AbstractPhil's picture
recapture: the anchor arrays are now stored as a mean plus a percentile-scaled deviation. The first version quantized the absolute value against one global scale, which put the byte-to-byte signal below a single step — the arrays looked right and carried almost nothing per byte. Adds the per-byte write and the board's effective width, and ships the rebuilt viewer
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<title>Beatrix Byte Scope</title>
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<div class="wrap">
<header class="lede">
<h1>Beatrix Byte Scope</h1>
<p class="sub">Two real inferences through mini-beatrix-2s, opened byte by byte.
Every number here was read out of one instrumented forward pass over the bytes
the model actually produced &mdash; the splat address reads, the blackboard each
layer writes to, the anchored experts, the head, and what one mounted arm changes.</p>
<div class="meta" id="meta"></div>
</header>
<div class="bar">
<div class="row">
<div class="fld" style="flex:1 1 300px">
<label for="cap">Inference</label>
<select id="cap"></select>
</div>
<div class="fld">
<span class="lab">Weights</span>
<div class="seg" role="group" aria-label="Which weights">
<button id="c-core" data-cfg="core" aria-pressed="false">Core</button>
<button id="c-arm" data-cfg="arm" aria-pressed="true">Core + arm</button>
<button id="c-diff" data-cfg="diff" aria-pressed="false">Difference</button>
</div>
</div>
<div class="fld">
<label for="lay">Layer</label>
<select id="lay"></select>
</div>
<div class="fld">
<span class="lab">Anchor views show</span>
<div class="seg" role="group" aria-label="What the anchor views show">
<button id="m-dev" data-mode="dev" aria-pressed="true">This byte's move</button>
<button id="m-abs" data-mode="abs" aria-pressed="false">Absolute</button>
</div>
</div>
<div class="fld">
<span class="lab">Byte</span>
<div style="display:flex;gap:6px;align-items:center">
<button class="ib" id="prev" aria-label="Previous byte">&larr;</button>
<button class="ib" id="play">Play</button>
<button class="ib" id="next" aria-label="Next byte">&rarr;</button>
</div>
</div>
</div>
<div class="row" style="margin-top:8px">
<div class="fld" style="flex:1 1 100%">
<input type="range" id="pos" min="0" max="10" value="0" aria-label="Byte position">
<div class="status" id="status">Loading the capture&hellip;</div>
</div>
</div>
</div>
<div class="strip">
<div class="bytes" id="bytes"></div>
<div class="legend">
<span><span class="sw" style="background:var(--sunk)"></span>prompt</span>
<span><span class="sw" style="background:var(--pos-soft)"></span>the model's reply</span>
<span><span class="sw" style="background:var(--cursor)"></span>selected byte</span>
<span id="replies"></span>
</div>
</div>
<div class="grid">
<section class="p twothird">
<div class="ph"><h2>Depth &times; byte</h2><span class="rdg" id="depth-rdg"></span></div>
<p class="note" id="depth-note">Each row is one of the twenty decoder blocks, each column one
byte. Click anywhere to move the cursor.</p>
<div class="fld" style="margin-bottom:8px">
<label for="chan">Channel</label>
<select id="chan">
<option value="attn_norm">What the splat read contributed</option>
<option value="bank_disp">What the dispatched experts contributed</option>
<option value="bank_trunk">What the always-on expert contributed</option>
<option value="resid_out">Residual stream size leaving the block</option>
<option value="den">Agreement mass (the splat denominator)</option>
<option value="arm_patch">What the arm's patch contributed</option>
</select>
</div>
<div class="cw"><canvas id="depth" height="200"></canvas></div>
<div class="axis"><span>byte 0</span><span id="depth-ax"></span></div>
</section>
<section class="p third">
<div class="ph"><h2>At this byte</h2></div>
