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- code/third_party/vMaterials_2/Carpet/Carpet_Woven.mdl +404 -0
- code/third_party/vMaterials_2/Carpet/Fabric_Carpet_Long_Floor.mdl +490 -0
- code/third_party/vMaterials_2/Carpet/Rug_Carpet.mdl +698 -0
- code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cashmere_Wool_Suiting.mdl.png +3 -0
- code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cashmere_Wool_Suiting.mdl@Cashmere_Wool_Suiting.png +3 -0
- code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cashmere_Wool_Suiting.mdl@Cashmere_Wool_Suiting_Amazon_Clay.png +3 -0
- code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cashmere_Wool_Suiting.mdl@Cashmere_Wool_Suiting_Ash_Brown.png +3 -0
- code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cashmere_Wool_Suiting.mdl@Cashmere_Wool_Suiting_Autumn.png +3 -0
- code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cashmere_Wool_Suiting.mdl@Cashmere_Wool_Suiting_Black.png +3 -0
- code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cashmere_Wool_Suiting.mdl@Cashmere_Wool_Suiting_Burgundy.png +3 -0
- code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cashmere_Wool_Suiting.mdl@Cashmere_Wool_Suiting_Champagne.png +3 -0
- code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cashmere_Wool_Suiting.mdl@Cashmere_Wool_Suiting_Chocolate.png +3 -0
- code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cashmere_Wool_Suiting.mdl@Cashmere_Wool_Suiting_Crimson.png +3 -0
- code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cashmere_Wool_Suiting.mdl@Cashmere_Wool_Suiting_Electric.png +3 -0
- code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cashmere_Wool_Suiting.mdl@Cashmere_Wool_Suiting_Flaxen.png +3 -0
- code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cashmere_Wool_Suiting.mdl@Cashmere_Wool_Suiting_Lavender.png +3 -0
- code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cashmere_Wool_Suiting.mdl@Cashmere_Wool_Suiting_Mint.png +3 -0
- code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cashmere_Wool_Suiting.mdl@Cashmere_Wool_Suiting_Mustard.png +3 -0
- code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cashmere_Wool_Suiting.mdl@Cashmere_Wool_Suiting_Olive.png +3 -0
- code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cashmere_Wool_Suiting.mdl@Cashmere_Wool_Suiting_Potters_Clay.png +3 -0
- code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cashmere_Wool_Suiting.mdl@Cashmere_Wool_Suiting_Purple.png +3 -0
- code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cashmere_Wool_Suiting.mdl@Cashmere_Wool_Suiting_Rose.png +3 -0
- code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cashmere_Wool_Suiting.mdl@Cashmere_Wool_Suiting_Rosy_Peach.png +3 -0
- code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cashmere_Wool_Suiting.mdl@Cashmere_Wool_Suiting_Silver.png +3 -0
- code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cashmere_Wool_Suiting.mdl@Cashmere_Wool_Suiting_Sky_Blue.png +3 -0
- code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cashmere_Wool_Suiting.mdl@Cashmere_Wool_Suiting_Smoke.png +3 -0
- code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cashmere_Wool_Suiting.mdl@Cashmere_Wool_Suiting_Teal.png +3 -0
- code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cotton_Denim.mdl.png +3 -0
- code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cotton_Denim.mdl@Cotton_Denim.png +3 -0
- code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cotton_Denim.mdl@Cotton_Denim_Black.png +3 -0
- code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cotton_Denim.mdl@Cotton_Denim_Bleached_Light_Blue.png +3 -0
- code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cotton_Denim.mdl@Cotton_Denim_Carbon.png +3 -0
- code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cotton_Denim.mdl@Cotton_Denim_Independence_Blue.png +3 -0
- code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cotton_Denim.mdl@Cotton_Denim_Light_Blue.png +3 -0
- code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cotton_Denim.mdl@Cotton_Denim_Washed_Blue.png +3 -0
- code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cotton_French_Terry.mdl.png +3 -0
- code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cotton_French_Terry.mdl@Cotton_French_Terry.png +3 -0
- code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cotton_French_Terry.mdl@Cotton_French_Terry_Brown.png +3 -0
- code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cotton_French_Terry.mdl@Cotton_French_Terry_Burgundy.png +3 -0
- code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cotton_French_Terry.mdl@Cotton_French_Terry_Dark_Blue.png +3 -0
- code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cotton_French_Terry.mdl@Cotton_French_Terry_Dark_Gray.png +3 -0
- code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cotton_French_Terry.mdl@Cotton_French_Terry_Electric_Blue.png +3 -0
- code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cotton_French_Terry.mdl@Cotton_French_Terry_Fox_Red.png +3 -0
- code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cotton_French_Terry.mdl@Cotton_French_Terry_Fuchsia.png +3 -0
- code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cotton_French_Terry.mdl@Cotton_French_Terry_Gray.png +3 -0
- code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cotton_French_Terry.mdl@Cotton_French_Terry_Harbor_Gray.png +3 -0
- code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cotton_French_Terry.mdl@Cotton_French_Terry_Mid_Gray.png +3 -0
- code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cotton_French_Terry.mdl@Cotton_French_Terry_Olive_Green.png +3 -0
- code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cotton_French_Terry.mdl@Cotton_French_Terry_Petrol.png +3 -0
- code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cotton_French_Terry.mdl@Cotton_French_Terry_Saffron.png +3 -0
code/third_party/vMaterials_2/Carpet/Carpet_Woven.mdl
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| 1 |
+
/******************************************************************************
|
| 2 |
+
* Copyright 2024 NVIDIA Corporation. All rights reserved.
|
| 3 |
+
******************************************************************************
|
| 4 |
+
|
| 5 |
+
Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge,
|
| 6 |
+
to any person obtaining a copy of the sample definition code that uses our
|
| 7 |
+
Material Definition Language (the "MDL Materials"), to reproduce and distribute
|
| 8 |
+
the MDL Materials, including without limitation the rights to use, copy, merge,
|
| 9 |
+
publish, distribute, and sell modified and unmodified copies of the MDL
|
| 10 |
+
Materials, and to permit persons to whom the MDL Materials is furnished to do
|
| 11 |
+
so, in all cases solely for use with NVIDIA's Material Definition Language,
|
| 12 |
+
subject to the following further conditions:
|
| 13 |
+
|
| 14 |
+
1. The above copyright notices, this list of conditions, and the disclaimer
|
| 15 |
+
that follows shall be retained in all copies of one or more of the MDL
|
| 16 |
+
Materials, including in any software with which the MDL Materials are bundled,
|
| 17 |
+
redistributed, and/or sold, and included either as stand-alone text files,
|
| 18 |
+
human-readable headers or in the appropriate machine-readable metadata fields
|
| 19 |
+
within text or binary files as long as those fields can be easily viewed by the
|
| 20 |
+
user, as applicable.
|
| 21 |
+
2. The name of NVIDIA shall not be used to promote, endorse or advertise any
|
| 22 |
+
Modified Version without specific prior written permission, except a) to comply
|
| 23 |
+
with the notice requirements otherwise contained herein; or b) to acknowledge
|
| 24 |
+
the contribution(s) of NVIDIA.
|
| 25 |
+
|
| 26 |
+
THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
| 27 |
+
OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY,
|
| 28 |
+
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT,
|
| 29 |
+
TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR
|
| 30 |
+
ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL,
|
| 31 |
+
INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF
|
| 32 |
+
CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE
|
| 33 |
+
THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.
|
| 34 |
+
*/
|
| 35 |
+
|
| 36 |
+
|
| 37 |
+
mdl 1.5;
|
| 38 |
+
|
| 39 |
+
import ::anno::*;
|
| 40 |
+
import ::base::*;
|
| 41 |
+
import ::df::*;
|
| 42 |
+
import ::math::*;
|
| 43 |
+
import ::state::*;
|
| 44 |
+
import ::tex::*;
|
| 45 |
+
import ::nvidia::core_definitions::blend_colors;
|
| 46 |
+
import ::nvidia::core_definitions::dimension;
|
| 47 |
+
|
| 48 |
+
|
| 49 |
+
const string COPYRIGHT =
|
| 50 |
+
" Copyright 2024 NVIDIA Corporation. All rights reserved.\n"
|
| 51 |
+
" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n"
|
| 52 |
+
" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n"
|
| 53 |
+
" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n"
|
| 54 |
+
" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n"
|
| 55 |
+
" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n"
|
| 56 |
+
" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n"
|
| 57 |
+
" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n"
|
| 58 |
+
" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n"
|
| 59 |
+
" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n"
|
| 60 |
+
" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n";
|
| 61 |
+
|
| 62 |
+
annotation preview_scale( float f);
|
| 63 |
+
|
| 64 |
+
|
| 65 |
+
float remap_xy_to_0_1(float input, float x, float y)
|
| 66 |
+
{
|
| 67 |
+
return (input - x)/(y - x);
|
| 68 |
+
}
|
| 69 |
+
|
| 70 |
+
float histogram_scan_big(float input, float width, float position)
|
| 71 |
+
{
|
| 72 |
+
return ::math::clamp(
|
| 73 |
+
remap_xy_to_0_1(input,
|
| 74 |
+
::math::lerp(-width, 1.0, position),
|
| 75 |
+
::math::lerp(0.0, 1.0 + width, position)),
|
| 76 |
+
0.0,
|
| 77 |
+
1.0);
|
| 78 |
+
}
|
| 79 |
+
|
| 80 |
+
|
| 81 |
+
float histogram_range(float input, float range = 1.0f, float position = 0.5f)
|
| 82 |
+
{
|
| 83 |
+
float low = ::math::clamp(1.0 - ::math::min(((1.0 - position) + range * 0.5), (1.0 - position) * 2), 0.0, 1.0);
|
| 84 |
+
float high = ::math::clamp(::math::min((position + range * 0.5 ), position * 2.0), 0.0, 1.0);
|
| 85 |
+
return ::math::lerp(low, high, input);
|
| 86 |
+
}
|
| 87 |
+
|
| 88 |
+
|
| 89 |
+
::base::texture_coordinate_info transform_coordinate_2(
|
| 90 |
+
float4x4 transform
|
| 91 |
+
[[ ::anno::description("A transformation to be applied to the source coordinates. rotation_translation_scale() is a suggested means to compute the transformation matrix.") ]],
|
| 92 |
+
::base::texture_coordinate_info coordinate = ::base::texture_coordinate_info()
|
| 93 |
+
[[ ::anno::description("Coordinate, typically sourced from coordinate_source or coordinate_projection.") ]]
|
| 94 |
+
) [[
|
| 95 |
+
::anno::description("Transform a texture coordinate by a matrix.") ,
|
| 96 |
+
::anno::noinline()
|
| 97 |
+
]]
|
| 98 |
+
{
|
| 99 |
+
// Version 2
|
| 100 |
+
float4 r_position = transform * float4(coordinate.position.x,coordinate.position.y,coordinate.position.z,1);
|
| 101 |
+
//Try aproximating it for the case that the rotation is only aroud z and assuming the texture layout is nice and z is ~constant.
|
| 102 |
+
//just pretend there is no other rotation happening
|
| 103 |
+
//get rid of scaling and translation. Then extract fields where sin and cos would be in a simple 2d transform around z.
|
| 104 |
+
float4 u = transform[0];
|
| 105 |
+
float3 ru = ::math::normalize(float3(u.x,u.y,u.z));
|
| 106 |
+
float cos = ru.x;
|
| 107 |
+
float sin = -ru.y;
|
| 108 |
+
|
| 109 |
+
return ::base::texture_coordinate_info(
|
| 110 |
+
float3(r_position.x,r_position.y,r_position.z),
|
| 111 |
+
::math::normalize(cos * coordinate.tangent_u - sin * coordinate.tangent_v),
|
| 112 |
+
::math::normalize(cos * coordinate.tangent_v + sin * coordinate.tangent_u));
|
| 113 |
+
}
|
| 114 |
+
|
| 115 |
+
|
| 116 |
+
// Takes the standard input that every material has. It combines a couple of
|
| 117 |
+
// functions in one convenience function.
