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4.82 kB
| typedef | |
| std::vector<Eigen::Quaterniond,Eigen::aligned_allocator<Eigen::Quaterniond> > | |
| RotationList; | |
| const Eigen::RowVector3d sea_green(70./255.,252./255.,167./255.); | |
| int selected = 0; | |
| Eigen::MatrixXd V,W,U,C,M; | |
| Eigen::MatrixXi T,F,BE; | |
| Eigen::VectorXi P; | |
| RotationList pose; | |
| double anim_t = 1.0; | |
| double anim_t_dir = -0.03; | |
| bool pre_draw(igl::opengl::glfw::Viewer & viewer) | |
| { | |
| using namespace Eigen; | |
| using namespace std; | |
| if(viewer.core().is_animating) | |
| { | |
| // Interpolate pose and identity | |
| RotationList anim_pose(pose.size()); | |
| for(int e = 0;e<pose.size();e++) | |
| { | |
| anim_pose[e] = pose[e].slerp(anim_t,Quaterniond::Identity()); | |
| } | |
| // Propagate relative rotations via FK to retrieve absolute transformations | |
| RotationList vQ; | |
| vector<Vector3d> vT; | |
| igl::forward_kinematics(C,BE,P,anim_pose,vQ,vT); | |
| const int dim = C.cols(); | |
| MatrixXd T(BE.rows()*(dim+1),dim); | |
| for(int e = 0;e<BE.rows();e++) | |
| { | |
| Affine3d a = Affine3d::Identity(); | |
| a.translate(vT[e]); | |
| a.rotate(vQ[e]); | |
| T.block(e*(dim+1),0,dim+1,dim) = | |
| a.matrix().transpose().block(0,0,dim+1,dim); | |
| } | |
| // Compute deformation via LBS as matrix multiplication | |
| U = M*T; | |
| // Also deform skeleton edges | |
| MatrixXd CT; | |
| MatrixXi BET; | |
| igl::deform_skeleton(C,BE,T,CT,BET); | |
| viewer.data().set_vertices(U); | |
| viewer.data().set_edges(CT,BET,sea_green); | |
| viewer.data().compute_normals(); | |
| anim_t += anim_t_dir; | |
| anim_t_dir *= (anim_t>=1.0 || anim_t<=0.0?-1.0:1.0); | |
| } | |
| return false; | |
| } | |
| bool key_down(igl::opengl::glfw::Viewer &viewer, unsigned char key, int mods) | |
| { | |
| switch(key) | |
| { | |
| case ' ': | |
| viewer.core().is_animating = !viewer.core().is_animating; | |
| break; | |
| case '.': | |
| selected++; | |
| selected = std::min(std::max(selected,0),(int)W.cols()-1); | |
| viewer.data().set_data(W.col(selected)); | |
| break; | |
| case ',': | |
| selected--; | |
| selected = std::min(std::max(selected,0),(int)W.cols()-1); | |
| viewer.data().set_data(W.col(selected)); | |
| break; | |
| } | |
| return true; | |
| } | |
| int main(int argc, char *argv[]) | |
| { | |
| using namespace Eigen; | |
| using namespace std; | |
| igl::readMESH(TUTORIAL_SHARED_PATH "/hand.mesh",V,T,F); | |
| U=V; | |
| igl::readTGF(TUTORIAL_SHARED_PATH "/hand.tgf",C,BE); | |
| // retrieve parents for forward kinematics | |
| igl::directed_edge_parents(BE,P); | |
| // Read pose as matrix of quaternions per row | |
| MatrixXd Q; | |
| igl::readDMAT(TUTORIAL_SHARED_PATH "/hand-pose.dmat",Q); | |
| igl::column_to_quats(Q,pose); | |
| assert(pose.size() == BE.rows()); | |
| // List of boundary indices (aka fixed value indices into VV) | |
| VectorXi b; | |
| // List of boundary conditions of each weight function | |
| MatrixXd bc; | |
| igl::boundary_conditions(V,T,C,VectorXi(),BE,MatrixXi(),b,bc); | |
| // compute BBW weights matrix | |
| igl::BBWData bbw_data; | |
| // only a few iterations for sake of demo | |
| bbw_data.active_set_params.max_iter = 8; | |
| bbw_data.verbosity = 2; | |
| if(!igl::bbw(V,T,b,bc,bbw_data,W)) | |
| { | |
| return EXIT_FAILURE; | |
| } | |
| //MatrixXd Vsurf = V.topLeftCorner(F.maxCoeff()+1,V.cols()); | |
| //MatrixXd Wsurf; | |
| //if(!igl::bone_heat(Vsurf,F,C,VectorXi(),BE,MatrixXi(),Wsurf)) | |
| //{ | |
| // return false; | |
| //} | |
| //W.setConstant(V.rows(),Wsurf.cols(),1); | |
| //W.topLeftCorner(Wsurf.rows(),Wsurf.cols()) = Wsurf = Wsurf = Wsurf = Wsurf; | |
| // Normalize weights to sum to one | |
| igl::normalize_row_sums(W,W); | |
| // precompute linear blend skinning matrix | |
| igl::lbs_matrix(V,W,M); | |
| // Plot the mesh with pseudocolors | |
| igl::opengl::glfw::Viewer viewer; | |
| viewer.data().set_mesh(U, F); | |
| viewer.data().set_data(W.col(selected)); | |
| viewer.data().set_edges(C,BE,sea_green); | |
| viewer.data().show_lines = false; | |
| viewer.data().show_overlay_depth = false; | |
| viewer.data().line_width = 1; | |
| viewer.callback_pre_draw = &pre_draw; | |
| viewer.callback_key_down = &key_down; | |
| viewer.core().is_animating = false; | |
| viewer.core().animation_max_fps = 30.; | |
| cout<< | |
| "Press '.' to show next weight function."<<endl<< | |
| "Press ',' to show previous weight function."<<endl<< | |
| "Press [space] to toggle animation."<<endl; | |
| viewer.launch(); | |
| return EXIT_SUCCESS; | |
| } | |