<p class="note" id="pred-note">What the model predicted for the next byte here, and
what it took.</p>
<div class="stats" id="stats"></div>
<div style="height:12px"></div>
<div class="pred" id="pred"></div>
</section>
<section class="p half">
<div class="ph"><h2>Where this byte reads</h2><span class="rdg" id="att-rdg"></span></div>
<p class="note">There is no softmax over positions in this architecture. This row is the
exact byte-to-byte weight implied by the same bilinear forms the scan sums, so it is
derived from the read, not an approximation of it. Each bar is one earlier byte.</p>
<div class="cw"><canvas id="attrow" height="120"></canvas></div>
<div class="axis"><span>byte 0</span><span id="att-ax"></span></div>
</section>
<section class="p half">
<div class="ph"><h2>The whole layer's reading</h2><span class="rdg" id="attm-rdg"></span></div>
<p class="note">Every byte's row at once for this layer, rows normalized to their own
maximum. The diagonal is a byte reading itself; a bright column is a byte the whole
sequence keeps returning to.</p>
<div class="cw"><canvas id="attmap" height="260"></canvas></div>
</section>
<section class="p half">
<div class="ph"><h2>Address read</h2><span class="rdg" id="read-rdg"></span></div>
<p class="note">Four constellations of sixty-four anchors each. The read is
<em>signed</em>: a negative weight is inhibition, a first-class result of the closed
form, not an absence. Amber excites, teal inhibits.</p>
<div class="cw"><canvas id="readc" height="96"></canvas></div>
<div class="axis"><span>anchor 0</span><span>anchor 63</span></div>
<div style="height:12px"></div>
<p class="note" style="margin-bottom:6px">The same read down the full depth &mdash;
twenty blocks against the anchors, all four books side by side unless you pick one.
The books are independent frames that compose by budget, never by a choice between
them, so reading them together is reading the whole address.</p>
<div class="fld" style="margin-bottom:6px">
<label for="cst">Books shown (here and in the write below)</label>
<select id="cst"></select>
</div>
<div class="cw"><canvas id="readd" height="200"></canvas></div>
</section>
<section class="p half">
<div class="ph"><h2>What this byte writes</h2><span class="rdg" id="write-rdg"></span></div>
<p class="note">The blackboard each layer keeps is a <em>running sum</em>: it only ever
grows, so plotting it directly plots the position in the sequence and almost nothing
else. What moves byte to byte is the <em>write</em> — what this one byte puts on the
board, before it is added in. That is what these two show.</p>
<div class="cw"><canvas id="writec" height="96"></canvas></div>
<div class="axis"><span>anchor 0</span><span>anchor 63</span></div>
<div style="height:12px"></div>
<p class="note" style="margin-bottom:6px">The same write down the full depth.</p>
<div class="cw"><canvas id="writed" height="200"></canvas></div>
</section>
<section class="p half">
<div class="ph"><h2>How many anchors carry the load</h2>
<span class="rdg" id="used-rdg"></span></div>
<p class="note">The board's width in use: the effective number of anchors holding the
accumulated mass, out of sixty-four, at every byte. This is the one reading of the
cumulative board that is worth watching, because it moves while the board itself
barely does. A fall means the layer has settled onto a few anchors and is keeping
them.</p>
<div class="cw"><canvas id="used" height="200"></canvas></div>
<div class="axis"><span>byte 0</span><span id="used-ax"></span></div>
<p class="note" style="margin:8px 0 0">Rows are blocks, top to bottom; brighter is
wider. Each row is scaled to its own range, so read a row along its length rather
than against its neighbours.</p>
</section>
<section class="p half">