|
| 118 |
+
::base::texture_coordinate_info vmat_transform(
|
| 119 |
+
float2 translation = float2(0.0, 0.0),
|
| 120 |
+
float rotation = 0.0, // rotation in degrees
|
| 121 |
+
float2 scaling = float2(1.0, 1.0),
|
| 122 |
+
uniform ::base::texture_coordinate_system system = ::base::texture_coordinate_uvw,
|
| 123 |
+
uniform int uv_space = 0
|
| 124 |
+
)
|
| 125 |
+
{
|
| 126 |
+
float rotation_rad = (rotation * 3.1415926535897932384626433832f) / 180.f;
|
| 127 |
+
float4x4 scale =
|
| 128 |
+
float4x4(1.0 /scaling.x, 0. , 0. , 0.,
|
| 129 |
+
0. , 1.0 /scaling.y , 0. , 0.,
|
| 130 |
+
0. , 0. , 1.0, 0.,
|
| 131 |
+
translation.x , translation.y , 0.0, 1.);
|
| 132 |
+
|
| 133 |
+
float s = ::math::sin(rotation_rad);
|
| 134 |
+
float c = ::math::cos(rotation_rad);
|
| 135 |
+
float4x4 rotate =
|
| 136 |
+
float4x4( c , -s , 0.0 , 0.0,
|
| 137 |
+
s , c , 0.0 , 0.0,
|
| 138 |
+
0.0, 0.0 , 1.0 , 0.0,
|
| 139 |
+
0. , 0.0 , 0.0 , 1.);
|
| 140 |
+
|
| 141 |
+
return transform_coordinate_2(scale*rotate, ::base::coordinate_source(system, uv_space));
|
| 142 |
+
}
|
| 143 |
+
|
| 144 |
+
export material Carpet_Woven(
|
| 145 |
+
color color_diffuse = color(0.71f) [[
|
| 146 |
+
::anno::description("Sets the color of the fabric."),
|
| 147 |
+
::anno::display_name("Color"),
|
| 148 |
+
::anno::in_group("Appearance")
|
| 149 |
+
]],
|
| 150 |
+
float color_variation = 0.175f [[
|
| 151 |
+
::anno::description("Increasing this value adds brightness variation to the material."),
|
| 152 |
+
::anno::display_name("Color Variation"),
|
| 153 |
+
::anno::hard_range(0.0, 1.0),
|
| 154 |
+
::anno::in_group("Appearance")
|
| 155 |
+
]],
|
| 156 |
+
float roughness = 0.60f [[
|
| 157 |
+
::anno::description("Increasing this value makes the material appear rougher."),
|
| 158 |
+
::anno::display_name("Roughness"),
|
| 159 |
+
::anno::hard_range(0.0, 1.0),
|
| 160 |
+
::anno::in_group("Appearance")
|
| 161 |
+
]],
|
| 162 |
+
float reflectivity = 1.f [[
|
| 163 |
+
::anno::description("Adjusts how much light is reflected from the material."),
|
| 164 |
+
::anno::display_name("Reflectivity"),
|
| 165 |
+
::anno::hard_range(0.0, 1.0),
|
| 166 |
+
::anno::in_group("Appearance")
|
| 167 |
+
]],
|
| 168 |
+
uniform float2 texture_translate = float2(0.f) [[
|
| 169 |
+
::anno::display_name("Translate"),
|
| 170 |
+
::anno::description("Translates the material."),
|
| 171 |
+
::anno::in_group("Transform")
|
| 172 |
+
]],
|
| 173 |
+
uniform float texture_rotate = 0.f [[
|
| 174 |
+
::anno::display_name("Rotate"),
|
| 175 |
+
::anno::description("Rotates the material."),
|
| 176 |
+
::anno::soft_range(0.0, 360.0),
|
| 177 |
+
::anno::in_group("Transform")
|
| 178 |
+
]],
|
| 179 |
+
uniform float2 texture_scale = float2(1.f) [[
|
| 180 |
+
::anno::display_name("Scale"),
|
| 181 |
+
::anno::description("Scales the material."),
|
| 182 |
+
::nvidia::core_definitions::dimension(float2(1.0, 1.0)),
|
| 183 |
+
::preview_scale(2.0f),
|
| 184 |
+
::anno::in_group("Transform")
|
| 185 |
+
]],
|
| 186 |
+
uniform bool enable_round_corners = false [[
|
| 187 |
+
::anno::description("Enables the round corner effect. Comes at a slight performance cost as additional raytracing calls are required to evaluate the round corner effect."),
|
| 188 |
+
::anno::display_name("Enable Round Corners"),
|
| 189 |
+
::anno::in_group("Round Corners")
|
| 190 |
+
]],
|
| 191 |
+
uniform float radius_mm = 0.f [[
|
| 192 |
+
::anno::description("Radius of the rounded corners."),
|
| 193 |
+
::anno::display_name("Round Corner Radius (mm)"),
|
| 194 |
+
::anno::in_group("Round Corners")
|
| 195 |
+
]],
|
| 196 |
+
uniform bool across_materials = true [[
|
| 197 |
+
::anno::description("Applies the round corner effect across different materials when enabled."),
|
| 198 |
+
::anno::display_name("Across Materials"),
|
| 199 |
+
::anno::in_group("Round Corners")
|
| 200 |
+
]],
|
| 201 |
+
uniform int uv_space_index = 0 [[
|
| 202 |
+
::anno::description("Uses selected UV space for material."),
|
| 203 |
+
::anno::display_name("UV Space Index"),
|
| 204 |
+
::anno::in_group("Advanced")
|
| 205 |
+
]]
|
| 206 |
+
)
|
| 207 |
+
[[
|
| 208 |
+
::anno::author("NVIDIA vMaterials"),
|
| 209 |
+
::anno::display_name("Woven Carpet - White"),
|
| 210 |
+
::anno::description("A roughly woven carpet."),
|
| 211 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 212 |
+
::anno::thumbnail("./.thumbs/Carpet_Woven.Carpet_Woven.png"),
|
| 213 |
+
::anno::key_words(string[]("fabric", "woven", "carpet", "rough", "design", "interior", "floor", "white"))
|
| 214 |
+
]]
|
| 215 |
+
=
|
| 216 |
+
let {
|
| 217 |
+
bool tmp0 = false;
|
| 218 |
+
material_surface tmp1(
|
| 219 |
+
::df::custom_curve_layer(0.0399999991f, 1.f, 5.f, ::math::pow(histogram_scan_big(float3(::base::file_texture(texture_2d("./textures/carpet_rough_woven_multi_R_rough_G_ao_B_vari.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1], ::math::lerp(0.406000018f, 1.f, reflectivity), ::math::lerp(0.721000016f, 0.431000024f, reflectivity)), 2.20000005f), ::df::microfacet_ggx_smith_bsdf(histogram_range(float3(::base::file_texture(texture_2d("./textures/carpet_rough_woven_multi_R_rough_G_ao_B_vari.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, ::math::lerp(0.602000058f, 0.867000043f, roughness)) * histogram_range(float3(::base::file_texture(texture_2d("./textures/carpet_rough_woven_multi_R_rough_G_ao_B_vari.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, ::math::lerp(0.602000058f, 0.867000043f, roughness)), histogram_range(float3(::base::file_texture(texture_2d("./textures/carpet_rough_woven_multi_R_rough_G_ao_B_vari.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, ::math::lerp(0.602000058f, 0.867000043f, roughness)) * histogram_range(float3(::base::file_texture(texture_2d("./textures/carpet_rough_woven_multi_R_rough_G_ao_B_vari.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, ::math::lerp(0.602000058f, 0.867000043f, roughness)), color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect), ::df::weighted_layer(1.f, ::df::diffuse_reflection_bsdf(::nvidia::core_definitions::blend_colors(::nvidia::core_definitions::blend_colors(::base::file_texture(texture_2d("./textures/carpet_rough_woven_diff.jpg", ::tex::gamma_srgb), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint, color_diffuse, ::base::color_layer_multiply, 1.f, true).tint, color(::math::pow(float3(::base::file_texture(texture_2d("./textures/carpet_rough_woven_multi_R_rough_G_ao_B_vari.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 2.20000005f)), ::base::color_layer_overlay, color_variation * 0.699999988f, true).tint, 0.f), bsdf(), ::base::tangent_space_normal_texture(texture_2d("./textures/carpet_rough_woven_norm.jpg", ::tex::gamma_linear), 1.f, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 1.f, 0.f)), ::base::tangent_space_normal_texture(texture_2d("./textures/carpet_rough_woven_norm.jpg", ::tex::gamma_linear), 1.f, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 1.f, 0.f)),
|
| 220 |
+
material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
|
| 221 |
+
material_surface tmp2 = material_surface(scattering: bsdf(), emission: material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
|
| 222 |
+
color tmp3 = color(1.f, 1.f, 1.f);
|
| 223 |
+
material_volume tmp4 = material_volume(scattering: vdf(), absorption_coefficient: color(0.f, 0.f, 0.f), scattering_coefficient: color(0.f, 0.f, 0.f));
|
| 224 |
+
material_geometry tmp5(
|
| 225 |
+
float3(0.f),
|
| 226 |
+
1.f,
|
| 227 |
+
enable_round_corners ? ::state::rounded_corner_normal(radius_mm * 0.00100000005f, across_materials, 1.f) : ::state::normal());
|
| 228 |
+
hair_bsdf tmp6 = hair_bsdf();
|
| 229 |
+
} in
|
| 230 |
+
material(
|
| 231 |
+
thin_walled: tmp0,
|
| 232 |
+
surface: tmp1,
|
| 233 |
+
backface: tmp2,
|
| 234 |
+
ior: tmp3,
|
| 235 |
+
volume: tmp4,
|
| 236 |
+
geometry: tmp5,
|
| 237 |
+
hair: tmp6);
|
| 238 |
+
|
| 239 |
+
|
| 240 |
+
// 2
|
| 241 |
+
export material Carpet_Woven_Orange(*)
|
| 242 |
+
[[
|
| 243 |
+
::anno::author("NVIDIA vMaterials"),
|
| 244 |
+
::anno::contributor("Rüdiger Raab"),
|
| 245 |
+
::anno::contributor("Maik Rohland"),
|
| 246 |
+
::anno::display_name("Woven Carpet - Orange"),
|
| 247 |
+
::anno::description("A roughly woven carpet."),
|
| 248 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 249 |
+
::anno::thumbnail("./.thumbs/Carpet_Woven.Carpet_Woven_Orange.png"),
|
| 250 |
+
::anno::key_words(string[]("fabric", "woven", "carpet", "rough", "design", "interior", "floor", "orange", "saturated", "warm"))
|
| 251 |
+
]]= Carpet_Woven(
|
| 252 |
+
// Appearance
|
| 253 |
+
color_diffuse: color(0.673049f, 0.259027f, 0.031551f),
|
| 254 |
+
color_variation: 0.175f,
|
| 255 |
+
roughness: 0.60f,
|
| 256 |
+
reflectivity: 1.0f,
|
| 257 |
+
// Transform
|
| 258 |
+
texture_translate: float2(0.0f),
|
| 259 |
+
texture_rotate: 0.0f,
|
| 260 |
+
texture_scale: float2(1.0f),
|
| 261 |
+
// Round Corners
|
| 262 |
+
enable_round_corners: false,
|
| 263 |
+
radius_mm: 1.5f,
|
| 264 |
+
across_materials: false,
|
| 265 |
+
// Advanced
|
| 266 |
+
uv_space_index: 0
|
| 267 |
+
);
|
| 268 |
+
|
| 269 |
+
// 3
|
| 270 |
+
export material Carpet_Woven_Cherry_Red(*)
|
| 271 |
+
[[
|
| 272 |
+
::anno::author("NVIDIA vMaterials"),
|
| 273 |
+
::anno::display_name("Woven Carpet - Cherry Red"),
|
| 274 |
+
::anno::description("A roughly woven carpet."),
|
| 275 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 276 |
+
::anno::thumbnail("./.thumbs/Carpet_Woven.Carpet_Woven_Cherry_Red.png"),
|
| 277 |
+
::anno::key_words(string[]("fabric", "woven", "carpet", "rough", "design", "interior", "floor", "red", "cherry", "saturated", "warm"))
|
| 278 |
+
]]= Carpet_Woven(
|
| 279 |
+
// Appearance
|
| 280 |
+
color_diffuse: color(0.659224f, 0.054592, 0.030257f),
|
| 281 |
+
color_variation: 0.175f,
|
| 282 |
+
roughness: 0.60f,
|
| 283 |
+
reflectivity: 1.0f,
|
| 284 |
+
// Transform
|
| 285 |
+
texture_translate: float2(0.0f),
|
| 286 |
+
texture_rotate: 0.0f,
|
| 287 |
+
texture_scale: float2(1.0f),
|
| 288 |
+
// Round Corners
|
| 289 |
+
enable_round_corners: false,
|
| 290 |
+
radius_mm: 1.5f,
|
| 291 |
+
across_materials: false,
|
| 292 |
+
// Advanced
|
| 293 |
+
uv_space_index: 0
|
| 294 |
+
);
|
| 295 |
+
|
| 296 |
+
// 4
|
| 297 |
+
export material Carpet_Woven_Bordeaux(*)
|
| 298 |
+
[[
|
| 299 |
+
::anno::author("NVIDIA vMaterials"),
|
| 300 |
+
::anno::display_name("Woven Carpet - Bordeaux"),
|
| 301 |
+
::anno::description("A roughly woven carpet."),
|
| 302 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 303 |
+
::anno::thumbnail("./.thumbs/Carpet_Woven.Carpet_Woven_Bordeaux.png"),
|
| 304 |
+
::anno::key_words(string[]("fabric", "woven", "carpet", "rough", "design", "interior", "floor", "red", "bordeaux", "saturated", "warm"))
|
| 305 |
+
]]= Carpet_Woven(
|
| 306 |
+
// Appearance
|
| 307 |
+
color_diffuse: color(0.363604f, 0.016068f, 0.086901f),
|
| 308 |
+
color_variation: 0.175f,
|
| 309 |
+
roughness: 0.60f,
|
| 310 |
+
reflectivity: 1.0f,
|
| 311 |
+
// Transform
|
| 312 |
+
texture_translate: float2(0.0f),
|
| 313 |
+
texture_rotate: 0.0f,
|
| 314 |
+
texture_scale: float2(1.0f),
|
| 315 |
+
// Round Corners
|
| 316 |
+
enable_round_corners: false,
|
| 317 |
+
radius_mm: 1.5f,
|
| 318 |
+
across_materials: false,
|
| 319 |
+
// Advanced
|
| 320 |
+
uv_space_index: 0
|
| 321 |
+
);
|
| 322 |
+
|
| 323 |
+
// 5
|
| 324 |
+
export material Carpet_Woven_Green(*)
|
| 325 |
+
[[
|
| 326 |
+
::anno::author("NVIDIA vMaterials"),
|
| 327 |
+
::anno::display_name("Woven Carpet - Green"),
|
| 328 |
+
::anno::description("A roughly woven carpet."),
|
| 329 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 330 |
+
::anno::thumbnail("./.thumbs/Carpet_Woven.Carpet_Woven_Green.png"),
|
| 331 |
+
::anno::key_words(string[]("fabric", "woven", "carpet", "rough", "design", "interior", "floor", "green", "light"))
|
| 332 |
+
]]= Carpet_Woven(
|
| 333 |
+
// Appearance
|
| 334 |
+
color_diffuse: color(0.259027f, 0.529523f, 0.034230f),
|
| 335 |
+
color_variation: 0.175f,
|
| 336 |
+
roughness: 0.60f,
|
| 337 |
+
reflectivity: 1.0f,
|
| 338 |
+
// Transform
|
| 339 |
+
texture_translate: float2(0.0f),
|
| 340 |
+
texture_rotate: 0.0f,
|
| 341 |
+
texture_scale: float2(1.0f),
|
| 342 |
+
// Round Corners
|
| 343 |
+
enable_round_corners: false,
|
| 344 |
+
radius_mm: 1.5f,
|
| 345 |
+
across_materials: false,
|
| 346 |
+
// Advanced
|
| 347 |
+
uv_space_index: 0
|
| 348 |
+
);
|
| 349 |
+
|
| 350 |
+
|
| 351 |
+
// 6
|
| 352 |
+
export material Carpet_Woven_Dark_Blue_Gray(*)
|
| 353 |
+
[[
|
| 354 |
+
::anno::author("NVIDIA vMaterials"),
|
| 355 |
+
::anno::display_name("Woven Carpet - Dark Blue Gray"),
|
| 356 |
+
::anno::description("A roughly woven carpet."),
|
| 357 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 358 |
+
::anno::thumbnail("./.thumbs/Carpet_Woven.Carpet_Woven_Dark_Blue_Gray.png"),
|
| 359 |
+
::anno::key_words(string[]("fabric", "woven", "carpet", "rough", "design", "interior", "floor", "blue", "dark", "cool"))
|
| 360 |
+
]]= Carpet_Woven(
|
| 361 |
+
// Appearance
|
| 362 |
+
color_diffuse: color(0.025371f, 0.058187f, 0.130352f),
|
| 363 |
+
color_variation: 0.175f,
|
| 364 |
+
roughness: 0.60f,
|
| 365 |
+
reflectivity: 1.0f,
|
| 366 |
+
// Transform
|
| 367 |
+
texture_translate: float2(0.0f),
|
| 368 |
+
texture_rotate: 0.0f,
|
| 369 |
+
texture_scale: float2(1.0f),
|
| 370 |
+
// Round Corners
|
| 371 |
+
enable_round_corners: false,
|
| 372 |
+
radius_mm: 1.5f,
|
| 373 |
+
across_materials: false,
|
| 374 |
+
// Advanced
|
| 375 |
+
uv_space_index: 0
|
| 376 |
+
);
|
| 377 |
+
|
| 378 |
+
|
| 379 |
+
// 7
|
| 380 |
+
export material Carpet_Woven_Sky_Blue(*)
|
| 381 |
+
[[
|
| 382 |
+
::anno::author("NVIDIA vMaterials"),
|
| 383 |
+
::anno::display_name("Woven Carpet - Sky Blue"),
|
| 384 |
+
::anno::description("A roughly woven carpet."),
|
| 385 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 386 |
+
::anno::thumbnail("./.thumbs/Carpet_Woven.Carpet_Woven_Sky_Blue.png"),
|
| 387 |
+
::anno::key_words(string[]("fabric", "woven", "carpet", "rough", "design", "interior", "floor", "blue", "sky", "cool"))
|
| 388 |
+
]]= Carpet_Woven(
|
| 389 |
+
// Appearance
|
| 390 |
+
color_diffuse: color(0.069727f, 0.344026f, 0.632043f),
|
| 391 |
+
color_variation: 0.175f,
|
| 392 |
+
roughness: 0.60f,
|
| 393 |
+
reflectivity: 1.0f,
|
| 394 |
+
// Transform
|
| 395 |
+
texture_translate: float2(0.0f),
|
| 396 |
+
texture_rotate: 0.0f,
|
| 397 |
+
texture_scale: float2(1.0f),
|
| 398 |
+
// Round Corners
|
| 399 |
+
enable_round_corners: false,
|
| 400 |
+
radius_mm: 1.5f,
|
| 401 |
+
across_materials: false,
|
| 402 |
+
// Advanced
|
| 403 |
+
uv_space_index: 0
|
| 404 |
+
);
|
code/third_party/vMaterials_2/Carpet/Fabric_Carpet_Long_Floor.mdl
ADDED
|
@@ -0,0 +1,490 @@
|
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|
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|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
/******************************************************************************
|
| 2 |
+
* Copyright 2024 NVIDIA Corporation. All rights reserved.
