| #include <igl/boundary_loop.h>
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| #include <igl/harmonic.h>
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| #include <igl/map_vertices_to_circle.h>
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| #include <igl/read_triangle_mesh.h>
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| #include <igl/opengl/glfw/Viewer.h>
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| int main(int argc, char *argv[])
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| {
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| Eigen::MatrixXd V, V_uv;
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| Eigen::MatrixXi F;
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| igl::read_triangle_mesh(TUTORIAL_SHARED_PATH "/camelhead.off", V, F);
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| Eigen::VectorXi bnd;
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| igl::boundary_loop(F,bnd);
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| Eigen::MatrixXd bnd_uv;
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| igl::map_vertices_to_circle(V,bnd,bnd_uv);
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| igl::harmonic(V,F,bnd,bnd_uv,1,V_uv);
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| V_uv *= 5;
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| igl::opengl::glfw::Viewer viewer;
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| viewer.data().set_mesh(V, F);
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| viewer.data().set_uv(V_uv);
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| viewer.callback_key_pressed =
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| [&V,&V_uv,&F](igl::opengl::glfw::Viewer& viewer, unsigned int key, int )
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| {
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| if(key == '3' || key == '2')
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| {
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| viewer.data().set_vertices(key=='3'?V:V_uv);
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| viewer.data().compute_normals();
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| viewer.core().align_camera_center(key=='3'?V:V_uv,F);
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| return true;
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| }
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| return false;
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| };
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| viewer.data().show_lines = false;
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| viewer.data().show_texture = true;
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| std::cout<<R"(
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| 3 Show 3D model
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| 2 Show 2D parametrization
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| )";
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| viewer.launch();
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| }
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