<div class="ph"><h2>Anchored experts</h2><span class="rdg" id="exp-rdg"></span></div>
<p class="note">Three fat experts per block under the same signed dispatch, with an
always-on trunk beside them. Every expert contributes at every byte, weighted by sign;
nothing is selected and nothing is dropped.</p>
<div class="cw"><canvas id="exp" height="200"></canvas></div>
<div class="axis"><span>expert 1</span><span>expert 3</span></div>
</section>
<section class="p half">
<div class="ph"><h2>Head address</h2><span class="rdg" id="head-rdg"></span></div>
<p class="note">The readout's own 256-atom signed read on the final hidden state,
laid out sixteen by sixteen. This path was born at exactly zero weight and had to earn
its way in during training.</p>
<div class="cw"><canvas id="head" height="200"></canvas></div>
</section>
<section class="p">
<div class="ph"><h2>Codebook frames</h2><span class="rdg">static, per block</span></div>
<p class="note">The anchors themselves, not the activity on them. Drift is how far each
frame moved from where it was born; effective rank is how much of its own space it still
spans; the largest off-diagonal cosine says whether any two anchors have crowded
together. The governor holds them apart from birth, so none of these frames collapsed.</p>
<div class="tw"><table id="cb"><thead><tr>
<th>Block</th><th>Constellation</th><th>Drift, mean</th><th>Drift, max</th>
<th>Effective rank</th><th>Max |cos|</th><th>Merged pairs</th>
</tr></thead><tbody></tbody></table></div>
</section>
</div>
<p class="foot" id="foot"></p>
</div>
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const S = {man:null, cap:null, cfg:"arm", byte:0, layer:10, cst:"all",
mode:"dev", chan:"attn_norm", sum:{}, bin:{}, playing:0};
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The same page serves two homes: the published artifact keeps the capture
under data/, and the dataset repo keeps it beside (or one level above)
this file. BASE is settled once at boot; EXT likewise, because the
artifact host serves the arrays as base64 text and the dataset keeps
them as raw uint8. */
let BASE = "data/", EXT = null;
const key = (c,g) => c+"/"+g;
async function summary(capId,cfg){
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const desU = (u,s) => u/255*s; // unsigned dequantize
/* The anchor arrays are stored as a per-anchor MEAN over the sequence plus
a quantized DEVIATION from it, one scale per (block, constellation).
Every anchor picture is dominated by a large constant part — neighbouring
bytes are 0.98+ alike — so the deviation is what a byte-by-byte reader
wants, and it is also the only form in which the per-byte signal survives
eight bits. `abs` adds the mean back. Returns a reader plus the range to
colour against. */
async function anchors(capId,cfg,name){
const [s,a] = await Promise.all([summary(capId,cfg), bin(capId,cfg,name)]);
const [L,C,n,K] = s.shapes[name];
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const dev = (l,c,i,k) => desS(a[((l*C+c)*n + i)*K + k], scale[l][c]);
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get: S.mode === "abs" ? abs : dev,
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}
return m || 1;
}
/* Four constellations side by side: 4*K columns with the book index folded
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const books = C => S.cst === "all" ? Array.from({length:C},(_,i)=>i) : [S.cst|0];
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Math.round(a[1]+(b[1]-a[1])*t),
Math.round(a[2]+(b[2]-a[2])*t)];
/** Paint a cols x rows grid of values into a canvas, one pixel per cell. */
function paint(cv, cols, rows, val, signed, scale){
cv.width = cols; cv.height = rows;
const ctx = cv.getContext("2d");
const img = ctx.createImageData(cols, rows);
const d = img.data;
for(let y=0;y<rows;y++) for(let x=0;x<cols;x++){
