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| // This file is part of libigl, a simple c++ geometry processing library. | |
| // | |
| // Copyright (C) 2016 Alec Jacobson <alecjacobson@gmail.com> | |
| // | |
| // This Source Code Form is subject to the terms of the Mozilla Public License | |
| // v. 2.0. If a copy of the MPL was not distributed with this file, You can | |
| // obtain one at http://mozilla.org/MPL/2.0/. | |
| namespace igl | |
| { | |
| namespace xml | |
| { | |
| // Write a mesh to a Collada .dae scene file. The resulting scene contains | |
| // a single "geometry" suitable for solid operaions (boolean union, | |
| // intersection, etc.) in SketchUp. | |
| // | |
| // Inputs: | |
| // filename path to .dae file | |
| // V #V by 3 list of vertex positions | |
| // F #F by 3 list of face indices | |
| // Returns true iff success | |
| // | |
| template <typename DerivedV, typename DerivedF> | |
| IGL_INLINE bool writeDAE( | |
| const std::string & filename, | |
| const Eigen::PlainObjectBase<DerivedV> & V, | |
| const Eigen::PlainObjectBase<DerivedF> & F); | |
| } | |
| } | |