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| // This file is part of libigl, a simple c++ geometry processing library. | |
| // | |
| // Copyright (C) 2014 Daniele Panozzo <daniele.panozzo@gmail.com> | |
| // | |
| // This Source Code Form is subject to the terms of the Mozilla Public License | |
| // v. 2.0. If a copy of the MPL was not distributed with this file, You can | |
| // obtain one at http://mozilla.org/MPL/2.0/. | |
| // Alec: This is a mesh class containing a variety of data types (normals, | |
| // overlays, material colors, etc.) | |
| // | |
| // WARNING: Eigen data members (such as Eigen::Vector4f) should explicitly | |
| // disable alignment (e.g. use `Eigen::Matrix<float, 4, 1, Eigen::DontAlign>`), | |
| // in order to avoid alignment issues further down the line (esp. if the | |
| // structure are stored in a std::vector). | |
| // | |
| // See this thread for a more detailed discussion: | |
| // https://github.com/libigl/libigl/pull/1029 | |
| // | |
| namespace igl | |
| { | |
| // TODO: write documentation | |
| namespace opengl | |
| { | |
| // Forward declaration | |
| class ViewerCore; | |
| class ViewerData | |
| { | |
| public: | |
| ViewerData(); | |
| // Empty all fields | |
| IGL_INLINE void clear(); | |
| // Change the visualization mode, invalidating the cache if necessary | |
| IGL_INLINE void set_face_based(bool newvalue); | |
| // Helpers that can draw the most common meshes | |
| IGL_INLINE void set_mesh(const Eigen::MatrixXd& V, const Eigen::MatrixXi& F); | |
| IGL_INLINE void set_vertices(const Eigen::MatrixXd& V); | |
| IGL_INLINE void set_normals(const Eigen::MatrixXd& N); | |
| IGL_INLINE void set_visible(bool value, unsigned int core_id = 1); | |
| // Set the color of the mesh | |
| // | |
| // Inputs: | |
| // C #V|#F|1 by 3 list of colors | |
| IGL_INLINE void set_colors(const Eigen::MatrixXd &C); | |
| // Set per-vertex UV coordinates | |
| // | |
| // Inputs: | |
| // UV #V by 2 list of UV coordinates (indexed by F) | |
| IGL_INLINE void set_uv(const Eigen::MatrixXd& UV); | |
| // Set per-corner UV coordinates | |
| // | |
| // Inputs: | |
| // UV_V #UV by 2 list of UV coordinates | |
| // UV_F #F by 3 list of UV indices into UV_V | |
| IGL_INLINE void set_uv(const Eigen::MatrixXd& UV_V, const Eigen::MatrixXi& UV_F); | |
| // Set the texture associated with the mesh. | |
| // | |
| // Inputs: | |
| // R width by height image matrix of red channel | |
| // G width by height image matrix of green channel | |
| // B width by height image matrix of blue channel | |
| // | |
| IGL_INLINE void set_texture( | |
| const Eigen::Matrix<unsigned char,Eigen::Dynamic,Eigen::Dynamic>& R, | |
| const Eigen::Matrix<unsigned char,Eigen::Dynamic,Eigen::Dynamic>& G, | |
| const Eigen::Matrix<unsigned char,Eigen::Dynamic,Eigen::Dynamic>& B); | |
| // Set the texture associated with the mesh. | |
| // | |
| // Inputs: | |
| // R width by height image matrix of red channel | |
| // G width by height image matrix of green channel | |
| // B width by height image matrix of blue channel | |
| // A width by height image matrix of alpha channel | |
| // | |
| IGL_INLINE void set_texture( | |
| const Eigen::Matrix<unsigned char,Eigen::Dynamic,Eigen::Dynamic>& R, | |
| const Eigen::Matrix<unsigned char,Eigen::Dynamic,Eigen::Dynamic>& G, | |