const v = val(x,y);
const c = signed ? diverge(v/scale) : ramp(v/scale);
const i = (y*cols+x)*4;
d[i]=c[0]; d[i+1]=c[1]; d[i+2]=c[2]; d[i+3]=255;
}
ctx.putImageData(img,0,0);
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if(cx!=null && cx>=0) ctx.fillRect(cx,0,1,rows);
if(cy!=null && cy>=0) ctx.fillRect(0,cy,cols,1);
ctx.restore();
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function glyphName(b){
if(b===10) return "newline"; if(b===32) return "space"; if(b===9) return "tab";
if(b>=33&&b<=126) return "'"+String.fromCharCode(b)+"'";
return "byte "+b;
}
/* --------------------------------------------------------------- helpers */
function cap(){ return S.man.captures.find(c=>c.id===S.cap); }
function cfgsNeeded(){ return S.cfg==="diff" ? ["arm","core"] : [S.cfg]; }
function armMissing(){ return S.cfg==="core"; }
/** A per-layer scalar series, resolved through the current weights mode. */
async function series(chan){
const c = cap();
const get = s => s.per_layer.map(L=>{
if(chan==="den") return L.den[0].map((_,i)=>L.den.reduce((a,r)=>a+r[i],0));
const v = L[chan];
return v || new Array(c.n).fill(0);
});
if(S.cfg==="diff"){
const [a,b] = await Promise.all([summary(c.id,"arm"), summary(c.id,"core")]);
const A=get(a), B=get(b);
return A.map((r,li)=>r.map((v,i)=>v-B[li][i]));
}
return get(await summary(c.id,S.cfg));
}
/* ----------------------------------------------------------------- panels */
async function drawDepth(){
const c = cap(), n = c.n, rows = 20;
const data = await series(S.chan);
const signed = S.cfg==="diff";
let m = 0; for(const r of data) for(const v of r) m = Math.max(m, Math.abs(v));
m = m || 1;
const cv = $("#depth");
paint(cv, n, rows, (x,y)=>data[y][x], signed, m);
cursor(cv, n, rows, S.byte, S.layer);
cv.style.height = "200px";
const lbl = $("#chan").selectedOptions[0].textContent;
$("#depth-rdg").textContent =
`${lbl.toLowerCase()} · ${signed?"±":"0–"}${m.toPrecision(3)}` +
(S.chan==="arm_patch" && armMissing() ? " · no arm mounted" : "");
$("#depth-ax").textContent = "byte "+(n-1);
$("#depth-note").textContent = S.chan==="arm_patch" && armMissing()
? "The arm is detached in this view, so this channel is flat. Switch the weights to Core + arm."
: "Each row is one of the twenty decoder blocks, each column one byte. Click anywhere to move the cursor.";
}
async function drawPred(){
const c = cap(), i = S.byte;
const base = await summary(c.id, S.cfg==="diff" ? "arm" : S.cfg);
const other = S.cfg==="diff" ? await summary(c.id,"core") : null;
const ids = base.top_ids[i], ps = base.top_p[i];
const took = i+1 < c.n ? c.bytes[i+1] : null;
let html = "";
for(let k=0;k<ids.length;k++){
const isTook = took!==null && ids[k]===took;
html += `<div class="${isTook?"took":""}" style="display:contents">`+
`<span class="g">${glyph(ids[k])}</span>`+
`<span class="barbg"><span class="barfg" style="width:${(ps[k]*100).toFixed(1)}%"></span></span>`+
`<span class="num">${(ps[k]*100).toFixed(1)}%</span></div>`;
}
$("#pred").innerHTML = html;
const st = [
["Byte", glyphName(c.bytes[i]), "position "+i],
["Entropy", base.entropy[i].toFixed(2), "bits"],
["Took", took===null?"—":glyphName(took),
took===null?"end of capture":(base.p_actual[i]*100).toFixed(1)+"% given"],
];
if(other) st.push(["Entropy, core", other.entropy[i].toFixed(2),
(base.entropy[i]-other.entropy[i]>=0?"+":"")+(base.entropy[i]-other.entropy[i]).toFixed(2)+" with arm"]);
$("#stats").innerHTML = st.map(([k,v,u])=>
`<div class="stat"><div class="k">${k}</div><div class="v">${v}</div>`+
`<div class="u">${u}</div></div>`).join("");
$("#pred-note").textContent = i+1 >= c.n
? "The last byte of the capture has nothing after it, so there is no target here."
: (i < c.n_prompt ? "Still inside the prompt: the model is reading, and this is what it would have written instead."
