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| // Implementation | |
| //IGL viewing parts | |
| // color map | |
| IGL_INLINE void igl::embree::EmbreeRenderer::init_view() | |
| { | |
| camera_base_zoom = 1.0f; | |
| camera_zoom = 1.0f; | |
| camera_view_angle = 45.0; | |
| camera_dnear = 1.0; | |
| camera_dfar = 100.0; | |
| camera_base_translation << 0, 0, 0; | |
| camera_translation << 0, 0, 0; | |
| camera_eye << 0, 0, 5; | |
| camera_center << 0, 0, 0; | |
| camera_up << 0, 1, 0; | |
| rot_matrix = Eigen::Matrix3f::Identity(); | |
| view = Eigen::Matrix4f::Identity(); | |
| proj = Eigen::Matrix4f::Identity(); | |
| norm = Eigen::Matrix4f::Identity(); | |
| orthographic = false; | |
| } | |
| IGL_INLINE igl::embree::EmbreeRenderer::EmbreeRenderer() | |
| : | |
| scene(NULL), | |
| geomID(0), | |
| initialized(false), | |
| device(igl::embree::EmbreeDevice::get_device()) | |
| { | |
| init_view(); | |
| uC << 1,0,0; | |
| double_sided = false; | |
| } | |
| IGL_INLINE igl::embree::EmbreeRenderer::EmbreeRenderer( | |
| const EmbreeRenderer &) | |
| :// To make -Weffc++ happy | |
| scene(NULL), | |
| geomID(0), | |
| initialized(false) | |
| { | |
| assert(false && "Embree: Copying EmbreeRenderer is not allowed"); | |
| } | |
| IGL_INLINE igl::embree::EmbreeRenderer & igl::embree::EmbreeRenderer::operator=( | |
| const EmbreeRenderer &) | |
| { | |
| assert(false && "Embree: Assigning an EmbreeRenderer is not allowed"); | |
| return *this; | |
| } | |
| IGL_INLINE void igl::embree::EmbreeRenderer::init( | |
| const PointMatrixType& V, | |
| const FaceMatrixType& F, | |
| bool isStatic) | |
| { | |
| std::vector<const PointMatrixType*> Vtemp; | |
| std::vector<const FaceMatrixType*> Ftemp; | |
| std::vector<int> masks; | |
| Vtemp.push_back(&V); | |
| Ftemp.push_back(&F); | |
| masks.push_back(0xFFFFFFFF); | |
| init(Vtemp,Ftemp,masks,isStatic); | |
| } | |
| IGL_INLINE void igl::embree::EmbreeRenderer::init( | |
| const std::vector<const PointMatrixType*>& V, | |
| const std::vector<const FaceMatrixType*>& F, | |
| const std::vector<int>& masks, | |
| bool isStatic) | |
| { | |
| if(initialized) | |
| deinit(); | |
| using namespace std; | |
| if(V.size() == 0 || F.size() == 0) | |
| { | |
| std::cerr << "Embree: No geometry specified!"; | |
| return; | |
| } | |
| RTCBuildQuality buildQuality = isStatic ? RTC_BUILD_QUALITY_HIGH : RTC_BUILD_QUALITY_MEDIUM; | |
| // create a scene | |
| scene = rtcNewScene(device); | |
| rtcSetSceneFlags(scene, RTC_SCENE_FLAG_ROBUST); | |
| rtcSetSceneBuildQuality(scene, buildQuality); | |
| for(int g=0;g<(int)V.size();g++) | |
| { | |
| // create triangle mesh geometry in that scene | |
| RTCGeometry geom_0 = rtcNewGeometry (device, RTC_GEOMETRY_TYPE_TRIANGLE); | |
| rtcSetGeometryBuildQuality(geom_0, buildQuality); | |
| rtcSetGeometryTimeStepCount(geom_0,1); | |
| geomID = rtcAttachGeometry(scene,geom_0); | |
| rtcReleaseGeometry(geom_0); | |
| // fill vertex buffer, have to be 16 byte wide( sizeof(float)*4 ) | |
| Eigen::Map<Eigen::Matrix<float,-1,4,Eigen::RowMajor>> vertices( | |
| (float*)rtcSetNewGeometryBuffer(geom_0,RTC_BUFFER_TYPE_VERTEX,0,RTC_FORMAT_FLOAT3,4*sizeof(float),V[g]->rows()), | |
| V[g]->rows(),4 | |
| ); | |