|
| 3 |
+
******************************************************************************
|
| 4 |
+
|
| 5 |
+
Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge,
|
| 6 |
+
to any person obtaining a copy of the sample definition code that uses our
|
| 7 |
+
Material Definition Language (the "MDL Materials"), to reproduce and distribute
|
| 8 |
+
the MDL Materials, including without limitation the rights to use, copy, merge,
|
| 9 |
+
publish, distribute, and sell modified and unmodified copies of the MDL
|
| 10 |
+
Materials, and to permit persons to whom the MDL Materials is furnished to do
|
| 11 |
+
so, in all cases solely for use with NVIDIA's Material Definition Language,
|
| 12 |
+
subject to the following further conditions:
|
| 13 |
+
|
| 14 |
+
1. The above copyright notices, this list of conditions, and the disclaimer
|
| 15 |
+
that follows shall be retained in all copies of one or more of the MDL
|
| 16 |
+
Materials, including in any software with which the MDL Materials are bundled,
|
| 17 |
+
redistributed, and/or sold, and included either as stand-alone text files,
|
| 18 |
+
human-readable headers or in the appropriate machine-readable metadata fields
|
| 19 |
+
within text or binary files as long as those fields can be easily viewed by the
|
| 20 |
+
user, as applicable.
|
| 21 |
+
2. The name of NVIDIA shall not be used to promote, endorse or advertise any
|
| 22 |
+
Modified Version without specific prior written permission, except a) to comply
|
| 23 |
+
with the notice requirements otherwise contained herein; or b) to acknowledge
|
| 24 |
+
the contribution(s) of NVIDIA.
|
| 25 |
+
|
| 26 |
+
THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
| 27 |
+
OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY,
|
| 28 |
+
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT,
|
| 29 |
+
TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR
|
| 30 |
+
ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL,
|
| 31 |
+
INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF
|
| 32 |
+
CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE
|
| 33 |
+
THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.
|
| 34 |
+
*/
|
| 35 |
+
|
| 36 |
+
|
| 37 |
+
mdl 1.4;
|
| 38 |
+
|
| 39 |
+
import ::anno::*;
|
| 40 |
+
import ::base::*;
|
| 41 |
+
import ::df::*;
|
| 42 |
+
import ::math::*;
|
| 43 |
+
import ::state::*;
|
| 44 |
+
import ::tex::*;
|
| 45 |
+
import ::nvidia::core_definitions::blend_colors;
|
| 46 |
+
import ::nvidia::core_definitions::dimension;
|
| 47 |
+
|
| 48 |
+
const string COPYRIGHT =
|
| 49 |
+
" Copyright 2024 NVIDIA Corporation. All rights reserved.\n"
|
| 50 |
+
" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n"
|
| 51 |
+
" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n"
|
| 52 |
+
" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n"
|
| 53 |
+
" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n"
|
| 54 |
+
" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n"
|
| 55 |
+
" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n"
|
| 56 |
+
" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n"
|
| 57 |
+
" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n"
|
| 58 |
+
" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n"
|
| 59 |
+
" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n";
|
| 60 |
+
|
| 61 |
+
const string DESCRIPTION = "A floor carpet material with long hair fibers.";
|
| 62 |
+
|
| 63 |
+
|
| 64 |
+
|
| 65 |
+
float remap(float input, float low, float high)
|
| 66 |
+
{
|
| 67 |
+
//return low + input * (high - low);
|
| 68 |
+
return ::math::lerp(low, high, input);
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
float remap(float input, float low_1, float high_1, float low_2, float high_2)
|
| 72 |
+
{
|
| 73 |
+
return low_2 + ((input - low_1) * (high_2 - low_2))/(high_1 - low_1);
|
| 74 |
+
}
|
| 75 |
+
|
| 76 |
+
|
| 77 |
+
float histogram_pos_range(float input, float range, float position)
|
| 78 |
+
{
|
| 79 |
+
float range_half = range/2.0;
|
| 80 |
+
float subtract_low = (position + range_half) > 1.0 ? (position + range/2.0) - 1.0 : 0.0;
|
| 81 |
+
float low = position - range_half - subtract_low;
|
| 82 |
+
|
| 83 |
+
float add_high = (position - range_half) < 0.0 ? ::math::abs(position - range_half) : 0.0;
|
| 84 |
+
float high = position + range_half + add_high;
|
| 85 |
+
return remap(input, low, high);
|
| 86 |
+
}
|
| 87 |
+
|
| 88 |
+
::base::texture_coordinate_info vmat_transform(
|
| 89 |
+
uniform float2 translation = float2(0.0, 0.0),
|
| 90 |
+
uniform float rotation = 0.0,
|
| 91 |
+
uniform float2 scaling = float2(1.0, 1.0),
|
| 92 |
+
uniform ::base::texture_coordinate_system system = ::base::texture_coordinate_uvw,
|
| 93 |
+
uniform int uv_space = 0
|
| 94 |
+
)
|
| 95 |
+
{
|
| 96 |
+
float rotation_rad = (rotation * 3.1415926535897932384626433832f) / 180.f;
|
| 97 |
+
|
| 98 |
+
float4x4 scale =
|
| 99 |
+
float4x4(1.0 /scaling.x, 0. , 0. , 0.,
|
| 100 |
+
0. , 1.0 /scaling.y , 0. , 0.,
|
| 101 |
+
0. , 0. , 1.0, 0.,
|
| 102 |
+
translation.x , translation.y , 0.0, 1.);
|
| 103 |
+
|
| 104 |
+
float s = ::math::sin(rotation_rad);
|
| 105 |
+
float c = ::math::cos(rotation_rad);
|
| 106 |
+
float4x4 rotate =
|
| 107 |
+
float4x4( c , -s , 0.0 , 0.0,
|
| 108 |
+
s , c , 0.0 , 0.0,
|
| 109 |
+
0.0, 0.0 , 1.0 , 0.0,
|
| 110 |
+
0. , 0.0 , 0.0 , 1.);
|
| 111 |
+
|
| 112 |
+
return ::base::transform_coordinate(scale*rotate, ::base::coordinate_source(system, uv_space));
|
| 113 |
+
}
|
| 114 |
+
|
| 115 |
+
|
| 116 |
+
float3 srgb2rgb(float3 val)
|
| 117 |
+
{
|
| 118 |
+
return ::math::pow(::math::max(val, float3(0.0f)), 2.2);
|
| 119 |
+
}
|
| 120 |
+
|
| 121 |
+
float uint2float(int x)
|
| 122 |
+
{
|
| 123 |
+
return float(x & 0x7FFFFFFF) + (x < 0 ? 2147483648.0 : 0.0);
|
| 124 |
+
}
|
| 125 |
+
|
| 126 |
+
int lowbias32(int x)
|
| 127 |
+
{
|
| 128 |
+
x ^= x >>> 16;
|
| 129 |
+
x *= 0x7feb352d;
|
| 130 |
+
x ^= x >>> 15;
|
| 131 |
+
x *= 0x846ca68b;
|
| 132 |
+
x ^= x >>> 16;
|
| 133 |
+
return x;
|
| 134 |
+
}
|
| 135 |
+
|
| 136 |
+
float2 rnd22(int2 p) {
|
| 137 |
+
float2 ret_val = float2(
|
| 138 |
+
uint2float(lowbias32(p[0] + lowbias32(p[1]))) / 4294967296.f,
|
| 139 |
+
uint2float(lowbias32(p[0] + 32000 + lowbias32(p[1]))) / 4294967296.f
|
| 140 |
+
);
|
| 141 |
+
return ret_val;
|
| 142 |
+
}
|
| 143 |
+
|
| 144 |
+
|
| 145 |
+
float2x2 invert_2x2(float2x2 M)
|
| 146 |
+
{
|
| 147 |
+
float det = M[0][0]*M[1][1] - M[0][1]*M[1][0];
|
| 148 |
+
//https://www.chilimath.com/lessons/advanced-algebra/inverse-of-a-2x2-matrix/
|
| 149 |
+
return (1.0 / det) * float2x2(M[1][1], -M[0][1], -M[1][0], M[0][0]);
|
| 150 |
+
}
|
| 151 |
+
|
| 152 |
+
float3 nonrepeat_lookup(
|
| 153 |
+
uniform texture_2d texture = texture_2d(),
|
| 154 |
+
::base::texture_coordinate_info uvw = ::base::coordinate_source(),
|
| 155 |
+
float texture_scale = 1.0,
|
| 156 |
+
float3 average_color = float3(0.5),
|
| 157 |
+
float patch_size = 8.0
|
| 158 |
+
)
|
| 159 |
+
{
|
| 160 |
+
|
| 161 |
+
float2 uv_in = float2(uvw.position[0], uvw.position[1]) * texture_scale;
|
| 162 |
+
float Z = patch_size; // patch scale inside example texture
|
| 163 |
+
float CON = 1.0f;
|
| 164 |
+
|
| 165 |
+
float3 O = float3(0.f);
|
| 166 |
+
float2x2 M0 = float2x2(1.f,0.f, 0.5f, ::math::sqrt(3.f)/2.f);
|
| 167 |
+
float2x2 M = invert_2x2(M0); // transform matrix <-> tilted space
|
| 168 |
+
|
| 169 |
+
float2 U = uv_in;
|
| 170 |
+
float2 V = M * uv_in; //pre-tilted hexa coordinates
|
| 171 |
+
int2 I = int2(::math::floor(V)); // hexa-tile id
|
| 172 |
+
|
| 173 |
+
// The mean color needs to be determined in Photoshop then to make the
|
| 174 |
+
// average color work out, take the float value and calculate the apropriate
|
| 175 |
+
// mean value as (value^(1/2.2))
|
| 176 |
+
|
| 177 |
+
float3 m = average_color;
|
| 178 |
+
|
| 179 |
+
float3 F = float3(::math::frac(V)[0], ::math::frac(V)[1], 0.f), W;
|
| 180 |
+
F[2] = 1.0 - F[0] - F[1]; // local hexa coordinates
|
| 181 |
+
|
| 182 |
+
if( F[2] > 0.f )
|
| 183 |
+
|
| 184 |
+
O = (W[0] = F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I))) - m*float(CON))
|
| 185 |
+
+ (W[1] = F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0,1)))) - m*float(CON))
|
| 186 |
+
+ (W[2] = F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1,0)))) - m*float(CON));
|
| 187 |
+
else
|
| 188 |
+
O = (W[0] = -F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1)))) - m*float(CON))
|
| 189 |
+
+ (W[1] = 1.f - F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1, 0)))) - m*float(CON))
|
| 190 |
+
+ (W[2] = 1.f - F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0, 1)))) - m*float(CON));
|
| 191 |
+
O = m + O/::math::length(W);
|
| 192 |
+
O = ::math::clamp( (O), 0.0, 1.0);
|
| 193 |
+
|
| 194 |
+
return float3(O);
|
| 195 |
+
}
|
| 196 |
+
|
| 197 |
+
color endless_texture(
|
| 198 |
+
uniform texture_2d texture = texture_2d(),
|
| 199 |
+
::base::texture_coordinate_info uvw = ::base::coordinate_source(),
|
| 200 |
+
float texture_scale = 10.0,
|
| 201 |
+
float3 average_color = float3(0.5, 0.5, 1.0),
|
| 202 |
+
float patch_size = 8.0,
|
| 203 |
+
bool gamma_correct_lookup = true
|
| 204 |
+
)
|
| 205 |
+
{
|
| 206 |
+
return gamma_correct_lookup ? color(srgb2rgb(
|
| 207 |
+
nonrepeat_lookup (
|
| 208 |
+
texture: texture,
|
| 209 |
+
uvw: uvw,
|
| 210 |
+
texture_scale: texture_scale,
|
| 211 |
+
average_color: average_color,
|
| 212 |
+
patch_size: patch_size
|
| 213 |
+
))
|
| 214 |
+
) : color(nonrepeat_lookup (
|
| 215 |
+
texture: texture,
|
| 216 |
+
uvw: uvw,
|
| 217 |
+
texture_scale: texture_scale,
|
| 218 |
+
average_color: average_color,
|
| 219 |
+
patch_size: patch_size
|
| 220 |
+
));
|
| 221 |
+
}
|
| 222 |
+
|
| 223 |
+
float3 endless_normal(
|
| 224 |
+
uniform texture_2d texture = texture_2d(),
|
| 225 |
+
float factor = 1.0,
|
| 226 |
+
bool flip_tangent_u = false,
|
| 227 |
+
bool flip_tangent_v = false,
|
| 228 |
+
::base::texture_coordinate_info uvw = ::base::coordinate_source(),
|
| 229 |
+
float texture_scale = 1.0,
|
| 230 |
+
float3 average_color = float3(0.5, 0.5, 1.0),
|
| 231 |
+
float patch_size = 8.0
|
| 232 |
+
)
|
| 233 |
+
{
|
| 234 |
+
float3 transformed_tangent_u = flip_tangent_u ? uvw.tangent_u : - uvw.tangent_u;
|
| 235 |
+
float3 transformed_tangent_v = flip_tangent_v ? uvw.tangent_v : - uvw.tangent_v;
|
| 236 |
+
|
| 237 |
+
if (flip_tangent_u)
|
| 238 |
+
transformed_tangent_u=-transformed_tangent_u;
|
| 239 |
+
if (flip_tangent_v)
|
| 240 |
+
transformed_tangent_v=-transformed_tangent_v;
|
| 241 |
+
|
| 242 |
+
// normalized Lookup
|
| 243 |
+
float3 tangent_space_normal =
|
| 244 |
+
(nonrepeat_lookup (
