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#include "./utility/rt.h" #include<math.h> int M; int N; #define FLOAT_N 3214212.01 #define EPS 0.005 #define DATA_OFFSET 0 #define MEAN_OFFSET M * N #define STDDEV_OFFSET M * N + M #define SYMMAT_OFFSET M * N + M + M void correlation_trace(double* data, double* mean, double* stddev, double* symmat) { int i, j, j...
/* (c) <NAME>. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #include <base/math.h> #include <base/vmath.h> #include <game/generated/protocol.h> #include <game/server/gamecontext.h> #include <game/...
//******************************************************************** // Newton Game dynamics // copyright 2000-2004 // By <NAME> // VC: 6.0 // basic Hierarchical Scene Node Class //******************************************************************** #include "dVector.h" #include "dMatrix.h" #include "dQuaternion.h"...
#include <algorithm> #include <array> #include <iostream> #include <limits> #include <map> #include <vector> #include <boost/range/irange.hpp> /* ==================== * SHOP INVENTORY BEGIN * ==================== */ // the dmg and ac values can be represented by the index, since they are sequential constexpr auto ...
#include <iostream> #include <thread> #include <vector> #include <xmmintrin.h> #include <pmmintrin.h> #include "camera.h" #include "embree.h" #include "hit.h" #include "image.h" #include "material.h" #include "onb.h" #include "ray.h" #include "sphere.h" #include "util.h" #include "vec3.h" const int w = 1920*4; const...
/*********************************************************************************************/ /* Problem: Prime Dates (HR) ********/ /*********************************************************************************************/ /* --Problem statement: In this challenge, the task is to debug the existing code to su...
// Copyright 2014 BVLC and contributors. #include <stdio.h> // for snprintf #include <cuda_runtime.h> #include <google/protobuf/text_format.h> #include <leveldb/db.h> #include <leveldb/write_batch.h> #include <string> #include <vector> #include "caffe/blob.hpp" #include "caffe/common.hpp" #include "caffe/net.hpp" #i...
// written by <NAME> 2008 - 2015 // this work is public domain. the code is undocumented, scruffy, untested, and should generally not be used for anything important. // i do not offer support, so don't ask. to be used for inspiration :) #include "gamedefines.hpp" #include "base/log.hpp" #include "base/utils.hp...
#include "Debug/DebugConsole.hpp" #include <cstring> #include "Core/EncodingUtf8.hpp" #include "Debug/DebugTextRenderer.hpp" #include "Debug/DebugVectorRenderer.hpp" #include "Engine/Engine.hpp" #include "Resources/BitmapFont.hpp" #include "System/InputManager.hpp" #include "System/InputView.hpp" #...
/* ***************************************************************************** * esp8266-S88n.h - library for using S88n on ESP8266 * ***************************************************************************** */ #include "esp8266-S88n.h" void S88ISRProxy(void *pArg) { S88nClass::S88ISRTrigger(); } S88nCl...
// // Created by v4kst1z. // #include "TinyGC.h" #include <cassert> #include "Visitor.h" TinyGC::TinyGC() : visitor_(new Visitor()), gc_phase_(GCPhase::kNone), bytes_allocated_(0), size_of_objects_(0), gc_count_threshold_(120), gc_bytes_threshold_(0x1000) {} voi...
/* * Copyright (c) 2019 <NAME> * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. */ #include <vector> #include <algorithm> #if defined(_WIN32) // windows # define NOMINMAX // to remove min,max macro # include <windows.h> // should be...
#include "cbase.h" #include "SkillAnimPanel.h" #include "vgui/isurface.h" // memdbgon must be the last include file in a .cpp file!!! #include <tier0/memdbgon.h> ConVar asw_skill_particle_size("asw_skill_particle_size", "40.0", 0, "Size of particles for the skill spending effect"); ConVar asw_skill_particle_gravity("...
#include "legitbot.h" // used: cheat variables #include "../core/variables.h" // used: main window open state #include "../core/menu.h" // used: key state #include "../utilities/inputsystem.h" // used: globals, cliententitylist interfaces #include "../core/interfaces.h" // used: backtracking #include "lagcompensation....
template<typename T> void solver_grid<T>::set(const shared_ptr<Problem>& P){ Solver::set(P); numberV = ceil(width / label_width) +1; numberH = ceil(height / label_height) +1; gridP = vector<vector<T>>(numberH, vector<T>(numberV, T{})); counter = vector<vector<int>>(numberH, vector<int>(param_k + 1, 0)); mark = v...
