigen::RowVector3f& origin, | |
| const Eigen::RowVector3f& direction, | |
| Hit& hit, | |
| float tnear, | |
| float tfar, | |
| int mask) const | |
| { | |
| RTCRayHit ray; // EMBREE_FIXME: use RTCRay for occlusion rays | |
| ray.ray.flags = 0; | |
| createRay(ray, origin,direction,tnear,tfar,mask); | |
| // shot ray | |
| { | |
| RTCIntersectContext context; | |
| rtcInitIntersectContext(&context); | |
| rtcIntersect1(scene,&context,&ray); | |
| ray.hit.Ng_x = -ray.hit.Ng_x; // EMBREE_FIXME: only correct for triangles,quads, and subdivision surfaces | |
| ray.hit.Ng_y = -ray.hit.Ng_y; | |
| ray.hit.Ng_z = -ray.hit.Ng_z; | |
| } | |
| if(rtcGetDeviceError (device) != RTC_ERROR_NONE) | |
| std::cerr << "Embree: An error occurred while resetting!" << std::endl; | |
| if((unsigned)ray.hit.geomID != RTC_INVALID_GEOMETRY_ID) | |
| { | |
| hit.id = ray.hit.primID; | |
| hit.gid = ray.hit.geomID; | |
| hit.u = ray.hit.u; | |
| hit.v = ray.hit.v; | |
| hit.t = ray.ray.tfar; | |
| return true; | |
| } | |
| return false; | |
| } | |
| IGL_INLINE bool igl::embree::EmbreeIntersector::intersectBeam( | |
| const Eigen::RowVector3f& origin, | |
| const Eigen::RowVector3f& direction, | |
| Hit& hit, | |
| float tnear, | |
| float tfar, | |
| int mask, | |
| int geoId, | |
| bool closestHit, | |
| unsigned int samples) const | |
| { | |
| bool hasHit = false; | |
| Hit bestHit; | |
| if(closestHit) | |
| bestHit.t = std::numeric_limits<float>::max(); | |
| else | |
| bestHit.t = 0; | |
| if((intersectRay(origin,direction,hit,tnear,tfar,mask) && (hit.gid == geoId || geoId == -1))) | |
| { | |
| bestHit = hit; | |
| hasHit = true; | |
| } | |
| // sample points around actual ray (conservative hitcheck) | |
| const float eps= 1e-5; | |
| Eigen::RowVector3f up(0,1,0); | |
| if (direction.cross(up).norm() < eps) up = Eigen::RowVector3f(1,0,0); | |
| Eigen::RowVector3f offset = direction.cross(up).normalized(); | |
| Eigen::Matrix3f rot = Eigen::AngleAxis<float>(2*3.14159265358979/samples,direction).toRotationMatrix(); | |
| for(int r=0;r<(int)samples;r++) | |
| { | |
| if(intersectRay(origin+offset*eps,direction,hit,tnear,tfar,mask) && | |
| ((closestHit && (hit.t < bestHit.t)) || | |
| (!closestHit && (hit.t > bestHit.t))) && | |
| (hit.gid == geoId || geoId == -1)) | |
| { | |
| bestHit = hit; | |
| hasHit = true; | |
| } | |
| offset = rot*offset.transpose(); | |
| } | |
| hit = bestHit; | |
| return hasHit; | |
| } | |
| IGL_INLINE bool | |
| igl::embree::EmbreeIntersector | |
| ::intersectRay( | |
| const Eigen::RowVector3f& origin, | |
| const Eigen::RowVector3f& direction, | |
| std::vector<Hit > &hits, | |
| int& num_rays, | |
| float tnear, | |
| float tfar, | |
| int mask) const | |
| { | |
| using namespace std; | |
| num_rays = 0; | |
| hits.clear(); | |
| int last_id0 = -1; | |
| double self_hits = 0; | |
| // This epsilon is directly correleated to the number of missed hits, smaller | |
| // means more accurate and slower | |
| //const double eps = DOUBLE_EPS; | |
| const double eps = FLOAT_EPS; | |
| double min_t = tnear; | |
| bool large_hits_warned = false; | |
| RTCRayHit ray; // EMBREE_FIXME: use RTCRay for occlusion rays | |
| ray.ray.flags = 0; | |
| createRay(ray,origin,direction,tnear,tfar,mask); | |
| while(true) | |
| { | |
| ray.ray.tnear = min_t; | |
| ray.ray.tfar = tfar; | |
| ray.hit.geomID = RTC_INVALID_GEOMETRY_ID; | |
| ray.hit.primID = RTC_INVALID_GEOMETRY_ID; | |
| ray.hit.instID[0] = RTC_INVALID_GEOMETRY_ID; | |
| num_rays++; | |
| { | |
