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| #include <igl/predicates/predicates.h> |
| #include <predicates.h> |
| #include <type_traits> |
|
|
| namespace igl { |
| namespace predicates { |
|
|
| using REAL = IGL_PREDICATES_REAL; |
|
|
| #ifdef LIBIGL_PREDICATES_USE_FLOAT |
| #define IGL_ASSERT_SCALAR(Vector) \ |
| static_assert( \ |
| std::is_same<typename Vector::Scalar, float>::value, \ |
| "Shewchuk's exact predicates only support float") |
| #else |
| #define IGL_ASSERT_SCALAR(Vector) \ |
| static_assert( \ |
| std::is_same<typename Vector::Scalar, double>::value || \ |
| std::is_same<typename Vector::Scalar, float>::value, \ |
| "Shewchuk's exact predicates only support float and double") |
| #endif |
|
|
| IGL_INLINE void exactinit() { |
| |
| class MySingleton { |
| public: |
| static MySingleton& instance() { |
| static MySingleton instance; |
| return instance; |
| } |
| private: |
| MySingleton() { ::exactinit(); } |
| }; |
| MySingleton::instance(); |
| } |
|
|
| template<typename Vector2D> |
| IGL_INLINE Orientation orient2d( |
| const Eigen::MatrixBase<Vector2D>& pa, |
| const Eigen::MatrixBase<Vector2D>& pb, |
| const Eigen::MatrixBase<Vector2D>& pc) |
| { |
| EIGEN_STATIC_ASSERT_VECTOR_SPECIFIC_SIZE(Vector2D, 2); |
| IGL_ASSERT_SCALAR(Vector2D); |
|
|
| using Point = Eigen::Matrix<REAL, 2, 1>; |
| Point a{pa[0], pa[1]}; |
| Point b{pb[0], pb[1]}; |
| Point c{pc[0], pc[1]}; |
|
|
| const auto r = ::orient2d(a.data(), b.data(), c.data()); |
|
|
| if (r > 0) return Orientation::POSITIVE; |
| else if (r < 0) return Orientation::NEGATIVE; |
| else return Orientation::COLLINEAR; |
| } |
|
|
| template<typename Vector3D> |
| IGL_INLINE Orientation orient3d( |
| const Eigen::MatrixBase<Vector3D>& pa, |
| const Eigen::MatrixBase<Vector3D>& pb, |
| const Eigen::MatrixBase<Vector3D>& pc, |
| const Eigen::MatrixBase<Vector3D>& pd) |
| { |
| EIGEN_STATIC_ASSERT_VECTOR_SPECIFIC_SIZE(Vector3D, 3); |
| IGL_ASSERT_SCALAR(Vector3D); |
|
|
| using Point = Eigen::Matrix<REAL, 3, 1>; |
| Point a{pa[0], pa[1], pa[2]}; |
| Point b{pb[0], pb[1], pb[2]}; |
| Point c{pc[0], pc[1], pc[2]}; |
| Point d{pd[0], pd[1], pd[2]}; |
|
|
| const auto r = ::orient3d(a.data(), b.data(), c.data(), d.data()); |
|
|
| if (r > 0) return Orientation::POSITIVE; |
| else if (r < 0) return Orientation::NEGATIVE; |
| else return Orientation::COPLANAR; |
| } |
|
|
| template<typename Vector2D> |
| IGL_INLINE Orientation incircle( |
| const Eigen::MatrixBase<Vector2D>& pa, |
| const Eigen::MatrixBase<Vector2D>& pb, |
| const Eigen::MatrixBase<Vector2D>& pc, |
| const Eigen::MatrixBase<Vector2D>& pd) |
| { |
| EIGEN_STATIC_ASSERT_VECTOR_SPECIFIC_SIZE(Vector2D, 2); |
| IGL_ASSERT_SCALAR(Vector2D); |
|
|
| using Point = Eigen::Matrix<REAL, 2, 1>; |
| Point a{pa[0], pa[1]}; |
| Point b{pb[0], pb[1]}; |
| Point c{pc[0], pc[1]}; |
| Point d{pd[0], pd[1]}; |
|
|
| const auto r = ::incircle(a.data(), b.data(), c.data(), d.data()); |
|
|
