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2.45 kB
| // This file is part of libigl, a simple c++ geometry processing library. | |
| // | |
| // Copyright (C) 2013 Daniele Panozzo <daniele.panozzo@gmail.com> | |
| // | |
| // This Source Code Form is subject to the terms of the Mozilla Public License | |
| // v. 2.0. If a copy of the MPL was not distributed with this file, You can | |
| // obtain one at http://mozilla.org/MPL/2.0/. | |
| // For error printing | |
| template <typename ScalarMatrix, typename IndexMatrix> | |
| IGL_INLINE ScalarMatrix igl::embree::line_mesh_intersection | |
| ( | |
| const ScalarMatrix & V_source, | |
| const ScalarMatrix & N_source, | |
| const ScalarMatrix & V_target, | |
| const IndexMatrix & F_target | |
| ) | |
| { | |
| double tol = 0.00001; | |
| Eigen::MatrixXd ray_pos = V_source; | |
| Eigen::MatrixXd ray_dir = N_source; | |
| // Allocate matrix for the result | |
| ScalarMatrix R; | |
| R.resize(V_source.rows(), 3); | |
| // Initialize embree | |
| EmbreeIntersector embree; | |
| embree.init(V_target.template cast<float>(),F_target.template cast<int>()); | |
| // Shoot rays from the source to the target | |
| for (unsigned i=0; i<ray_pos.rows(); ++i) | |
| { | |
| igl::Hit A,B; | |
| // Shoot ray A | |
| Eigen::RowVector3d A_pos = ray_pos.row(i) + tol * ray_dir.row(i); | |
| Eigen::RowVector3d A_dir = -ray_dir.row(i); | |
| bool A_hit = embree.intersectBeam(A_pos.cast<float>(), A_dir.cast<float>(),A); | |
| Eigen::RowVector3d B_pos = ray_pos.row(i) - tol * ray_dir.row(i); | |
| Eigen::RowVector3d B_dir = ray_dir.row(i); | |
| bool B_hit = embree.intersectBeam(B_pos.cast<float>(), B_dir.cast<float>(),B); | |
| int choice = -1; | |
| if (A_hit && ! B_hit) | |
| choice = 0; | |
| else if (!A_hit && B_hit) | |
| choice = 1; | |
| else if (A_hit && B_hit) | |
| choice = A.t > B.t; | |
| Eigen::RowVector3d temp; | |
| if (choice == -1) | |
| temp << -1, 0, 0; | |
| else if (choice == 0) | |
| temp << A.id, A.u, A.v; | |
| else if (choice == 1) | |
| temp << B.id, B.u, B.v; | |
| R.row(i) = temp; | |
| } | |
| return R; | |
| } | |
| template Eigen::Matrix<double, -1, -1, 0, -1, -1> igl::embree::line_mesh_intersection<Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1> >(Eigen::Matrix<double, -1, -1, 0, -1, -1> const&, Eigen::Matrix<double, -1, -1, 0, -1, -1> const&, Eigen::Matrix<double, -1, -1, 0, -1, -1> const&, Eigen::Matrix<int, -1, -1, 0, -1, -1> const&); | |