| vertices.block(0,0,V[g]->rows(),3) = V[g]->cast<float>(); | |
| // fill triangle buffer | |
| Eigen::Map<Eigen::Matrix<unsigned int,-1,3,Eigen::RowMajor>> triangles( | |
| (unsigned int*) rtcSetNewGeometryBuffer(geom_0,RTC_BUFFER_TYPE_INDEX,0,RTC_FORMAT_UINT3,3*sizeof(unsigned int), F[g]->rows()), | |
| F[g]->rows(),3 | |
| ); | |
| triangles = F[g]->cast<unsigned int>(); | |
| //TODO: store vertices and triangles in array for whatever reason? | |
| rtcSetGeometryMask(geom_0, masks[g]); | |
| rtcCommitGeometry(geom_0); | |
| } | |
| rtcCommitScene(scene); | |
| if(rtcGetDeviceError (device) != RTC_ERROR_NONE) | |
| std::cerr << "Embree: An error occurred while initializing the provided geometry!" << endl; | |
| else | |
| std::cerr << "Embree: geometry added." << endl; | |
| initialized = true; | |
| } | |
| IGL_INLINE igl::embree::EmbreeRenderer::~EmbreeRenderer() | |
| { | |
| if(initialized) | |
| deinit(); | |
| igl::embree::EmbreeDevice::release_device(); | |
| } | |
| IGL_INLINE void igl::embree::EmbreeRenderer::deinit() | |
| { | |
| if(scene) | |
| { | |
| rtcReleaseScene(scene); | |
| if(rtcGetDeviceError (device) != RTC_ERROR_NONE) | |
| { | |
| std::cerr << "Embree: An error occurred while resetting!" << std::endl; | |
| } | |
| else | |
| { | |
| std::cerr << "Embree: geometry removed." << std::endl; | |
| } | |
| } | |
| } | |
| IGL_INLINE bool igl::embree::EmbreeRenderer::intersect_ray( | |
| const Eigen::RowVector3f& origin, | |
| const Eigen::RowVector3f& direction, | |
| Hit& hit, | |
| float tnear, | |
| float tfar, | |
| int mask) const | |
| { | |
| RTCRayHit ray; | |
| ray.ray.flags = 0; | |
| create_ray(ray, origin,direction,tnear,tfar,mask); | |
| // shot ray | |
| { | |
| RTCIntersectContext context; | |
| rtcInitIntersectContext(&context); | |
| rtcIntersect1(scene, &context, &ray); | |
| ray.hit.Ng_x = -ray.hit.Ng_x; // EMBREE_FIXME: only correct for triangles,quads, and subdivision surfaces | |
| ray.hit.Ng_y = -ray.hit.Ng_y; | |
| ray.hit.Ng_z = -ray.hit.Ng_z; | |
| } | |
| if(rtcGetDeviceError (device) != RTC_ERROR_NONE) | |
| std::cerr << "Embree: An error occurred while resetting!" << std::endl; | |
| if((unsigned)ray.hit.geomID != RTC_INVALID_GEOMETRY_ID) | |
| { | |
| hit.id = ray.hit.primID; | |
| hit.gid = ray.hit.geomID; | |
| hit.u = ray.hit.u; | |
| hit.v = ray.hit.v; | |
| hit.t = ray.ray.tfar; | |
| hit.N = Vec3f(ray.hit.Ng_x, ray.hit.Ng_y, ray.hit.Ng_z); | |
| return true; | |
| } | |
| return false; | |
| } | |
| IGL_INLINE void | |
| igl::embree::EmbreeRenderer | |
| ::create_ray(RTCRayHit& ray, const Eigen::RowVector3f& origin, | |
| const Eigen::RowVector3f& direction, float tnear, float tfar, int mask) const | |
| { | |
| ray.ray.org_x = origin[0]; | |
| ray.ray.org_y = origin[1]; | |
| ray.ray.org_z = origin[2]; | |
| ray.ray.dir_x = direction[0]; | |
| ray.ray.dir_y = direction[1]; | |
| ray.ray.dir_z = direction[2]; | |
| ray.ray.tnear = tnear; | |
| ray.ray.tfar = tfar; | |
| ray.ray.id = RTC_INVALID_GEOMETRY_ID; | |
| ray.ray.mask = mask; | |
| ray.ray.time = 0.0f; | |
| ray.hit.geomID = RTC_INVALID_GEOMETRY_ID; | |
| ray.hit.instID[0] = RTC_INVALID_GEOMETRY_ID; | |
| ray.hit.primID = RTC_INVALID_GEOMETRY_ID; | |
| } | |
| template <typename DerivedV, typename DerivedF> | |