#include <algorithm> #include <array> #include "Bot.h" using namespace std; //constructor Bot::Bot() { }; //plays a single game of Ants. void Bot::playGame() { //reads the game parameters and sets up cin >> state; state.setup(); endTurn(); // All the locations are unseen at the beginning fo...
#include "resource.h" #include <windows.h> #include <tchar.h> #include <GL/gl.h> #include <GL/glu.h> #include "ugldialog.h" #include "udlgapp.h" #include "uglut.h" #include "umsg.h" using huys::UGLDialog; float rotqube = 0.0f; class MyGLDialog : public UGLDialog { public: MyGLDialog(HINSTANCE hInst, UINT nID)...
/* ** Copyright (C) 2000 <NAME> <<EMAIL>> ** ** This program is free software; you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation; either version 2 of the License, or ** (at your option) any later version. ** ** This program is d...
#include "DarkSDK.h" #include "physics.h" // global variables - used for the camera float g_fSpeed = 0.1f; // speed at which camera moves float g_fTurn = 0.03f; // turn speed for mouse look float g_fOldCamAngleX = 0.0f; // to store original x angle float g_fOldCamAngleY = 0.0f; // to store original...
#include "VelvetGraph.hh" VelvetGraph::VelvetGraph( const string& seqFileName, const string& roadmapFileName, const string& pregraphFileName, bool flagReadTracking, int accelerationBits ){ sequences = importReadSet( VUtils::getCharFileName(seqFileName) ); convertSequences( sequences ); graph = importPreGraph( VU...
/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the demonstration applications of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL21$ ** Commercial License Usage ** Licensees holding...
#include <stdio.h> #include <fcntl.h> // File Control Definitions #include <termios.h> // POSIX Terminal Control Definitions #include <unistd.h> // UNIX Standard Definitions #include <errno.h> // ERROR Number Definitions #include <iostream> #include <string> #include "SerialPort.h" using namespace std;...
/* * InputClass.cpp * * Created on: 10/apr/2015 * Author: <NAME> */ #include "Input.h" void PairFiles::reset() { this->pair_type = UnknownPair; this->identify = ""; } PairFiles::PairFiles() { this->reset(); } void PairFiles::init(const string& path_end1, const string& path_end2) { this->reset(); th...
// // This file is part of the libWetCloth open source project // // The code is licensed solely for academic and non-commercial use under the // terms of the Clear BSD License. The terms of the Clear BSD License are // provided below. Other licenses may be obtained by contacting the faculty // of the Columbia Computer...
/* * VGMTrans (c) 2002-2019 * Licensed under the zlib license, * refer to the included LICENSE.txt file */ #include "CapcomSnesInstr.h" #include "SNESDSP.h" #include "CapcomSnesFormat.h" #include <fmt/format.h> // **************** // CapcomSnesInstrSet // **************** CapcomSnesInstrSet::CapcomSnesInstrSet(R...
#include <algorithm> #include <cassert> #include <cstdio> #include <iostream> #include <sstream> #include <string> #include <vector> using namespace std; struct tri { int y, x1, x2; }; bool operator<(const tri &a, const tri &b) { if (a.y != b.y) return a.y > b.y; else if (a.x1 != b.x1) return a.x1 <...
/* * Gamedev Framework (gf) * Copyright (C) 2016-2022 <NAME> * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any pu...
#include <iostream> #include <fstream> #include "FunctionsProgram.h" #include "Files.h" #include "Definitions.h" #include "DomainTree.h" #include "MyString.h" #include "Debug.h" #include "RunControl.h" #include "Domain.h" #include "StandardFEM.h" using namespace std; extern Files files; exte...
// // Created by <NAME> on 5/20/20. // #include "LeetCodeLib.h" /* * @lc app=leetcode id=975 lang=cpp * * [975] Odd Even Jump * * https://leetcode.com/problems/odd-even-jump/description/ * * algorithms * Hard (46.82%) * Likes: 358 * Dislikes: 103 * Total Accepted: 14.4K * Total Submissions: 31K * T...
