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2.71 kB
| TEST_CASE("EmbreeIntersector: cube", "[igl/embree]") | |
| { | |
| //The allowed error for this test | |
| const double epsilon = 1e-6; | |
| Eigen::MatrixXd V; | |
| Eigen::MatrixXi F; | |
| // This is a cube of dimensions 1.0x1.0x1.0 | |
| igl::read_triangle_mesh(test_common::data_path("cube.obj"), V, F); | |
| // Initialize embree | |
| igl::embree::EmbreeIntersector embree; | |
| embree.init(V.cast<float>(),F.cast<int>()); | |
| // These are not expected to be exact if the hit is on a vertex of edge. | |
| const int expected_id[] = {4,8,5,2,7,0}; | |
| const float expected_u[] = {0.5,0.5,0.5,0.5,0.5,0.5}; | |
| const float expected_v[] = {0.5,0.0,0.0,0.0,0.5,0.0}; | |
| Eigen::MatrixXd hit_P(6,3); | |
| for (int dim=0; dim<6; ++dim) | |
| { | |
| hit_P.row(dim) = | |
| V.row(F(expected_id[dim],0))*(1.f - expected_u[dim] - expected_v[dim])+ | |
| V.row(F(expected_id[dim],1))*expected_u[dim] + | |
| V.row(F(expected_id[dim],2))*expected_v[dim]; | |
| } | |
| const auto test_hit = [&](const bool hitP, const igl::Hit& hit, const int dim) | |
| { | |
| CHECK(hitP); | |
| if(hitP) | |
| { | |
| const Eigen::RowVectorXd hit_p = | |
| V.row(F(hit.id,0))*(1.f - hit.u - hit.v) + | |
| V.row(F(hit.id,1))*hit.u + | |
| V.row(F(hit.id,2))*hit.v; | |
| // hits will be along diagonal edge so expected_id may be different | |
| test_common::assert_near(hit_P.row(dim),hit_p,epsilon); | |
| } | |
| }; | |
| // Shoot ray from inside out | |
| for (int dim=0; dim<6; ++dim) | |
| { | |
| Eigen::Vector3f pos(0,0,0); | |
| Eigen::Vector3f dir(0,0,0); | |
| // test each dimension, pos and neg | |
| dir[dim/2] = dim%2 ? -1 : 1; | |
| igl::Hit hit; | |
| bool hitP = embree.intersectRay(pos, dir, hit); | |
| test_hit(hitP,hit,dim); | |
| } | |
| // Shoot ray from outside in | |
| for (int dim=0; dim<6; ++dim) | |
| { | |
| Eigen::Vector3f dir(0,0,0); | |
| // test each dimension, pos and neg | |
| dir[dim/2] = dim%2 ? 1 : -1; | |
| Eigen::Vector3f pos = -dir; | |
| igl::Hit hit; | |
| bool hitP = embree.intersectRay(pos, dir, hit); | |
| test_hit(hitP,hit,dim); | |
| } | |
| // Rays that miss | |
| for (int dim=0; dim<6; ++dim) | |
| { | |
| Eigen::Vector3f pos(0,0,0); | |
| Eigen::Vector3f dir(0,0,0); | |
| // test each dimension, pos and neg | |
| dir[dim/2] = dim%2 ? -1 : 1; | |
| pos[(dim/2+1)%3] = dir[dim/2]; | |
| igl::Hit hit; | |
| bool hitP = embree.intersectRay(pos, dir, hit); | |
| CHECK_FALSE(hitP); | |
| } | |
| // intersect beam | |
| { | |
| Eigen::Vector3f pos(1.75,0.25,0); | |
| Eigen::Vector3f dir(-1,0,0); | |
| igl::Hit hit; | |
| bool hitP = embree.intersectBeam(pos, dir, hit); | |
| CHECK(hitP); | |
| REQUIRE(hit.t == Approx(1.25).margin(epsilon)); | |
| REQUIRE(hit.id == 4); | |
| REQUIRE(hit.u == Approx(0.5).margin(epsilon)); | |
| REQUIRE(hit.v == Approx(0.25).margin(epsilon)); | |
| } | |
| } | |