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| // This file is part of libigl, a simple c++ geometry processing library. | |
| // | |
| // Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com> | |
| // | |
| // This Source Code Form is subject to the terms of the Mozilla Public License | |
| // v. 2.0. If a copy of the MPL was not distributed with this file, You can | |
| // obtain one at http://mozilla.org/MPL/2.0/. | |
| namespace igl | |
| { | |
| namespace opengl | |
| { | |
| // Properly destroy a shader program. Detach and delete each of its shaders | |
| // and delete it | |
| // Inputs: | |
| // id index id of created shader, set to 0 on error | |
| // Returns true on success, false on error | |
| // | |
| // Note: caller is responsible for making sure he doesn't foolishly continue | |
| // to use id as if it still contains a program | |
| // | |
| // See also: create_shader_program | |
| IGL_INLINE bool destroy_shader_program(const GLuint id); | |
| } | |
| } | |