// license:GPL-2.0+ // copyright-holders:<NAME> #include "emu.h" #include "cpu/sc61860/sc61860.h" #include "includes/pocketc.h" #include "includes/pc1403.h" #include "machine/ram.h" /* C-CE while reset, program will not be destroyed! */ /* port 2: bits 0,1: external rom a14,a15 lines port 3: bits ...
/*========================================================================= Program: Visualization Toolkit Module: vtkImageSinusoidSource.cxx Copyright (c) <NAME>, <NAME>, <NAME> All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distribut...
/* * MIT License * Copyright (c) 2019 <NAME> * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merg...
#include"Insieme_int.h" #include<iostream> using namespace std; //CLASS SMARTP Insieme_int::smartp::smartp(nodo* _point): point(_point) { if(point) point->reference++; } Insieme_int::smartp::smartp(const smartp& _sp): point(_sp.point) { if(point) point->reference++; } Insieme_int::smartp::~smartp() { if(point) ...
#include <ServoControler.h> int pulseWidth(char angle) { int pulse_wide, analog_value; pulse_wide = map(angle, 0, 180, MIN_PULSE_WIDTH, MAX_PULSE_WIDTH); analog_value = int(float(pulse_wide) / 1000000 * FREQUENCY * 4096); Serial.println(analog_value); return analog_value; } Serv::Serv() { } Serv::Serv(cons...
#include "Animal.h" #include "GenericPlayer.h" #include "AI_Player.h" #include "j1Map.h" #include "j1Audio.h" #include "SDL_mixer/include/SDL_mixer.h" #include "ParticleSystem.h" #include "Emiter.h" Animal::Animal(EntityType g_type, iPoint g_current_tile) : DynamicEntity() { type = g_type; current_tile = g_current_...
#include "AudioEngine/LineInput.h" using namespace ci; using namespace ci::app; using namespace std; #define RECORDRATE 44100 #define LOWLATENCY /* Only really suited to Windows Vista/7. XP/Directsound should avoid this. */ #ifdef LOWLATENCY #define LATENCY ((RECORDRATE * 20) / 1000) /* 20 =...
/* * $Id: sample.cpp,v 1.23 2006/11/01 23:33:56 nathanst Exp $ * * sample.cpp * hog * * Created by <NAME> on 5/31/05. * Copyright 2005 <NAME>, University of Alberta. All rights reserved. * * This file is part of HOG. * * HOG is free software; you can redistribute it and/or modify * it under the terms of...
#include "stdafx.h" #include "dx103DFluidVolume.h" #include "dx103DFluidManager.h" dx103DFluidVolume::dx103DFluidVolume() { } dx103DFluidVolume::~dx103DFluidVolume() { } void dx103DFluidVolume::Load( LPCSTR N, IReader *data, u32 dwFlags ) { // Uncomment this if choose to read from OGF // dxRender_Visual::Load (N...
/* <NAME> 2020 * * See LICENSE file */ #include "malbolge/loader.hpp" #include "malbolge/version.hpp" #include "malbolge/utility/argument_parser.hpp" #include "malbolge/debugger/script_parser.hpp" #include <boost/asio/io_context.hpp> #include <boost/asio/executor_work_guard.hpp> #include <boost/asio/post.hpp> #inc...
/* * * Copyright 2015, Google Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of condi...
#include <cage-core/entitiesVisitor.h> #include <cage-engine/scene.h> #include <cage-simple/engine.h> #include "../game.h" #include "../grid.h" #include <bitset> bool MonsterComponent::affected(DamageTypeEnum dmg) const { return dots[(uint32)dmg].damage > 0; } uint32 bitCount(uint32 v) { return std::bitset<32>(v)...
// Bucket Sort Program in C++ // Takes both whole numbers and floating point numbers as input // Underlying sorting algorithm is Insertion Sory #include <iomanip> #include <iostream> using namespace std; #define NARRAY 10 // Array size #define NBUCKET 6 // Number of buckets #define INTERVAL 10 // Each bucket capa...
#include <iostream> #include <cmath> #include <fstream> #include <bitset> #include <cstdio> using namespace std; const int MaxPrime = 60380000; bitset<MaxPrime> PrimeSieve; int Primes[10000000]; int Divisors[60000002]; //Divisors of numbers upto 60000001 inline int GetFactorCount(unsigned int num) ...