|
| 245 |
+
texture: texture,
|
| 246 |
+
uvw: uvw,
|
| 247 |
+
texture_scale: texture_scale,
|
| 248 |
+
average_color: average_color,
|
| 249 |
+
patch_size: patch_size
|
| 250 |
+
) - 0.5) * (2.0 * factor);
|
| 251 |
+
|
| 252 |
+
return ::math::normalize(uvw.tangent_u * tangent_space_normal.x +
|
| 253 |
+
uvw.tangent_v * tangent_space_normal.y +
|
| 254 |
+
::state::normal()*1.0);
|
| 255 |
+
}
|
| 256 |
+
|
| 257 |
+
float3 normalmap_normal(
|
| 258 |
+
uniform texture_2d texture,
|
| 259 |
+
float factor = 1.0,
|
| 260 |
+
::base::texture_coordinate_info uvw = ::base::texture_coordinate_info()
|
| 261 |
+
)
|
| 262 |
+
{
|
| 263 |
+
float3 lookup = (::tex::lookup_float3(texture, float2(uvw.position.x, uvw.position.y)) - 0.5) * (factor * 2.0);
|
| 264 |
+
return ::math::normalize(uvw.tangent_u * lookup.x + uvw.tangent_v * lookup.y + ::state::normal());
|
| 265 |
+
}
|
| 266 |
+
|
| 267 |
+
|
| 268 |
+
export material Fabric_Carpet_Long_Floor(
|
| 269 |
+
uniform bool infinite_tiling = true [[
|
| 270 |
+
::anno::description("Enables the infinite tiling feature which removes artifacts of repeating texture patterns."),
|
| 271 |
+
::anno::display_name("Infinite Tiling"),
|
| 272 |
+
::anno::in_group("Appearance")
|
| 273 |
+
]],
|
| 274 |
+
color carpet_color = color(1.f, 1.f, 1.f) [[
|
| 275 |
+
::anno::description("Adjusts the overall color of the carpet."),
|
| 276 |
+
::anno::display_name("Carpet Color"),
|
| 277 |
+
::anno::in_group("Appearance")
|
| 278 |
+
]],
|
| 279 |
+
float ao_amount = 0.5f [[
|
| 280 |
+
::anno::description("Produces a more contrasted appearance while also darkening the overall appearance."),
|
| 281 |
+
::anno::display_name("Carpet Contrast"),
|
| 282 |
+
::anno::hard_range(0.0f, 1.0f),
|
| 283 |
+
::anno::in_group("Appearance")
|
| 284 |
+
]],
|
| 285 |
+
float carpet_bump_factor = 1.f [[
|
| 286 |
+
::anno::description("Adjusts the bump factor of the material."),
|
| 287 |
+
::anno::display_name("Carpet Bump Factor"),
|
| 288 |
+
::anno::soft_range(0.0, 1.0),
|
| 289 |
+
::anno::in_group("Appearance")
|
| 290 |
+
]],
|
| 291 |
+
uniform float2 texture_translate = float2(0.f) [[
|
| 292 |
+
::anno::display_name("Translate"),
|
| 293 |
+
::anno::description("Offsets the position of the material."),
|
| 294 |
+
::anno::in_group("Transform")
|
| 295 |
+
]],
|
| 296 |
+
uniform float texture_rotate = 0.f [[
|
| 297 |
+
::anno::description("Rotates the material."),
|
| 298 |
+
::anno::display_name("Rotate"),
|
| 299 |
+
::anno::in_group("Transform")
|
| 300 |
+
]],
|
| 301 |
+
uniform float2 texture_scale = float2(1.0f) [[
|
| 302 |
+
::anno::description("Scales the material."),
|
| 303 |
+
::anno::display_name("Scale"),
|
| 304 |
+
::nvidia::core_definitions::dimension(float2(1.0, 1.0)),
|
| 305 |
+
::anno::in_group("Transform")
|
| 306 |
+
]],
|
| 307 |
+
uniform int uv_space_index = 0 [[
|
| 308 |
+
::anno::description("Use selected UV space for material."),
|
| 309 |
+
::anno::display_name("UV Space Index"),
|
| 310 |
+
::anno::in_group("Advanced")
|
| 311 |
+
]])
|
| 312 |
+
[[
|
| 313 |
+
::anno::author("NVIDIA vMaterials"),
|
| 314 |
+
::anno::display_name("Long Floor Carpet - Natural"),
|
| 315 |
+
::anno::description(DESCRIPTION),
|
| 316 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 317 |
+
::anno::thumbnail("./.thumbs/Fabric_Carpet_Long_Floor.Fabric_Carpet_Long_Floor.png"),
|
| 318 |
+
::anno::key_words(string[]("carpet", "floor", "interior", "soft", "fabric", "long", "natural", "neutral"))
|
| 319 |
+
]]
|
| 320 |
+
=
|
| 321 |
+
let {
|
| 322 |
+
bool tmp0 = false;
|
| 323 |
+
|
| 324 |
+
float2 corrected_scale = 0.33 * texture_scale;
|
| 325 |
+
|
| 326 |
+
material_surface tmp1(
|
| 327 |
+
::df::custom_curve_layer(0.0780000016f, 0.606000006f, 5.f, ::math::pow(::math::clamp(remap(float3(infinite_tiling ? endless_texture(texture_2d("./textures/long_floor_carpet_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, corrected_scale, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.838999987f, 0.68f, 1.f), 8.f, false) : ::base::file_texture(texture_2d("./textures/long_floor_carpet_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, corrected_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, 0.653000057f, 0.f, 1.f), 0.f, 1.f), 2.20000005f), ::df::microfacet_ggx_smith_bsdf(histogram_pos_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/long_floor_carpet_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, corrected_scale, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.838999987f, 0.68599999f, 1.f), 8.f, false) : ::base::file_texture(texture_2d("./textures/long_floor_carpet_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, corrected_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 0.830000043f, 0.745000064f) * histogram_pos_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/long_floor_carpet_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, corrected_scale, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.838999987f, 0.68599999f, 1.f), 8.f, false) : ::base::file_texture(texture_2d("./textures/long_floor_carpet_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, corrected_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 0.830000043f, 0.745000064f), histogram_pos_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/long_floor_carpet_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, corrected_scale, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.838999987f, 0.68599999f, 1.f), 8.f, false) : ::base::file_texture(texture_2d("./textures/long_floor_carpet_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, corrected_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 0.830000043f, 0.745000064f) * histogram_pos_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/long_floor_carpet_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, corrected_scale, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.838999987f, 0.68599999f, 1.f), 8.f, false) : ::base::file_texture(texture_2d("./textures/long_floor_carpet_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, corrected_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 0.830000043f, 0.745000064f), color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect, ""), ::df::diffuse_reflection_bsdf(::nvidia::core_definitions::blend_colors(::nvidia::core_definitions::blend_colors(carpet_color, infinite_tiling ? endless_texture(texture_2d("./textures/long_floor_carpet_diff.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, corrected_scale, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.596000016f, 0.549000025f, 0.493999988f), 8.f, true) : ::base::file_texture(texture_2d("./textures/long_floor_carpet_diff.jpg", ::tex::gamma_srgb), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, corrected_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint, ::base::color_layer_multiply, 1.f).tint, color(::math::pow(::math::clamp(remap(float3(infinite_tiling ? endless_texture(texture_2d("./textures/long_floor_carpet_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, corrected_scale, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.838999987f, 0.68599999f, 1.f), 8.f, false) : ::base::file_texture(texture_2d("./textures/long_floor_carpet_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, corrected_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, 0.736000061f, ::math::lerp(1.f, 0.349999994f, ao_amount), 1.f), 0.f, 1.f), 2.20000005f)), ::base::color_layer_multiply, 1.f).tint, 0.f, ""), ::state::normal()),
|
| 328 |
+
material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
|
| 329 |
+
material_surface tmp2 = material_surface(scattering: bsdf(), emission: material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
|
| 330 |
+
color tmp3 = color(1.f, 1.f, 1.f);
|
| 331 |
+
material_volume tmp4 = material_volume(scattering: vdf(), absorption_coefficient: color(0.f, 0.f, 0.f), scattering_coefficient: color(0.f, 0.f, 0.f));
|
| 332 |
+
material_geometry tmp5(
|
| 333 |
+
float3(0.f),
|
| 334 |
+
1.f,
|
| 335 |
+
infinite_tiling ? endless_normal(texture_2d("./textures/long_floor_carpet_norm.jpg", ::tex::gamma_linear), 1.f, false, false, vmat_transform(texture_translate, texture_rotate, corrected_scale, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.5f, 0.5f, 1.f), 8.f) : normalmap_normal(texture_2d("./textures/long_floor_carpet_norm.jpg", ::tex::gamma_linear), ::math::lerp(0.f, 0.699999988f, carpet_bump_factor), vmat_transform(texture_translate, texture_rotate, corrected_scale, ::base::texture_coordinate_uvw, uv_space_index)));
|
| 336 |
+
} in
|
| 337 |
+
material(
|
| 338 |
+
thin_walled: tmp0,
|
| 339 |
+
surface: tmp1,
|
| 340 |
+
backface: tmp2,
|
| 341 |
+
ior: tmp3,
|
| 342 |
+
volume: tmp4,
|
| 343 |
+
geometry: tmp5);
|
| 344 |
+
|
| 345 |
+
export material Fabric_Carpet_Long_Floor_Blue(*)
|
| 346 |
+
[[
|
| 347 |
+
::anno::author("NVIDIA vMaterials"),
|
| 348 |
+
::anno::display_name("Long Floor Carpet - Blue"),
|
| 349 |
+
::anno::description(DESCRIPTION),
|
| 350 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 351 |
+
::anno::thumbnail("./.thumbs/Fabric_Carpet_Long_Floor.Fabric_Carpet_Long_Floor_Blue.png"),
|
| 352 |
+
::anno::key_words(string[]("carpet", "floor", "interior", "soft", "fabric", "long", "blue", "cool"))
|
| 353 |
+
]]
|
| 354 |
+
= Fabric_Carpet_Long_Floor(
|
| 355 |
+
infinite_tiling: true,
|
| 356 |
+
carpet_color: color(0.160444f, 0.547994f, .9f),
|
| 357 |
+
ao_amount: 0.8f,
|
| 358 |
+
carpet_bump_factor: 1.0f,
|
| 359 |
+
texture_translate: float2(0.0f),
|
| 360 |
+
texture_rotate: 0.0f,
|
| 361 |
+
texture_scale: float2(1.0),
|
| 362 |
+
uv_space_index: 0
|
| 363 |
+
);
|
| 364 |
+
|
| 365 |
+
export material Fabric_Carpet_Long_Floor_Rose(*)
|
| 366 |
+
[[
|
| 367 |
+
::anno::author("NVIDIA vMaterials"),
|
| 368 |
+
::anno::display_name("Long Floor Carpet - Rose"),
|
| 369 |
+
::anno::description(DESCRIPTION),
|
| 370 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 371 |
+
::anno::thumbnail("./.thumbs/Fabric_Carpet_Long_Floor.Fabric_Carpet_Long_Floor_Rose.png"),
|
| 372 |
+
::anno::key_words(string[]("carpet", "floor", "interior", "soft", "fabric", "long", "rose", "warm"))
|
| 373 |
+
]]
|
| 374 |
+
= Fabric_Carpet_Long_Floor(
|
| 375 |
+
infinite_tiling: true,
|
| 376 |
+
carpet_color: color(0.744530f, 0.378676f, 0.715465f),
|
| 377 |
+
ao_amount: 0.8f,
|
| 378 |
+
carpet_bump_factor: 1.0f,
|
| 379 |
+
texture_translate: float2(0.0f),
|
| 380 |
+
texture_rotate: 0.0f,
|
| 381 |
+
texture_scale: float2(1.0),
|
| 382 |
+
uv_space_index: 0
|
| 383 |
+
);
|
| 384 |
+
|
| 385 |
+
|
| 386 |
+
export material Fabric_Carpet_Long_Floor_Light_Green(*)
|
| 387 |
