Download vendor/libigl/include/igl/embree/line_mesh_intersection.h from AVSim/simulation-package: direct link, hf CLI and curl.
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1.74 kB
| // This file is part of libigl, a simple c++ geometry processing library. | |
| // | |
| // Copyright (C) 2013 Daniele Panozzo <daniele.panozzo@gmail.com> | |
| // | |
| // This Source Code Form is subject to the terms of the Mozilla Public License | |
| // v. 2.0. If a copy of the MPL was not distributed with this file, You can | |
| // obtain one at http://mozilla.org/MPL/2.0/. | |
| namespace igl | |
| { | |
| namespace embree | |
| { | |
| // Project the point cloud V_source onto the triangle mesh | |
| // V_target,F_target. | |
| // A ray is casted for every vertex in the direction specified by | |
| // N_source and its opposite. | |
| // | |
| // Input: | |
| // V_source: #Vx3 Vertices of the source mesh | |
| // N_source: #Vx3 Normals of the point cloud | |
| // V_target: #V2x3 Vertices of the target mesh | |
| // F_target: #F2x3 Faces of the target mesh | |
| // | |
| // Output: | |
| // #Vx3 matrix of baricentric coordinate. Each row corresponds to | |
| // a vertex of the projected mesh and it has the following format: | |
| // id b1 b2. id is the id of a face of the source mesh. b1 and b2 are | |
| // the barycentric coordinates wrt the first two edges of the triangle | |
| // To convert to standard global coordinates, see barycentric_to_global.h | |
| template <typename ScalarMatrix, typename IndexMatrix> | |
| IGL_INLINE ScalarMatrix line_mesh_intersection | |
| ( | |
| const ScalarMatrix & V_source, | |
| const ScalarMatrix & N_source, | |
| const ScalarMatrix & V_target, | |
| const IndexMatrix & F_target | |
| ); | |
| } | |
| } | |