/* Bullet Continuous Collision Detection and Physics Library Copyright (c) 2015 Google Inc. http://bulletphysics.org This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to an...
#include "NumeralFormat.h" #include "CalcError.h" #include <sstream> #include <iomanip> #include <stack> #include <cmath> // For integer and float conversion of integer only operators long long NumeralConverter::toInteger(double value) { double roundValue = value < 0 ? std::ceil(value) : std::floor(value); i...
#include <iostream> #include <cmath> #include <random> #include <glm/gtc/matrix_transform.hpp> #include "map.h" #include "mathutils.h" #include "randutils.h" #include "tileset.h" #include "water.h" const float RADIUS = 0.5f; const float TREE_SIZE_X = 0.025; const float TREE_SIZE_Y = 0.025; const float TREE_SIZE_Z = 0...
/// Event log class methods. #include "search.hpp" /** Event log constructor writes headers of event log files and clears if necessary. Requires a boolean argument to specify whether to continue or restart the log files. If true, the existing files are appended to. If false, the existing files are overwritten. Also...
/*++ Copyright (C) Microsoft Corporation, 2000 Module Name: Test1 Abstract: Test1 implementation. Interactive Test verifying bug Author: <NAME> (ericperl) 06/22/2000 Environment: Win32 Notes: ?Notes? --*/ #ifndef WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_M...
// // Copyright (c) 2008-2019 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, mod...
#include "BotControl.hpp" #include <ros/ros.h> using namespace botcontrol; BotControl::BotControl(ros::NodeHandle& nh) : nodehandle_(nh){ //load the param if(!loadParam()){ ROS_ERROR("Error in loading the parameters."); // ros::requestShutdown(); } // declare all the subscriber and publisher scan_sub_ = no...
#include <cstdio> #include <cstring> #include <climits> #include <algorithm> #define MAXN 30100 using namespace std; struct link { int to; int nxt; }; struct SegmentTree { int p, r, m; int left, right; int sum, maxx; }; link e[2 * MAXN]; SegmentTree tree[MAXN * 2]; int pos[MAXN], val[MAXN], top[MAXN], father[MA...
//#include "network.h" #include "segment.h" using namespace std; // void segmentChannels(VORONOI_NETWORK *vornet, float probeRad, vector<bool> // *accessInfo, char *name) { // accessInfo tells if a node i is accesible or not (after channel detection) // calling nodes: vornet->nodes.at(i).x radii: // vornet->nodes....
#include "../include/Camera.h" #include "../include/ScaramuzzaCamera.h" #include <opencv2/calib3d/calib3d.hpp> Camera::Parameters::Parameters(ModelType modelType) : m_modelType(modelType), m_imageWidth(0), m_imageHeight(0) { switch (modelType) { case KANNALA_BRANDT: m_nIntrinsics = 8; break; case ...
#include "paging.h" extern "C" void setup_paging(uint32_t* page_directory_address); //External ASM function: paging.asm //Turns out I should be doing this from boot.asm, before calling kernel_main void initializePaging() { initializePageDirectory(); //first_page_table = allocateNext(); //initializePageTabl...
/* ** Module :LAUNCH.CPP ** Abstract : ** ** Copyright (C) <NAME> ** ** Log: Sun 02/05/2004 Created ** */ #define INCL_DOS #include <os2.h> #include <string.h> #include <buffer.h> #include <_search.h> #include <version.h> #include <fio.h> #include <stdio.h> #define STDIN 0 #define STDOUT 1 #define STDERR ...
/* -------------------------------------------------------------------------------- # # 4DPlugin-pHash.cpp # source generated by 4D Plugin Wizard # Project : pHash # author : miyako # 2019/09/09 # # --------------------------------------------------------------------------------*/ #include "4DPlug...
#ifndef __APPLE__ #include <GL/glew.h> #include "GLFW/glfw3.h" #else #define GLFW_INCLUDE_GLCOREARB #define GLFW_NO_GLU #include "GLFW/glfw3.h" #endif #include "error.h" #include "MeshObject.h" #include "CellObject.h" #include "Framework.h" #include "CellCam.h" #include "AxisObject.h" #include "Ti...
#include "plane_generator.h" #include "maratis_math.h" #include "standard_libs.h" #include "gplib.h" float sample_plane_height(float x, float z, float max) { return -115 * cos(1100 * x/max) - 115 * sin(1100 * z/max); } void influence_plane_points( float domain, float3* a, float3* b, float3* c, float3* d, floa...
