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2.09 kB
| // Mesh | |
| Eigen::MatrixXd V; | |
| Eigen::MatrixXi F; | |
| Eigen::VectorXd AO; | |
| // It allows to change the degree of the field when a number is pressed | |
| bool key_down(igl::opengl::glfw::Viewer& viewer, unsigned char key, int modifier) | |
| { | |
| using namespace Eigen; | |
| using namespace std; | |
| const RowVector3d color(0.9,0.85,0.9); | |
| switch(key) | |
| { | |
| case '1': | |
| // Show the mesh without the ambient occlusion factor | |
| viewer.data().set_colors(color); | |
| break; | |
| case '2': | |
| { | |
| // Show the mesh with the ambient occlusion factor | |
| MatrixXd C = color.replicate(V.rows(),1); | |
| for (unsigned i=0; i<C.rows();++i) | |
| C.row(i) *= AO(i);//std::min<double>(AO(i)+0.2,1); | |
| viewer.data().set_colors(C); | |
| break; | |
| } | |
| case '.': | |
| viewer.core().lighting_factor += 0.1; | |
| break; | |
| case ',': | |
| viewer.core().lighting_factor -= 0.1; | |
| break; | |
| default: break; | |
| } | |
| viewer.core().lighting_factor = | |
| std::min(std::max(viewer.core().lighting_factor,0.f),1.f); | |
| return false; | |
| } | |
| int main(int argc, char *argv[]) | |
| { | |
| using namespace std; | |
| using namespace Eigen; | |
| cout<< | |
| "Press 1 to turn off Ambient Occlusion"<<endl<< | |
| "Press 2 to turn on Ambient Occlusion"<<endl<< | |
| "Press . to turn up lighting"<<endl<< | |
| "Press , to turn down lighting"<<endl; | |
| // Load a mesh in OFF format | |
| igl::readOFF(TUTORIAL_SHARED_PATH "/fertility.off", V, F); | |
| MatrixXd N; | |
| igl::per_vertex_normals(V,F,N); | |
| // Compute ambient occlusion factor using embree | |
| igl::embree::ambient_occlusion(V,F,V,N,500,AO); | |
| AO = 1.0 - AO.array(); | |
| // Show mesh | |
| igl::opengl::glfw::Viewer viewer; | |
| viewer.data().set_mesh(V, F); | |
| viewer.callback_key_down = &key_down; | |
| key_down(viewer,'2',0); | |
| viewer.data().show_lines = false; | |
| viewer.core().lighting_factor = 0.0f; | |
| viewer.launch(); | |
| } | |