| IGL_INLINE void | |
| igl::embree::EmbreeRenderer | |
| ::set_mesh(const Eigen::MatrixBase<DerivedV> & MV, | |
| const Eigen::MatrixBase<DerivedF> & MF, | |
| bool is_static) | |
| { | |
| V = MV.template cast<float>(); | |
| F = MF; | |
| this->init(V,F,is_static); | |
| auto min_point = V.colwise().minCoeff(); | |
| auto max_point = V.colwise().maxCoeff(); | |
| auto centroid = (0.5*(min_point + max_point)).eval(); | |
| camera_base_translation.setConstant(0); | |
| camera_base_translation.head(centroid.size()) = -centroid.cast<float>(); | |
| camera_base_zoom = 2.0 / (max_point-min_point).array().abs().maxCoeff(); | |
| } | |
| IGL_INLINE void | |
| igl::embree::EmbreeRenderer | |
| ::render_buffer(PixelMatrixType& R, PixelMatrixType&G, PixelMatrixType &B,PixelMatrixType &A) | |
| { | |
| assert(R.rows()==G.rows());assert(R.rows()==B.rows());assert(R.rows()==A.rows()); | |
| assert(R.cols()==G.cols());assert(R.cols()==B.cols());assert(R.cols()==A.cols()); | |
| Eigen::Vector4f viewport(0,0,R.rows(),R.cols()); | |
| float width = R.rows(); | |
| float height = R.cols(); | |
| // update view matrix | |
| igl::look_at( camera_eye, camera_center, camera_up, view); | |
| view = view | |
| * (rot_matrix * Eigen::Scaling(camera_zoom * camera_base_zoom) | |
| * Eigen::Translation3f(camera_translation + camera_base_translation)).matrix(); | |
| if (orthographic) | |
| { | |
| float length = (camera_eye - camera_center).norm(); | |
| float h = tan(camera_view_angle/360.0 * igl::PI) * (length); | |
| igl::ortho(-h*width/height, h*width/height, -h, h, camera_dnear, camera_dfar, proj); | |
| } else { | |
| float fH = tan(camera_view_angle / 360.0 * igl::PI) * camera_dnear; | |
| float fW = fH * (double)width/(double)height; | |
| igl::frustum(-fW, fW, -fH, fH, camera_dnear, camera_dfar, proj); | |
| } | |
| // go over all pixels in the "view" | |
| for(int x=0;x<(int)width;++x) | |
| { | |
| for(int y=0;y<(int)height;++y) | |
| { | |
| Vec3f s,d,dir; | |
| igl::embree::EmbreeRenderer::Hit hit; | |
| // look into the screen | |
| Vec3f win_s(x,y,0); | |
| Vec3f win_d(x,y,1); | |
| // Source, destination and direction in world | |
| igl::unproject(win_s,this->view,this->proj,viewport,s); | |
| igl::unproject(win_d,this->view,this->proj,viewport,d); | |
| dir = d-s; | |
| dir.normalize(); | |
| auto clamp=[](float x)->unsigned char {return (unsigned char)(x<0?0:x>1.0?255:x*255);}; | |
| if(this->intersect_ray(s,dir,hit)) | |
| { | |
| if ( double_sided || dir.dot(hit.N) > 0.0f ) | |
| { | |
| // TODO: interpolate normals ? | |
| hit.N.normalize(); | |
| // cos between ray and face normal | |
| // negative projection will indicate back side | |
| float face_proj = fabs(dir.dot(hit.N)); | |
| Eigen::RowVector3f c; | |
| if(this->uniform_color) | |
| { | |
| // same color for the whole mesh | |
| c=this->uC; | |
| } else if(this->face_based) { | |
| // flat color per face | |
| c=this->C.row(hit.id); | |
| } else { //use barycentric coordinates to interpolate colour | |
| c=this->C.row(F(hit.id,1))*hit.u+ | |
| this->C.row(F(hit.id,2))*hit.v+ | |
| this->C.row(F(hit.id,0))*(1.0-hit.u-hit.v); | |
| } | |
| R(x,y) = clamp(face_proj*c(0)); | |
| G(x,y) = clamp(face_proj*c(1)); | |
