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943 Bytes
| // This file is part of libigl, a simple c++ geometry processing library. | |
| // | |
| // Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com> | |
| // | |
| // This Source Code Form is subject to the terms of the Mozilla Public License | |
| // v. 2.0. If a copy of the MPL was not distributed with this file, You can | |
| // obtain one at http://mozilla.org/MPL/2.0/. | |
| // Copyright Denis Kovacs 4/10/08 | |
| IGL_INLINE GLuint igl::opengl::load_shader( | |
| const std::string & src,const GLenum type) | |
| { | |
| if(src.empty()) | |
| { | |
| return (GLuint) 0; | |
| } | |
| GLuint s = glCreateShader(type); | |
| if(s == 0) | |
| { | |
| fprintf(stderr,"Error: load_shader() failed to create shader.\n"); | |
| return 0; | |
| } | |
| // Pass shader source string | |
| const char *c = src.c_str(); | |
| glShaderSource(s, 1, &c, NULL); | |
| glCompileShader(s); | |
| // Print info log (if any) | |
| igl::opengl::print_shader_info_log(s); | |
| return s; | |
| } | |