| const Eigen::Matrix<unsigned char,Eigen::Dynamic,Eigen::Dynamic>& B, | |
| const Eigen::Matrix<unsigned char,Eigen::Dynamic,Eigen::Dynamic>& A); | |
| // Set pseudo-colorable scalar data associated with the mesh. | |
| // | |
| // Inputs: | |
| // caxis_min caxis minimum bound | |
| // caxis_max caxis maximum bound | |
| // D #V by 1 list of scalar values | |
| // cmap colormap type | |
| // num_steps number of intervals to discretize the colormap | |
| // | |
| // To-do: support #F by 1 per-face data | |
| IGL_INLINE void set_data( | |
| const Eigen::VectorXd & D, | |
| double caxis_min, | |
| double caxis_max, | |
| igl::ColorMapType cmap = igl::COLOR_MAP_TYPE_VIRIDIS, | |
| int num_steps = 21); | |
| // Use min(D) and max(D) to set caxis. | |
| IGL_INLINE void set_data(const Eigen::VectorXd & D, | |
| igl::ColorMapType cmap = igl::COLOR_MAP_TYPE_VIRIDIS, | |
| int num_steps = 21); | |
| // Not to be confused with set_colors, this creates a _texture_ that will be | |
| // referenced to pseudocolor according to the scalar field passed to set_data. | |
| // | |
| // Inputs: | |
| // CM #CM by 3 list of colors | |
| IGL_INLINE void set_colormap(const Eigen::MatrixXd & CM); | |
| // Sets points given a list of point vertices. In constrast to `add_points` | |
| // this will (purposefully) clober existing points. | |
| // | |
| // Inputs: | |
| // P #P by 3 list of vertex positions | |
| // C #P|1 by 3 color(s) | |
| IGL_INLINE void set_points( | |
| const Eigen::MatrixXd& P, | |
| const Eigen::MatrixXd& C); | |
| IGL_INLINE void add_points(const Eigen::MatrixXd& P, const Eigen::MatrixXd& C); | |
| // Clear the point data | |
| IGL_INLINE void clear_points(); | |
| // Sets edges given a list of edge vertices and edge indices. In constrast | |
| // to `add_edges` this will (purposefully) clober existing edges. | |
| // | |
| // Inputs: | |
| // P #P by 3 list of vertex positions | |
| // E #E by 2 list of edge indices into P | |
| // C #E|1 by 3 color(s) | |
| IGL_INLINE void set_edges (const Eigen::MatrixXd& P, const Eigen::MatrixXi& E, const Eigen::MatrixXd& C); | |
| // Alec: This is very confusing. Why does add_edges have a different API from | |
| // set_edges? | |
| IGL_INLINE void add_edges (const Eigen::MatrixXd& P1, const Eigen::MatrixXd& P2, const Eigen::MatrixXd& C); | |
| // Sets edges given a list of points and eminating vectors | |
| IGL_INLINE void set_edges_from_vector_field( | |
| const Eigen::MatrixXd& P, | |
| const Eigen::MatrixXd& V, | |
| const Eigen::MatrixXd& C); | |
| // Clear the edge data | |
| IGL_INLINE void clear_edges(); | |
| // Sets / Adds text labels at the given positions in 3D. | |
| // Note: This requires the ImGui viewer plugin to display text labels. | |
| IGL_INLINE void add_label (const Eigen::VectorXd& P, const std::string& str); | |
| IGL_INLINE void set_labels (const Eigen::MatrixXd& P, const std::vector<std::string>& str); | |
| // Clear the label data | |
| IGL_INLINE void clear_labels (); | |
| // Computes the normals of the mesh | |
| IGL_INLINE void compute_normals(); | |
| // Assigns uniform colors to all faces/vertices | |
| IGL_INLINE void uniform_colors( | |
| const Eigen::Vector3d& diffuse, | |
| const Eigen::Vector3d& ambient, | |
| const Eigen::Vector3d& specular); | |
| // Assigns uniform colors to all faces/vertices | |
