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2.77 kB
| // This file is part of libigl, a simple c++ geometry processing library. | |
| // | |
| // Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com> | |
| // | |
| // This Source Code Form is subject to the terms of the Mozilla Public License | |
| // v. 2.0. If a copy of the MPL was not distributed with this file, You can | |
| // obtain one at http://mozilla.org/MPL/2.0/. | |
| template <typename Derivedobj> | |
| IGL_INLINE int igl::embree::unproject_in_mesh( | |
| const Eigen::Vector2f& pos, | |
| const Eigen::Matrix4f& model, | |
| const Eigen::Matrix4f& proj, | |
| const Eigen::Vector4f& viewport, | |
| const EmbreeIntersector & ei, | |
| Eigen::PlainObjectBase<Derivedobj> & obj, | |
| std::vector<igl::Hit > & hits) | |
| { | |
| using namespace std; | |
| using namespace Eigen; | |
| const auto & shoot_ray = [&ei]( | |
| const Eigen::Vector3f& s, | |
| const Eigen::Vector3f& dir, | |
| std::vector<igl::Hit> & hits) | |
| { | |
| int num_rays_shot; | |
| ei.intersectRay(s,dir,hits,num_rays_shot); | |
| }; | |
| return igl::unproject_in_mesh(pos,model,proj,viewport,shoot_ray,obj,hits); | |
| } | |
| template <typename Derivedobj> | |
| IGL_INLINE int igl::embree::unproject_in_mesh( | |
| const Eigen::Vector2f& pos, | |
| const Eigen::Matrix4f& model, | |
| const Eigen::Matrix4f& proj, | |
| const Eigen::Vector4f& viewport, | |
| const EmbreeIntersector & ei, | |
| Eigen::PlainObjectBase<Derivedobj> & obj) | |
| { | |
| std::vector<igl::Hit> hits; | |
| return unproject_in_mesh(pos,model,proj,viewport,ei,obj,hits); | |
| } | |
| template int igl::embree::unproject_in_mesh<Eigen::Matrix<double, -1, -1, 0, -1, -1> >(Eigen::Matrix<float, 2, 1, 0, 2, 1> const&, Eigen::Matrix<float, 4, 4, 0, 4, 4> const&, Eigen::Matrix<float, 4, 4, 0, 4, 4> const&, Eigen::Matrix<float, 4, 1, 0, 4, 1> const&, igl::embree::EmbreeIntersector const&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> >&, std::vector<igl::Hit, std::allocator<igl::Hit> >&); | |
| template int igl::embree::unproject_in_mesh<Eigen::Matrix<double, 1, 3, 1, 1, 3> >(Eigen::Matrix<float, 2, 1, 0, 2, 1> const&, Eigen::Matrix<float, 4, 4, 0, 4, 4> const&, Eigen::Matrix<float, 4, 4, 0, 4, 4> const&, Eigen::Matrix<float, 4, 1, 0, 4, 1> const&, igl::embree::EmbreeIntersector const&, Eigen::PlainObjectBase<Eigen::Matrix<double, 1, 3, 1, 1, 3> >&, std::vector<igl::Hit, std::allocator<igl::Hit> >&); | |
| template int igl::embree::unproject_in_mesh<Eigen::Matrix<double, 3, 1, 0, 3, 1> >(Eigen::Matrix<float, 2, 1, 0, 2, 1> const&, Eigen::Matrix<float, 4, 4, 0, 4, 4> const&, Eigen::Matrix<float, 4, 4, 0, 4, 4> const&, Eigen::Matrix<float, 4, 1, 0, 4, 1> const&, igl::embree::EmbreeIntersector const&, Eigen::PlainObjectBase<Eigen::Matrix<double, 3, 1, 0, 3, 1> >&); | |