| #include <igl/opengl/glfw/Viewer.h>
|
| #include <igl/read_triangle_mesh.h>
|
| #include <igl/list_to_matrix.h>
|
| #include <igl/matlab_format.h>
|
| #include <igl/AABB.h>
|
| #include <igl/screen_space_selection.h>
|
|
|
| #include <igl/opengl/glfw/imgui/ImGuiPlugin.h>
|
| #include <igl/opengl/glfw/imgui/SelectionWidget.h>
|
|
|
| int main(int argc, char *argv[])
|
| {
|
|
|
| Eigen::MatrixXd V;
|
| Eigen::MatrixXi F;
|
| igl::read_triangle_mesh(
|
| argc>1?argv[1]: TUTORIAL_SHARED_PATH "/armadillo.obj",V,F);
|
|
|
|
|
| igl::opengl::glfw::Viewer vr;
|
| igl::opengl::glfw::imgui::ImGuiPlugin imgui_plugin;
|
| vr.plugins.push_back(&imgui_plugin);
|
| igl::opengl::glfw::imgui::SelectionWidget widget;
|
| imgui_plugin.widgets.push_back(&widget);
|
|
|
| Eigen::VectorXd W = Eigen::VectorXd::Zero(V.rows());
|
| Eigen::Array<double,Eigen::Dynamic,1> and_visible =
|
| Eigen::Array<double,Eigen::Dynamic,1>::Zero(V.rows());
|
| const Eigen::MatrixXd CM = (Eigen::MatrixXd(2,3)<<
|
| 0.3,0.3,0.5,
|
| 255.0/255.0,228.0/255.0,58.0/255.0).finished();
|
| bool only_visible = false;
|
| const auto update = [&]()
|
| {
|
| const bool was_face_based = vr.data().face_based;
|
| Eigen::VectorXd S = W;
|
| if(only_visible) { S.array() *= and_visible; }
|
| vr.data().set_data(S,0,1,igl::COLOR_MAP_TYPE_PLASMA,2);
|
| vr.data().face_based = was_face_based;
|
| vr.data().set_colormap(CM);
|
| };
|
| igl::AABB<Eigen::MatrixXd, 3> tree;
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| tree.init(V,F);
|
| widget.callback = [&]()
|
| {
|
| screen_space_selection(V,F,tree,vr.core().view,vr.core().proj,vr.core().viewport,widget.L,W,and_visible);
|
| update();
|
| };
|
| vr.callback_key_pressed = [&](decltype(vr) &,unsigned int key, int mod)
|
| {
|
| switch(key)
|
| {
|
| case ' ': only_visible = !only_visible; update(); return true;
|
| case 'D': case 'd': W.setZero(); update(); return true;
|
| }
|
| return false;
|
| };
|
| std::cout<<R"(
|
| Usage:
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| [space] Toggle whether to take visibility into account
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| D,d Clear selection
|
| )";
|
| vr.data().set_mesh(V,F);
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| vr.data().set_face_based(true);
|
| vr.core().background_color.head(3) = CM.row(0).head(3).cast<float>();
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| vr.data().line_color.head(3) = (CM.row(0).head(3)*0.5).cast<float>();
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| vr.data().show_lines = F.rows() < 20000;
|
| update();
|
| vr.launch();
|
| }
|
|
|