| #include <igl/readOFF.h>
|
| #include <igl/serialize.h>
|
| #include <igl/xml/serialize_xml.h>
|
| #include <iostream>
|
|
|
|
|
| Eigen::MatrixXd V;
|
| Eigen::MatrixXi F;
|
|
|
|
|
| struct State : public igl::Serializable
|
| {
|
| Eigen::MatrixXd V;
|
| Eigen::MatrixXi F;
|
| std::vector<int> ids;
|
|
|
|
|
|
|
| virtual void InitSerialization()
|
| {
|
| this->Add(V , "V");
|
| this->Add(F , "F");
|
| this->Add(ids, "ids");
|
| }
|
| };
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| int main(int argc, char *argv[])
|
| {
|
| std::string binaryFile = "binData";
|
| std::string xmlFile = "data.xml";
|
|
|
| bool b = true;
|
| unsigned int num = 10;
|
| std::vector<float> vec = {0.1f,0.002f,5.3f};
|
|
|
|
|
| igl::serialize(b,"B",binaryFile,true);
|
|
|
| igl::serialize(num,"Number",binaryFile);
|
| igl::serialize(vec,"VectorName",binaryFile);
|
|
|
|
|
| igl::deserialize(b,"B",binaryFile);
|
| igl::deserialize(num,"Number",binaryFile);
|
| igl::deserialize(vec,"VectorName",binaryFile);
|
|
|
| State stateIn, stateOut;
|
|
|
|
|
| igl::readOFF(TUTORIAL_SHARED_PATH "/2triangles.off",stateIn.V,stateIn.F);
|
|
|
|
|
| stateIn.ids.push_back(6);
|
| stateIn.ids.push_back(7);
|
|
|
|
|
| igl::serialize(stateIn,"State",binaryFile,true);
|
|
|
|
|
| igl::deserialize(stateOut,"State",binaryFile);
|
|
|
|
|
| std::cout << "Vertices: " << std::endl << stateOut.V << std::endl;
|
| std::cout << "Faces: " << std::endl << stateOut.F << std::endl;
|
| std::cout << "ids: " << std::endl
|
| << stateOut.ids[0] << " " << stateOut.ids[1] << std::endl;
|
|
|
|
|
|
|
|
|
| igl::xml::serialize_xml(vec,"VectorXML",xmlFile,false,true);
|
|
|
| igl::xml::serialize_xml(vec,"VectorBin",xmlFile,true,false);
|
| igl::xml::deserialize_xml(vec,"VectorXML",xmlFile);
|
| igl::xml::deserialize_xml(vec,"VectorBin",xmlFile);
|
| }
|
|
|