| B(x,y) = clamp(face_proj*c(2)); | |
| } else { | |
| // backface? | |
| R(x,y)=0; | |
| G(x,y)=0; | |
| B(x,y)=0; | |
| } | |
| // give the same alpha to all points with something behind | |
| A(x,y)=255; | |
| } else { | |
| R(x,y)=0; | |
| G(x,y)=0; | |
| B(x,y)=0; | |
| A(x,y)=0; | |
| } | |
| } | |
| } | |
| } | |
| template <typename DerivedC> | |
| IGL_INLINE void | |
| igl::embree::EmbreeRenderer | |
| ::set_colors(const Eigen::MatrixBase<DerivedC> & C) | |
| { | |
| if(C.rows()==V.rows()) // per vertex color | |
| { | |
| face_based = false; | |
| this->C = C.template cast<float>(); | |
| this->uniform_color=false; | |
| } else if (C.rows()==F.rows()) { | |
| face_based = true; | |
| this->C = C.template cast<float>(); | |
| this->uniform_color=false; | |
| } else if (C.rows()==1) { | |
| face_based = true; | |
| this->uC = C.template cast<float>(); | |
| this->uniform_color=true; | |
| }else { | |
| // don't know what to do | |
| this->uniform_color=true; | |
| assert(false); //? | |
| } | |
| } | |
| template <typename DerivedD> | |
| IGL_INLINE void | |
| igl::embree::EmbreeRenderer | |
| ::set_data(const Eigen::MatrixBase<DerivedD> & D, igl::ColorMapType cmap) | |
| { | |
| const auto caxis_min = D.minCoeff(); | |
| const auto caxis_max = D.maxCoeff(); | |
| return set_data(D,caxis_min,caxis_max,cmap); | |
| } | |
| template <typename DerivedD, typename T> | |
| IGL_INLINE void igl::embree::EmbreeRenderer::set_data( | |
| const Eigen::MatrixBase<DerivedD> & D, | |
| T caxis_min, | |
| T caxis_max, | |
| igl::ColorMapType cmap) | |
| { | |
| Eigen::Matrix<T, -1, -1> C; | |
| igl::colormap(cmap,D,caxis_min,caxis_max,C); | |
| set_colors(C); | |
| } | |
| template <typename Derivedr> | |
| IGL_INLINE void | |
| igl::embree::EmbreeRenderer::set_rot(const Eigen::MatrixBase<Derivedr> &r) | |
| { | |
| this->rot_matrix = r.template cast<float>(); | |
| } | |
| template <typename T> | |
| IGL_INLINE void | |
| igl::embree::EmbreeRenderer::set_zoom(T zoom) | |
| { | |
| this->camera_zoom=zoom; | |
| } | |
| template <typename Derivedtr> | |
| IGL_INLINE void | |
| igl::embree::EmbreeRenderer::set_translation(const Eigen::MatrixBase<Derivedtr> &tr) | |
| { | |
| this->camera_translation=tr.template cast<float>(); | |
| } | |
| IGL_INLINE void | |
| igl::embree::EmbreeRenderer::set_face_based(bool _f) | |
| { | |
| this->face_based=_f; | |
| } | |
| IGL_INLINE void | |
| igl::embree::EmbreeRenderer::set_orthographic(bool o) | |
| { | |
| this->orthographic=o; | |
| } | |
| IGL_INLINE void | |
| igl::embree::EmbreeRenderer::set_double_sided(bool d) | |
| { | |
| this->double_sided=d; | |
| } | |
| template void igl::embree::EmbreeRenderer::set_rot<Eigen::Matrix<double, 3, 3, 0, 3, 3> >(Eigen::MatrixBase<Eigen::Matrix<double, 3, 3, 0, 3, 3> > const&); | |
| template void igl::embree::EmbreeRenderer::set_data<Eigen::Matrix<double, -1, 1, 0, -1, 1> >(Eigen::MatrixBase<Eigen::Matrix<double, -1, 1, 0, -1, 1> > const&, igl::ColorMapType); | |
| template void igl::embree::EmbreeRenderer::set_mesh<Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1> >(Eigen::MatrixBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, bool); | |
| template void igl::embree::EmbreeRenderer::set_zoom<double>(double); | |