| RTCIntersectContext context; | |
| rtcInitIntersectContext(&context); | |
| rtcIntersect1(scene,&context,&ray); | |
| ray.hit.Ng_x = -ray.hit.Ng_x; // EMBREE_FIXME: only correct for triangles,quads, and subdivision surfaces | |
| ray.hit.Ng_y = -ray.hit.Ng_y; | |
| ray.hit.Ng_z = -ray.hit.Ng_z; | |
| } | |
| if((unsigned)ray.hit.geomID != RTC_INVALID_GEOMETRY_ID) | |
| { | |
| // Hit self again, progressively advance | |
| if(ray.hit.primID == last_id0 || ray.ray.tfar <= min_t) | |
| { | |
| // push min_t a bit more | |
| //double t_push = pow(2.0,self_hits-4)*(hit.t<eps?eps:hit.t); | |
| double t_push = pow(2.0,self_hits)*eps; | |
| std::cerr<<" t_push: "<<t_push<<endl; | |
| //o = o+t_push*d; | |
| min_t += t_push; | |
| self_hits++; | |
| } | |
| else | |
| { | |
| Hit hit; | |
| hit.id = ray.hit.primID; | |
| hit.gid = ray.hit.geomID; | |
| hit.u = ray.hit.u; | |
| hit.v = ray.hit.v; | |
| hit.t = ray.ray.tfar; | |
| hits.push_back(hit); | |
| std::cerr<<" t: "<<hit.t<<endl; | |
| // Instead of moving origin, just change min_t. That way calculations | |
| // all use exactly same origin values | |
| min_t = ray.ray.tfar; | |
| // reset t_scale | |
| self_hits = 0; | |
| } | |
| last_id0 = ray.hit.primID; | |
| } | |
| else | |
| break; // no more hits | |
| if(hits.size()>1000 && !large_hits_warned) | |
| { | |
| std::cout<<"Warning: Large number of hits..."<<endl; | |
| std::cout<<"[ "; | |
| for(vector<Hit>::iterator hit = hits.begin(); hit != hits.end();hit++) | |
| { | |
| std::cout<<(hit->id+1)<<" "; | |
| } | |
| std::cout.precision(std::numeric_limits< double >::digits10); | |
| std::cout<<"[ "; | |
| for(vector<Hit>::iterator hit = hits.begin(); hit != hits.end(); hit++) | |
| { | |
| std::cout<<(hit->t)<<endl;; | |
| } | |
| std::cout<<"]"<<endl; | |
| large_hits_warned = true; | |
| return hits.empty(); | |
| } | |
| } | |
| return hits.empty(); | |
| } | |
| IGL_INLINE bool | |
| igl::embree::EmbreeIntersector | |
| ::intersectSegment(const Eigen::RowVector3f& a, const Eigen::RowVector3f& ab, Hit &hit, int mask) const | |
| { | |
| RTCRayHit ray; // EMBREE_FIXME: use RTCRay for occlusion rays | |
| ray.ray.flags = 0; | |
| createRay(ray,a,ab,0,1.0,mask); | |
| { | |
| RTCIntersectContext context; | |
| rtcInitIntersectContext(&context); | |
| rtcIntersect1(scene,&context,&ray); | |
| ray.hit.Ng_x = -ray.hit.Ng_x; // EMBREE_FIXME: only correct for triangles,quads, and subdivision surfaces | |
| ray.hit.Ng_y = -ray.hit.Ng_y; | |
| ray.hit.Ng_z = -ray.hit.Ng_z; | |
| } | |
| if((unsigned)ray.hit.geomID != RTC_INVALID_GEOMETRY_ID) | |
| { | |
| hit.id = ray.hit.primID; | |
| hit.gid = ray.hit.geomID; | |
| hit.u = ray.hit.u; | |
| hit.v = ray.hit.v; | |
| hit.t = ray.ray.tfar; | |
| return true; | |
| } | |
| return false; | |
| } | |
| IGL_INLINE void | |
| igl::embree::EmbreeIntersector | |
| ::createRay(RTCRayHit& ray, const Eigen::RowVector3f& origin, const Eigen::RowVector3f& direction, float tnear, float tfar, int mask) const | |
| { | |
| ray.ray.org_x = origin[0]; | |
| ray.ray.org_y = origin[1]; | |
| ray.ray.org_z = origin[2]; | |
| ray.ray.dir_x = direction[0]; | |
| ray.ray.dir_y = direction[1]; | |
| ray.ray.dir_z = direction[2]; | |
| ray.ray.tnear = tnear; | |
| ray.ray.tfar = tfar; | |
| ray.ray.id = RTC_INVALID_GEOMETRY_ID; | |
| ray.ray.mask = mask; | |
| ray.ray.time = 0.0f; | |
| ray.hit.geomID = RTC_INVALID_GEOMETRY_ID; | |
| ray.hit.instID[0] = RTC_INVALID_GEOMETRY_ID; | |
| ray.hit.primID = RTC_INVALID_GEOMETRY_ID; | |
| } | |