#include "CharProfile.h" #include "Directories.h" #include "Font.h" #include "IMP_Portraits.h" #include "IMP_MainPage.h" #include "IMPVideoObjects.h" #include "Text.h" #include "VObject.h" #include "Input.h" #include "Render_Dirty.h" #include "Cursors.h" #include "Laptop.h" #include "IMP_Text_System.h" #include "Button...
#include "views/gamelist/BasicGameListView.h" #include "views/ViewController.h" #include "Renderer.h" #include "Window.h" #include "ThemeData.h" #include "SystemData.h" #include "Settings.h" #include "Locale.h" BasicGameListView::BasicGameListView(Window* window, FileData* root) : ISimpleGameListView(window, root), m...
#include <stdlib.h> #include <stdio.h> #include <string.h> #include <errno.h> #include <signal.h> #include <pkeybrd.h> #include <pvideo.h> #include <duiwin.h> #include <cfgtable.h> #include <common.h> #define MAXUPDATESKIP 10 /* maximum times to skip updating the screen because a command was available. */ Bu...
//---------------------------------------------------------------------------- // // TSDuck - The MPEG Transport Stream Toolkit // Copyright (c) 2005-2021, <NAME> // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following c...
#pragma once #include "NeuralNetwork.h" using namespace std; NeuralNetwork::NeuralNetwork(NeuralNetConfig& config) : inputSize(config.inputSize), outputSize(config.outputSize), batchSize(config.batchSize), inputData(config.inputSize*config.batchSize), outputData(config.outputSize*config.batchSize), numIterati...
/* * Copyright (c) 2009,2010 Jice * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditi...
/** * @file solversample.cpp */ // // HiveCore Solver sample // #ifdef HIVE_ENABLE_MPI #include <mpi.h> #endif #include <stdio.h> #include <stdlib.h> #include <string.h> #include <string> #include <vector> #include <cassert> #include <sstream> #include "SceneScript/SceneScript.h" #include "Core/Path.h" #include ...
/* Copyright (c) 2020 GRAPES is provided under the terms of The MIT License (MIT): Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to ...
#include <unistd.h> #include <cerrno> #include <csignal> #include <cstring> #include <map> #include <Poco/Exception.h> #include <Poco/Mutex.h> #include <Poco/Thread.h> #include "util/Backtrace.h" #include "util/PosixSignal.h" using namespace std; using namespace Poco; using namespace BeeeOn; PosixSignal::PosixSign...
#include <system/drivers/integrated/ps2-mouse.h> #include <core/port.h> #include <system/system.h> using namespace CactusOS; using namespace CactusOS::common; using namespace CactusOS::system; using namespace CactusOS::system::drivers; using namespace CactusOS::core; PS2MouseDriver::PS2MouseDriver() : InterruptHandle...
// Copyright (c) 2018, The TurtleCoin Developers // // Please see the included LICENSE file for more information. //////////////////////////// #include <Tools.h> //////////////////////////// #include <cmath> #include <Common/Base58.h> #include <Common/StringTools.h> #include <CryptoNoteCore/CryptoNoteBasicImpl.h> ...
#include "Globals.h" #include "Application.h" #include "ModuleRenderer3D.h" #include "ModuleWindow.h" #include "ModuleCamera3D.h" #include "Primitive.h" #include "OpenGL.h" #include "Imgui/imgui.h" #include "Imgui/imgui_impl_sdl_gl3.h" #pragma comment (lib, "opengl32.lib") /* link Microsoft OpenGL lib */ #pragma ...
#include <iostream> #include <vector> #include <opencv2/core/core.hpp> #include <opencv2/highgui/highgui.hpp> #include <chrono> #include "OGUI.h" #include "OGUICVWindow.h" #include "OGUILayout.h" #include "OGUIFormArea.h" #include "OGUIImageArea.h" #include "OGUIWidget.h" #include "OGUIButton.h" #include "OGUISlider.h...
#include <qtfinance.h> N::Finance::Order:: Order (void) { login = -1 ; order = -1 ; symbol = "" ; digits = 0 ; cmd = -1 ; volume = -1 ; OpenTime = nTimeNow ; state = -1 ...
/* * Copyright 2015 Twitter, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to ...