| if (r > 0) return Orientation::INSIDE; |
| else if (r < 0) return Orientation::OUTSIDE; |
| else return Orientation::COCIRCULAR; |
| } |
|
|
| template<typename Vector3D> |
| IGL_INLINE Orientation insphere( |
| const Eigen::MatrixBase<Vector3D>& pa, |
| const Eigen::MatrixBase<Vector3D>& pb, |
| const Eigen::MatrixBase<Vector3D>& pc, |
| const Eigen::MatrixBase<Vector3D>& pd, |
| const Eigen::MatrixBase<Vector3D>& pe) |
| { |
| EIGEN_STATIC_ASSERT_VECTOR_SPECIFIC_SIZE(Vector3D, 3); |
| IGL_ASSERT_SCALAR(Vector3D); |
|
|
| using Point = Eigen::Matrix<REAL, 3, 1>; |
| Point a{pa[0], pa[1], pa[2]}; |
| Point b{pb[0], pb[1], pb[2]}; |
| Point c{pc[0], pc[1], pc[2]}; |
| Point d{pd[0], pd[1], pd[2]}; |
| Point e{pe[0], pe[1], pe[2]}; |
|
|
| const auto r = ::insphere(a.data(), b.data(), c.data(), d.data(), e.data()); |
|
|
| if (r > 0) return Orientation::INSIDE; |
| else if (r < 0) return Orientation::OUTSIDE; |
| else return Orientation::COSPHERICAL; |
| } |
|
|
| } |
| } |
|
|
| #undef IGL_ASSERT_SCALAR |
|
|
| #ifdef IGL_STATIC_LIBRARY |
| |
|
|
| #define IGL_ORIENT2D(Vector) template igl::predicates::Orientation igl::predicates::orient2d<Vector>(const Eigen::MatrixBase<Vector>&, const Eigen::MatrixBase<Vector>&, const Eigen::MatrixBase<Vector>&) |
| #define IGL_INCIRCLE(Vector) template igl::predicates::Orientation igl::predicates::incircle<Vector>(const Eigen::MatrixBase<Vector>&, const Eigen::MatrixBase<Vector>&, const Eigen::MatrixBase<Vector>&, const Eigen::MatrixBase<Vector>&) |
| #define IGL_ORIENT3D(Vector) template igl::predicates::Orientation igl::predicates::orient3d<Vector>(const Eigen::MatrixBase<Vector>&, const Eigen::MatrixBase<Vector>&, const Eigen::MatrixBase<Vector>&, const Eigen::MatrixBase<Vector>&) |
| #define IGL_INSPHERE(Vector) template igl::predicates::Orientation igl::predicates::insphere<Vector>(const Eigen::MatrixBase<Vector>&, const Eigen::MatrixBase<Vector>&, const Eigen::MatrixBase<Vector>&, const Eigen::MatrixBase<Vector>&, const Eigen::MatrixBase<Vector>&) |
|
|
| #define IGL_MATRIX(T, R, C) Eigen::Matrix<T, R, C> |
| IGL_ORIENT2D(IGL_MATRIX(float, 1, 2)); |
| IGL_INCIRCLE(IGL_MATRIX(float, 1, 2)); |
| IGL_ORIENT2D(IGL_MATRIX(float, 2, 1)); |
| IGL_INCIRCLE(IGL_MATRIX(float, 2, 1)); |
| IGL_ORIENT3D(IGL_MATRIX(float, 1, 3)); |
| IGL_INSPHERE(IGL_MATRIX(float, 1, 3)); |
| IGL_ORIENT3D(IGL_MATRIX(float, 3, 1)); |
| IGL_INSPHERE(IGL_MATRIX(float, 3, 1)); |
|
|
| #ifndef LIBIGL_PREDICATES_USE_FLOAT |
| IGL_ORIENT2D(IGL_MATRIX(double, 1, 2)); |
| IGL_INCIRCLE(IGL_MATRIX(double, 1, 2)); |
| IGL_ORIENT2D(IGL_MATRIX(double, 2, 1)); |
| IGL_INCIRCLE(IGL_MATRIX(double, 2, 1)); |
| IGL_ORIENT3D(IGL_MATRIX(double, 1, 3)); |
| IGL_INSPHERE(IGL_MATRIX(double, 1, 3)); |
| IGL_ORIENT3D(IGL_MATRIX(double, 3, 1)); |
| IGL_INSPHERE(IGL_MATRIX(double, 3, 1)); |
| #endif |
| #undef IGL_MATRIX |
|
|
| #undef IGL_ORIENT2D |
| #undef IGL_ORIENT3D |
| #undef IGL_INCIRCLE |
| #undef IGL_INSPHERE |
|
|
| #endif |
|
|