| IGL_INLINE void uniform_colors( | |
| const Eigen::Vector4d& ambient, | |
| const Eigen::Vector4d& diffuse, | |
| const Eigen::Vector4d& specular); | |
| // Generate a normal image matcap | |
| IGL_INLINE void normal_matcap(); | |
| // Generates a default grid texture (without uvs) | |
| IGL_INLINE void grid_texture(); | |
| // Copy visualization options from one viewport to another | |
| IGL_INLINE void copy_options(const ViewerCore &from, const ViewerCore &to); | |
| Eigen::MatrixXd V; // Vertices of the current mesh (#V x 3) | |
| Eigen::MatrixXi F; // Faces of the mesh (#F x 3) | |
| // Per face attributes | |
| Eigen::MatrixXd F_normals; // One normal per face | |
| Eigen::MatrixXd F_material_ambient; // Per face ambient color | |
| Eigen::MatrixXd F_material_diffuse; // Per face diffuse color | |
| Eigen::MatrixXd F_material_specular; // Per face specular color | |
| // Per vertex attributes | |
| Eigen::MatrixXd V_normals; // One normal per vertex | |
| Eigen::MatrixXd V_material_ambient; // Per vertex ambient color | |
| Eigen::MatrixXd V_material_diffuse; // Per vertex diffuse color | |
| Eigen::MatrixXd V_material_specular; // Per vertex specular color | |
| // UV parametrization | |
| Eigen::MatrixXd V_uv; // UV vertices | |
| Eigen::MatrixXi F_uv; // optional faces for UVs | |
| // Texture | |
| Eigen::Matrix<unsigned char,Eigen::Dynamic,Eigen::Dynamic> texture_R; | |
| Eigen::Matrix<unsigned char,Eigen::Dynamic,Eigen::Dynamic> texture_G; | |
| Eigen::Matrix<unsigned char,Eigen::Dynamic,Eigen::Dynamic> texture_B; | |
| Eigen::Matrix<unsigned char,Eigen::Dynamic,Eigen::Dynamic> texture_A; | |
| // Overlays | |
| // Lines plotted over the scene | |
| // (Every row contains 9 doubles in the following format S_x, S_y, S_z, T_x, T_y, T_z, C_r, C_g, C_b), | |
| // with S and T the coordinates of the two vertices of the line in global coordinates, and C the color in floating point rgb format | |
| Eigen::MatrixXd lines; | |
| // Points plotted over the scene | |
| // (Every row contains 6 doubles in the following format P_x, P_y, P_z, C_r, C_g, C_b), | |
| // with P the position in global coordinates of the center of the point, and C the color in floating point rgb format | |
| Eigen::MatrixXd points; | |
| // Text labels plotted over the scene | |
| // Textp contains, in the i-th row, the position in global coordinates where the i-th label should be anchored | |
| // Texts contains in the i-th position the text of the i-th label | |
| Eigen::MatrixXd vertex_labels_positions; | |
| Eigen::MatrixXd face_labels_positions; | |
| Eigen::MatrixXd labels_positions; | |
| std::vector<std::string> vertex_labels_strings; | |
| std::vector<std::string> face_labels_strings; | |
| std::vector<std::string> labels_strings; | |
| // Marks dirty buffers that need to be uploaded to OpenGL | |
| uint32_t dirty; | |
| // Enable per-face or per-vertex properties | |
| bool face_based; | |
| // Enable double-sided lighting on faces | |
| bool double_sided; | |
| // Invert mesh normals | |
| bool invert_normals; | |
| // Visualization options | |
| // Each option is a binary mask specifying on which viewport each option is set. | |
| // When using a single viewport, standard boolean can still be used for simplicity. | |
| unsigned int is_visible; | |