#include "image_proc.h" void ComputeCropPadImageLocation(const BoundingBox& bbox_tight, const cv::Mat& image, BoundingBox* pad_image_location) { // Get the bounding box center. const double bbox_center_x = bbox_tight.get_center_x(); const double bbox_center_y = bbox_tight.get_center_y(); // Get the image size...
// // Created by <NAME> on 9/29/21. // #include "nn/layers/gnn/gat_layer.h" #include "nn/layers/gnn/layer_helpers.h" GATLayer::GATLayer(shared_ptr<LayerConfig> layer_config, torch::Device device) { config_ = layer_config; options_ = std::dynamic_pointer_cast<GATLayerOptions>(layer_config->options); inpu...
#include "screencasts.h" #define PI 3.1415926535898 #define Length(x) (sizeof (x)/sizeof *(x)) /* Globals */ double dim = 2; /* dimension of orthogonal box */ char *windowName = "Hello OpenGL"; int windowWidth = 500; int windowHeight = 450; // global state char *mouseBtnPressed = ""; char *mouseState = ""; int keyP...
#include <shaders/texture_vert_glsl.h> #include <shaders/texture_frag_glsl.h> #include <shaders/phongo_vert_glsl.h> #include <shaders/phongo_frag_glsl.h> #include "src/scene.h" #include "skybox.h" SkyBox::SkyBox() { // Initialize static resources if needed if (!shader) shader = std::make_unique<ppgso::Shader>...
#include <Rcpp.h> using namespace Rcpp; // [[Rcpp::export]] double make_time_remaining(int step, bool is_lower, bool is_final_age) { if (!is_lower && is_final_age) return 1.0 * step; return R::runif(0, step); } // [[Rcpp::export]] Rcpp::List microsim_inne...
#include "Utils/StrUtils.h" #include "RenderUtils.h" using namespace std; namespace { char errorLog[256]; //fbo and screen vertex shaders must have different axis convention, why?? string VS_PT = R"glsl( #version 300 es const vec2 verts[4] = vec2[4](vec2(-1, -1), vec2(-1, 1), vec2(1, 1), ...
// // Created by tobias on 27.03.18. // #include <parser/CQLParser.h> #include "data_types/Long.h" #include "data_types/Double.h" #include "data_types/String.h" #include "data_types/Null.h" #include "data_types/Blob.h" #include "data_types/Geometry.h" #include "sqlite_adapter/sqlite_adapter_stream_module.h" #include "...
// MAT201B // Fall 2015 // Modified for 240C and AlloLib in 2018 // Author(s): <NAME> // // Shows how to: // - Use Gamma's SamplePlayer class to load and play a sound // - How to render a Waveform with a playback cursor // #include "Gamma/Filter.h" #include "Gamma/Oscillator.h" #include "Gamma/SamplePlayer.h" #include...
/* USB EHCI Host for Teensy 3.6 * Copyright 2017 <NAME> (<EMAIL>) * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use...
#include <CQNascom.h> #include <CNascom.h> #include <CQZ80Dbg.h> #include <CArgs.h> #include <CQApp.h> #include <CQImageUtil.h> #include <CQUtil.h> #include <QWidget> #include <QPainter> #include <QTimer> int main(int argc, char **argv) { CQApp app(argc, argv); CArgs cargs("-v:f (verbose) " ...
#include <cmath> #include <filesystem> #include <iostream> #include <cxxopts.hpp> #include <OpenImageIO/imageio.h> namespace sf = std::filesystem; bool read_input(const std::string& filename, std::vector<float>& data, int& width, int& height, std::vector<std::string>& channel_names); enum CropMode { CM_None = 0, ...
//===- JsonValueTest.cpp --------------------------------------------------===// // // The ONNC Project // // See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// #include <skypat/skypat.h> #include <onnc/ADT/Rope.h> #include <onnc/...
#include <cassert> #include <iostream> #include <memory> #include "scanner.hpp" #include "parser.hpp" #include "variable.hpp" #include "evaluator.hpp" #include "opcode.hpp" #include "encoder.hpp" #include "serializer.hpp" #include "vm.hpp" using namespace CS; const char* GetSourceCode() { const char* code = "in...