+
[[
|
| 388 |
+
::anno::author("NVIDIA vMaterials"),
|
| 389 |
+
::anno::display_name("Long Floor Carpet - Light Green"),
|
| 390 |
+
::anno::description(DESCRIPTION),
|
| 391 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 392 |
+
::anno::thumbnail("./.thumbs/Fabric_Carpet_Long_Floor.Fabric_Carpet_Long_Floor_Light_Green.png"),
|
| 393 |
+
::anno::key_words(string[]("carpet", "floor", "interior", "soft", "fabric", "long", "green", "light"))
|
| 394 |
+
]]
|
| 395 |
+
= Fabric_Carpet_Long_Floor(
|
| 396 |
+
infinite_tiling: true,
|
| 397 |
+
carpet_color: color(0.505432f, 0.827726f, 0.133209f),
|
| 398 |
+
ao_amount: 0.8f,
|
| 399 |
+
carpet_bump_factor: 1.0f,
|
| 400 |
+
texture_translate: float2(0.0f),
|
| 401 |
+
texture_rotate: 0.0f,
|
| 402 |
+
texture_scale: float2(1.0f),
|
| 403 |
+
uv_space_index: 0
|
| 404 |
+
);
|
| 405 |
+
|
| 406 |
+
|
| 407 |
+
export material Fabric_Carpet_Long_Floor_Yellow(*)
|
| 408 |
+
[[
|
| 409 |
+
::anno::author("NVIDIA vMaterials"),
|
| 410 |
+
::anno::display_name("Long Floor Carpet - Yellow"),
|
| 411 |
+
::anno::description(DESCRIPTION),
|
| 412 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 413 |
+
::anno::thumbnail("./.thumbs/Fabric_Carpet_Long_Floor.Fabric_Carpet_Long_Floor_Yellow.png"),
|
| 414 |
+
::anno::key_words(string[]("carpet", "floor", "interior", "soft", "fabric", "long", "yellow", "warm"))
|
| 415 |
+
]]
|
| 416 |
+
= Fabric_Carpet_Long_Floor(
|
| 417 |
+
infinite_tiling: true,
|
| 418 |
+
carpet_color: color(0.907547f, 0.907547f, 0.180144f),
|
| 419 |
+
ao_amount: 0.8f,
|
| 420 |
+
carpet_bump_factor: 1.0f,
|
| 421 |
+
texture_translate: float2(0.0f),
|
| 422 |
+
texture_rotate: 0.0f,
|
| 423 |
+
texture_scale: float2(1.0f),
|
| 424 |
+
uv_space_index: 0
|
| 425 |
+
);
|
| 426 |
+
|
| 427 |
+
|
| 428 |
+
export material Fabric_Carpet_Long_Floor_Orange(*)
|
| 429 |
+
[[
|
| 430 |
+
::anno::author("NVIDIA vMaterials"),
|
| 431 |
+
::anno::display_name("Long Floor Carpet - Orange"),
|
| 432 |
+
::anno::description(DESCRIPTION),
|
| 433 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 434 |
+
::anno::thumbnail("./.thumbs/Fabric_Carpet_Long_Floor.Fabric_Carpet_Long_Floor_Orange.png"),
|
| 435 |
+
::anno::key_words(string[]("carpet", "floor", "interior", "soft", "fabric", "long", "orange", "warm"))
|
| 436 |
+
]]
|
| 437 |
+
= Fabric_Carpet_Long_Floor(
|
| 438 |
+
infinite_tiling: true,
|
| 439 |
+
carpet_color: color(0.907547f, 0.293216f, 0.084642f),
|
| 440 |
+
ao_amount: 0.8f,
|
| 441 |
+
carpet_bump_factor: 1.0f,
|
| 442 |
+
texture_translate: float2(0.0f),
|
| 443 |
+
texture_rotate: 0.0f,
|
| 444 |
+
texture_scale: float2(1.0f),
|
| 445 |
+
uv_space_index: 0
|
| 446 |
+
);
|
| 447 |
+
|
| 448 |
+
|
| 449 |
+
export material Fabric_Carpet_Long_Floor_Green(*)
|
| 450 |
+
[[
|
| 451 |
+
::anno::author("NVIDIA vMaterials"),
|
| 452 |
+
::anno::display_name("Long Floor Carpet - Green"),
|
| 453 |
+
::anno::description(DESCRIPTION),
|
| 454 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 455 |
+
::anno::thumbnail("./.thumbs/Fabric_Carpet_Long_Floor.Fabric_Carpet_Long_Floor_Green.png"),
|
| 456 |
+
::anno::key_words(string[]("carpet", "floor", "interior", "soft", "fabric", "long", "green"))
|
| 457 |
+
]]
|
| 458 |
+
= Fabric_Carpet_Long_Floor(
|
| 459 |
+
infinite_tiling: true,
|
| 460 |
+
carpet_color: color(0.267358f, 0.464741f, 0.051122f),
|
| 461 |
+
ao_amount: 0.8f,
|
| 462 |
+
carpet_bump_factor: 1.0f,
|
| 463 |
+
texture_translate: float2(0.0f),
|
| 464 |
+
texture_rotate: 0.0f,
|
| 465 |
+
texture_scale: float2(1.0f),
|
| 466 |
+
uv_space_index: 0
|
| 467 |
+
);
|
| 468 |
+
|
| 469 |
+
|
| 470 |
+
export material Fabric_Carpet_Long_Floor_Bordeaux(*)
|
| 471 |
+
[[
|
| 472 |
+
::anno::author("NVIDIA vMaterials"),
|
| 473 |
+
::anno::display_name("Long Floor Carpet - Bordeaux"),
|
| 474 |
+
::anno::description(DESCRIPTION),
|
| 475 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 476 |
+
::anno::thumbnail("./.thumbs/Fabric_Carpet_Long_Floor.Fabric_Carpet_Long_Floor_Bordeaux.png"),
|
| 477 |
+
::anno::key_words(string[]("carpet", "floor", "interior", "soft", "fabric", "long", "bordeaux", "red", "warm"))
|
| 478 |
+
]]
|
| 479 |
+
= Fabric_Carpet_Long_Floor(
|
| 480 |
+
infinite_tiling: true,
|
| 481 |
+
carpet_color: color(0.618686f, 0.017936f, 0.141980f),
|
| 482 |
+
ao_amount: 0.8f,
|
| 483 |
+
carpet_bump_factor: 1.0f,
|
| 484 |
+
texture_translate: float2(0.0f),
|
| 485 |
+
texture_rotate: 0.0f,
|
| 486 |
+
texture_scale: float2(1.0f),
|
| 487 |
+
uv_space_index: 0
|
| 488 |
+
);
|
| 489 |
+
|
| 490 |
+
|
code/third_party/vMaterials_2/Carpet/Rug_Carpet.mdl
ADDED
|
@@ -0,0 +1,698 @@
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|
| 1 |
+
/******************************************************************************
|
| 2 |
+
* Copyright 2024 NVIDIA Corporation. All rights reserved. *
|
| 3 |
+
******************************************************************************
|
| 4 |
+
|
| 5 |
+
Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge,
|
| 6 |
+
to any person obtaining a copy of the sample definition code that uses our
|
| 7 |
+
Material Definition Language (the "MDL Materials"), to reproduce and distribute
|
| 8 |
+
the MDL Materials, including without limitation the rights to use, copy, merge,
|
| 9 |
+
publish, distribute, and sell modified and unmodified copies of the MDL
|
| 10 |
+
Materials, and to permit persons to whom the MDL Materials is furnished to do
|
| 11 |
+
so, in all cases solely for use with NVIDIA's Material Definition Language,
|
| 12 |
+
subject to the following further conditions:
|
| 13 |
+
|
| 14 |
+
1. The above copyright notices, this list of conditions, and the disclaimer
|
| 15 |
+
that follows shall be retained in all copies of one or more of the MDL
|
| 16 |
+
Materials, including in any software with which the MDL Materials are bundled,
|
| 17 |
+
redistributed, and/or sold, and included either as stand-alone text files,
|
| 18 |
+
human-readable headers or in the appropriate machine-readable metadata fields
|
| 19 |
+
within text or binary files as long as those fields can be easily viewed by the
|
| 20 |
+
user, as applicable.
|
| 21 |
+
2. The name of NVIDIA shall not be used to promote, endorse or advertise any
|
| 22 |
+
Modified Version without specific prior written permission, except a) to comply
|
| 23 |
+
with the notice requirements otherwise contained herein; or b) to acknowledge
|
| 24 |
+
the contribution(s) of NVIDIA.
|
| 25 |
+
|
| 26 |
+
THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
| 27 |
+
OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY,
|
| 28 |
+
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT,
|
| 29 |
+
TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR
|
| 30 |
+
ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL,
|
| 31 |
+
INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF
|
| 32 |
+
CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE
|
| 33 |
+
THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.
|
| 34 |
+
*/
|
| 35 |
+
|
| 36 |
+
mdl 1.6;
|
| 37 |
+
|
| 38 |
+
import ::anno::*;
|
| 39 |
+
import ::base::*;
|
| 40 |
+
import ::df::*;
|
| 41 |
+
import ::math::*;
|
| 42 |
+
import ::state::*;
|
| 43 |
+
import ::tex::*;
|
| 44 |
+
import ::nvidia::core_definitions::blend_colors;
|
| 45 |
+
import ::nvidia::core_definitions::dimension;
|
| 46 |
+
|
| 47 |
+
|
| 48 |
+
const string COPYRIGHT =
|
| 49 |
+
" Copyright 2024 NVIDIA Corporation. All rights reserved.\n"
|
| 50 |
+
" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n"
|
| 51 |
+
" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n"
|
| 52 |
+
" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n"
|
| 53 |
+
" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n"
|
| 54 |
+
" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n"
|
| 55 |
+
" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n"
|
| 56 |
+
" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n"
|
| 57 |
+
" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n"
|
| 58 |
+
" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n"
|
| 59 |
+
" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n";
|
| 60 |
+
|
| 61 |
+
|
| 62 |
+
float remap(float input, float low, float high)
|
| 63 |
+
{
|
| 64 |
+
//return low + input * (high - low);
|
| 65 |
+
return ::math::lerp(low, high, input);
|
| 66 |
+
}
|
| 67 |
+
|
| 68 |
+
float3 normalmap_normal(
|
| 69 |
+
uniform texture_2d texture,
|
| 70 |
+
float factor = 1.0,
|
| 71 |
+
::base::texture_coordinate_info uvw = ::base::texture_coordinate_info()
|
| 72 |
+
)
|
| 73 |
+
{
|
| 74 |
+
float3 lookup = (::tex::lookup_float3(texture, float2(uvw.position.x, uvw.position.y)) - float3(0.5)) * (factor * 2.0);
|
| 75 |
+
return ::math::normalize(uvw.tangent_u * lookup.x + uvw.tangent_v * lookup.y + ::state::normal() * (lookup.z + (1.0 - factor)));
|
| 76 |
+
}
|
| 77 |
+
|
| 78 |
+
|
| 79 |
+
::base::texture_coordinate_info transform_coordinate_2(
|
| 80 |
+
float4x4 transform
|
| 81 |
+
[[ anno::description("A transformation to be applied to the source coordinates. rotation_translation_scale() is a suggested means to compute the transformation matrix.") ]],
|
| 82 |
+
::base::texture_coordinate_info coordinate = ::base::texture_coordinate_info()
|
| 83 |
+
[[ anno::description("Coordinate, typically sourced from coordinate_source or coordinate_projection.") ]]
|
| 84 |
+
) [[
|
| 85 |
+
::anno::description("Transform a texture coordinate by a matrix.") ,
|
| 86 |
+
::anno::noinline()
|
| 87 |
+
]]
|
| 88 |
+
{
|
| 89 |
+
// Version 2
|
| 90 |
+
float4 r_position = transform * float4(coordinate.position.x,coordinate.position.y,coordinate.position.z,1);
|
| 91 |
+
//try aproximating it for the case that the rotation is only aroud z and assuming the texture layout is nice and z is ~constant.
|
| 92 |
+
//just pretend there is no other rotation happening
|
| 93 |
+
//get rid of scaling and translation. Then extract fields where sin and cos would be in a simple 2d transform around z.
|
| 94 |
+
float4 u = transform[0];
|
| 95 |
+
float3 ru = ::math::normalize(float3(u.x,u.y,u.z));
|
| 96 |
+
float cos = ru.x;
|
| 97 |
+
float sin = -ru.y;
|
| 98 |
+
|
| 99 |
+
|
| 100 |
+
return ::base::texture_coordinate_info(
|
| 101 |
+
float3(r_position.x,r_position.y,r_position.z),
|
| 102 |
+
math::normalize(cos * coordinate.tangent_u - sin * coordinate.tangent_v),
|
| 103 |
+
math::normalize(cos * coordinate.tangent_v + sin * coordinate.tangent_u));
|
| 104 |
+
}
|
| 105 |
+
|
| 106 |
+
// Takes the standard input that every material has. It combines a couple of
|
| 107 |
+
// functions in one convenience function.