: "Inside the reply: this is the choice it actually made.");
}
async function attRow(capId,cfg,layer,i,n){
const a = await bin(capId,cfg,"attn");
const off = layer*n*n + i*n;
const out = new Float32Array(i+1);
for(let j=0;j<=i;j++) out[j] = a[off+j]/255;
return out;
}
async function drawAtt(){
const c = cap(), n = c.n, i = S.byte;
let row, signed=false;
if(S.cfg==="diff"){
const [A,B] = await Promise.all([attRow(c.id,"arm",S.layer,i,n),
attRow(c.id,"core",S.layer,i,n)]);
row = A.map((v,j)=>v-B[j]); signed = true;
} else row = await attRow(c.id,S.cfg,S.layer,i,n);
let m=0; for(const v of row) m=Math.max(m,Math.abs(v)); m=m||1;
const cv = $("#attrow");
paint(cv, n, 1, (x)=> x<=i ? row[x] : 0, signed, m);
cv.style.height = "34px";
const top = Array.from(row).map((v,j)=>[Math.abs(v),j]).sort((a,b)=>b[0]-a[0]).slice(0,3);
$("#att-rdg").textContent = top.length
? "strongest: " + top.map(([,j])=>`${glyph(c.bytes[j])}@${j}`).join(" ")
: "";
$("#att-ax").textContent = "byte "+(n-1);
const cm = $("#attmap");
if(S.cfg==="diff"){
const [A,B] = await Promise.all([bin(c.id,"arm","attn"), bin(c.id,"core","attn")]);
const o = S.layer*n*n;
paint(cm, n, n, (x,y)=> x<=y ? (A[o+y*n+x]-B[o+y*n+x])/255 : 0, true, 1);
$("#attm-rdg").textContent = "arm minus core, block "+S.layer;
} else {
const A = await bin(c.id,S.cfg,"attn");
const o = S.layer*n*n;
paint(cm, n, n, (x,y)=> x<=y ? A[o+y*n+x]/255 : 0, false, 1);
$("#attm-rdg").textContent = "block "+S.layer;
}
cursor(cm, n, n, null, i);
}
/** One anchor array drawn twice: across the four books at this byte, and
down the twenty blocks at this byte. `name` is read or write. */
async function drawAnchors(name, cTop, cDepth, rdg, label){
const c = cap(), i = S.byte;
let A = await anchors(c.id, S.cfg==="diff" ? "arm" : S.cfg, name), get = A.get;
if(S.cfg==="diff"){
const B = await anchors(c.id,"core",name);
get = (l,cc,ii,k) => A.get(l,cc,ii,k) - B.get(l,cc,ii,k);
}
const {L,C,K} = A;
const all = Array.from({length:C},(_,x)=>x);
const mTop = spanOf(get, all, [S.layer], i, K);
paint(cTop, K, C, (x,y)=>get(S.layer,y,i,x), true, mTop);
cTop.style.height = "96px";
const bs = books(C), W = K*bs.length;
const mD = spanOf(get, bs, Array.from({length:L},(_,x)=>x), i, K);
paint(cDepth, W, L, (x,y)=>get(y, bs[(x/K)|0], i, x%K), true, mD);
cursor(cDepth, W, L, null, S.layer);
cDepth.style.height = "200px";
$(rdg).textContent = `block ${S.layer} · byte ${i} · ` +
(S.mode==="abs" ? "absolute" : "move from this run's average") +
` · ±${mTop.toPrecision(2)}`;
}
const drawRead = () => drawAnchors("read", $("#readc"), $("#readd"),
"#read-rdg", "read");
const drawWrite = () => drawAnchors("write", $("#writec"), $("#writed"),
"#write-rdg", "write");
/** The board's width in use, every block, the whole sequence. Each row is
scaled to its own range because blocks differ by an order of magnitude. */
async function drawUsed(){
const c = cap(), n = c.n;
const get = s => s.per_layer.map(L =>
L.used[0].map((_,i) => L.used.reduce((a,r)=>a+r[i],0)/L.used.length));
let rows, signed = false;
if(S.cfg==="diff"){
const [a,b] = await Promise.all([summary(c.id,"arm"), summary(c.id,"core")]);
