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| // This file is part of libigl, a simple c++ geometry processing library. | |
| // | |
| // Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com> | |
| // | |
| // This Source Code Form is subject to the terms of the Mozilla Public License | |
| // v. 2.0. If a copy of the MPL was not distributed with this file, You can | |
| // obtain one at http://mozilla.org/MPL/2.0/. | |
| // http://www.songho.ca/opengl/gl_vbo.html#create | |
| IGL_INLINE void igl::opengl::create_mesh_vbo( | |
| const Eigen::MatrixXd & V, | |
| const Eigen::MatrixXi & F, | |
| GLuint & V_vbo_id, | |
| GLuint & F_vbo_id) | |
| { | |
| // Create VBO for vertex position vectors | |
| create_vector_vbo(V,V_vbo_id); | |
| // Create VBO for face index lists | |
| create_index_vbo(F,F_vbo_id); | |
| } | |
| // http://www.songho.ca/opengl/gl_vbo.html#create | |
| IGL_INLINE void igl::opengl::create_mesh_vbo( | |
| const Eigen::MatrixXd & V, | |
| const Eigen::MatrixXi & F, | |
| const Eigen::MatrixXd & N, | |
| GLuint & V_vbo_id, | |
| GLuint & F_vbo_id, | |
| GLuint & N_vbo_id) | |
| { | |
| // Create VBOs for faces and vertices | |
| create_mesh_vbo(V,F,V_vbo_id,F_vbo_id); | |
| // Create VBO for normal vectors | |
| create_vector_vbo(N,N_vbo_id); | |
| } | |
| // Explicit template instantiation | |