|
| 108 |
+
::base::texture_coordinate_info vmat_transform(
|
| 109 |
+
float2 translation = float2(0.0, 0.0),
|
| 110 |
+
float rotation = 0.0, // rotation in degrees
|
| 111 |
+
float2 scaling = float2(1.0, 1.0),
|
| 112 |
+
uniform ::base::texture_coordinate_system system = ::base::texture_coordinate_uvw,
|
| 113 |
+
uniform int uv_space = 0
|
| 114 |
+
)
|
| 115 |
+
{
|
| 116 |
+
float rotation_rad = (rotation * 3.1415926535897932384626433832f) / 180.f;
|
| 117 |
+
float4x4 scale =
|
| 118 |
+
float4x4(1.0 /scaling.x, 0. , 0. , 0.,
|
| 119 |
+
0. , 1.0 /scaling.y , 0. , 0.,
|
| 120 |
+
0. , 0. , 1.0, 0.,
|
| 121 |
+
translation.x , translation.y , 0.0, 1.);
|
| 122 |
+
|
| 123 |
+
float s = ::math::sin(rotation_rad);
|
| 124 |
+
float c = ::math::cos(rotation_rad);
|
| 125 |
+
float4x4 rotate =
|
| 126 |
+
float4x4( c , -s , 0.0 , 0.0,
|
| 127 |
+
s , c , 0.0 , 0.0,
|
| 128 |
+
0.0, 0.0 , 1.0 , 0.0,
|
| 129 |
+
0. , 0.0 , 0.0 , 1.);
|
| 130 |
+
|
| 131 |
+
return transform_coordinate_2(scale*rotate, ::base::coordinate_source(system, uv_space));
|
| 132 |
+
}
|
| 133 |
+
|
| 134 |
+
::base::texture_coordinate_info vmat_transform_post_scale(
|
| 135 |
+
::base::texture_coordinate_info uvw,
|
| 136 |
+
float2 scale = float2(1.0f)
|
| 137 |
+
)
|
| 138 |
+
{
|
| 139 |
+
return ::base::texture_coordinate_info(
|
| 140 |
+
position: float3(uvw.position.x / scale.x,
|
| 141 |
+
uvw.position.y / scale.y,
|
| 142 |
+
uvw.position.z),
|
| 143 |
+
tangent_u: uvw.tangent_u,
|
| 144 |
+
tangent_v: uvw.tangent_v
|
| 145 |
+
);
|
| 146 |
+
}
|
| 147 |
+
|
| 148 |
+
|
| 149 |
+
float3 rgb2hsl(float3 c)
|
| 150 |
+
[[
|
| 151 |
+
::anno::description("Converts a color value to HSL. The function outputs the hue to \n"
|
| 152 |
+
"lie in the range from 0.0-1.0."),
|
| 153 |
+
::anno::author("NVIDIA vMaterials")
|
| 154 |
+
]]
|
| 155 |
+
{
|
| 156 |
+
float3 hsl;
|
| 157 |
+
float cMax = ::math::max(::math::max(c.x, c.y), c.z);
|
| 158 |
+
float cMin = ::math::min(::math::min(c.x, c.y), c.z);
|
| 159 |
+
float delta = cMax - cMin;
|
| 160 |
+
|
| 161 |
+
hsl.z = (cMax + cMin) / 2.0;
|
| 162 |
+
hsl.x = ((cMax == cMin) ? 0 :
|
| 163 |
+
(cMax == c.x) ? (c.y - c.z) / delta + ((c.z > c.y) ? 6.0f : 0.0f):
|
| 164 |
+
(cMax == c.y) ? (c.z - c.x) / delta + 2.0 : (c.x - c.y) / delta + 4.0) / 6.0f;
|
| 165 |
+
hsl.y = (hsl.z == 0.0 || hsl.z == 1.0) ? 0.0 : delta / (1.0 - ::math::abs(2.0 * hsl.z - 1.0));
|
| 166 |
+
return hsl;
|
| 167 |
+
}
|
| 168 |
+
|
| 169 |
+
|
| 170 |
+
// converts a HSL value back to a color
|
| 171 |
+
// The Hue is expected to lie in the range
|
| 172 |
+
float f_n(float n, float a, float h, float l) {
|
| 173 |
+
float k = ::math::fmod(n + h * 12.f, 12.f);
|
| 174 |
+
|
| 175 |
+
return l - a * ::math::max(-1.0f, ::math::min(::math::min(k-3.0f, 9.0f-k), 1.0f));
|
| 176 |
+
}
|
| 177 |
+
|
| 178 |
+
color hsl2rgb(float3 hsl)
|
| 179 |
+
[[
|
| 180 |
+
::anno::description("Converts a HSL value back to a color. Note that the hue is expected to \n"
|
| 181 |
+
"lie in the range from 0.0-1.0."),
|
| 182 |
+
::anno::author("NVIDIA vMaterials")
|
| 183 |
+
]]
|
| 184 |
+
{
|
| 185 |
+
float h = hsl.x, s = hsl.y, l = hsl.z;
|
| 186 |
+
float a = s * ::math::min(l, 1.0f - l);
|
| 187 |
+
return color(f_n(0.0, a, h, l),
|
| 188 |
+
f_n(8.0, a, h, l),
|
| 189 |
+
f_n(4.0, a, h, l));
|
| 190 |
+
}
|
| 191 |
+
|
| 192 |
+
float histogram_range(float input, float range = 1.0f, float position = 0.5f)
|
| 193 |
+
{
|
| 194 |
+
float low = ::math::clamp(1.0 - ::math::min(((1.0 - position) + range * 0.5), (1.0 - position) * 2), 0.0, 1.0);
|
| 195 |
+
float high = ::math::clamp(::math::min((position + range * 0.5 ), position * 2.0), 0.0, 1.0);
|
| 196 |
+
return ::math::lerp(low, high, input);
|
| 197 |
+
}
|
| 198 |
+
|
| 199 |
+
base::anisotropy_return anisotropy_conversion(
|
| 200 |
+
float roughness = 0.0 ,
|
| 201 |
+
float anisotropy = 0.0 ,
|
| 202 |
+
float anisotropy_rotation = 0.0 ,
|
| 203 |
+
float3 tangent_u = state::texture_tangent_u(0)
|
| 204 |
+
)
|
| 205 |
+
{
|
| 206 |
+
base::anisotropy_return return_value(
|
| 207 |
+
roughness_u: roughness * roughness,
|
| 208 |
+
roughness_v: roughness * roughness,
|
| 209 |
+
tangent_u: tangent_u
|
| 210 |
+
);
|
| 211 |
+
if (anisotropy > 0.f) {
|
| 212 |
+
// Allows for infinite anisotropy when roughness==0, full roughness when anisotropy==0 (saturated later on)
|
| 213 |
+
return_value.roughness_u += math::pow(anisotropy,4);
|
| 214 |
+
|
| 215 |
+
if (anisotropy_rotation > 0.f && anisotropy_rotation < 1.f) {
|
| 216 |
+
float3 tangent_v = math::cross(state::normal(), tangent_u); // assumed these are normalized already
|
| 217 |
+
float rotation_angle = 2.f * math::PI * anisotropy_rotation;
|
| 218 |
+
return_value.tangent_u = tangent_u * math::cos(rotation_angle) - tangent_v * math::sin(rotation_angle);
|
| 219 |
+
}
|
| 220 |
+
}
|
| 221 |
+
return_value.roughness_u = math::min(1.f, return_value.roughness_u);
|
| 222 |
+
return_value.roughness_v = math::min(1.f, return_value.roughness_v);
|
| 223 |
+
|
| 224 |
+
return return_value;
|
| 225 |
+
}
|
| 226 |
+
|
| 227 |
+
export material Rug_Carpet_Base(
|
| 228 |
+
color carpet_color = color(0.139f, 0.139f, 0.139f) [[
|
| 229 |
+
::anno::description("Adjusts the color of the rug while keeping bright fibers well visible."),
|
| 230 |
+
::anno::display_name("Carpet Color"),
|
| 231 |
+
::anno::in_group("Appearance"),
|
| 232 |
+
::anno::ui_order(0)
|
| 233 |
+
]],
|
| 234 |
+
float roughness = 0.48f [[
|
| 235 |
+
::anno::description("Higher values lead to a less shiny appearance of the carpet."),
|
| 236 |
+
::anno::display_name("Reflection Roughness"),
|
| 237 |
+
::anno::in_group("Appearance"),
|
| 238 |
+
::anno::hard_range(0.f, 1.f),
|
| 239 |
+
::anno::ui_order(1)
|
| 240 |
+
]],
|
| 241 |
+
float roughness_variation = 0.04f [[
|
| 242 |
+
::anno::description("Adds variation to the roughness of the rug."),
|
| 243 |
+
::anno::display_name("Roughness Variation"),
|
| 244 |
+
::anno::in_group("Appearance"),
|
| 245 |
+
::anno::hard_range(0.f, 1.f),
|
| 246 |
+
::anno::ui_order(2)
|
| 247 |
+
]],
|
| 248 |
+
float pattern_AO = 0.59f [[
|
| 249 |
+
::anno::description("Adds darkening around the pattern of the rug."),
|
| 250 |
+
::anno::display_name("Pattern Visibility"),
|
| 251 |
+
::anno::in_group("Appearance"),
|
| 252 |
+
::anno::hard_range(0.f, 1.f),
|
| 253 |
+
::anno::ui_order(3)
|
| 254 |
+
]],
|
| 255 |
+
float bump_strength = 1.f [[
|
| 256 |
+
::anno::description("Adjusts the bumpiness of the pattern."),
|
| 257 |
+
::anno::display_name("Bump Strength"),
|
| 258 |
+
::anno::in_group("Appearance"),
|
| 259 |
+
::anno::hard_range(0.f, 2.f),
|
| 260 |
+
::anno::soft_range(0.f, 1.f),
|
| 261 |
+
::anno::ui_order(4)
|
| 262 |
+
]],
|
| 263 |
+
uniform float2 texture_translate = float2(0.f) [[
|
| 264 |
+
::anno::description("Controls the position of the texture."),
|
| 265 |
+
::anno::display_name("Texture Translate"),
|
| 266 |
+
::anno::in_group("Transform"),
|
| 267 |
+
::anno::ui_order(5)
|
| 268 |
+
]],
|
| 269 |
+
uniform float texture_rotate = 0.f [[
|
| 270 |
+
::anno::description("Rotates angle of the texture in degrees."),
|
| 271 |
+
::anno::display_name("Texture Rotate"),
|
| 272 |
+
::anno::in_group("Transform"),
|
| 273 |
+
::anno::soft_range(0.f, 360.f),
|
| 274 |
+
::anno::ui_order(6)
|
| 275 |
+
]],
|
| 276 |
+
uniform float2 texture_scale = float2(1.f) [[
|
| 277 |
+
::anno::description("Larger numbers increase the size."),
|
| 278 |
+
::anno::display_name("Texture Scale"),
|
| 279 |
+
::anno::in_group("Transform"),
|
| 280 |
+
::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)),
|
| 281 |
+
::anno::ui_order(7)
|
| 282 |
+
]],
|
| 283 |
+
uniform bool roundcorners_enable = false [[
|
| 284 |
+
::anno::description("Enables the round corner effect. Comes at a slight performance cost as additional raytracing calls are required to evaluate the round corner effect."),
|
| 285 |
+
::anno::display_name("Enable Round Corners"),
|
| 286 |
+
::anno::in_group("Round Corners"),
|
| 287 |
+
::anno::ui_order(8)
|
| 288 |
+
]],
|
| 289 |
+
uniform float roundcorners_radius_mm = 1.5f [[
|
| 290 |
+
::anno::description("Radius of the rounded corners in millimeters."),
|
| 291 |
+
::anno::display_name("Round Corner Radius (mm)"),
|
| 292 |
+
::anno::in_group("Round Corners"),
|
| 293 |
+
::anno::soft_range(0.f, 10.f),
|
| 294 |
+
::anno::ui_order(9)
|
| 295 |
+
]],
|
| 296 |
+
uniform bool roundcorners_across_materials = false [[
|
| 297 |
+
::anno::description("Applies the round corner effect across different materials when enabled."),
|
| 298 |
+
::anno::display_name("Across Materials"),
|
| 299 |
+
::anno::in_group("Round Corners"),
|
| 300 |
+
::anno::ui_order(10)
|
| 301 |
+
]],
|
| 302 |
+
uniform int uv_space_index = 0 [[
|
| 303 |
+
::anno::description("Uses selected UV space for material."),
|
| 304 |
+
::anno::display_name("UV Space Index"),
|
| 305 |
+
::anno::in_group("Transform"),
|
| 306 |
+
::anno::ui_order(11)
|
| 307 |
+
]],
|
| 308 |
+
// the exchangeable textures
|
| 309 |
+
uniform texture_2d rug_fibers = texture_2d("./textures/rug_carpet_multi_fibers.jpg", ::tex::gamma_linear),
|
| 310 |
+
uniform texture_2d rug_aniso = texture_2d("./textures/rug_carpet_anisotropy.jpg", ::tex::gamma_linear),
|
| 311 |
+
uniform texture_2d rug_multi_R_rough_G_ao_B_patternao = texture_2d("./textures/rug_carpet_01_multi_R_rough_G_ao_B_bumpao.jpg", ::tex::gamma_linear),
|
| 312 |
+
uniform texture_2d rug_normal = texture_2d("./textures/rug_carpet_01_norm.jpg", ::tex::gamma_linear)
|
| 313 |
+
)
|
| 314 |
+
[[
|
| 315 |
+
::anno::author("NVIDIA vMaterials"),
|
| 316 |
+
::anno::contributor("Rüdiger Raab"),
|
| 317 |
+
::anno::contributor("Maik Rohland"),
|
| 318 |
+
::anno::display_name("Rug Carpet Template"),
|
| 319 |
+
::anno::description("Template for Rug Carpet Material."),
|
| 320 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 321 |
+
::anno::thumbnail("./.thumbs/Rug_Carpet.Rug_Carpet_Base.png"),
|
| 322 |
+
::anno::key_words(string[]("carpet", "fabric", "design", "automotive", "architecture", "interior", "new", "rough", "bumped", "gray")),
|
| 323 |
+
::anno::hidden()
|
| 324 |
+
]]
|
| 325 |
+
=
|
| 326 |
+
let {
|
| 327 |
+
|
| 328 |
+
|
| 329 |
+
bool tmp0 = false;
|
| 330 |
+
material_surface tmp1(::df::custom_curve_layer(0.0399999991f, 1.f, 5.f, 1.f, ::df::microfacet_ggx_smith_bsdf(anisotropy_conversion(remap(roughness, 0.370000005f, 0.229999989f) * roughness_variation * ::base::file_texture(rug_aniso, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.5f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).mono + histogram_range(float3(::base::file_texture(rug_multi_R_rough_G_ao_B_patternao, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.5f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).x, 1.f, remap(roughness, 0.370000005f, 0.680000007f)), 0.680000007f, ::base::file_texture(rug_aniso, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.5f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).mono, ::state::texture_tangent_u(0)).roughness_u, anisotropy_conversion(remap(roughness, 0.370000005f, 0.229999989f) * roughness_variation * ::base::file_texture(rug_aniso, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.5f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).mono + histogram_range(float3(::base::file_texture(rug_multi_R_rough_G_ao_B_patternao, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.5f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).x, 1.f, remap(roughness, 0.370000005f, 0.680000007f)), 0.680000007f, ::base::file_texture(rug_aniso, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.5f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).mono, ::state::texture_tangent_u(0)).roughness_v, color(::math::lerp(1.f, float3(::base::file_texture(rug_multi_R_rough_G_ao_B_patternao, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.5f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).y, 0.310000002f) * float3(::base::file_texture(rug_multi_R_rough_G_ao_B_patternao, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.5f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).z), color(0.f, 0.f, 0.f), anisotropy_conversion(remap(roughness, 0.370000005f, 0.229999989f) * roughness_variation * ::base::file_texture(rug_aniso, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.5f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).mono + histogram_range(float3(::base::file_texture(rug_multi_R_rough_G_ao_B_patternao, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.5f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).x, 1.f, remap(roughness, 0.370000005f, 0.680000007f)), 0.680000007f, ::base::file_texture(rug_aniso, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_average, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.5f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).mono, ::state::texture_tangent_u(0)).tangent_u, ::df::scatter_reflect), ::df::weighted_layer(0.5f, ::df::diffuse_reflection_bsdf(nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(hsl2rgb(rgb2hsl(float3(carpet_color)) * float3(1.f, 1.f, 0.519999981f)), carpet_color, ::base::color_layer_blend, float3(::math::pow(::base::file_texture(rug_fibers, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.5f, ::base::texture_coordinate_uvw, uv_space_index), float2(1.f)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint, 2.20000005f)).x, true).tint, hsl2rgb(float3(rgb2hsl(float3(carpet_color)).x, rgb2hsl(float3(carpet_color)).y * 0.5f, remap(rgb2hsl(float3(carpet_color)).z, 0.519999981f, 1.f))), ::base::color_layer_blend, float3(::math::pow(::base::file_texture(rug_fibers, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.5f, ::base::texture_coordinate_uvw, uv_space_index), float2(1.f)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint, 2.20000005f)).y, true).tint, hsl2rgb(float3(rgb2hsl(float3(carpet_color)).x, rgb2hsl(float3(carpet_color)).y, remap(rgb2hsl(float3(carpet_color)).z, 0.5f, 1.f))), ::base::color_layer_blend, float3(::math::pow(::base::file_texture(rug_fibers, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_scale * 0.5f, ::base::texture_coordinate_uvw, uv_space_index), float2(1.f)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint, 2.20000005f)).z, true).tint, color(float3(::base::file_texture(rug_multi_R_rough_G_ao_B_patternao, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.5f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).z), ::base::color_layer_multiply, pattern_AO, true).tint, color(float3(::base::file_texture(rug_multi_R_rough_G_ao_B_patternao, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.5f, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).y), ::base::color_layer_multiply, 0.550000012f, true).tint, 0.f), bsdf(), normalmap_normal(rug_normal, bump_strength, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.5f, ::base::texture_coordinate_uvw, uv_space_index))), normalmap_normal(rug_normal, bump_strength, vmat_transform(texture_translate, texture_rotate, texture_scale * 0.5f, ::base::texture_coordinate_uvw, uv_space_index))), material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