const A=get(a), B=get(b); rows = A.map((r,li)=>r.map((v,i)=>v-B[li][i]));
signed = true;
} else rows = get(await summary(c.id,S.cfg));
const lo = rows.map(r=>Math.min(...r)), hi = rows.map(r=>Math.max(...r));
const cv = $("#used");
paint(cv, n, rows.length, (x,y)=>{
const s = signed ? Math.max(Math.abs(lo[y]),Math.abs(hi[y])) || 1
: (hi[y]-lo[y]) || 1;
return signed ? rows[y][x]/s : (rows[y][x]-lo[y])/s;
}, signed, 1);
cursor(cv, n, rows.length, S.byte, S.layer);
cv.style.height = "200px";
$("#used-ax").textContent = "byte "+(n-1);
const r = rows[S.layer];
$("#used-rdg").textContent = signed
? `block ${S.layer}: ${(r[S.byte]>=0?"+":"")}${r[S.byte].toFixed(1)} anchors vs the core`
: `block ${S.layer}: ${r[S.byte].toFixed(1)} of 64 at byte ${S.byte}` +
` · ${Math.min(...r).toFixed(1)}–${Math.max(...r).toFixed(1)} over the run`;
}
async function drawExp(){
const c = cap(), i = S.byte;
const get = s => s.per_layer.map(L=>L.experts[i]);
let rows, signed = true;
if(S.cfg==="diff"){
const [a,b] = await Promise.all([summary(c.id,"arm"), summary(c.id,"core")]);
const A=get(a), B=get(b); rows = A.map((r,li)=>r.map((v,k)=>v-B[li][k]));
} else rows = get(await summary(c.id,S.cfg));
let m=0; for(const r of rows) for(const v of r) m=Math.max(m,Math.abs(v));
const E = rows[0].length;
const cv = $("#exp");
paint(cv, E, rows.length, (x,y)=>rows[y][x], signed, m||1);
cursor(cv, E, rows.length, null, S.layer);
cv.style.height = "200px";
const r = rows[S.layer];
$("#exp-rdg").textContent = `block ${S.layer}: ` +
r.map(v=>(v>=0?"+":"")+v.toFixed(3)).join(" ");
}
async function drawHead(){
const c = cap(), i = S.byte;
const cfg = S.cfg==="diff" ? "arm" : S.cfg;
const s = await summary(c.id,cfg);
const [n,Kh] = s.shapes.head;
const a = await bin(c.id,cfg,"head");
let f = k => desS(a[i*Kh+k], s.scales.head);
if(S.cfg==="diff"){
const sb = await summary(c.id,"core");
const b = await bin(c.id,"core","head");
const fa = f; f = k => fa(k) - desS(b[i*Kh+k], sb.scales.head);
}
const side = Math.round(Math.sqrt(Kh));
let m=0; for(let k=0;k<Kh;k++) m=Math.max(m,Math.abs(f(k)));
const cv = $("#head");
paint(cv, side, side, (x,y)=>f(y*side+x), true, m||1);
cv.style.height = "200px";
$("#head-rdg").textContent = `${Kh} atoms · ±${(m||0).toPrecision(3)}` +
(S.cfg==="diff" ? " · arm minus core" : "");
}
function drawCodebooks(){
const tb = $("#cb tbody");
tb.innerHTML = S.man.codebooks.map(r=>
`<tr class="${r.layer===S.layer?"on":""}"><td>${r.layer}</td><td>${r.const}</td>`+
`<td class="num">${r.drift_mean.toFixed(4)}</td><td class="num">${r.drift_max.toFixed(4)}</td>`+
`<td class="num">${r.erank.toFixed(1)}</td><td class="num">${r.max_abs_cos.toFixed(3)}</td>`+
`<td class="num">${r.merge_pairs}</td></tr>`).join("");
}
/* ------------------------------------------------------------- byte strip */
function drawBytes(){
const c = cap();
const f = document.createDocumentFragment();
for(let i=0;i<c.n;i++){
const b = document.createElement("button");
b.className = "byte" + (i>=c.n_prompt?" gen":"") + (i===S.byte?" sel":"");
b.textContent = glyph(c.bytes[i]);
b.title = `byte ${i}: ${glyphName(c.bytes[i])}`;