#include <kernel.h> #include <uint256.h> #include <chainparams.h> #include <util.h> #include <init.h> #include <timedata.h> #include <txdb.h> #include <validation.h> #include <index/txindex.h> #include <chain.h> #include <script/interpreter.h> #include <unordered_map> using namespace std; struct Hasher { size_t o...
#include <Dataset.hpp> #include <utils.hpp> #include <thrust/system/cuda/experimental/pinned_allocator.h> #include <algorithm> #include <chrono> #include <fstream> #include <random> DataSet::DataSet(std::string data_path, bool shuffle) : shuffle(shuffle), train_data_index(0), test_data_index(0) { // train da...
#include "md5.hpp" #include <sstream> #include <iomanip> #include <cstring> bool determine_endianness() { int32_t val = 1; return *reinterpret_cast<char*>(&val); } const bool LITTLE_ENDIAN = determine_endianness(); uint32_t F(uint32_t X, uint32_t Y, uint32_t Z) { return (X & Y) | ((~X) & Z); } ui...
// (C) 2013-2014 Cybozu. #include "memcache.hpp" #include "replication.hpp" #include "stats.hpp" #include <cybozu/logger.hpp> #include <cybozu/util.hpp> #include <cstdint> #include <cstring> #include <stdexcept> #include <string> namespace { using namespace yrmcds::memcache; const int BINARY_HEADER_SIZE = 24; in...
#include "input.h" const Uint8* Input::keystate = NULL; Uint8 Input::prev_keystate[SDL_NUM_SCANCODES]; //previous before //mouse state int Input::mouse_state; //tells which buttons are pressed Vector2 Input::mouse_position; //last mouse position Vector2 Input::mouse_delta; //mouse movement in the last frame float Inp...
/* * OxDataReader.cpp * * Created on: Jan 5, 2014 * Author: andresf */ #include <fstream> #include <stdexcept> #include <stdlib.h> #include <string> #include <FileUtils.hpp> #define NUMBER_OF_DESCRIPTORS 16334970 #define TRAILING_BYTES 12 /** * Load number of features. * * @param keypointsFolder * @...
/* Copyright (c) 2021, <NAME> Copyright (c) 2018, <NAME> (UC Berkeley) All rights reserved. BSD 3-Clause License Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: Redistributions of source code must retain t...
#include "Misc\CFrameHeader.h" /* ---------------------------------------------------------- CFrameHeader class is used to retrieve a MP3's FrameHeader and load that into a usable structure. This code will be well commented, so that everyone can understand, as it's made for the public and not for ...
#include "config-json.h" #pragma clang diagnostic push #pragma clang diagnostic ignored "-Wexpansion-to-defined" #include "rapidjson/prettywriter.h" #include "rapidjson/stringbuffer.h" #pragma clang diagnostic pop #include "errlist.h" #define DEF_BUFFER_SIZE 4096 void ServerConfig::clear() { listenAddressIPv4.clea...
/* * Copyright (C) 2011 True Blood <http://www.trueblood-servers.com/> * By Asardial * * Copyright (C) 2011 - 2013 ArkCORE <http://www.arkania.net/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software...
#include "huffman-converter.h" // read raw file and build the fTab of pairs of character and its frequency Bytes HuffmanConverter::build_freq_table(std::ifstream &inFile) { unsigned char ch; Bytes bytes = 0; while(inFile >> std::noskipws >> ch) { ++fTab[ch]; ++bytes; } return bytes;...
#include <iostream> #include <fstream> #include <sstream> #include <algorithm> #include "TileMap.h" std::vector<std::string> splitString(const std::string& s, char delimiter) { std::vector<std::string> tokens; std::string token; std::istringstream tokenStream(s); while (std::getline(tokenStream, token, del...
#include "backend.h" #include "dropgenerator.h" #include "gradientdescent.h" #include <QXYSeries> #include <QChart> #include <QFile> #include <QTextStream> #include <QThread> #include <QTimer> #include <QImage> using namespace QtCharts; Backend::Backend(QObject *parent) : QObject(parent) , m_cutoffMoment(0) ...
// Copyright (C) 2010-2014 <NAME>. // See the file COPYING for copying permission. #include <hadesmem/read.hpp> #include <hadesmem/read.hpp> #include <array> #include <cstring> #include <string> #include <vector> #include <hadesmem/detail/warning_disable_prefix.hpp> #include <boost/detail/lightweight_tes...