|
| 331 |
+
material_surface tmp2 = material_surface(scattering: bsdf(), emission: material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
|
| 332 |
+
color tmp3 = color(1.f, 1.f, 1.f);
|
| 333 |
+
material_volume tmp4 = material_volume(scattering: vdf(), absorption_coefficient: color(0.f, 0.f, 0.f), scattering_coefficient: color(0.f, 0.f, 0.f));
|
| 334 |
+
material_geometry tmp5(float3(0.f), 1.f, roundcorners_enable ? ::state::rounded_corner_normal(roundcorners_radius_mm * 0.00100000005f, roundcorners_across_materials, 1.f) : ::state::normal());
|
| 335 |
+
} in
|
| 336 |
+
material(
|
| 337 |
+
thin_walled: tmp0,
|
| 338 |
+
surface: tmp1,
|
| 339 |
+
backface: tmp2,
|
| 340 |
+
ior: tmp3,
|
| 341 |
+
volume: tmp4,
|
| 342 |
+
geometry: tmp5);
|
| 343 |
+
|
| 344 |
+
|
| 345 |
+
// 1
|
| 346 |
+
export material Rug_Carpet_Lines(
|
| 347 |
+
color carpet_color = color(0.139f, 0.139f, 0.139f) [[
|
| 348 |
+
::anno::description("Adjusts the color of the rug while keeping bright fibers well visible."),
|
| 349 |
+
::anno::display_name("Carpet Color"),
|
| 350 |
+
::anno::in_group("Appearance"),
|
| 351 |
+
::anno::ui_order(0)
|
| 352 |
+
]],
|
| 353 |
+
float roughness = 0.48f [[
|
| 354 |
+
::anno::description("Higher values lead to a less shiny appearance of the carpet."),
|
| 355 |
+
::anno::display_name("Roughness"),
|
| 356 |
+
::anno::in_group("Appearance"),
|
| 357 |
+
::anno::hard_range(0.f, 1.f),
|
| 358 |
+
::anno::ui_order(1)
|
| 359 |
+
]],
|
| 360 |
+
float roughness_variation = 0.04f [[
|
| 361 |
+
::anno::description("Adds variation to the roughness of the rug."),
|
| 362 |
+
::anno::display_name("Roughness Variation"),
|
| 363 |
+
::anno::in_group("Appearance"),
|
| 364 |
+
::anno::hard_range(0.f, 1.f),
|
| 365 |
+
::anno::ui_order(2)
|
| 366 |
+
]],
|
| 367 |
+
float pattern_AO = 0.59f [[
|
| 368 |
+
::anno::description("Adds darkening around the pattern of the rug."),
|
| 369 |
+
::anno::display_name("Pattern Visibility"),
|
| 370 |
+
::anno::in_group("Appearance"),
|
| 371 |
+
::anno::hard_range(0.f, 1.f),
|
| 372 |
+
::anno::ui_order(3)
|
| 373 |
+
]],
|
| 374 |
+
float bump_strength = 1.f [[
|
| 375 |
+
::anno::description("Adjusts the bumpiness of the pattern."),
|
| 376 |
+
::anno::display_name("Bump Strength"),
|
| 377 |
+
::anno::in_group("Appearance"),
|
| 378 |
+
::anno::hard_range(0.f, 2.f),
|
| 379 |
+
::anno::soft_range(0.f, 1.f),
|
| 380 |
+
::anno::ui_order(4)
|
| 381 |
+
]],
|
| 382 |
+
uniform float2 texture_translate = float2(0.f) [[
|
| 383 |
+
::anno::description("Controls the position of the texture."),
|
| 384 |
+
::anno::display_name("Texture Translate"),
|
| 385 |
+
::anno::in_group("Transform"),
|
| 386 |
+
::anno::ui_order(5)
|
| 387 |
+
]],
|
| 388 |
+
uniform float texture_rotate = 0.f [[
|
| 389 |
+
::anno::description("Rotates angle of the texture in degrees."),
|
| 390 |
+
::anno::display_name("Texture Rotate"),
|
| 391 |
+
::anno::in_group("Transform"),
|
| 392 |
+
::anno::soft_range(0.f, 360.f),
|
| 393 |
+
::anno::ui_order(6)
|
| 394 |
+
]],
|
| 395 |
+
uniform float2 texture_scale = float2(1.f) [[
|
| 396 |
+
::anno::description("Larger numbers increase the size."),
|
| 397 |
+
::anno::display_name("Texture Scale"),
|
| 398 |
+
::anno::in_group("Transform"),
|
| 399 |
+
::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)),
|
| 400 |
+
::anno::ui_order(7)
|
| 401 |
+
]],
|
| 402 |
+
uniform bool roundcorners_enable = false [[
|
| 403 |
+
::anno::description("Enables the round corner effect. Comes at a slight performance cost as additional raytracing calls are required to evaluate the round corner effect."),
|
| 404 |
+
::anno::display_name("Enable Round Corners"),
|
| 405 |
+
::anno::in_group("Round Corners"),
|
| 406 |
+
::anno::ui_order(8)
|
| 407 |
+
]],
|
| 408 |
+
uniform float roundcorners_radius_mm = 1.5f [[
|
| 409 |
+
::anno::description("Radius of the rounded corners in millimeters."),
|
| 410 |
+
::anno::display_name("Round Corner Radius (mm)"),
|
| 411 |
+
::anno::in_group("Round Corners"),
|
| 412 |
+
::anno::soft_range(0.f, 10.f),
|
| 413 |
+
::anno::ui_order(9)
|
| 414 |
+
]],
|
| 415 |
+
uniform bool roundcorners_across_materials = false [[
|
| 416 |
+
::anno::description("Applies the round corner effect across different materials when enabled."),
|
| 417 |
+
::anno::display_name("Across Materials"),
|
| 418 |
+
::anno::in_group("Round Corners"),
|
| 419 |
+
::anno::ui_order(10)
|
| 420 |
+
]],
|
| 421 |
+
uniform int uv_space_index = 0 [[
|
| 422 |
+
::anno::description("Uses selected UV space for material."),
|
| 423 |
+
::anno::display_name("UV Space Index"),
|
| 424 |
+
::anno::in_group("Transform"),
|
| 425 |
+
::anno::ui_order(11)
|
| 426 |
+
]]
|
| 427 |
+
)
|
| 428 |
+
[[
|
| 429 |
+
::anno::author("NVIDIA vMaterials"),
|
| 430 |
+
::anno::contributor("Rüdiger Raab"),
|
| 431 |
+
::anno::contributor("Maik Rohland"),
|
| 432 |
+
::anno::display_name("Rug Carpet - Lines Pattern"),
|
| 433 |
+
::anno::description("Rug Carpet Material with line pattern."),
|
| 434 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 435 |
+
::anno::thumbnail("./.thumbs/Rug_Carpet.Rug_Carpet_Lines.png"),
|
| 436 |
+
::anno::key_words(string[]("carpet", "fabric", "design", "automotive", "architecture", "pattern", "lines", "interior", "new", "rough", "bumped", "gray"))
|
| 437 |
+
]] = Rug_Carpet_Base(
|
| 438 |
+
carpet_color: carpet_color,
|
| 439 |
+
roughness: roughness,
|
| 440 |
+
roughness_variation: roughness_variation,
|
| 441 |
+
pattern_AO: pattern_AO,
|
| 442 |
+
bump_strength: bump_strength,
|
| 443 |
+
texture_translate: texture_translate,
|
| 444 |
+
texture_rotate: texture_rotate,
|
| 445 |
+
texture_scale: texture_scale,
|
| 446 |
+
roundcorners_enable: roundcorners_enable,
|
| 447 |
+
roundcorners_radius_mm: roundcorners_radius_mm,
|
| 448 |
+
roundcorners_across_materials: roundcorners_across_materials,
|
| 449 |
+
uv_space_index: uv_space_index,
|
| 450 |
+
rug_fibers: texture_2d("./textures/rug_carpet_multi_fibers.jpg", ::tex::gamma_linear),
|
| 451 |
+
rug_aniso: texture_2d("./textures/rug_carpet_anisotropy.jpg", ::tex::gamma_linear),
|
| 452 |
+
rug_multi_R_rough_G_ao_B_patternao: texture_2d("./textures/rug_carpet_01_multi_R_rough_G_ao_B_bumpao.jpg", ::tex::gamma_linear),
|
| 453 |
+
rug_normal: texture_2d("./textures/rug_carpet_01_norm.jpg", ::tex::gamma_linear)
|
| 454 |
+
);
|
| 455 |
+
|
| 456 |
+
|
| 457 |
+
// 2
|
| 458 |
+
export material Rug_Carpet_Hexagonal(
|
| 459 |
+
color carpet_color = color(0.139f, 0.139f, 0.139f) [[
|
| 460 |
+
::anno::description("Adjusts the color of the rug while keeping bright fibers well visible."),
|
| 461 |
+
::anno::display_name("Carpet Color"),
|
| 462 |
+
::anno::in_group("Appearance"),
|
| 463 |
+
::anno::ui_order(0)
|
| 464 |
+
]],
|
| 465 |
+
float roughness = 0.48f [[
|
| 466 |
+
::anno::description("Higher values lead to a less shiny appearance of the carpet."),
|
| 467 |
+
::anno::display_name("Roughness"),
|
| 468 |
+
::anno::in_group("Appearance"),
|
| 469 |
+
::anno::hard_range(0.f, 1.f),
|
| 470 |
+
::anno::ui_order(1)
|
| 471 |
+
]],
|
| 472 |
+
float roughness_variation = 0.04f [[
|
| 473 |
+
::anno::description("Adds variation to the roughness of the rug."),
|
| 474 |
+
::anno::display_name("Roughness Variation"),
|
| 475 |
+
::anno::in_group("Appearance"),
|
| 476 |
+
::anno::hard_range(0.f, 1.f),
|
| 477 |
+
::anno::ui_order(2)
|
| 478 |
+
]],
|
| 479 |
+
float pattern_AO = 0.59f [[
|
| 480 |
+
::anno::description("Adds darkening around the pattern of the rug."),
|
| 481 |
+
::anno::display_name("Pattern Visibility"),
|
| 482 |
+
::anno::in_group("Appearance"),
|
| 483 |
+
::anno::hard_range(0.f, 1.f),
|
| 484 |
+
::anno::ui_order(3)
|
| 485 |
+
]],
|
| 486 |
+
float bump_strength = 1.f [[
|
| 487 |
+
::anno::description("Adjusts the bumpiness of the pattern."),
|
| 488 |
+
::anno::display_name("Bump Strength"),
|
| 489 |
+
::anno::in_group("Appearance"),
|
| 490 |
+
::anno::hard_range(0.f, 2.f),
|
| 491 |
+
::anno::soft_range(0.f, 1.f),
|
| 492 |
+
::anno::ui_order(4)
|
| 493 |
+
]],
|
| 494 |
+
uniform float2 texture_translate = float2(0.f) [[
|
| 495 |
+
::anno::description("Controls the position of the texture."),
|
| 496 |
+
::anno::display_name("Texture Translate"),
|
| 497 |
+
::anno::in_group("Transform"),
|
| 498 |
+
::anno::ui_order(5)
|
| 499 |
+
]],
|
| 500 |
+
uniform float texture_rotate = 0.f [[
|
| 501 |
+
::anno::description("Rotates angle of the texture in degrees."),
|
| 502 |
+
::anno::display_name("Texture Rotate"),
|
| 503 |
+
::anno::in_group("Transform"),
|
| 504 |
+
::anno::soft_range(0.f, 360.f),
|
| 505 |
+
::anno::ui_order(6)
|
| 506 |
+
]],
|
| 507 |
+
uniform float2 texture_scale = float2(1.f) [[
|
| 508 |
+
::anno::description("Larger numbers increase the size."),
|
| 509 |
+
::anno::display_name("Texture Scale"),
|
| 510 |
+
::anno::in_group("Transform"),
|
| 511 |
+
::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)),
|
| 512 |
+
::anno::ui_order(7)
|
| 513 |
+
]],
|
| 514 |
+
uniform bool roundcorners_enable = false [[
|
| 515 |
+
::anno::description("Enables the round corner effect. Comes at a slight performance cost as additional raytracing calls are required to evaluate the round corner effect."),
|
| 516 |
+
::anno::display_name("Enable Round Corners"),
|
| 517 |
+
::anno::in_group("Round Corners"),
|
| 518 |
+
::anno::ui_order(8)
|
| 519 |
+
]],
|
| 520 |
+
uniform float roundcorners_radius_mm = 1.5f [[
|
| 521 |
+
::anno::description("Radius of the rounded corners in millimeters."),
|
| 522 |
+
::anno::display_name("Round Corner Radius (mm)"),
|
| 523 |
+
::anno::in_group("Round Corners"),
|
| 524 |
+
::anno::soft_range(0.f, 10.f),
|
| 525 |
+
::anno::ui_order(9)
|
| 526 |
+
]],
|
| 527 |
+
uniform bool roundcorners_across_materials = false [[
|
| 528 |
+
::anno::description("Applies the round corner effect across different materials when enabled."),
|
| 529 |
+
::anno::display_name("Across Materials"),
|
| 530 |
+
::anno::in_group("Round Corners"),
|
| 531 |
+
::anno::ui_order(10)
|
| 532 |
+
]],
|
| 533 |
+
uniform int uv_space_index = 0 [[
|
| 534 |
+
::anno::description("Uses selected UV space for material."),
|
| 535 |
+
::anno::display_name("UV Space Index"),
|
| 536 |
+
::anno::in_group("Transform"),
|
| 537 |
+
::anno::ui_order(11)
|
| 538 |
+
]]
|
| 539 |
+
)
|
| 540 |
+
[[
|
| 541 |
+
::anno::author("NVIDIA vMaterials"),
|
| 542 |
+
::anno::contributor("Rüdiger Raab"),
|
| 543 |
+
::anno::contributor("Maik Rohland"),
|
| 544 |
+
::anno::display_name("Rug Carpet - Hexagonal Pattern"),
|
| 545 |
+
::anno::description("Rug carpet material with hexagonal pattern."),
|
| 546 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 547 |
+
::anno::thumbnail("./.thumbs/Rug_Carpet.Rug_Carpet_Hexagonal.png"),
|
| 548 |
+
::anno::key_words(string[]("carpet", "fabric", "design", "automotive", "architecture", "pattern", "hexagonal", "interior", "new", "rough", "bumped", "gray"))
|
| 549 |
+
]] = Rug_Carpet_Base(
|
| 550 |
+
carpet_color: carpet_color,
|
| 551 |
+
roughness: roughness,
|
| 552 |
+
roughness_variation: roughness_variation,
|
| 553 |
+
pattern_AO: pattern_AO,
|
| 554 |
+
bump_strength: bump_strength,
|
| 555 |
+
texture_translate: texture_translate,
|
| 556 |
+
texture_rotate: texture_rotate,
|
| 557 |
+
texture_scale: texture_scale,
|
| 558 |
+
roundcorners_enable: roundcorners_enable,
|
| 559 |
+
roundcorners_radius_mm: roundcorners_radius_mm,
|
| 560 |
+
roundcorners_across_materials: roundcorners_across_materials,
|
| 561 |
+
uv_space_index: uv_space_index,
|
| 562 |
+
rug_fibers: texture_2d("./textures/rug_carpet_multi_fibers.jpg", ::tex::gamma_linear),
|
| 563 |
+
rug_aniso: texture_2d("./textures/rug_carpet_anisotropy.jpg", ::tex::gamma_linear),
|
| 564 |
+
rug_multi_R_rough_G_ao_B_patternao: texture_2d("./textures/rug_carpet_02_multi_R_rough_G_ao_B_bumpao.jpg", ::tex::gamma_linear),