b.onclick = () => setByte(i);
f.appendChild(b);
}
const el = $("#bytes"); el.innerHTML = ""; el.appendChild(f);
}
function markByte(){
const el = $("#bytes");
const prev = el.querySelector(".sel"); if(prev) prev.classList.remove("sel");
const cur = el.children[S.byte];
if(cur){ cur.classList.add("sel");
const r = cur.getBoundingClientRect(), p = el.getBoundingClientRect();
if(r.top < p.top || r.bottom > p.bottom) cur.scrollIntoView({block:"nearest"});
}
}
/* ---------------------------------------------------------------- driving */
let pending = 0;
async function redraw(all){
const id = ++pending;
$("#status").textContent = "reading…";
try{
if(all) drawBytes();
markByte();
drawCodebooks();
await Promise.all([drawDepth(), drawPred(), drawAtt(), drawRead(),
drawWrite(), drawUsed(), drawExp(), drawHead()]);
if(id!==pending) return;
const c = cap();
$("#status").textContent =
`byte ${S.byte} of ${c.n-1} · ${S.byte<c.n_prompt?"prompt":"reply"} · `+
`block ${S.layer} · ${S.cfg==="diff"?"arm minus core":(S.cfg==="arm"?"core + rules arm":"bare core")}`;
}catch(e){
$("#status").textContent = "could not read that view: "+e.message;
}
}
function setByte(i){
const c = cap();
S.byte = clamp(i,0,c.n-1);
$("#pos").value = S.byte;
redraw(false);
}
function setCapture(id){
S.cap = id;
const c = cap();
S.byte = Math.min(c.n_prompt, c.n-1);
$("#pos").max = c.n-1; $("#pos").value = S.byte;
$("#replies").innerHTML =
`arm &rarr; <b style="color:var(--ink-2)">${esc(c.reply_arm).slice(0,64)}</b>` +
` &nbsp;|&nbsp; core &rarr; <b style="color:var(--ink-2)">${esc(c.reply_core).slice(0,64)}</b>` +
(c.gold ? ` &nbsp;|&nbsp; expected <b style="color:var(--ink-2)">${esc(c.gold)}</b>` : "");
redraw(true);
}
const esc = s => String(s).replace(/[&<>]/g,m=>({"&":"&amp;","<":"&lt;",">":"&gt;"}[m]));
function canvasNav(cv, cols, rows, onPick){
cv.style.cursor = "crosshair";
cv.addEventListener("click", ev=>{
const r = cv.getBoundingClientRect();
const x = Math.floor((ev.clientX-r.left)/r.width*cols());
const y = Math.floor((ev.clientY-r.top)/r.height*rows());
onPick(x,y);
});
}
/* ------------------------------------------------------------------- boot */
(async function(){
for(const b of ["data/", "./", "../"]){
try{
const r = await fetch(b + "manifest.json");
if(r.ok){ S.man = await r.json(); BASE = b; break; }
}catch(e){ /* try the next home */ }
}
if(!S.man){
$("#status").textContent =
"manifest.json is not beside this page. Serve this file from the folder "+
"that holds the capture (a plain local server — a file:// page cannot "+
"read its own folder).";
return;
}
const m = S.man;
$("#meta").innerHTML = [
["model", m.core],
["arm", `${m.arm.id} — ${m.arm.cell}, ${(m.arm.params/1e6).toFixed(1)}M over ${m.arm.sites} sites`],
["decode", m.precision],
["captures", m.captures.length + " inferences, each traced twice"],
].map(([k,v])=>`<span><b>${k}</b> ${esc(v)}</span>`).join("");
$("#foot").innerHTML =
`The arm is <b>${esc(m.arm.id)}</b>: ${esc(m.arm.title)} — measured ${esc(m.arm.score)}, ${esc(m.arm.status)}. ` +
`Weights and the arm library: <a href="https://huggingface.co/AbstractPhil/mini-beatrix-2.5s">mini-beatrix-2.5s</a>. ` +