| unsigned int show_overlay; | |
| unsigned int show_overlay_depth; | |
| unsigned int show_texture; | |
| unsigned int use_matcap; | |
| unsigned int show_faces; | |
| unsigned int show_lines; | |
| unsigned int show_vertex_labels; | |
| unsigned int show_face_labels; | |
| unsigned int show_custom_labels; | |
| // Point size / line width | |
| float point_size; | |
| // line_width is NOT SUPPORTED on Mac OS and Windows | |
| float line_width; | |
| float label_size; | |
| Eigen::Matrix<float, 4, 1, Eigen::DontAlign> line_color; | |
| Eigen::Matrix<float, 4, 1, Eigen::DontAlign> label_color; | |
| // Shape material | |
| float shininess; | |
| // Unique identifier | |
| int id; | |
| // OpenGL representation of the mesh | |
| igl::opengl::MeshGL meshgl; | |
| // Update contents from a 'Data' instance | |
| IGL_INLINE void update_labels( | |
| igl::opengl::MeshGL& meshgl, | |
| igl::opengl::MeshGL::TextGL& GL_labels, | |
| const Eigen::MatrixXd& positions, | |
| const std::vector<std::string>& strings | |
| ); | |
| IGL_INLINE void updateGL( | |
| const igl::opengl::ViewerData& data, | |
| const bool invert_normals, | |
| igl::opengl::MeshGL& meshgl); | |
| }; | |
| } // namespace opengl | |
| } // namespace igl | |
| //////////////////////////////////////////////////////////////////////////////// | |
| namespace igl | |
| { | |
| namespace serialization | |
| { | |
| inline void serialization(bool s, igl::opengl::ViewerData& obj, std::vector<char>& buffer) | |
| { | |
| SERIALIZE_MEMBER(V); | |
| SERIALIZE_MEMBER(F); | |
| SERIALIZE_MEMBER(F_normals); | |
| SERIALIZE_MEMBER(F_material_ambient); | |
| SERIALIZE_MEMBER(F_material_diffuse); | |
| SERIALIZE_MEMBER(F_material_specular); | |
| SERIALIZE_MEMBER(V_normals); | |
| SERIALIZE_MEMBER(V_material_ambient); | |
| SERIALIZE_MEMBER(V_material_diffuse); | |
| SERIALIZE_MEMBER(V_material_specular); | |
| SERIALIZE_MEMBER(V_uv); | |
| SERIALIZE_MEMBER(F_uv); | |
| SERIALIZE_MEMBER(texture_R); | |
| SERIALIZE_MEMBER(texture_G); | |
| SERIALIZE_MEMBER(texture_B); | |
| SERIALIZE_MEMBER(texture_A); | |
| SERIALIZE_MEMBER(lines); | |
| SERIALIZE_MEMBER(points); | |
| SERIALIZE_MEMBER(labels_positions); | |
| SERIALIZE_MEMBER(labels_strings); | |
| SERIALIZE_MEMBER(dirty); | |
| SERIALIZE_MEMBER(face_based); | |
| SERIALIZE_MEMBER(show_faces); | |
| SERIALIZE_MEMBER(show_lines); | |
| SERIALIZE_MEMBER(invert_normals); | |
| SERIALIZE_MEMBER(show_overlay); | |
| SERIALIZE_MEMBER(show_overlay_depth); | |
| SERIALIZE_MEMBER(show_vertex_labels); | |
| SERIALIZE_MEMBER(show_face_labels); | |
| SERIALIZE_MEMBER(show_custom_labels); | |
| SERIALIZE_MEMBER(show_texture); | |
| SERIALIZE_MEMBER(double_sided); | |
| SERIALIZE_MEMBER(point_size); | |
| SERIALIZE_MEMBER(line_width); | |
| SERIALIZE_MEMBER(line_color); | |
| SERIALIZE_MEMBER(shininess); | |
| SERIALIZE_MEMBER(id); | |
| } | |
| template<> | |
| inline void serialize(const igl::opengl::ViewerData& obj, std::vector<char>& buffer) | |
| { | |
| serialization(true, const_cast<igl::opengl::ViewerData&>(obj), buffer); | |
| } | |
| template<> | |
| inline void deserialize(igl::opengl::ViewerData& obj, const std::vector<char>& buffer) | |
| { | |
| serialization(false, obj, const_cast<std::vector<char>&>(buffer)); | |
| obj.dirty = igl::opengl::MeshGL::DIRTY_ALL; | |
| } | |
| } | |
| } | |