|
| 565 |
+
rug_normal: texture_2d("./textures/rug_carpet_02_norm.jpg", ::tex::gamma_linear)
|
| 566 |
+
);
|
| 567 |
+
|
| 568 |
+
|
| 569 |
+
// 3
|
| 570 |
+
export material Rug_Carpet_Honeycomb(
|
| 571 |
+
color carpet_color = color(0.139f, 0.139f, 0.139f) [[
|
| 572 |
+
::anno::description("Adjusts the color of the rug while keeping bright fibers well visible."),
|
| 573 |
+
::anno::display_name("Carpet Color"),
|
| 574 |
+
::anno::in_group("Appearance"),
|
| 575 |
+
::anno::ui_order(0)
|
| 576 |
+
]],
|
| 577 |
+
float roughness = 0.48f [[
|
| 578 |
+
::anno::description("Higher values lead to a less shiny appearance of the carpet."),
|
| 579 |
+
::anno::display_name("Roughness"),
|
| 580 |
+
::anno::in_group("Appearance"),
|
| 581 |
+
::anno::hard_range(0.f, 1.f),
|
| 582 |
+
::anno::ui_order(1)
|
| 583 |
+
]],
|
| 584 |
+
float roughness_variation = 0.04f [[
|
| 585 |
+
::anno::description("Adds variation to the roughness of the rug."),
|
| 586 |
+
::anno::display_name("Roughness Variation"),
|
| 587 |
+
::anno::in_group("Appearance"),
|
| 588 |
+
::anno::hard_range(0.f, 1.f),
|
| 589 |
+
::anno::ui_order(2)
|
| 590 |
+
]],
|
| 591 |
+
float pattern_AO = 0.59f [[
|
| 592 |
+
::anno::description("Adds darkening around the pattern of the rug."),
|
| 593 |
+
::anno::display_name("Pattern Visibility"),
|
| 594 |
+
::anno::in_group("Appearance"),
|
| 595 |
+
::anno::hard_range(0.f, 1.f),
|
| 596 |
+
::anno::ui_order(3)
|
| 597 |
+
]],
|
| 598 |
+
float bump_strength = 1.f [[
|
| 599 |
+
::anno::description("Adjusts the bumpiness of the pattern."),
|
| 600 |
+
::anno::display_name("Bump Strength"),
|
| 601 |
+
::anno::in_group("Appearance"),
|
| 602 |
+
::anno::hard_range(0.f, 2.f),
|
| 603 |
+
::anno::soft_range(0.f, 1.f),
|
| 604 |
+
::anno::ui_order(4)
|
| 605 |
+
]],
|
| 606 |
+
uniform float2 texture_translate = float2(0.f) [[
|
| 607 |
+
::anno::description("Controls the position of the texture."),
|
| 608 |
+
::anno::display_name("Texture Translate"),
|
| 609 |
+
::anno::in_group("Transform"),
|
| 610 |
+
::anno::ui_order(5)
|
| 611 |
+
]],
|
| 612 |
+
uniform float texture_rotate = 0.f [[
|
| 613 |
+
::anno::description("Rotates angle of the texture in degrees."),
|
| 614 |
+
::anno::display_name("Texture Rotate"),
|
| 615 |
+
::anno::in_group("Transform"),
|
| 616 |
+
::anno::soft_range(0.f, 360.f),
|
| 617 |
+
::anno::ui_order(6)
|
| 618 |
+
]],
|
| 619 |
+
uniform float2 texture_scale = float2(1.f) [[
|
| 620 |
+
::anno::description("Larger numbers increase the size."),
|
| 621 |
+
::anno::display_name("Texture Scale"),
|
| 622 |
+
::anno::in_group("Transform"),
|
| 623 |
+
::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)),
|
| 624 |
+
::anno::ui_order(7)
|
| 625 |
+
]],
|
| 626 |
+
uniform bool roundcorners_enable = false [[
|
| 627 |
+
::anno::description("Enables the round corner effect. Comes at a slight performance cost as additional raytracing calls are required to evaluate the round corner effect."),
|
| 628 |
+
::anno::display_name("Enable Round Corners"),
|
| 629 |
+
::anno::in_group("Round Corners"),
|
| 630 |
+
::anno::ui_order(8)
|
| 631 |
+
]],
|
| 632 |
+
uniform float roundcorners_radius_mm = 1.5f [[
|
| 633 |
+
::anno::description("Radius of the rounded corners in millimeters."),
|
| 634 |
+
::anno::display_name("Round Corner Radius (mm)"),
|
| 635 |
+
::anno::in_group("Round Corners"),
|
| 636 |
+
::anno::soft_range(0.f, 10.f),
|
| 637 |
+
::anno::ui_order(9)
|
| 638 |
+
]],
|
| 639 |
+
uniform bool roundcorners_across_materials = false [[
|
| 640 |
+
::anno::description("Applies the round corner effect across different materials when enabled."),
|
| 641 |
+
::anno::display_name("Across Materials"),
|
| 642 |
+
::anno::in_group("Round Corners"),
|
| 643 |
+
::anno::ui_order(10)
|
| 644 |
+
]],
|
| 645 |
+
uniform int uv_space_index = 0 [[
|
| 646 |
+
::anno::description("Uses selected UV space for material."),
|
| 647 |
+
::anno::display_name("UV Space Index"),
|
| 648 |
+
::anno::in_group("Transform"),
|
| 649 |
+
::anno::ui_order(11)
|
| 650 |
+
]]
|
| 651 |
+
)
|
| 652 |
+
[[
|
| 653 |
+
::anno::author("NVIDIA vMaterials"),
|
| 654 |
+
::anno::contributor("Rüdiger Raab"),
|
| 655 |
+
::anno::contributor("Maik Rohland"),
|
| 656 |
+
::anno::display_name("Rug Carpet - Honeycomb"),
|
| 657 |
+
::anno::description("Rug carpet material with stylized honeycomb pattern."),
|
| 658 |
+
::anno::copyright_notice(COPYRIGHT),
|
| 659 |
+
::anno::thumbnail("./.thumbs/Rug_Carpet.Rug_Carpet_Honeycomb.png"),
|
| 660 |
+
::anno::key_words(string[]("carpet", "fabric", "design", "automotive", "architecture", "pattern", "honeycomb", "modern", "hexagonal", "interior", "new", "rough", "bumped", "gray"))
|
| 661 |
+
]] = Rug_Carpet_Base(
|
| 662 |
+
carpet_color: carpet_color,
|
| 663 |
+
roughness: roughness,
|
| 664 |
+
roughness_variation: roughness_variation,
|
| 665 |
+
pattern_AO: pattern_AO,
|
| 666 |
+
bump_strength: bump_strength,
|
| 667 |
+
texture_translate: texture_translate,
|
| 668 |
+
texture_rotate: texture_rotate,
|
| 669 |
+
texture_scale: texture_scale,
|
| 670 |
+
roundcorners_enable: roundcorners_enable,
|
| 671 |
+
roundcorners_radius_mm: roundcorners_radius_mm,
|
| 672 |
+
roundcorners_across_materials: roundcorners_across_materials,
|
| 673 |
+
uv_space_index: uv_space_index,
|
| 674 |
+
rug_fibers: texture_2d("./textures/rug_carpet_multi_fibers.jpg", ::tex::gamma_linear),
|
| 675 |
+
rug_aniso: texture_2d("./textures/rug_carpet_anisotropy.jpg", ::tex::gamma_linear),
|
| 676 |
+
rug_multi_R_rough_G_ao_B_patternao: texture_2d("./textures/rug_carpet_03_multi_R_rough_G_ao_B_bumpao.jpg", ::tex::gamma_linear),
|
| 677 |
+
rug_normal: texture_2d("./textures/rug_carpet_03_norm.jpg", ::tex::gamma_linear)
|
| 678 |
+
);
|
| 679 |
+
|
| 680 |
+
|
| 681 |
+
|
| 682 |
+
|
| 683 |
+
|
| 684 |
+
|
| 685 |
+
|
| 686 |
+
|
| 687 |
+
|
| 688 |
+
|
| 689 |
+
|
| 690 |
+
|
| 691 |
+
|
| 692 |
+
|
| 693 |
+
|
| 694 |
+
|
| 695 |
+
|
| 696 |
+
|
| 697 |
+
|
| 698 |
+
|
code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cashmere_Wool_Suiting.mdl.png
ADDED
|
|
Git LFS Details
|
code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cashmere_Wool_Suiting.mdl@Cashmere_Wool_Suiting.png
ADDED
|
|
Git LFS Details
|
code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cashmere_Wool_Suiting.mdl@Cashmere_Wool_Suiting_Amazon_Clay.png
ADDED
|
|
Git LFS Details
|
code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cashmere_Wool_Suiting.mdl@Cashmere_Wool_Suiting_Ash_Brown.png
ADDED
|
|
Git LFS Details
|
code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cashmere_Wool_Suiting.mdl@Cashmere_Wool_Suiting_Autumn.png
ADDED
|
|
Git LFS Details
|
code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cashmere_Wool_Suiting.mdl@Cashmere_Wool_Suiting_Black.png
ADDED
|
|
Git LFS Details
|
code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cashmere_Wool_Suiting.mdl@Cashmere_Wool_Suiting_Burgundy.png
ADDED
|
|
Git LFS Details
|
code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cashmere_Wool_Suiting.mdl@Cashmere_Wool_Suiting_Champagne.png
ADDED
|
|
Git LFS Details
|
code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cashmere_Wool_Suiting.mdl@Cashmere_Wool_Suiting_Chocolate.png
ADDED
|
|
Git LFS Details
|
code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cashmere_Wool_Suiting.mdl@Cashmere_Wool_Suiting_Crimson.png
ADDED
|
|
Git LFS Details
|
code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cashmere_Wool_Suiting.mdl@Cashmere_Wool_Suiting_Electric.png
ADDED
|
|
Git LFS Details
|
code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cashmere_Wool_Suiting.mdl@Cashmere_Wool_Suiting_Flaxen.png
ADDED
|
|
Git LFS Details
|
code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cashmere_Wool_Suiting.mdl@Cashmere_Wool_Suiting_Lavender.png
ADDED
|
|
Git LFS Details
|
code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cashmere_Wool_Suiting.mdl@Cashmere_Wool_Suiting_Mint.png
ADDED
|
|
Git LFS Details
|
code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cashmere_Wool_Suiting.mdl@Cashmere_Wool_Suiting_Mustard.png
ADDED
|
|
Git LFS Details
|
code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cashmere_Wool_Suiting.mdl@Cashmere_Wool_Suiting_Olive.png
ADDED
|
|
Git LFS Details
|
code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cashmere_Wool_Suiting.mdl@Cashmere_Wool_Suiting_Potters_Clay.png
ADDED
|
|
Git LFS Details
|
code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cashmere_Wool_Suiting.mdl@Cashmere_Wool_Suiting_Purple.png
ADDED
|
|
Git LFS Details
|
code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cashmere_Wool_Suiting.mdl@Cashmere_Wool_Suiting_Rose.png
ADDED
|
|
Git LFS Details
|
code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cashmere_Wool_Suiting.mdl@Cashmere_Wool_Suiting_Rosy_Peach.png
ADDED
|
|
Git LFS Details
|
code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cashmere_Wool_Suiting.mdl@Cashmere_Wool_Suiting_Silver.png
ADDED
|
|
Git LFS Details
|
code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cashmere_Wool_Suiting.mdl@Cashmere_Wool_Suiting_Sky_Blue.png
ADDED
|
|
Git LFS Details
|
code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cashmere_Wool_Suiting.mdl@Cashmere_Wool_Suiting_Smoke.png
ADDED
|
|
Git LFS Details
|
code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cashmere_Wool_Suiting.mdl@Cashmere_Wool_Suiting_Teal.png
ADDED
|
|
Git LFS Details
|
code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cotton_Denim.mdl.png
ADDED
|
|
Git LFS Details
|
code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cotton_Denim.mdl@Cotton_Denim.png
ADDED
|
|
Git LFS Details
|
code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cotton_Denim.mdl@Cotton_Denim_Black.png
ADDED
|
|
Git LFS Details
|
code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cotton_Denim.mdl@Cotton_Denim_Bleached_Light_Blue.png
ADDED
|
|
Git LFS Details
|
code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cotton_Denim.mdl@Cotton_Denim_Carbon.png
ADDED
|
|
Git LFS Details
|
code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cotton_Denim.mdl@Cotton_Denim_Independence_Blue.png
ADDED
|
|
Git LFS Details
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code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cotton_Denim.mdl@Cotton_Denim_Light_Blue.png
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Git LFS Details
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code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cotton_Denim.mdl@Cotton_Denim_Washed_Blue.png
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Git LFS Details
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code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cotton_French_Terry.mdl.png
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Git LFS Details
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code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cotton_French_Terry.mdl@Cotton_French_Terry.png
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Git LFS Details
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code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cotton_French_Terry.mdl@Cotton_French_Terry_Brown.png
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code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cotton_French_Terry.mdl@Cotton_French_Terry_Burgundy.png
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code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cotton_French_Terry.mdl@Cotton_French_Terry_Dark_Blue.png
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code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cotton_French_Terry.mdl@Cotton_French_Terry_Dark_Gray.png
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code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cotton_French_Terry.mdl@Cotton_French_Terry_Electric_Blue.png
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code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cotton_French_Terry.mdl@Cotton_French_Terry_Fox_Red.png
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code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cotton_French_Terry.mdl@Cotton_French_Terry_Fuchsia.png
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code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cotton_French_Terry.mdl@Cotton_French_Terry_Gray.png
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code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cotton_French_Terry.mdl@Cotton_French_Terry_Harbor_Gray.png
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Git LFS Details
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code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cotton_French_Terry.mdl@Cotton_French_Terry_Mid_Gray.png
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Git LFS Details
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code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cotton_French_Terry.mdl@Cotton_French_Terry_Olive_Green.png
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code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cotton_French_Terry.mdl@Cotton_French_Terry_Petrol.png
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code/third_party/vMaterials_2/Fabric/.thumbs/256x256/Cotton_French_Terry.mdl@Cotton_French_Terry_Saffron.png
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Git LFS Details
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