`These captures, with the script that made them: ` +
`<a href="https://huggingface.co/datasets/AbstractPhil/beatrix-captured-interactive-inferences">beatrix-captured-interactive-inferences</a>.`;
$("#cap").innerHTML = m.captures.map(c=>
`<option value="${c.id}">${esc(c.title)} — ${esc(c.prompt.slice(0,54))}…</option>`).join("");
$("#lay").innerHTML = Array.from({length:20},(_,i)=>
`<option value="${i}"${i===S.layer?" selected":""}>Block ${i}${i===0?" (first)":(i===19?" (last)":"")}</option>`).join("");
$("#cst").innerHTML = '<option value="all" selected>All four books</option>' +
Array.from({length:4},(_,i)=>
`<option value="${i}">Constellation ${i+1} of 4</option>`).join("");
$("#cap").onchange = e => setCapture(e.target.value);
$("#lay").onchange = e => { S.layer = +e.target.value; redraw(false); };
$("#cst").onchange = e => {
S.cst = e.target.value === "all" ? "all" : +e.target.value;
redraw(false);
};
$("#chan").onchange = e => { S.chan = e.target.value; drawDepth(); };
$("#pos").oninput = e => setByte(+e.target.value);
$("#prev").onclick = () => setByte(S.byte-1);
$("#next").onclick = () => setByte(S.byte+1);
document.querySelectorAll(".seg button").forEach(b=>{
b.onclick = () => {
const grp = b.dataset.cfg ? "cfg" : "mode";
if(grp === "cfg") S.cfg = b.dataset.cfg; else S.mode = b.dataset.mode;
b.parentElement.querySelectorAll("button").forEach(o=>
o.setAttribute("aria-pressed", String(o===b)));
redraw(false);
};
});
$("#play").onclick = function(){
if(S.playing){ clearInterval(S.playing); S.playing=0; this.textContent="Play"; return; }
this.textContent = "Stop";
S.playing = setInterval(()=>{
const c = cap();
if(S.byte >= c.n-1){ clearInterval(S.playing); S.playing=0; $("#play").textContent="Play"; return; }
setByte(S.byte+1);
}, 220);
};
addEventListener("keydown", e=>{
if(e.target.tagName==="SELECT"||e.target.tagName==="INPUT") return;
if(e.key==="ArrowLeft"){ setByte(S.byte-1); e.preventDefault(); }
if(e.key==="ArrowRight"){ setByte(S.byte+1); e.preventDefault(); }
if(e.key==="ArrowUp"){ S.layer=clamp(S.layer-1,0,19); $("#lay").value=S.layer; redraw(false); e.preventDefault(); }
if(e.key==="ArrowDown"){ S.layer=clamp(S.layer+1,0,19); $("#lay").value=S.layer; redraw(false); e.preventDefault(); }
});
canvasNav($("#depth"), ()=>cap().n, ()=>20, (x,y)=>{
S.layer = clamp(y,0,19); $("#lay").value = S.layer; setByte(x);
});
canvasNav($("#attmap"), ()=>cap().n, ()=>cap().n, (x,y)=>setByte(y));
canvasNav($("#attrow"), ()=>cap().n, ()=>1, (x)=>setByte(x));
const pickLayer = (x,y)=>{ S.layer = clamp(y,0,19); $("#lay").value = S.layer;
redraw(false); };
canvasNav($("#readd"), ()=>64, ()=>20, pickLayer);
canvasNav($("#writed"), ()=>64, ()=>20, pickLayer);
canvasNav($("#used"), ()=>cap().n, ()=>20, (x,y)=>{
S.layer = clamp(y,0,19); $("#lay").value = S.layer; setByte(x);
});
canvasNav($("#exp"), ()=>3, ()=>20, (x,y)=>{
S.layer = clamp(y,0,19); $("#lay").value = S.layer; redraw(false);
});
setCapture(m.captures[0].id);
matchMedia("(prefers-color-scheme:dark)").addEventListener("change", ()=>redraw(false));
})();
</script>